[Smash 4] Add resolutions back and fix borders

This fix was made using some twiddling around with variables. There's no real science or fix behind it unfortunately besides just messing with em enough. It basically implements a height fix for some specific texture format that's used in the menus.

Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/347
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/481
This commit is contained in:
Crementif 2021-01-28 01:37:40 +01:00
parent 525b7498d4
commit a5437284cf
No known key found for this signature in database
GPG Key ID: 453870E0401C94C0

View File

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = Graphic Options
name = Graphics Settings
path = "Super Smash Bros. for Wii U/Graphics"
description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.|Made by M&&M.
description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.||Made by M&&M.
version = 6
[Default]
@ -15,6 +15,12 @@ $anisotropy = 1
# Resolution
[Preset]
name = 640x360
category = Resolution
$width = 640
$height = 360
[Preset]
name = 960x540
category = Resolution
@ -22,46 +28,82 @@ $width = 960
$height = 540
[Preset]
name = 1920x1080
name = 1280x720 (HD)
category = Resolution
$width = 1280
$height = 720
[Preset]
name = 1600x900 (HD+)
category = Resolution
$width = 1600
$height = 900
[Preset]
name = 1920x1080 (Full HD)
category = Resolution
default = 1
[Preset]
name = 3840x2160
name = 2160x1440 (2K)
category = Resolution
$width = 3840
$height = 2160
[Preset]
name = 7680x4320
category = Resolution
name = 3200x1800
$width = 3200
$height = 1800
[Preset]
name = 3840x2160 (4K)
category = Resolution
$width = 3840
$height = 2160
[Preset]
name = 5120x2880 (5K)
category = Resolution
$width = 5120
$height = 2880
[Preset]
name = 7680x4320 (8K)
category = Resolution
$width = 7680
$height = 4320
[Preset]
name = 10240x5760 (10K)
category = Resolution
$width = 10240
$height = 5760
# Shadow Quality
[Preset]
name = Low
name = Low (50%)
category = Shadow Quality
$shadowQuality = 0.5
[Preset]
name = Medium
name = Medium (100%, Default)
category = Shadow Quality
default = 1
[Preset]
name = High
name = High (200%)
category = Shadow Quality
$shadowQuality = 2
[Preset]
name = Ultra
name = Ultra (300%)
category = Shadow Quality
$shadowQuality = 3
[Preset]
name = Extreme
name = Extreme (400%, Unstable)
category = Shadow Quality
$shadowQuality = 4
@ -92,386 +134,345 @@ name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Texture Redefines
# Resolution Changes
[TextureRedefine]
width = 1920
height = 1088
formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
formatsExcluded = 0x219,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1088
formats = 0x219,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1089
[TextureRedefine]
width = 1920
height = 1080
formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 960
height = 544
formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]
width = 960
height = 544
formats = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight ($height/$gameHeight) * 540
# The second filter seems redundant, but it's necessary for the border fix to function properly and still upscale it.
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine]
width = 960
height = 540
formats = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight ($height/$gameHeight) * 540
[TextureRedefine]
width = 960
height = 368
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 368
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 960
height = 360
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 360
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 832
height = 416
overwriteWidth = ($width / $gameWidth) * 832
overwriteHeight = ($height / $gameHeight) * 416
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 416
[TextureRedefine]
width = 820
height = 410
overwriteWidth = ($width / $gameWidth) * 820
overwriteHeight = ($height / $gameHeight) * 410
overwriteWidth = ($width/$gameWidth) * 820
overwriteHeight = ($height/$gameHeight) * 410
[TextureRedefine]
width = 768
height = 368
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 368
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 736
height = 368
overwriteWidth = ($width / $gameWidth) * 736
overwriteHeight = ($height / $gameHeight) * 368
overwriteWidth = ($width/$gameWidth) * 736
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 730
height = 365
overwriteWidth = ($width / $gameWidth) * 730
overwriteHeight = ($height / $gameHeight) * 365
overwriteWidth = ($width/$gameWidth) * 730
overwriteHeight = ($height/$gameHeight) * 365
[TextureRedefine]
width = 512
height = 272
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 272
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 272
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine]
width = 480
height = 192
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 192
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 480
height = 180
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 180
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 448
height = 224
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 224
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 420
height = 210
overwriteWidth = ($width / $gameWidth) * 420
overwriteHeight = ($height / $gameHeight) * 210
overwriteWidth = ($width/$gameWidth) * 420
overwriteHeight = ($height/$gameHeight) * 210
[TextureRedefine]
width = 256
height = 256
formats = 0x5,0x19
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 144
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 249
height = 250
overwriteWidth = ($width / $gameWidth) * 249
overwriteHeight = ($height / $gameHeight) * 250
overwriteWidth = ($width/$gameWidth) * 249
overwriteHeight = ($height/$gameHeight) * 250
[TextureRedefine]
width = 240
height = 135
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 192
height = 160
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 160
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 192
height = 144
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 144
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 160
height = 160
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 160
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 160
height = 144
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 144
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 135
height = 135
overwriteWidth = ($width / $gameWidth) * 135
overwriteHeight = ($height / $gameHeight) * 135
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 128
height = 80
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x21f,0x219,0x80e
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 120
height = 67
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 64
height = 48
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 60
height = 33
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]
width = 30
height = 16
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16
overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height/$gameHeight) * 16
# Reduce Color Banding
[TextureRedefine] # 1920x1088, f0219
width = 1920
height = 1088
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1088, f001a
width = 1920
height = 1088
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1080, f0219
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 1920x1080, f001a
width = 1920
height = 1080
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 960x544, f021a
width = 960
height = 544
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine] # 960x540, f021a
width = 960
height = 540
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine] # 480x272, f021a
width = 480
height = 272
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x272, f0816
width = 480
height = 272
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x270, f021a
width = 480
height = 270
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine] # 480x270, f0816
width = 480
height = 270
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine] # 256x144, f0816
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] # 240x135, f0816
width = 240
height = 135
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine] # 128x80, f0816
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine] # 120x67, f0816
width = 120
height = 67
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine] # 64x48, f0816
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] # 60x33, f0816
width = 60
height = 33
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] # 32x16, f0816
width = 32
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] # 30x16, f0816
width = 30
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16
overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height/$gameHeight) * 16
# Shadows
[TextureRedefine] # Shadows
width = 1024
height = 1024
formats = 0x5
formats = 0x005
overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 1024
[TextureRedefine] # Performance Shadows, Blur Pass
width = 512
height = 512
formats = 0xb,0xf
formats = 0x00b,0x00f
overwriteWidth = $shadowQuality * 512
overwriteHeight = $shadowQuality * 512
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy