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Clarity
Fixed linespace that always seems to move.
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@ -21,17 +21,17 @@
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const float bloomFactor = 0.020; // Default is 0.020 (rough estimate based on Switch)
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const float bloomFactor = 0.020; // Default is 0.020 (rough estimate based on Switch)
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#define HDRpassing 0 // 0: disable, 1: enable.
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#define HDRpassing 0 // 0: disable, 1: enable.
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//Fake High Dynamic Range.
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//Fake High Dynamic Range.
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const float HDRPower = 1.00; // 0.0 to 8.0 Default 1.30.
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const float HDRPower = 1.00; // 0.0 to 8.0 Default 1.30.
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const float radius1 = 1.00; // 0.0 to 8.0 Default 0.793
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const float radius1 = 1.00; // 0.0 to 8.0 Default 0.793
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const float radius2 = 0.80; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter."
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const float radius2 = 0.80; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter."
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#define lumapassing 0 // 0: disable, 1: enable.
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#define lumapassing 0 // 0: disable, 1: enable.
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//LumaShapening
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//LumaShapening
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const float sharp_strength = 0.35; //[0.10 to 3.00] Strength of the sharpening Default is 0.65
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const float sharp_strength = 0.35; //[0.10 to 3.00] Strength of the sharpening Default is 0.65
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const float sharp_clamp = 0.85; //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
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const float sharp_clamp = 0.85; //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
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//Advanced sharpening settings
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//Advanced sharpening settings
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const float offset_bias = 1.0; //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
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const float offset_bias = 1.0; //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
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#define Tone_map 0 // 0: disable, -1 to 9: enable.
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#define Tone_map 0 // 0: disable, -1 to 9: enable.
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