[Sploot] add 1440 & 2160 UW and 900p pack

This commit is contained in:
Michael 2017-10-17 16:23:43 -07:00
parent 76e5ab599b
commit a20d9c34c8
16 changed files with 766 additions and 333 deletions

View File

@ -6,54 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 5120 formatsExcluded = 0x19,0x1a
overwriteHeight = 2880 overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 4096 overwriteWidth = 4096
overwriteHeight = 2304 overwriteHeight = 2304
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 2048 overwriteWidth = 2048
overwriteHeight = 1152 overwriteHeight = 1152
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 1792 overwriteWidth = 1792
overwriteHeight = 1008 overwriteHeight = 1008
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -69,22 +70,21 @@ formats = 0x01a
#overwriteWidth = 768 #overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version #overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # multiplayer
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 5120
overwriteHeight = 1440 overwriteHeight = 2880
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 640 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360

View File

@ -6,54 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 7680 formatsExcluded = 0x19,0x1a
overwriteHeight = 4320 overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 6144 overwriteWidth = 6144
overwriteHeight = 3456 overwriteHeight = 3456
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 3072 overwriteWidth = 3072
overwriteHeight = 1728 overwriteHeight = 1728
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 2688 overwriteWidth = 2688
overwriteHeight = 1512 overwriteHeight = 1512
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -69,22 +70,21 @@ formats = 0x01a
#overwriteWidth = 768 #overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version #overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # multiplayer
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 7680
overwriteHeight = 1440 overwriteHeight = 4320
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540

View File

@ -6,54 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 10240 formatsExcluded = 0x19,0x1a
overwriteHeight = 5760 overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 8192 overwriteWidth = 8192
overwriteHeight = 4608 overwriteHeight = 4608
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 4096 overwriteWidth = 4096
overwriteHeight = 2304 overwriteHeight = 2304
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 3584 overwriteWidth = 3584
overwriteHeight = 2016 overwriteHeight = 2016
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -69,22 +70,21 @@ formats = 0x01a
#overwriteWidth = 768 #overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version #overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # multiplayer
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 10240
overwriteHeight = 1440 overwriteHeight = 5760
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720

View File

@ -1,70 +1,90 @@
[Definition] [Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000 titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 640x360" name = "Splatoon - 640x360"
version = 2 version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 640 formatsExcluded = 0x19,0x1a
overwriteHeight = 360 overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320 overwriteWidth = 320
overwriteHeight = 180 overwriteHeight = 180
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 160 overwriteWidth = 160
overwriteHeight = 90 overwriteHeight = 90
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 512 overwriteWidth = 512
overwriteHeight = 288 overwriteHeight = 288
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 427 overwriteWidth = 640
overwriteHeight = 240 overwriteHeight = 360
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 256
overwriteHeight = 144
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 224
overwriteHeight = 126
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 424 overwriteWidth = 640
overwriteHeight = 240 overwriteHeight = 360
[TextureRedefine] # shadows [TextureRedefine] # half-res alpha (multiplayer)
width = 1024 width = 424
height = 1024 height = 240
formats = 0x005 overwriteWidth = 320
overwriteWidth = 512 overwriteHeight = 180
overwriteHeight = 512
[TextureRedefine] # shadows [TextureRedefine] # a bloom mip
width = 2048 width = 160
height = 2048 height = 90
formats = 0x005 formats = 0x816
overwriteWidth = 1024 overwriteWidth = 80
overwriteHeight = 1024 overwriteHeight = 45

View File

@ -1,70 +1,90 @@
[Definition] [Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000 titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 960x540" name = "Splatoon - 960x540"
version = 2 version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 960 formatsExcluded = 0x19,0x1a
overwriteHeight = 540 overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 240 overwriteWidth = 240
overwriteHeight = 135 overwriteHeight = 135
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 768 overwriteWidth = 768
overwriteHeight = 432 overwriteHeight = 432
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 427 overwriteWidth = 960
overwriteHeight = 240 overwriteHeight = 540
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 384
overwriteHeight = 216
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 336
overwriteHeight = 189
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 424 overwriteWidth = 960
overwriteHeight = 240 overwriteHeight = 540
[TextureRedefine] # shadows [TextureRedefine] # half-res alpha (multiplayer)
width = 1024 width = 424
height = 1024 height = 240
formats = 0x005 overwriteWidth = 480
overwriteWidth = 512 overwriteHeight = 270
overwriteHeight = 512
[TextureRedefine] # shadows [TextureRedefine] # a bloom mip
width = 2048 width = 160
height = 2048 height = 90
formats = 0x005 formats = 0x816
overwriteWidth = 1024 overwriteWidth = 120
overwriteHeight = 1024 overwriteHeight = 68

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 1920 formatsExcluded = 0x19,0x1a
overwriteHeight = 1080 overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 1536 overwriteWidth = 1536
overwriteHeight = 864 overwriteHeight = 864
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 768 overwriteWidth = 768
overwriteHeight = 432 overwriteHeight = 432
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 672 overwriteWidth = 672
overwriteHeight = 378 overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer) [TextureRedefine] # half-res alpha (multiplayer)
width = 424 width = 424
height = 240 height = 240
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 240 overwriteWidth = 240
overwriteHeight = 135 overwriteHeight = 135

View File

@ -3,10 +3,10 @@ moduleMatches = 0xF7A78809
#rodata constants #rodata constants
0x1004364C = .float 2.37 0x1004364C = .float 2.370
0x10124BE0 = .float 2.37 0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.37 0x10158FE0 = .float 2.370
0x10160454 = .float 2.37 0x10160454 = .float 2.370
_aspectAddr = 0x1004364C _aspectAddr = 0x1004364C
@ -27,10 +27,10 @@ _aspectAddr = 0x1004364C
moduleMatches = 0x08ED6677 moduleMatches = 0x08ED6677
#rodata constants #rodata constants
0x1003C670 = .float 2.37 0x1003C670 = .float 2.370
0x101092B0 = .float 2.37 0x101092B0 = .float 2.370
0x10144564 = .float 2.37 0x10144564 = .float 2.370
0x1014A514 = .float 2.37 0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670 _aspectAddr = 0x1003C670

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 2560 formatsExcluded = 0x19,0x1a
overwriteHeight = 1080 overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 640 overwriteWidth = 640
overwriteHeight = 270 overwriteHeight = 270
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 1536 overwriteWidth = 2048
overwriteHeight = 864 overwriteHeight = 864
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 1024 overwriteWidth = 1024
overwriteHeight = 432 overwriteHeight = 432
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 896 overwriteWidth = 896
overwriteHeight = 378 overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer) [TextureRedefine] # half-res alpha (multiplayer)
width = 424 width = 424
height = 240 height = 240
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 320 overwriteWidth = 320
overwriteHeight = 135 overwriteHeight = 135

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 2560 formatsExcluded = 0x19,0x1a
overwriteHeight = 1440 overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 640 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 2048 overwriteWidth = 2048
overwriteHeight = 1152 overwriteHeight = 1152
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 1024 overwriteWidth = 1024
overwriteHeight = 576 overwriteHeight = 576
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 896 overwriteWidth = 896
overwriteHeight = 504 overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res alpha (multiplayer) [TextureRedefine] # half-res alpha (multiplayer)
width = 424 width = 424
height = 240 height = 240
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 320 overwriteWidth = 320
overwriteHeight = 180 overwriteHeight = 180

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@ -0,0 +1,49 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.389
0x10124BE0 = .float 2.389
0x10158FE0 = .float 2.389
0x10160454 = .float 2.389
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.389
0x101092B0 = .float 2.389
0x10144564 = .float 2.389
0x1014A514 = .float 2.389
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

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@ -0,0 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3440x1440 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 860
overwriteHeight = 360
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2752
overwriteHeight = 1152
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1376
overwriteHeight = 576
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1204
overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 430
overwriteHeight = 180

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 3200 formatsExcluded = 0x19,0x1a
overwriteHeight = 1800 overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600 overwriteWidth = 1600
overwriteHeight = 900 overwriteHeight = 900
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800 overwriteWidth = 800
overwriteHeight = 450 overwriteHeight = 450
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 3200 overwriteWidth = 3200
overwriteHeight = 1800 overwriteHeight = 1800
[TextureRedefine] # zoom blur [TextureRedefine] # zoom blur
width = 512 width = 512
height = 288 height = 288
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # sub zoom blur [TextureRedefine] # sub zoom blur
width = 448 width = 448
height = 252 height = 252
overwriteWidth = 1120 overwriteWidth = 1120
overwriteHeight = 630 overwriteHeight = 630
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 3200 overwriteWidth = 3200
overwriteHeight = 1800 overwriteHeight = 1800
[TextureRedefine] # half-res alpha (multiplayer) [TextureRedefine] # half-res alpha (multiplayer)
width = 424 width = 424
height = 240 height = 240
overwriteWidth = 1600 overwriteWidth = 1600
overwriteHeight = 900 overwriteHeight = 900
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 400 overwriteWidth = 400
overwriteHeight = 225 overwriteHeight = 225

View File

@ -7,91 +7,84 @@ version = 2
width = 1280 width = 1280
height = 720 height = 720
formatsExcluded = 0x19,0x1a formatsExcluded = 0x19,0x1a
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] #TV [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
formats = 0x19,0x1a formats = 0x19,0x1a
overwriteFormat = 0x1f overwriteFormat = 0x1f
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # squid sisters [TextureRedefine] # squid sisters
width = 1024 width = 1024
height = 576 height = 576
overwriteWidth = 3072 overwriteWidth = 3072
overwriteHeight = 1728 overwriteHeight = 1728
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1344
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x000 #Need to find format
#overwriteWidth = 384
#overwriteHeight = 384
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a #Need to get scaling properly
#overwriteWidth = 768
#overwriteHeight = 768
[TextureRedefine] # player name - GL_RGBA8
width = 128
height = 32
formats = 0x01a
overwriteWidth = 384
overwriteHeight = 96
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1344
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848
height = 480 height = 480
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer) [TextureRedefine] # half-res alpha (multiplayer)
width = 424 width = 424
height = 240 height = 240
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # a bloom mip [TextureRedefine] # a bloom mip
width = 160 width = 160
height = 90 height = 90
formats = 0x816 formats = 0x816
overwriteWidth = 480 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270

View File

@ -0,0 +1,49 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.370
0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.370
0x10160454 = .float 2.370
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.370
0x101092B0 = .float 2.370
0x10144564 = .float 2.370
0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

View File

@ -0,0 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 5120x2160 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 4096
overwriteHeight = 1728
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1792
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 640
overwriteHeight = 270

View File

@ -0,0 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1600x900"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 560
overwriteHeight = 315
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 200
overwriteHeight = 113