mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 08:51:50 +01:00
[BotW] Add MaranBr Clarity Preset (#534)
This commit is contained in:
parent
21704ef18c
commit
a0530b10a3
@ -37,6 +37,7 @@
|
|||||||
// Godot's Mexican Preset 14
|
// Godot's Mexican Preset 14
|
||||||
// BSOD Gaming Preset 15
|
// BSOD Gaming Preset 15
|
||||||
// Hexaae's Clear Preset 16
|
// Hexaae's Clear Preset 16
|
||||||
|
// MaranBr Preset (Little More Intense) 17
|
||||||
|
|
||||||
//##########################################################
|
//##########################################################
|
||||||
|
|
||||||
@ -1267,6 +1268,74 @@ float DPX_Strength = 0.20;
|
|||||||
float Colorfulness = 2.5;
|
float Colorfulness = 2.5;
|
||||||
float DPX_Strength = 0.20;
|
float DPX_Strength = 0.20;
|
||||||
|
|
||||||
|
#elif (Preset == 17) // MaranBr Preset (Little More Intense)
|
||||||
|
|
||||||
|
#define adjust_bloom 1
|
||||||
|
const float bloomFactor = 0.4;
|
||||||
|
#define HDRpassing 1
|
||||||
|
const float HDRPower = 1.15;
|
||||||
|
const float radius1 = 0.793;
|
||||||
|
const float radius2 = 0.87;
|
||||||
|
#define lumapassing 0
|
||||||
|
const float sharp_strength = 0.65;
|
||||||
|
const float sharp_clamp = 0.035;
|
||||||
|
const float offset_bias = 1.0;
|
||||||
|
#define Tone_map 8
|
||||||
|
const float Exposure = 1.12;
|
||||||
|
const float Bleach = 0.0;
|
||||||
|
const float Gamma = 1.0;
|
||||||
|
const float defog = 0.0;
|
||||||
|
vec3 FogColor = vec3(1.0, 1.0, 1.0);
|
||||||
|
const float sat = 0.0;
|
||||||
|
const float crushContrast = 0.0;
|
||||||
|
#define post_process 0
|
||||||
|
const float satFactor = 0.07;
|
||||||
|
#define blacknwhitepass 0
|
||||||
|
const int BlackPoint = 5;
|
||||||
|
const int WhitePoint = 210;
|
||||||
|
#define lggpass 0
|
||||||
|
vec3 RGB_Lift = vec3(1.027, 1.027, 1.027);
|
||||||
|
vec3 RGB_Gamma = vec3(0.83, 0.83, 0.83);
|
||||||
|
vec3 RGB_Gain = vec3(1.10, 1.10, 1.10);
|
||||||
|
#define vibpass 0
|
||||||
|
const float Vibrance = 0.40;
|
||||||
|
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.3);
|
||||||
|
#define Tech 0
|
||||||
|
const float Power = 8.0;
|
||||||
|
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
|
||||||
|
float Strength = 0.3;
|
||||||
|
#define Techine 1
|
||||||
|
const float Technicolor2_Red_Strength = 0.0;
|
||||||
|
const float Technicolor2_Green_Strength = 0.0;
|
||||||
|
const float Technicolor2_Blue_Strength = 0.0;
|
||||||
|
const float Technicolor2_Brightness = 0.5;
|
||||||
|
const float Technicolor2_Strength = 1.0;
|
||||||
|
const float Technicolor2_Saturation = 1.0;
|
||||||
|
#define cmatrix 0
|
||||||
|
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
|
||||||
|
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
|
||||||
|
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
|
||||||
|
float CM_Strength = 1.0;
|
||||||
|
#define CurvesPss 1
|
||||||
|
const float Contrast = 0.32;
|
||||||
|
#define Filmicpass 0
|
||||||
|
const float Filmic_Contrast = 1.03;
|
||||||
|
const float Filmic_Bleach = 0.0;
|
||||||
|
const float Saturation = -0.35;
|
||||||
|
const float Filmic_Strength = 0.60;
|
||||||
|
const float Fade = 0.1;
|
||||||
|
const float Linearization = 1.0;
|
||||||
|
const float BaseCurve = 1.5;
|
||||||
|
const float BaseGamma = 1.0;
|
||||||
|
const float EffectGamma = 0.68;
|
||||||
|
#define dpxpass 0
|
||||||
|
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
|
||||||
|
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
|
||||||
|
float DPX_Contrast = 0.1;
|
||||||
|
float DPX_Saturation = 3.0;
|
||||||
|
float Colorfulness = 2.5;
|
||||||
|
float DPX_Strength = 0.2;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//###########################################################
|
//###########################################################
|
||||||
|
@ -102,6 +102,11 @@ name = Hexaae's Clear Preset
|
|||||||
category = Clarity
|
category = Clarity
|
||||||
$preset:int = 16
|
$preset:int = 16
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = MaranBr Preset (Little More Intense)
|
||||||
|
category = Clarity
|
||||||
|
$preset:int = 17
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = User-Defined Preset
|
name = User-Defined Preset
|
||||||
category = Clarity
|
category = Clarity
|
||||||
|
Loading…
Reference in New Issue
Block a user