From 9b3bb275b39c541d6e749ddb068fbf25b2ee3137 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Fri, 8 Oct 2021 00:22:56 +0200 Subject: [PATCH] [Bayonetta 2] Fix resolution shader --- .../Graphics/78a2659662685d55_0000000000000079_ps.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Bayonetta2/Graphics/78a2659662685d55_0000000000000079_ps.txt b/src/Bayonetta2/Graphics/78a2659662685d55_0000000000000079_ps.txt index 09cccd2a..c293d09e 100644 --- a/src/Bayonetta2/Graphics/78a2659662685d55_0000000000000079_ps.txt +++ b/src/Bayonetta2/Graphics/78a2659662685d55_0000000000000079_ps.txt @@ -98,7 +98,7 @@ if( activeMaskStackC[1] == true ) { // 0 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,(intBitsToFloat(0xba99999a)/resXScale))); R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale); +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale)); PS0i = R2i.x; // 1 R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);