[Sploot] add 1440 & 2160 UW and 900p pack

This commit is contained in:
Michael 2017-10-17 16:23:43 -07:00
parent 76e5ab599b
commit a20d9c34c8
16 changed files with 766 additions and 333 deletions

View File

@ -6,54 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
formatsExcluded = 0x19,0x1a
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 4096
overwriteHeight = 2304
overwriteWidth = 4096
overwriteHeight = 2304
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 1152
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1792
overwriteHeight = 1008
overwriteWidth = 1792
overwriteHeight = 1008
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -69,22 +70,21 @@ formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 640
overwriteHeight = 360
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,54 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
formatsExcluded = 0x19,0x1a
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 6144
overwriteHeight = 3456
overwriteWidth = 6144
overwriteHeight = 3456
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 3072
overwriteHeight = 1728
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 2688
overwriteHeight = 1512
overwriteWidth = 2688
overwriteHeight = 1512
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -69,22 +70,21 @@ formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 960
overwriteHeight = 540

View File

@ -6,54 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
formatsExcluded = 0x19,0x1a
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 8192
overwriteHeight = 4608
overwriteWidth = 8192
overwriteHeight = 4608
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 4096
overwriteHeight = 2304
overwriteWidth = 4096
overwriteHeight = 2304
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 3584
overwriteHeight = 2016
overwriteWidth = 3584
overwriteHeight = 2016
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -69,22 +70,21 @@ formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -1,70 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
formatsExcluded = 0x19,0x1a
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 288
overwriteWidth = 512
overwriteHeight = 288
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 256
overwriteHeight = 144
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 224
overwriteHeight = 126
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # shadows
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 80
overwriteHeight = 45

View File

@ -1,70 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
formatsExcluded = 0x19,0x1a
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 768
overwriteHeight = 432
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 384
overwriteHeight = 216
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 336
overwriteHeight = 189
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # shadows
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 120
overwriteHeight = 68

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
formatsExcluded = 0x19,0x1a
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 768
overwriteHeight = 432
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 672
overwriteHeight = 378
overwriteWidth = 672
overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 240
overwriteHeight = 135
overwriteWidth = 240
overwriteHeight = 135

View File

@ -3,10 +3,10 @@ moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.37
0x10124BE0 = .float 2.37
0x10158FE0 = .float 2.37
0x10160454 = .float 2.37
0x1004364C = .float 2.370
0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.370
0x10160454 = .float 2.370
_aspectAddr = 0x1004364C
@ -27,10 +27,10 @@ _aspectAddr = 0x1004364C
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.37
0x101092B0 = .float 2.37
0x10144564 = .float 2.37
0x1014A514 = .float 2.37
0x1003C670 = .float 2.370
0x101092B0 = .float 2.370
0x10144564 = .float 2.370
0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
formatsExcluded = 0x19,0x1a
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 270
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
overwriteWidth = 2048
overwriteHeight = 864
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1080
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 432
overwriteWidth = 1024
overwriteHeight = 432
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 896
overwriteHeight = 378
overwriteWidth = 896
overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1080
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 540
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 320
overwriteHeight = 135
overwriteWidth = 320
overwriteHeight = 135

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
formatsExcluded = 0x19,0x1a
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 576
overwriteWidth = 1024
overwriteHeight = 576
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 896
overwriteHeight = 504
overwriteWidth = 896
overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 320
overwriteHeight = 180
overwriteWidth = 320
overwriteHeight = 180

View File

@ -0,0 +1,49 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.389
0x10124BE0 = .float 2.389
0x10158FE0 = .float 2.389
0x10160454 = .float 2.389
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.389
0x101092B0 = .float 2.389
0x10144564 = .float 2.389
0x1014A514 = .float 2.389
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

View File

@ -0,0 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3440x1440 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 860
overwriteHeight = 360
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2752
overwriteHeight = 1152
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1376
overwriteHeight = 576
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1204
overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 430
overwriteHeight = 180

View File

@ -6,46 +6,55 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
formatsExcluded = 0x19,0x1a
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1120
overwriteHeight = 630
overwriteWidth = 1120
overwriteHeight = 630
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
@ -64,19 +73,18 @@ formats = 0x01a
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1600
overwriteHeight = 900
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 400
overwriteHeight = 225
overwriteWidth = 400
overwriteHeight = 225

View File

@ -7,91 +7,84 @@ version = 2
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3840
overwriteHeight = 2160
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #TV
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3840
overwriteHeight = 2160
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1344
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x000 #Need to find format
#overwriteWidth = 384
#overwriteHeight = 384
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a #Need to get scaling properly
#overwriteWidth = 768
#overwriteHeight = 768
[TextureRedefine] # player name - GL_RGBA8
width = 128
height = 32
formats = 0x01a
overwriteWidth = 384
overwriteHeight = 96
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1344
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1920
overwriteHeight = 1080
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 480
overwriteHeight = 270
overwriteWidth = 480
overwriteHeight = 270

View File

@ -0,0 +1,49 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.370
0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.370
0x10160454 = .float 2.370
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.370
0x101092B0 = .float 2.370
0x10144564 = .float 2.370
0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

View File

@ -0,0 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 5120x2160 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 4096
overwriteHeight = 1728
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1792
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 640
overwriteHeight = 270

View File

@ -0,0 +1,90 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1600x900"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 560
overwriteHeight = 315
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 200
overwriteHeight = 113