[XCX] Test, to be reverted

This commit is contained in:
getdls 2018-03-18 16:42:26 +01:00
parent 8fa52937c9
commit 9ba1afe0fa

View File

@ -85,8 +85,8 @@ width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
overwriteWidth = <?=round($scaleFactorX*(640*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(360*2)/(720*1.5))?>
[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
width = 512
@ -98,40 +98,40 @@ overwriteHeight = <?=round($scaleFactorY)*1024?>
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
overwriteWidth = <?=round($scaleFactorX*(512*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(288*2)/(720*1.5))?>
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
overwriteWidth = <?=round($scaleFactorX*(640*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(360*2)/(720*1.5))?>
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
overwriteWidth = <?=round($scaleFactorX*(320*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(180*2)/(720*1.5))?>
[TextureRedefine]
width = 261
height = 223
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*261)?>
overwriteHeight = <?=round($scaleFactorY*223)?>
overwriteWidth = <?=round($scaleFactorX*(261*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(223*2)/(720*1.5))?>
[TextureRedefine]
width = 256
height = 180
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
overwriteWidth = <?=round($scaleFactorX*(256*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(180*2)/(720*1.5))?>
[TextureRedefine] # "God rays" stencil res, lens reflections.
width = 256
height = 144
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*144)?>
overwriteWidth = <?=round($scaleFactorX*(256*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(144*2)/(720*1.5))?>
#[TextureRedefine] # lod switch dithering, don't scale
#width = 256
@ -155,8 +155,8 @@ overwriteHeight = <?=round($scaleFactorY*255)?>
width = 160
height = 90
#formatsExcluded = 0x816 #fixed in shader
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
overwriteWidth = <?=round($scaleFactorX*(160*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(90*2)/(720*1.5))?>
[TextureRedefine]
width = 128
@ -169,15 +169,15 @@ overwriteHeight = <?=round($scaleFactorY*128)?>
width = 128
height = 90
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
overwriteWidth = <?=round($scaleFactorX*(128*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(90*2)/(720*1.5))?>
[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
width = 80
height = 46
#formatsExcluded = 0x816 #fixed in shader
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
overwriteWidth = <?=round($scaleFactorX*(80*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(45*2)/(720*1.5))?>
[TextureRedefine] #
width = 64
@ -190,8 +190,8 @@ overwriteHeight = <?=round($scaleFactorY*64)?>
width = 64
height = 46
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*64)?>
overwriteHeight = <?=round($scaleFactorY*46)?>
overwriteWidth = <?=round($scaleFactorX*(64*2)/(1280*1.5))?>
overwriteHeight = <?=round($scaleFactorY*(46*2)/(720*1.5))?>
[TextureRedefine] #
height = 32