[XCX] - Brightness balance

Tweak - Lowers default brigtness to better match new blur implementation
weights
This commit is contained in:
getdls 2017-11-20 20:35:03 +01:00
parent fa05f6e2dc
commit 9eb95d1bf5
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@
// To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia
// changes here in turn "breaks" bloom as they over or under expose depending on day/night
const float preExposure = 0.85; // old brigntess tweak. Truncates at around .45+
const float preExposure = 0.75; // old brigntess tweak. Truncates at around .45+
const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive.
uniform ivec4 uf_remappedPS[1];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0

View File

@ -4,7 +4,7 @@
// cross fade brightness
// To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia
// changes here in turn "breaks" bloom as they over or under expose depending on day/night
const float preExposure = 0.85; // old brigntess tweak. Truncates at around .45+
const float preExposure = 0.75; // old brigntess tweak. Truncates at around .45+
const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive.
uniform ivec4 uf_remappedPS[1];