diff --git a/Source/NinjaGaiden3/7a641a67c4009f7f_0000000000000000_vs.txt b/Source/NinjaGaiden3/7a641a67c4009f7f_0000000000000000_vs.txt index 219ba908..981da8fd 100644 --- a/Source/NinjaGaiden3/7a641a67c4009f7f_0000000000000000_vs.txt +++ b/Source/NinjaGaiden3/7a641a67c4009f7f_0000000000000000_vs.txt @@ -5,7 +5,7 @@ // shader 7a641a67c4009f7f //Blur const float resXScale = ($width/$gameWidth); -const float resYScale = ($width/$gameWidth); +const float resYScale = ($height/$gameHeight); uniform ivec4 uf_remappedVS[8]; uniform vec2 uf_windowSpaceToClipSpaceTransform; diff --git a/Source/NinjaGaiden3/fd6c2e800481a180_0000000000000000_vs.txt b/Source/NinjaGaiden3/fd6c2e800481a180_0000000000000000_vs.txt index c20a5e4d..9a471e23 100644 --- a/Source/NinjaGaiden3/fd6c2e800481a180_0000000000000000_vs.txt +++ b/Source/NinjaGaiden3/fd6c2e800481a180_0000000000000000_vs.txt @@ -5,7 +5,7 @@ // shader fd6c2e800481a180 //Cinematic bloom const float resXScale = ($width/$gameWidth); -const float resYScale = ($width/$gameWidth); +const float resYScale = ($height/$gameHeight); uniform ivec4 uf_remappedVS[8]; diff --git a/Source/NinjaGaiden3/rules.txt b/Source/NinjaGaiden3/rules.txt index 7eb7ff47..67e13a11 100644 --- a/Source/NinjaGaiden3/rules.txt +++ b/Source/NinjaGaiden3/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010110900,0005000010110A00,0005000010110B00 name = Resolution path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution" -description = Changes the resolution of the game. Known issues: Videos are broken, game is unstable, button inputs missing (prob incorrect scaling) +description = Changes the resolution of the game. version = 3 [Preset] @@ -157,13 +157,14 @@ overwriteHeight = ($height/$gameHeight) * 480 width = 640 height = 368 #formats = 0x007,0x01a +tileModesExcluded = 0x001 # intro fix overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 -#tileModesExcluded = 0x001 # intro fix +tileModesExcluded = 0x001 # intro fix #formats = 0x007,0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360