diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/5a8eb2055c65a0c2_0000000000003849_ps.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/5a8eb2055c65a0c2_0000000000003849_ps.txt new file mode 100644 index 00000000..ae86c46a --- /dev/null +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/5a8eb2055c65a0c2_0000000000003849_ps.txt @@ -0,0 +1,222 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +// shader 5a8eb2055c65a0c2 -- Vertex Shader - Close to Castle Aura RGB +#define aurafog $aurafog +#define aurared $aurared +#define auragreen $auragreen +#define aurablue $aurablue +#define auraopacity $auraopacity + +uniform ivec4 uf_remappedPS[5]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x20265000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x202df000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x1c870000 res 256x256x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem3; +layout(location = 4) in vec4 passParameterSem4; +layout(location = 5) in vec4 passParameterSem5; +layout(location = 6) in vec4 passParameterSem7; +layout(location = 7) in vec4 passParameterSem8; +layout(location = 8) in vec4 passParameterSem9; +layout(location = 9) in vec4 passParameterSem11; +layout(location = 10) in vec4 passParameterSem14; +layout(location = 11) in vec4 passParameterSem15; +layout(location = 12) in vec4 passParameterSem16; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R12f = vec4(0.0); +vec4 R13f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R2f = passParameterSem2; +R3f = passParameterSem3; +R4f = passParameterSem4; +R5f = passParameterSem5; +R6f = passParameterSem7; +R7f = passParameterSem8; +R8f = passParameterSem9; +R9f = passParameterSem11; +R10f = passParameterSem14; +R11f = passParameterSem15; +R12f = passParameterSem16; +R5f.xw = (texture(textureUnitPS0, R7f.xy).xw); +// 0 +R127f.x = R2f.z * R2f.z; +R123f.y = (R5f.x * 2.0 + -(1.0)); +PV0f.y = R123f.y; +R4f.z = -(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[0].w); +R123f.w = (R5f.w * 2.0 + -(1.0)); +PV0f.w = R123f.w; +PS0f = 1.0 / R3f.w; +// 1 +R13f.x = mul_nonIEEE(R3f.x, PS0f); +PV1f.y = mul_nonIEEE(R5f.y, PV0f.w); +PV1f.z = mul_nonIEEE(R4f.y, PV0f.y); +R13f.w = mul_nonIEEE(R3f.y, PS0f); +R6f.y = 1.0 / R3f.w; +PS1f = R6f.y; +// 2 +backupReg0f = R5f.z; +backupReg0f = R5f.z; +R5f.x = R7f.z + PV1f.z; +R5f.y = R7f.w + PV1f.y; +R5f.z = (mul_nonIEEE(backupReg0f,PV1f.z) + R8f.x); +R5f.w = (mul_nonIEEE(backupReg0f,PV1f.y) + R8f.y); +R7f.x = (R2f.y * R2f.y + R127f.x); +PS0f = R7f.x; +R5f.x = (texture(textureUnitPS1, R5f.xy).w); +R8f.xw = (texture(textureUnitPS2, R5f.zw).xw); +R5f.z = (texture(textureUnitPS4, R13f.xw).x); +// 0 +R123f.x = (mul_nonIEEE(R6f.w,R5f.x) + -(R0f.w)); +PV0f.x = R123f.x; +PV0f.y = R3f.z * R6f.y; +R123f.z = (R2f.x * R2f.x + R7f.x); +PV0f.z = R123f.z; +R127f.w = mul_nonIEEE(R8f.w, R8f.w); +R126f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R5f.z) + intBitsToFloat(uf_remappedPS[1].x)); +PS0f = R126f.w; +// 1 +PV1f.x = mul_nonIEEE(R8f.x, R8f.x); +R127f.y = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[1].w)) + -(intBitsToFloat(uf_remappedPS[1].y))); +R125f.w = mul_nonIEEE(R1f.w, PV0f.x); +R125f.w = clamp(R125f.w, 0.0, 1.0); +PV1f.w = R125f.w; +tempResultf = 1.0 / sqrt(PV0f.z); +PS1f = tempResultf; +// 2 +backupReg0f = R127f.w; +PV0f.x = mul_nonIEEE(R2f.x, PS1f); +PV0f.y = mul_nonIEEE(R2f.y, PS1f); +PV0f.z = mul_nonIEEE(R2f.z, PS1f); +R127f.w = mul_nonIEEE(backupReg0f, PV1f.w); +PV0f.w = R127f.w; +R127f.z = mul_nonIEEE(PV1f.x, PV1f.w); +PS0f = R127f.z; +// 3 +backupReg0f = R0f.x; +tempf.x = dot(vec4(R9f.x,R9f.y,R9f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R122f.x = (mul_nonIEEE(backupReg0f,PV0f.w) + intBitsToFloat(0x3c75c28f)); +PS1f = R122f.x; +// 4 +backupReg0f = R0f.y; +PV0f.x = max(PV1f.x, -(PV1f.x)); +R0f.y = (mul_nonIEEE(R1f.x,R127f.z) + PS1f); +R123f.z = (mul_nonIEEE(R0f.z,R127f.w) + intBitsToFloat(0x3d23d70a)); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(backupReg0f,R127f.w) + intBitsToFloat(0x3c75c28f)); +PV0f.w = R123f.w; +PS0f = 1.0 / R127f.y; +// 5 +R1f.x = (mul_nonIEEE(R1f.y,R127f.z) + PV0f.w); +PV1f.y = -(intBitsToFloat(uf_remappedPS[1].z)) * PS0f; +PV1f.z = PV0f.x + -(intBitsToFloat(uf_remappedPS[0].z)); +R1f.w = (mul_nonIEEE(R1f.z,R127f.z) + PV0f.z); +PS1f = 1.0 / R4f.z; +// 6 +PV0f.x = PV1f.z * PS1f; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R127f.y = R125f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PV0f.z = -(PV1f.y) + R126f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[2].y); +// 7 +PV1f.x = PV0f.z * PS0f; +PV1f.x = clamp(PV1f.x, 0.0, 1.0); +R123f.z = (intBitsToFloat(0xc0000000) * PV0f.x + intBitsToFloat(0x40400000)); +PV1f.z = R123f.z; +PV1f.w = mul_nonIEEE(PV0f.x, PV0f.x); +// 8 +PV0f.y = mul_nonIEEE(PV1f.w, PV1f.z); +PV0f.w = mul_nonIEEE(R127f.y, PV1f.x); +// 9 +PV1f.x = mul_nonIEEE(PV0f.w, PV0f.y); +// 10 +PV0f.w = mul_nonIEEE(R4f.x, PV1f.x); +// 11 +backupReg0f = R10f.w; +R10f.w = mul_nonIEEE(backupReg0f, PV0f.w); +// 0 +backupReg0f = R0f.y; +PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[3].z); +PV0f.y = -(R1f.x) + intBitsToFloat(uf_remappedPS[3].y); +PV0f.z = -(backupReg0f) + intBitsToFloat(uf_remappedPS[3].x); +// 1 +R127f.y = (mul_nonIEEE(PV0f.x,R12f.y) + R1f.w); +PV1f.y = R127f.y; +R127f.z = (mul_nonIEEE(PV0f.y,R12f.y) + R1f.x); +PV1f.z = R127f.z; +R126f.w = (mul_nonIEEE(PV0f.z,R12f.y) + R0f.y); +PV1f.w = R126f.w; +// 2 +PV0f.x = R11f.x + -(PV1f.w); +PV0f.z = R11f.z + -(PV1f.y); +PV0f.w = R11f.y + -(PV1f.z); +// 3 +backupReg0f = R127f.y; +R127f.x = (mul_nonIEEE(PV0f.w,R11f.w) + R127f.z); +PV1f.x = R127f.x; +R127f.y = (mul_nonIEEE(PV0f.x,R11f.w) + R126f.w); +PV1f.y = R127f.y; +R126f.w = (mul_nonIEEE(PV0f.z,R11f.w) + backupReg0f); +PV1f.w = R126f.w; +// 4 +PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[4].z); +PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].y); +PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[4].x); +// 5 +R10f.x = (mul_nonIEEE(PV0f.z,R12f.x) + R127f.y); +R10f.y = (mul_nonIEEE(PV0f.y,R12f.x) + R127f.x); +R10f.z = (mul_nonIEEE(PV0f.x,R12f.x) + R126f.w); +// export +if( ((vec4(R10f.x, R10f.y, R10f.z, R10f.w)).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(R10f.x * aurared, R10f.y * auragreen, R10f.z * aurablue, R10f.w * auraopacity); +} diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index 7966ee64..6554073c 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -255,6 +255,38 @@ $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 +[Preset] +name = 5760x1080 (48:9) +$width = 5760 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 8640x1620 (48:9) +$width = 8640 +$height = 1620 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 14400x2700 (48:9) +$width = 14400 +$height = 2700 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 21600x4050 (48:9) +$width = 21600 +$height = 4050 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + # All 720p textures: # - 0x001=World Lighting Red8 # - 0x005=Link and Objects Depth