[XCX] scale test pt1

Just testing
This commit is contained in:
getdls 2017-12-02 00:33:42 +01:00
parent 1f97be0d35
commit 9b9bd602cd

View File

@ -20,6 +20,7 @@ layout(location = 0) in vec4 passParameterSem0;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
const float resScale = <?=$scaleFactorX?>;
const int sampleScale = <?=round($scaleFactorX)?>;
//const float resScale = 3.5; //3.5 looks nicer
highp float lineRand(vec2 co)
@ -36,7 +37,7 @@ highp float lineRand(vec2 co)
// FabriceNeyret2, single pass gaussian by intermediate MIPmap level. https://www.shadertoy.com/view/ltScRG
// I hereby pledge my loyalty to the FabriceNeyret2 fanclub, this is bloody beautiful!
const int samples = 35, //check if must scale to pascal levels
const int samples = 12 * sampleScale, //check if must scale to pascal levels
LOD = 2, // gaussian done on MIPmap at scale LOD
sLOD = 1 << LOD; // tile size = 2^LOD
const float sigma = float(samples) * .25;