mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
[XCX] Merge gamepad resolution and improve naming of presets
Basically, the gamepad view needs to be tied to the TV resolution or else stuff breaks. The gamepad rendering relies on a 1280p masking texture, which needs to be scaled with the gamepad view. But if the TV resolution is uncoupled it causes wacky situations.
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@ -2,18 +2,14 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Graphics
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path = "Xenoblade Chronicles X/Graphics"
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description = Changes the resolution of the game.||Made by getdls and Lemon King.
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description = Changes the resolution of the game and the quality of the other elements.||Made by getdls and Lemon King.
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version = 5
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[Default]
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$width = 1280
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$height = 720
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$padWidth = 854
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$padHeight = 480
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$gameWidth = 1280
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$internalScale = 1.0
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$shadowScale = 1
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$skellViewScale = 1.0
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@ -22,289 +18,186 @@ $skellViewScale = 1.0
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# TV Resolution
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 320x180
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$width = 320
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$height = 180
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 640x360
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$width = 640
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$height = 360
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 960x540
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$width = 960
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$height = 540
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 1280x720 (Default)
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default = 1
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 1600x900
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$width = 1600
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$height = 900
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 1920x1080
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$width = 1920
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$height = 1080
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 2560x1440 (2k)
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$width = 2560
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$height = 1440
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 3200x1800
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$width = 3200
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$height = 1800
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 3840x2160 (4k)
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$width = 3840
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$height = 2160
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 5120x2880
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$width = 5120
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$height = 2880
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 7680x4320
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$width = 7680
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$height = 4320
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 10240x5760
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$width = 10240
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$height = 5760
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 2560x1080 (21:9)
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$width = 2560
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$height = 1080
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 3840x1600 (21:10)
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$width = 3840
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$height = 1600
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 4300x1800 (21:9)
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$width = 4300
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$height = 1800
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 6880x2880 (21:9)
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$width = 6880
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$height = 2880
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 10240x4320 (21:9)
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$width = 10240
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$height = 4320
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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[Preset]
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category = TV Resolution
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category = Resolution
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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# Gamepad Resolution
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# Skell Cockpit Resolution
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[Preset]
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category = Gamepad Resolution
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name = 320x180
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$padWidth = 320
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$padHeight = 180
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category = Skell Cockpit Resolution
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name = Very Low (50%)
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$skellViewScale = 0.50
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[Preset]
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category = Gamepad Resolution
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name = 640x360
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$padWidth = 640
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$padHeight = 360
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category = Skell Cockpit Resolution
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name = Low (75%)
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$skellViewScale = 0.75
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[Preset]
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category = Gamepad Resolution
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name = 960x540
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$padWidth = 960
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$padHeight = 540
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[Preset]
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category = Gamepad Resolution
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name = 854x480 (Default)
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category = Skell Cockpit Resolution
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name = Medium (100%, Default)
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default = 1
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$skellViewScale = 1.0
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[Preset]
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category = Gamepad Resolution
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name = 1280x720
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$padWidth = 1280
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$padHeight = 720
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category = Skell Cockpit Resolution
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name = High (125%)
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$skellViewScale = 1.25
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[Preset]
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category = Gamepad Resolution
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name = 1600x900
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$padWidth = 1600
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$padHeight = 900
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category = Skell Cockpit Resolution
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name = Ultra (150%)
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$skellViewScale = 1.50
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[Preset]
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category = Gamepad Resolution
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name = 1920x1080
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$padWidth = 1920
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 2560x1440
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$padWidth = 2560
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$padHeight = 1440
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[Preset]
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category = Gamepad Resolution
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name = 3200x1800
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$padWidth = 3200
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$padHeight = 1800
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[Preset]
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category = Gamepad Resolution
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name = 3840x2160
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$padWidth = 3840
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$padHeight = 2160
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[Preset]
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category = Gamepad Resolution
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name = 5120x2880
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$padWidth = 5120
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$padHeight = 2880
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[Preset]
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category = Gamepad Resolution
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name = 7680x4320
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$padWidth = 7680
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$padHeight = 4320
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[Preset]
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category = Gamepad Resolution
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name = 2560x1080 (21:9)
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$padWidth = 2560
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 3440x1440 (21:9)
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$padWidth = 3440
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$padHeight = 1440
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[Preset]
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category = Gamepad Resolution
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name = 3840x1600 (21:10)
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$padWidth = 3840
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$padHeight = 1600
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[Preset]
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category = Gamepad Resolution
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name = 4300x1800 (21:9)
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$padWidth = 4300
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$padHeight = 1800
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[Preset]
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category = Gamepad Resolution
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name = 6880x2880 (21:9)
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$padWidth = 6880
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$padHeight = 2880
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[Preset]
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category = Gamepad Resolution
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name = 1440x900 (16:10)
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$padWidth = 1440
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$padHeight = 900
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[Preset]
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category = Gamepad Resolution
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name = 1680x1050 (16:10)
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$padWidth = 1680
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$padHeight = 1050
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[Preset]
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category = Gamepad Resolution
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name = 1920x1200 (16:10)
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$padWidth = 1920
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$padHeight = 1200
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[Preset]
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category = Gamepad Resolution
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name = 2560x1600 (16:10)
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$padWidth = 2560
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$padHeight = 1600
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[Preset]
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category = Gamepad Resolution
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name = 3840x2400 (16:10)
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$padWidth = 3840
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$padHeight = 2400
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category = Skell Cockpit Resolution
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name = Extreme (200%)
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$skellViewScale = 2.0
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# Shadow Quality
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@ -367,41 +260,6 @@ category = Post-Processing Effect Quality
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name = Extreme (200%)
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$internalScale = 2.0
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# Skell View Resolution
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[Preset]
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category = Skell Combat View Resolution
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name = Very Low (50%)
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$skellViewScale = 0.50
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[Preset]
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category = Skell Combat View Resolution
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name = Low (75%)
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$skellViewScale = 0.75
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[Preset]
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category = Skell Combat View Resolution
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name = Medium (100%, Default)
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default = 1
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$skellViewScale = 1.0
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[Preset]
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category = Skell Combat View Resolution
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name = High (125%)
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$skellViewScale = 1.25
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[Preset]
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category = Skell Combat View Resolution
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name = Ultra (150%)
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$skellViewScale = 1.50
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[Preset]
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category = Skell Combat View Resolution
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name = Extreme (200%)
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$skellViewScale = 2.0
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# Texture Redefines
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[TextureRedefine]
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@ -430,15 +288,15 @@ overwriteHeight = ($height/$gameHeight) * 720
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width = 864
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height = 480
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($padWidth/$gamePadWidth) * 864
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overwriteHeight = ($padHeight/$gamePadHeight) * 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($padWidth/$gamePadWidth) * 854
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overwriteHeight = ($padHeight/$gamePadHeight) * 480
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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