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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
[XCX] Fix black bar appearing in FPS mod
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cd738463d6
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9fd5e5c874
@ -46,9 +46,6 @@ const_30:
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const_60:
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.float 60.0
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const_roundUpModifier:
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.float $roundUpModifier
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# Variables
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@ -76,12 +73,6 @@ averageFPS1Inv:
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averageFPS0.1:
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.float ($fpsLimit/300.0)
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averageFPS1IntInv:
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averageFPS1IntInvHa:
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.uint 0
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averageFPS1IntInvL:
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.uint 1
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buffer:
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.float 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 ; buffer can only store a max length of 32 frames
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@ -232,17 +223,6 @@ lfs f7, averageFPS30@l(r10)
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lis r10, havokHalfSpeed@ha
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stfs f7, havokHalfSpeed@l(r10)
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; Calculate the FPS speed
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_calculateAverageFPSInt:
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lis r10, averageFPS1@ha
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lfs f7, averageFPS1@l(r10)
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lis r10, const_roundUpModifier@ha
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lfs f12, const_roundUpModifier@l(r10)
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fadds f7, f7, f12
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fctiwz f7, f7
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lis r10, averageFPS1IntInv@ha
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stfd f7, averageFPS1IntInv@l(r10)
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; Reset the cutscene FPS limit each frame
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_callResetCutsceneLimit:
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b _resetCutsceneLimit
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@ -263,8 +243,11 @@ moduleMatches = 0xF882D5CF
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; Global data patch
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0x10171980 = havokHalfSpeed:
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0x10171980 = .float $fpsLimit
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0x100598E4 = titleScreenSpeed:
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0x100598E4 = .float (30.0/$fpsLimit)
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0x10012644 = soulVoiceSpeed:
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0x10012644 = .float (900/$fpsLimit)
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; Instruction-specific patches
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0x02228274 = lis r5, averageFPS0.1@ha ; Controller acceleration
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@ -275,10 +258,8 @@ moduleMatches = 0xF882D5CF
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0x0276A860 = lfs f31, averageFPS1Inv@l(r8) ; Sync in-game cutscenes
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0x025F299C = lis r12, averageFPS1Inv@ha ; Move__11CfSceneTaskFv ; Filter CPU, 30FPS logic
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0x025F29A4 = lfs f31, averageFPS1Inv@l(r12) ; Move__11CfSceneTaskFv
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0x02D20328 = lis r12, averageFPS1Inv@ha ; MenuObject::playEvent
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0x02D2032C = lfs f31, averageFPS1Inv@l(r12) ; MenuObject::playEvent
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0x02D203F4 = lis r12, averageFPS1Inv@ha ; MenuObject::playEventFrame
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0x02D203F8 = lfs f31, averageFPS1Inv@l(r12) ; MenuObject::playEventFrame
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0x02D39D6C = lis r12, averageFPS1Inv@ha ; AnimeObject::set
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0x02D39D70 = lfs f13, averageFPS1Inv@l(r12) ; AnimeObject::set
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; Call GX2SetSwapInterval with 0 which removes any vsync
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0x02FD8A94 = li r3, 0
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@ -300,8 +281,11 @@ moduleMatches = 0x7672271D
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; Global data patch
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0x10171570 = havokHalfSpeed:
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0x10171570 = .float $fpsLimit
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0x1005989C = titleScreenSpeed:
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0x1005989C = .float (30.0/$fpsLimit)
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0x10012644 = soulVoiceSpeed:
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0x10012644 = .float (900/$fpsLimit)
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; Instruction-specific patches
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0x02227D40 = lis r5, averageFPS0.1@ha ; Controller acceleration
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@ -312,10 +296,8 @@ moduleMatches = 0x7672271D
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0x02768FD8 = lfs f31, averageFPS1Inv@l(r8) ; Sync in-game cutscenes
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0x025F1F78 = lis r12, averageFPS1Inv@ha ; Move__11CfSceneTaskFv ; Filter CPU, 30FPS logic
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0x025F1F80 = lfs f31, averageFPS1Inv@l(r12) ; Move__11CfSceneTaskFv
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0x02D1B818 = lis r12, averageFPS1Inv@ha ; MenuObject::playEvent
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0x02D1B81C = lfs f31, averageFPS1Inv@l(r12) ; MenuObject::playEvent
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0x02D1B8E4 = lis r12, averageFPS1Inv@ha ; MenuObject::playEventFrame
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0x02D1B8E8 = lfs f31, averageFPS1Inv@l(r12) ; MenuObject::playEventFrame
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0x02D35234 = lis r12, averageFPS1Inv@ha ; AnimeObject::set
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0x02D35238 = lfs f13, averageFPS1Inv@l(r12) ; AnimeObject::set
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; Call GX2SetSwapInterval with 0 which removes any vsync
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0x02FD3F5C = li r3, 0
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@ -337,8 +319,11 @@ moduleMatches = 0x30B6E091
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; Global data patch
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0x10171980 = havokHalfSpeed:
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0x10171980 = .float $fpsLimit
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0x100598E4 = titleScreenSpeed:
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0x100598E4 = .float (30.0/$fpsLimit)
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0x10012644 = soulVoiceSpeed:
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0x10012644 = .float (900/$fpsLimit)
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; Instruction-specific patches
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0x02228274 = lis r5, averageFPS0.1@ha ; Controller acceleration
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@ -349,10 +334,8 @@ moduleMatches = 0x30B6E091
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0x0276A860 = lfs f31, averageFPS1Inv@l(r8) ; Sync in-game cutscenes
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0x025F299C = lis r12, averageFPS1Inv@ha ; Move__11CfSceneTaskFv ; Filter CPU, 30FPS logic
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0x025F29A4 = lfs f31, averageFPS1Inv@l(r12) ; Move__11CfSceneTaskFv
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0x02D202C8 = lis r12, averageFPS1Inv@ha ; MenuObject::playEvent
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0x02D202CC = lfs f31, averageFPS1Inv@l(r12) ; MenuObject::playEvent
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0x02D20394 = lis r12, averageFPS1Inv@ha ; MenuObject::playEventFrame
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0x02D20398 = lfs f31, averageFPS1Inv@l(r12) ; MenuObject::playEventFrame
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0x02D39CE0 = lis r12, averageFPS1Inv@ha ; AnimeObject::set
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0x02D39CE4 = lfs f13, averageFPS1Inv@l(r12) ; AnimeObject::set
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; Call GX2SetSwapInterval with 0 which removes any vsync
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0x02FD8A34 = li r3, 0
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@ -10,7 +10,6 @@ $fpsLimit = 60
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$cutsceneFPSLimit:int = 1
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$lowFPSLimit = 20
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$frameAverageAmount = 8
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$roundUpModifier = 0.8
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[Preset]
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name = 240FPS Limit
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