diff --git a/Enhancements/SkylandersTrapTeam_Shadows/rules.txt b/Enhancements/SkylandersTrapTeam_Shadows/rules.txt new file mode 100644 index 00000000..4f6264e5 --- /dev/null +++ b/Enhancements/SkylandersTrapTeam_Shadows/rules.txt @@ -0,0 +1,33 @@ +[Definition] +titleIds = 000500001017C600,0005000010181F00 +name = Shadow Resolution +path = "Skylanders Trap Team/Graphics/Shadow Resolution" +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +version = 4 + +[Preset] +name = Medium (100%, Default) +$shadowRes = 1 + +[Preset] +name = Low (50%) +$shadowRes = 0.5 + +[Preset] +name = High (200%) +$shadowRes = 2 + +[Preset] +name = Ultra (300%) +$shadowRes = 3 + +[Preset] +name = Extreme (400%, Unstable) +$shadowRes = 4 + +[TextureRedefine] +width = 512 +height = 2048 +formats = 0x5 +overwriteWidth = $shadowRes * 512 +overwriteHeight = $shadowRes * 2048