[Smash 4] Add resolutions back and fix borders

This fix was made using some twiddling around with variables. There's no real science or fix behind it unfortunately besides just messing with em enough. It basically implements a height fix for some specific texture format that's used in the menus.

Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/347
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/481
This commit is contained in:
Crementif 2021-01-28 01:37:40 +01:00
parent 525b7498d4
commit a5437284cf
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GPG Key ID: 453870E0401C94C0

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@ -1,8 +1,8 @@
[Definition] [Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00 titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = Graphic Options name = Graphics Settings
path = "Super Smash Bros. for Wii U/Graphics" path = "Super Smash Bros. for Wii U/Graphics"
description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.|Made by M&&M. description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.||Made by M&&M.
version = 6 version = 6
[Default] [Default]
@ -15,6 +15,12 @@ $anisotropy = 1
# Resolution # Resolution
[Preset]
name = 640x360
category = Resolution
$width = 640
$height = 360
[Preset] [Preset]
name = 960x540 name = 960x540
category = Resolution category = Resolution
@ -22,46 +28,82 @@ $width = 960
$height = 540 $height = 540
[Preset] [Preset]
name = 1920x1080 name = 1280x720 (HD)
category = Resolution
$width = 1280
$height = 720
[Preset]
name = 1600x900 (HD+)
category = Resolution
$width = 1600
$height = 900
[Preset]
name = 1920x1080 (Full HD)
category = Resolution category = Resolution
default = 1 default = 1
[Preset] [Preset]
name = 3840x2160 name = 2160x1440 (2K)
category = Resolution category = Resolution
$width = 3840 $width = 3840
$height = 2160 $height = 2160
[Preset] [Preset]
name = 7680x4320 category = Resolution
name = 3200x1800
$width = 3200
$height = 1800
[Preset]
name = 3840x2160 (4K)
category = Resolution
$width = 3840
$height = 2160
[Preset]
name = 5120x2880 (5K)
category = Resolution
$width = 5120
$height = 2880
[Preset]
name = 7680x4320 (8K)
category = Resolution category = Resolution
$width = 7680 $width = 7680
$height = 4320 $height = 4320
[Preset]
name = 10240x5760 (10K)
category = Resolution
$width = 10240
$height = 5760
# Shadow Quality # Shadow Quality
[Preset] [Preset]
name = Low name = Low (50%)
category = Shadow Quality category = Shadow Quality
$shadowQuality = 0.5 $shadowQuality = 0.5
[Preset] [Preset]
name = Medium name = Medium (100%, Default)
category = Shadow Quality category = Shadow Quality
default = 1 default = 1
[Preset] [Preset]
name = High name = High (200%)
category = Shadow Quality category = Shadow Quality
$shadowQuality = 2 $shadowQuality = 2
[Preset] [Preset]
name = Ultra name = Ultra (300%)
category = Shadow Quality category = Shadow Quality
$shadowQuality = 3 $shadowQuality = 3
[Preset] [Preset]
name = Extreme name = Extreme (400%, Unstable)
category = Shadow Quality category = Shadow Quality
$shadowQuality = 4 $shadowQuality = 4
@ -92,386 +134,345 @@ name = 16x
category = Anisotropic Filtering Quality category = Anisotropic Filtering Quality
$anisotropy = 16 $anisotropy = 16
# Anisotropic Filtering
[TextureRedefine] # Resolution Changes
tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Texture Redefines
[TextureRedefine] [TextureRedefine]
width = 1920 width = 1920
height = 1088 height = 1088
formatsExcluded = 0x219,0x1a formatsExcluded = 0x219,0x01a
overwriteWidth = ($width / $gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088 overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1088
formats = 0x219,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1089
[TextureRedefine] [TextureRedefine]
width = 1920 width = 1920
height = 1080 height = 1080
formatsExcluded = 0x219,0x1a overwriteWidth = ($width/$gameWidth) * 1920
overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 544 height = 544
formatsExcluded = 0x21a formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960 overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544 overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]
width = 960
height = 544
formats = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight ($height/$gameHeight) * 540
# The second filter seems redundant, but it's necessary for the border fix to function properly and still upscale it.
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 540 height = 540
formatsExcluded = 0x21a formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960 overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540 overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine]
width = 960
height = 540
formats = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight ($height/$gameHeight) * 540
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 368 height = 368
overwriteWidth = ($width / $gameWidth) * 960 overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 368 overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 360 height = 360
overwriteWidth = ($width / $gameWidth) * 960 overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 360 overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] [TextureRedefine]
width = 832 width = 832
height = 416 height = 416
overwriteWidth = ($width / $gameWidth) * 832 overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height / $gameHeight) * 416 overwriteHeight = ($height/$gameHeight) * 416
[TextureRedefine] [TextureRedefine]
width = 820 width = 820
height = 410 height = 410
overwriteWidth = ($width / $gameWidth) * 820 overwriteWidth = ($width/$gameWidth) * 820
overwriteHeight = ($height / $gameHeight) * 410 overwriteHeight = ($height/$gameHeight) * 410
[TextureRedefine] [TextureRedefine]
width = 768 width = 768
height = 368 height = 368
overwriteWidth = ($width / $gameWidth) * 768 overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 368 overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] [TextureRedefine]
width = 736 width = 736
height = 368 height = 368
overwriteWidth = ($width / $gameWidth) * 736 overwriteWidth = ($width/$gameWidth) * 736
overwriteHeight = ($height / $gameHeight) * 368 overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] [TextureRedefine]
width = 730 width = 730
height = 365 height = 365
overwriteWidth = ($width / $gameWidth) * 730 overwriteWidth = ($width/$gameWidth) * 730
overwriteHeight = ($height / $gameHeight) * 365 overwriteHeight = ($height/$gameHeight) * 365
[TextureRedefine] [TextureRedefine]
width = 512 width = 512
height = 272 height = 272
overwriteWidth = ($width / $gameWidth) * 512 overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 272 overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 272 height = 272
formatsExcluded = 0x21a,0x816 formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272 overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 270 height = 270
formatsExcluded = 0x21a,0x816 formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270 overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 192 height = 192
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 192 overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 180 height = 180
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 180 overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] [TextureRedefine]
width = 448 width = 448
height = 224 height = 224
overwriteWidth = ($width / $gameWidth) * 448 overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 224 overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine] [TextureRedefine]
width = 420 width = 420
height = 210 height = 210
overwriteWidth = ($width / $gameWidth) * 420 overwriteWidth = ($width/$gameWidth) * 420
overwriteHeight = ($height / $gameHeight) * 210 overwriteHeight = ($height/$gameHeight) * 210
[TextureRedefine] [TextureRedefine]
width = 256 width = 256
height = 256 height = 256
formats = 0x5,0x19 formats = 0x5,0x19
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256 overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] [TextureRedefine]
width = 256 width = 256
height = 144 height = 144
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144 overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] [TextureRedefine]
width = 249 width = 249
height = 250 height = 250
overwriteWidth = ($width / $gameWidth) * 249 overwriteWidth = ($width/$gameWidth) * 249
overwriteHeight = ($height / $gameHeight) * 250 overwriteHeight = ($height/$gameHeight) * 250
[TextureRedefine] [TextureRedefine]
width = 240 width = 240
height = 135 height = 135
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 240 overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135 overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine] [TextureRedefine]
width = 192 width = 192
height = 160 height = 160
overwriteWidth = ($width / $gameWidth) * 192 overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 160 overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine] [TextureRedefine]
width = 192 width = 192
height = 144 height = 144
overwriteWidth = ($width / $gameWidth) * 192 overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 144 overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] [TextureRedefine]
width = 160 width = 160
height = 160 height = 160
overwriteWidth = ($width / $gameWidth) * 160 overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 160 overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine] [TextureRedefine]
width = 160 width = 160
height = 144 height = 144
overwriteWidth = ($width / $gameWidth) * 160 overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 144 overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] [TextureRedefine]
width = 135 width = 135
height = 135 height = 135
overwriteWidth = ($width / $gameWidth) * 135 overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height / $gameHeight) * 135 overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine] [TextureRedefine]
width = 128 width = 128
height = 80 height = 80
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 128 overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80 overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine] [TextureRedefine]
width = 128 width = 128
height = 128 height = 128
formats = 0x21f,0x219,0x80e formats = 0x21f,0x219,0x80e
overwriteWidth = ($width / $gameWidth) * 128 overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128 overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] [TextureRedefine]
width = 120 width = 120
height = 67 height = 67
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 120 overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67 overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine] [TextureRedefine]
width = 64 width = 64
height = 48 height = 48
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 64 overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] [TextureRedefine]
width = 60 width = 60
height = 33 height = 33
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 60 overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33 overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] [TextureRedefine]
width = 30 width = 30
height = 16 height = 16
formatsExcluded = 0x816 formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 30 overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height/$gameHeight) * 16
# Reduce Color Banding # Reduce Color Banding
[TextureRedefine] # 1920x1088, f0219
width = 1920
height = 1088
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1088, f001a
width = 1920
height = 1088
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1080, f0219
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 1920x1080, f001a
width = 1920
height = 1080
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 960x544, f021a
width = 960
height = 544
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine] # 960x540, f021a
width = 960
height = 540
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine] # 480x272, f021a
width = 480
height = 272
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x272, f0816 [TextureRedefine] # 480x272, f0816
width = 480 width = 480
height = 272 height = 272
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272 overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine] # 480x270, f021a
width = 480
height = 270
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 480x270, f0816 [TextureRedefine] # 480x270, f0816
width = 480 width = 480
height = 270 height = 270
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270 overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine] # 256x144, f0816 [TextureRedefine] # 256x144, f0816
width = 256 width = 256
height = 144 height = 144
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144 overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] # 240x135, f0816 [TextureRedefine] # 240x135, f0816
width = 240 width = 240
height = 135 height = 135
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 240 overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135 overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine] # 128x80, f0816 [TextureRedefine] # 128x80, f0816
width = 128 width = 128
height = 80 height = 80
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128 overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80 overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine] # 120x67, f0816 [TextureRedefine] # 120x67, f0816
width = 120 width = 120
height = 67 height = 67
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 120 overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67 overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine] # 64x48, f0816 [TextureRedefine] # 64x48, f0816
width = 64 width = 64
height = 48 height = 48
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64 overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] # 60x33, f0816 [TextureRedefine] # 60x33, f0816
width = 60 width = 60
height = 33 height = 33
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 60 overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33 overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] # 32x16, f0816 [TextureRedefine] # 32x16, f0816
width = 32 width = 32
height = 16 height = 16
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32 overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] # 30x16, f0816 [TextureRedefine] # 30x16, f0816
width = 30 width = 30
height = 16 height = 16
formats = 0x816 formats = 0x816
overwriteFormat = 0x823 overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 30 overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height/$gameHeight) * 16
# Shadows # Shadows
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024
height = 1024 height = 1024
formats = 0x5 formats = 0x005
overwriteWidth = $shadowQuality * 1024 overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 1024 overwriteHeight = $shadowQuality * 1024
[TextureRedefine] # Performance Shadows, Blur Pass [TextureRedefine] # Performance Shadows, Blur Pass
width = 512 width = 512
height = 512 height = 512
formats = 0xb,0xf formats = 0x00b,0x00f
overwriteWidth = $shadowQuality * 512 overwriteWidth = $shadowQuality * 512
overwriteHeight = $shadowQuality * 512 overwriteHeight = $shadowQuality * 512
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy