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https://github.com/cemu-project/cemu_graphic_packs.git
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Rename Jump to the moon to Super High Jump
Moon jump usually means being able to infinitly jump this mod just makes you jump high, so the name is missleading
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[XCX_HIGHJUMP]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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VarVelocityV:
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.float $vert
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VarVelocityH:
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.float $horz
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_setVelocity:
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lis r3, VarVelocityV@ha
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lfs f30, VarVelocityV@l(r3)
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fdivs f30, f1, f30
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blr
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_setHorizVelocity:
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lis r4, VarVelocityH@ha
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lfs f31, VarVelocityH@l(r4)
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fmuls f1, f1, f31
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stfs f1, 0x18(r1)
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blr
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[XCX_HIGHJUMP_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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0x0264A700 = bla _setVelocity
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0x0264AD40 = bla _setHorizVelocity
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; chr::CIL_BaseJump::decideLandingType((void))
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0x024714E0 = li r3, $landtype
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[XCX_HIGHJUMP_V102J]
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moduleMatches = 0x7672271D ; 1.0.2J
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0x02649CDC = bla _setVelocity
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0x0264A31C = bla _setHorizVelocity
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0x02470B20 = li r3, $landtype
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[XCX_HIGHJUMP_V100U]
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moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
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0x0264A690 = bla _setVelocity
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0x0264ACD0 = bla _setHorizVelocity
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0x02471470 = li r3, $landtype
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[XCX_HIGHJUMP_V100J]
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moduleMatches = 0x785CA8A9 ; 1.0.0J
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0x02649200 = bla _setVelocity
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0x02649840 = bla _setHorizVelocity
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0x02470044 = li r3, $landtype
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159
src/XenobladeChroniclesX/Mods/PhysicsSuperHighJump/rules.txt
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159
src/XenobladeChroniclesX/Mods/PhysicsSuperHighJump/rules.txt
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Super High Jump!"
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path = "Xenoblade Chronicles X/Mods/Physics/Super High Jump!"
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description = Increase horizontal and vertical velocity of jump.
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version = 6
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[Default]
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$horz = 1.0
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$vert = 1.0
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$landtype = 4
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[Preset]
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name = "Distance x1.0 (default)"
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category = "Horizontal Velocity (distance reached)"
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[Preset]
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name = "Distance x1.5"
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category = "Horizontal Velocity (distance reached)"
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$horz = 1.5
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[Preset]
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name = "Distance x1.6"
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category = "Horizontal Velocity (distance reached)"
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$horz = 1.6
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[Preset]
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name = "Distance x1.7"
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category = "Horizontal Velocity (distance reached)"
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$horz = 1.7
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[Preset]
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name = "Distance x1.8"
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category = "Horizontal Velocity (distance reached)"
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$horz = 1.8
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[Preset]
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name = "Distance x1.9"
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category = "Horizontal Velocity (distance reached)"
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$horz = 1.9
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[Preset]
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name = "Distance x2.0"
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category = "Horizontal Velocity (distance reached)"
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$horz = 2.0
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[Preset]
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name = "Distance x2.5"
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category = "Horizontal Velocity (distance reached)"
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$horz = 2.5
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[Preset]
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name = "Distance x3.0"
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category = "Horizontal Velocity (distance reached)"
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$horz = 3.0
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[Preset]
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name = "Distance x5.0"
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category = "Horizontal Velocity (distance reached)"
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$horz = 5.0
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[Preset]
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name = "CHEAT x100.0"
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category = "Horizontal Velocity (distance reached)"
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$horz = 100.0
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[Preset]
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name = "Height x1.0 (default)"
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category = "Vertical Velocity (height)"
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[Preset]
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name = "Height x1.05"
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category = "Vertical Velocity (height)"
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$vert = 1.05
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[Preset]
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name = "Height x1.06"
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category = "Vertical Velocity (height)"
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$vert = 1.06
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[Preset]
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name = "Height x1.07"
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category = "Vertical Velocity (height)"
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$vert = 1.07
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[Preset]
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name = "Height x1.08"
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category = "Vertical Velocity (height)"
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$vert = 1.08
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[Preset]
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name = "Height x1.09"
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category = "Vertical Velocity (height)"
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$vert = 1.09
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[Preset]
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name = "Height x1.10"
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category = "Vertical Velocity (height)"
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$vert = 1.10
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[Preset]
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name = "Height x1.20"
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category = "Vertical Velocity (height)"
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$vert = 1.20
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[Preset]
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name = "Height x1.30"
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category = "Vertical Velocity (height)"
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$vert = 1.30
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[Preset]
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name = "Height x1.40"
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category = "Vertical Velocity (height)"
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$vert = 1.40
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[Preset]
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name = "Height x1.50"
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category = "Vertical Velocity (height)"
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$vert = 1.50
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[Preset]
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name = "CHEAT x18.0"
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category = "Vertical Velocity (height)"
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$vert = 18.0
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[Preset]
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name = "Step forward [6]"
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category = "Landing type"
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$landtype = 6
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[Preset]
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name = "Normal land [5]"
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category = "Landing type"
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$landtype = 5
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[Preset]
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name = "Short land [4]"
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category = "Landing type"
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default = 1
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[Preset]
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name = "Role [3]"
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category = "Landing type"
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$landtype = 3
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[Preset]
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name = "Full stop [2]"
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category = "Landing type"
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$landtype = 2
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[Preset]
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name = "Half stop [1]"
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category = "Landing type"
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$landtype = 1
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[Preset]
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name = "Never Land [0] (softlocks)"
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category = "Landing type"
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$landtype = 0
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@ -28,7 +28,7 @@
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- **Character Level**: Can change any characters current level.
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- **Character Size**: Can change any characters size, and even has some glitch size values.
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- **Change Character Name**: Can change any characters name and can rename your avatar.
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- **Unlock Character Arts**: Can unlock any or all arts and can force arts to be equiped, even multiple of the same art.
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- **Unlock Character Arts**: Can unlock any or all arts and can force arts to be equiped, even multiple of the same art
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### Collectibles mods
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- **Catch range mod**: Increase the distance from which you catch a collectible.
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@ -101,7 +101,7 @@
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- **No Skell Flight music**: Disables the flight music (at the beginning the music is awesome, but after some time I wanted to listen to the field musics again).
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### Physics mods
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- **Jump to the Moon!**: Increases the horizontal and vertical velocity of the jump (vanilla values are 1.0 for both).
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- **Super High Jump!**: Increases the horizontal and vertical velocity of the jump (vanilla values are 1.0 for both).
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> Horizontal velocity is the distance you reach when jumping.
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> Vertical Velocity is the height of the jump (works while idle, walking and sprinting)
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- **Run Forrest, run!**: Increases the speed of sprinting.
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