[BotW] Add MaranBr Clarity Preset (#534)

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MaranBr 2021-09-16 13:45:58 -04:00 committed by GitHub
parent 21704ef18c
commit a0530b10a3
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2 changed files with 74 additions and 0 deletions

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@ -37,6 +37,7 @@
// Godot's Mexican Preset 14
// BSOD Gaming Preset 15
// Hexaae's Clear Preset 16
// MaranBr Preset (Little More Intense) 17
//##########################################################
@ -1267,6 +1268,74 @@ float DPX_Strength = 0.20;
float Colorfulness = 2.5;
float DPX_Strength = 0.20;
#elif (Preset == 17) // MaranBr Preset (Little More Intense)
#define adjust_bloom 1
const float bloomFactor = 0.4;
#define HDRpassing 1
const float HDRPower = 1.15;
const float radius1 = 0.793;
const float radius2 = 0.87;
#define lumapassing 0
const float sharp_strength = 0.65;
const float sharp_clamp = 0.035;
const float offset_bias = 1.0;
#define Tone_map 8
const float Exposure = 1.12;
const float Bleach = 0.0;
const float Gamma = 1.0;
const float defog = 0.0;
vec3 FogColor = vec3(1.0, 1.0, 1.0);
const float sat = 0.0;
const float crushContrast = 0.0;
#define post_process 0
const float satFactor = 0.07;
#define blacknwhitepass 0
const int BlackPoint = 5;
const int WhitePoint = 210;
#define lggpass 0
vec3 RGB_Lift = vec3(1.027, 1.027, 1.027);
vec3 RGB_Gamma = vec3(0.83, 0.83, 0.83);
vec3 RGB_Gain = vec3(1.10, 1.10, 1.10);
#define vibpass 0
const float Vibrance = 0.40;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.3);
#define Tech 0
const float Power = 8.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.3;
#define Techine 1
const float Technicolor2_Red_Strength = 0.0;
const float Technicolor2_Green_Strength = 0.0;
const float Technicolor2_Blue_Strength = 0.0;
const float Technicolor2_Brightness = 0.5;
const float Technicolor2_Strength = 1.0;
const float Technicolor2_Saturation = 1.0;
#define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0;
#define CurvesPss 1
const float Contrast = 0.32;
#define Filmicpass 0
const float Filmic_Contrast = 1.03;
const float Filmic_Bleach = 0.0;
const float Saturation = -0.35;
const float Filmic_Strength = 0.60;
const float Fade = 0.1;
const float Linearization = 1.0;
const float BaseCurve = 1.5;
const float BaseGamma = 1.0;
const float EffectGamma = 0.68;
#define dpxpass 0
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
float DPX_Contrast = 0.1;
float DPX_Saturation = 3.0;
float Colorfulness = 2.5;
float DPX_Strength = 0.2;
#endif
//###########################################################

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@ -102,6 +102,11 @@ name = Hexaae's Clear Preset
category = Clarity
$preset:int = 16
[Preset]
name = MaranBr Preset (Little More Intense)
category = Clarity
$preset:int = 17
[Preset]
name = User-Defined Preset
category = Clarity