diff --git a/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt index 33fb0f62..15af86b3 100644 --- a/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt @@ -7,11 +7,14 @@ //----------------------------settings------------------------------------- #define adjust_bloom 1 +#define adjust_saturation 1 #define contrasty 1 // 0: disable, 1: enable. const float bloomFactor = 0.7; // 1.0 is neutral +const float satFactor = 1.3; // 1.0 is neutral. Experimental, adjust native saturation + const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral const float vibrance = 0.008; // 0.0 is neutral @@ -140,7 +143,13 @@ R125f.w = R126f.x + -(PS0f); R126f.y = backupReg1f + -(PS0f); PS1f = R126f.y; // 12 + +#if (adjust_saturation == 1) +R126f.x = satFactor * (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x)); +#else R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x)); +#endif + PV0f.x = R126f.x; PV0f.y = -(R126f.z) + PV1f.x; // 13