diff --git a/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt b/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt index b5ba9e6d..d193746a 100644 --- a/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt +++ b/Workarounds/SonicLostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt @@ -13,12 +13,7 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // shader 7658289ba65cb755 -#define preset $preset -#if (preset == 0) const float brightness = (16.0/9.0); -#elif (preset == 1) -const float brightness = 2.2; -#endif #ifdef VULKAN layout(set = 1, binding = 2) uniform ufBlock { diff --git a/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt b/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt index 8b883dd3..cf167cdd 100644 --- a/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt +++ b/Workarounds/SonicLostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt @@ -13,12 +13,7 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // shader 971a39bb79e32fd1 -#define preset $preset -#if (preset == 0) const float brightness = (16.0/9.0); -#elif (preset == 1) -const float brightness = 2.2; -#endif #ifdef VULKAN layout(set = 1, binding = 3) uniform ufBlock { diff --git a/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt index 70742075..1924947d 100644 --- a/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ b/Workarounds/SonicLostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt @@ -13,12 +13,7 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // shader e1d2a971c93cd82a -#define preset $preset -#if (preset == 0) const float brightness = (16.0/9.0); -#elif (preset == 1) -const float brightness = 2.2; -#endif #ifdef VULKAN layout(set = 1, binding = 3) uniform ufBlock { diff --git a/Workarounds/SonicLostWorld_Brightness/rules.txt b/Workarounds/SonicLostWorld_Brightness/rules.txt index 987fea6f..6589b365 100644 --- a/Workarounds/SonicLostWorld_Brightness/rules.txt +++ b/Workarounds/SonicLostWorld_Brightness/rules.txt @@ -4,11 +4,3 @@ name = Brightness path = "Sonic Lost World/Workarounds/Brightness" description = This fixes the game from looking too dark. Made by Slashiee. version = 4 - -[Preset] -name = Wii U (Default) -$preset:int = 0 - -[Preset] -name = PC -$preset:int = 1