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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[Smash 4] Add resolutions back and fix borders
This fix was made using some twiddling around with variables. There's no real science or fix behind it unfortunately besides just messing with em enough. It basically implements a height fix for some specific texture format that's used in the menus. Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/347 Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/481
This commit is contained in:
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@ -1,8 +1,8 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = Graphic Options
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name = Graphics Settings
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path = "Super Smash Bros. for Wii U/Graphics"
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description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.|Made by M&&M.
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description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.||Made by M&&M.
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version = 6
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[Default]
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@ -15,6 +15,12 @@ $anisotropy = 1
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# Resolution
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[Preset]
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name = 640x360
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category = Resolution
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$width = 640
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$height = 360
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[Preset]
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name = 960x540
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category = Resolution
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@ -22,46 +28,82 @@ $width = 960
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$height = 540
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[Preset]
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name = 1920x1080
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name = 1280x720 (HD)
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category = Resolution
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$width = 1280
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$height = 720
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[Preset]
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name = 1600x900 (HD+)
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category = Resolution
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$width = 1600
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$height = 900
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[Preset]
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name = 1920x1080 (Full HD)
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category = Resolution
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default = 1
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[Preset]
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name = 3840x2160
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name = 2160x1440 (2K)
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category = Resolution
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$width = 3840
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$height = 2160
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[Preset]
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name = 7680x4320
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category = Resolution
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name = 3200x1800
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$width = 3200
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$height = 1800
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[Preset]
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name = 3840x2160 (4K)
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category = Resolution
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$width = 3840
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$height = 2160
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[Preset]
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name = 5120x2880 (5K)
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category = Resolution
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$width = 5120
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$height = 2880
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[Preset]
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name = 7680x4320 (8K)
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category = Resolution
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$width = 7680
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$height = 4320
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[Preset]
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name = 10240x5760 (10K)
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category = Resolution
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$width = 10240
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$height = 5760
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# Shadow Quality
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[Preset]
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name = Low
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name = Low (50%)
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category = Shadow Quality
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$shadowQuality = 0.5
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[Preset]
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name = Medium
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name = Medium (100%, Default)
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category = Shadow Quality
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default = 1
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[Preset]
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name = High
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name = High (200%)
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category = Shadow Quality
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$shadowQuality = 2
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[Preset]
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name = Ultra
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name = Ultra (300%)
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category = Shadow Quality
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$shadowQuality = 3
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[Preset]
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name = Extreme
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name = Extreme (400%, Unstable)
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category = Shadow Quality
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$shadowQuality = 4
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@ -92,386 +134,345 @@ name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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tileModesExcluded = 0x001 # ignore cpu processed textures
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formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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# Texture Redefines
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# Resolution Changes
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[TextureRedefine]
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width = 1920
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height = 1088
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formatsExcluded = 0x219,0x1a
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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formatsExcluded = 0x219,0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x219,0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1089
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[TextureRedefine]
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width = 1920
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height = 1080
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formatsExcluded = 0x219,0x1a
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 960
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height = 544
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formatsExcluded = 0x21a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x21a
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight ($height/$gameHeight) * 540
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# The second filter seems redundant, but it's necessary for the border fix to function properly and still upscale it.
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[TextureRedefine]
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width = 960
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height = 540
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formatsExcluded = 0x21a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 540
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x21a
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight ($height/$gameHeight) * 540
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[TextureRedefine]
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width = 960
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height = 368
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 368
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 960
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height = 360
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 360
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 832
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height = 416
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overwriteWidth = ($width / $gameWidth) * 832
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overwriteHeight = ($height / $gameHeight) * 416
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overwriteWidth = ($width/$gameWidth) * 832
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overwriteHeight = ($height/$gameHeight) * 416
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[TextureRedefine]
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width = 820
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height = 410
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overwriteWidth = ($width / $gameWidth) * 820
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overwriteHeight = ($height / $gameHeight) * 410
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overwriteWidth = ($width/$gameWidth) * 820
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overwriteHeight = ($height/$gameHeight) * 410
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[TextureRedefine]
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width = 768
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height = 368
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 368
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 736
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height = 368
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overwriteWidth = ($width / $gameWidth) * 736
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overwriteHeight = ($height / $gameHeight) * 368
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overwriteWidth = ($width/$gameWidth) * 736
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 730
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height = 365
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overwriteWidth = ($width / $gameWidth) * 730
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overwriteHeight = ($height / $gameHeight) * 365
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overwriteWidth = ($width/$gameWidth) * 730
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overwriteHeight = ($height/$gameHeight) * 365
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[TextureRedefine]
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width = 512
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height = 272
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 272
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 272
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formatsExcluded = 0x21a,0x816
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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formatsExcluded = 0x21a,0x816
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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[TextureRedefine]
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width = 480
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height = 192
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 192
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 480
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height = 180
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 180
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 448
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height = 224
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 224
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 224
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[TextureRedefine]
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width = 420
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height = 210
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overwriteWidth = ($width / $gameWidth) * 420
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overwriteHeight = ($height / $gameHeight) * 210
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overwriteWidth = ($width/$gameWidth) * 420
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overwriteHeight = ($height/$gameHeight) * 210
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x5,0x19
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 144
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 249
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height = 250
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overwriteWidth = ($width / $gameWidth) * 249
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overwriteHeight = ($height / $gameHeight) * 250
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overwriteWidth = ($width/$gameWidth) * 249
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overwriteHeight = ($height/$gameHeight) * 250
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[TextureRedefine]
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width = 240
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height = 135
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteHeight = ($height / $gameHeight) * 135
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteHeight = ($height/$gameHeight) * 135
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[TextureRedefine]
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width = 192
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height = 160
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 160
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 192
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height = 144
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 144
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 160
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height = 160
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 160
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 160
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height = 144
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 144
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 135
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height = 135
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overwriteWidth = ($width / $gameWidth) * 135
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overwriteHeight = ($height / $gameHeight) * 135
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overwriteWidth = ($width/$gameWidth) * 135
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overwriteHeight = ($height/$gameHeight) * 135
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[TextureRedefine]
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width = 128
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height = 80
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x21f,0x219,0x80e
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 120
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height = 67
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteHeight = ($height / $gameHeight) * 67
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 67
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[TextureRedefine]
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width = 64
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height = 48
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 60
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height = 33
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteHeight = ($height / $gameHeight) * 33
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33
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[TextureRedefine]
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width = 30
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height = 16
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteHeight = ($height / $gameHeight) * 16
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overwriteWidth = ($width/$gameWidth) * 30
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overwriteHeight = ($height/$gameHeight) * 16
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# Reduce Color Banding
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[TextureRedefine] # 1920x1088, f0219
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width = 1920
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height = 1088
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formats = 0x219
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # 1920x1088, f001a
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width = 1920
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height = 1088
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # 1920x1080, f0219
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # 1920x1080, f001a
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width = 1920
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height = 1080
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # 960x544, f021a
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width = 960
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height = 544
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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[TextureRedefine] # 960x540, f021a
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width = 960
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height = 540
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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[TextureRedefine] # 480x272, f021a
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width = 480
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height = 272
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine] # 480x272, f0816
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width = 480
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height = 272
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine] # 480x270, f021a
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width = 480
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height = 270
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formats = 0x21a
|
||||
overwriteFormat = 0x21f
|
||||
overwriteWidth = ($width / $gameWidth) * 480
|
||||
overwriteHeight = ($height / $gameHeight) * 270
|
||||
overwriteWidth = ($width/$gameWidth) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 272
|
||||
|
||||
[TextureRedefine] # 480x270, f0816
|
||||
width = 480
|
||||
height = 270
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 480
|
||||
overwriteHeight = ($height / $gameHeight) * 270
|
||||
overwriteWidth = ($width/$gameWidth) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 270
|
||||
|
||||
[TextureRedefine] # 256x144, f0816
|
||||
width = 256
|
||||
height = 144
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 256
|
||||
overwriteHeight = ($height / $gameHeight) * 144
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 144
|
||||
|
||||
[TextureRedefine] # 240x135, f0816
|
||||
width = 240
|
||||
height = 135
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 240
|
||||
overwriteHeight = ($height / $gameHeight) * 135
|
||||
overwriteWidth = ($width/$gameWidth) * 240
|
||||
overwriteHeight = ($height/$gameHeight) * 135
|
||||
|
||||
[TextureRedefine] # 128x80, f0816
|
||||
width = 128
|
||||
height = 80
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 128
|
||||
overwriteHeight = ($height / $gameHeight) * 80
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
[TextureRedefine] # 120x67, f0816
|
||||
width = 120
|
||||
height = 67
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 120
|
||||
overwriteHeight = ($height / $gameHeight) * 67
|
||||
overwriteWidth = ($width/$gameWidth) * 120
|
||||
overwriteHeight = ($height/$gameHeight) * 67
|
||||
|
||||
[TextureRedefine] # 64x48, f0816
|
||||
width = 64
|
||||
height = 48
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 64
|
||||
overwriteHeight = ($height / $gameHeight) * 48
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine] # 60x33, f0816
|
||||
width = 60
|
||||
height = 33
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 60
|
||||
overwriteHeight = ($height / $gameHeight) * 33
|
||||
overwriteWidth = ($width/$gameWidth) * 60
|
||||
overwriteHeight = ($height/$gameHeight) * 33
|
||||
|
||||
[TextureRedefine] # 32x16, f0816
|
||||
width = 32
|
||||
height = 16
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 32
|
||||
overwriteHeight = ($height / $gameHeight) * 16
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine] # 30x16, f0816
|
||||
width = 30
|
||||
height = 16
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = ($width / $gameWidth) * 30
|
||||
overwriteHeight = ($height / $gameHeight) * 16
|
||||
overwriteWidth = ($width/$gameWidth) * 30
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
# Shadows
|
||||
|
||||
[TextureRedefine] # Shadows
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x5
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowQuality * 1024
|
||||
overwriteHeight = $shadowQuality * 1024
|
||||
|
||||
[TextureRedefine] # Performance Shadows, Blur Pass
|
||||
width = 512
|
||||
height = 512
|
||||
formats = 0xb,0xf
|
||||
formats = 0x00b,0x00f
|
||||
overwriteWidth = $shadowQuality * 512
|
||||
overwriteHeight = $shadowQuality * 512
|
||||
|
||||
# Anisotropic Filtering
|
||||
|
||||
[TextureRedefine]
|
||||
tileModesExcluded = 0x001 # ignore cpu processed textures
|
||||
formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||
overwriteAnisotropy = $anisotropy
|
||||
|
Loading…
Reference in New Issue
Block a user