Fixed some Gfx pack issues.
This commit is contained in:
Jamie 2018-01-24 21:26:32 -08:00
parent bf7fcd614b
commit a5153e0458

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@ -46,7 +46,7 @@ const float offset_bias = 1.0; //[0.0 to 6.0] Offset bia
// filmicToneMapping Option 7 // filmicToneMapping Option 7
// Uncharted2ToneMapping Option 8 // Uncharted2ToneMapping Option 8
// ACES Filmic Option 9 // ACES Filmic Option 9
// Reshade ToneMap Controls / "Contrasty" Parameters // Reshade ToneMap Controls / "Contrasty" Parameters
const float Exposure = 1.17; // [0.0, 1.0+] Adjust exposure const float Exposure = 1.17; // [0.0, 1.0+] Adjust exposure
const float Bleach = 0.4; // "More bleach means more contrasted and less colorful image" min -0.5 max 1.0 Default 0.0 const float Bleach = 0.4; // "More bleach means more contrasted and less colorful image" min -0.5 max 1.0 Default 0.0
const float Gamma = 1.00; // "Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control." const float Gamma = 1.00; // "Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control."
@ -138,8 +138,8 @@ float DPX_Strength = 0.20;
float radius1 = 0.793; float radius1 = 0.793;
float radius2 = 0.87; float radius2 = 0.87;
#define lumapassing 1 #define lumapassing 1
float sharp_strength = 0.65; float sharp_strength = 0.45;
float sharp_clamp = 0.035; float sharp_clamp = 0.085;
float offset_bias = 1.0; float offset_bias = 1.0;
#define Tone_map 8 #define Tone_map 8
const float Exposure = 1.17; const float Exposure = 1.17;
@ -152,12 +152,12 @@ float DPX_Strength = 0.20;
#define post_process 0 #define post_process 0
const float satFactor = 0.25; const float satFactor = 0.25;
#define blacknwhitepass 1 #define blacknwhitepass 1
const int BlackPoint = 15; const int BlackPoint = 3;
const int WhitePoint = 200; const int WhitePoint = 200;
#define lggpass 1 #define lggpass 1
vec3 RGB_Lift = vec3(1.00, 1.00, 1.00); vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gamma = vec3(1.0, 1.0, 1.1); vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gain = vec3(1.10, 1.10, 1.10); vec3 RGB_Gain = vec3(1.100, 1.100, 1.100);
#define vibpass 0 #define vibpass 0
const float Vibrance = 0.150; const float Vibrance = 0.150;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
@ -166,12 +166,12 @@ float DPX_Strength = 0.20;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.30; float Strength = 0.30;
#define Techine 1 #define Techine 1
float Technicolor2_Red_Strength = 0.35; float Technicolor2_Red_Strength = 0.15;
float Technicolor2_Green_Strength = 0.35; float Technicolor2_Green_Strength = 0.0;
float Technicolor2_Blue_Strength = 0.35; float Technicolor2_Blue_Strength = 0.1;
float Technicolor2_Brightness = 1.0; float Technicolor2_Brightness = 1.0;
float Technicolor2_Strength = 1.0; float Technicolor2_Strength = 1.0;
float Technicolor2_Saturation = 1.0; float Technicolor2_Saturation = 0.80;
#define cmatrix 0 #define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
@ -433,14 +433,14 @@ float DPX_Strength = 0.20;
float Technicolor2_Green_Strength = -0.25; float Technicolor2_Green_Strength = -0.25;
float Technicolor2_Blue_Strength = -0.15; float Technicolor2_Blue_Strength = -0.15;
float Technicolor2_Brightness = 0.6; float Technicolor2_Brightness = 0.6;
float Technicolor2_Strength = 1.0; float Technicolor2_Strength = 0.80;
float Technicolor2_Saturation = 0.85; float Technicolor2_Saturation = 0.85;
#define cmatrix 0 #define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0; float CM_Strength = 1.0;
#define CurvesPss 1 #define CurvesPss 0
const float Contrast = 0.65; const float Contrast = 0.65;
#define Filmicpass 1 #define Filmicpass 1
const float Filmic_Contrast = 1.03; const float Filmic_Contrast = 1.03;