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[Smash, Splatoon] Revert Shadow scaling
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@ -7,15 +7,15 @@ name = "Super Smash Bros. - High Res Shadows"
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width = 512
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width = 512
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height = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteWidth = 1024
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overwriteHeight = 4096
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overwriteHeight = 1024
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[TextureRedefine]
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[TextureRedefine]
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width = 1024
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width = 1024
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height = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteWidth = 2048
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overwriteHeight = 4096
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overwriteHeight = 2048
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[TextureRedefine]
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[TextureRedefine]
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width = 2048
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width = 2048
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@ -7,8 +7,8 @@ name = "Splatoon - High Res Shadows"
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width = 1024
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width = 1024
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height = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteWidth = 2048
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overwriteHeight = 4096
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overwriteHeight = 2048
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[TextureRedefine]
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[TextureRedefine]
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width = 2048
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width = 2048
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