From a6b6f582ce0c832caca7519262cc188fc5cda273 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Mon, 10 Dec 2018 14:33:25 +0100 Subject: [PATCH] [BotW] Add FPS++ arrow fix for V1.4.0 and V1.4.1 --- Mods/BreathOfTheWild_FPS++/patches.txt | 104 ++++++++++++++++--------- 1 file changed, 66 insertions(+), 38 deletions(-) diff --git a/Mods/BreathOfTheWild_FPS++/patches.txt b/Mods/BreathOfTheWild_FPS++/patches.txt index f3f7791c..e03632ab 100644 --- a/Mods/BreathOfTheWild_FPS++/patches.txt +++ b/Mods/BreathOfTheWild_FPS++/patches.txt @@ -122,10 +122,13 @@ _float1 = 0x10000670 _float30 = 0x101E78F4 _convSub = 0x10000BB0 -#TestCave -codeCaveSize = 0x9C +_arrowsDiv = 0x1001CCAC +_arrowsDer = 0x1001CB18 -_fpsCalc = 0x00000010 +#TestCave +codeCaveSize = 0xCC + +_fpsCalc = 0x00000018 0x00000000 = .float 3 ; Don't edit me! _lowlimit = 0x00000000 0x00000004 = .float 62156250 @@ -133,45 +136,70 @@ _busSpeed = 0x00000004 _currentFPS = 0x00000008 _speedDiv = 0x0000000C -0x00000010 = stw r0, 0x78(r30) -0x00000014 = xoris r12, r12, 0x8000 -0x00000018 = stw r12, 0x12C(r30) -0x0000001C = lis r12, 0x4330 -0x00000020 = stw r12, 0x128(r30) -0x00000024 = lfd f10, 0x128(r30) -0x00000028 = lis r12, _convSub@ha -0x0000002C = lfd f12, _convSub@l(r12) -0x00000030 = fsub f10, f10, f12 -0x00000034 = frsp f10, f10 -0x00000038 = lis r12, _float1@ha -0x0000003C = lfs f12, _float1@l(r12) -0x00000040 = fdivs f10, f12, f10 -0x00000044 = lis r12, _busSpeed@ha -0x00000048 = lfs f12, _busSpeed@l(r12) -0x0000004C = fmuls f10, f12, f10 -0x00000050 = lis r12, _currentFPS@ha -0x00000054 = stfs f10, _currentFPS@l(r12) +#Precalculate values for later division for the arrow fix +0x00000010 = .float (0.5/30) +_arrowMultiplier = 0x00000010 -0x00000058 = lis r12, _float30@ha -0x0000005C = lfs f12, _float30@l(r12) -0x00000060 = fdivs f7, f12, f10 -0x00000064 = lis r12, _lowlimit@ha -0x00000068 = lfs f12, _lowlimit@l(r12) -0x0000006C = lis r12, _speedDiv@ha -0x00000070 = fcmpu cr0, f7, f12 -0x00000074 = bge .+0x0C +0x00000014 = .float (30*30) +_arrowDivisor = 0x00000014 -0x00000078 = stfs f7, _speedDiv@l(r12) -0x0000007C = blr -0x00000080 = stfs f12, _speedDiv@l(r12) -0x00000084 = blr + +0x00000018 = stw r0, 0x78(r30) +0x0000001C = xoris r12, r12, 0x8000 +0x00000020 = stw r12, 0x12C(r30) +0x00000024 = lis r12, 0x4330 +0x00000028 = stw r12, 0x128(r30) +0x0000002C = lfd f10, 0x128(r30) +0x00000030 = lis r12, _convSub@ha +0x00000034 = lfd f12, _convSub@l(r12) +0x00000038 = fsub f10, f10, f12 +0x0000003C = frsp f10, f10 +0x00000040 = lis r12, _float1@ha +0x00000044 = lfs f12, _float1@l(r12) +0x00000048 = fdivs f10, f12, f10 +0x0000004C = lis r12, _busSpeed@ha +0x00000050 = lfs f12, _busSpeed@l(r12) +0x00000054 = fmuls f10, f12, f10 +0x00000058 = lis r12, _currentFPS@ha +0x0000005C = stfs f10, _currentFPS@l(r12) + + +#Arrow fix +#Calculates 30*(30/currentFPS) +0x00000060 = lis r12, _arrowDivisor@ha +0x00000064 = lfs f12, _arrowDivisor@l(r12) +0x00000068 = fdivs f12, f12, f10 +0x0000006C = lis r12, _arrowsDiv@ha +0x00000070 = stfs f12, _arrowsDiv@l(r12) + +#Calculates 0.5/(30/$targetFPS) +0x00000074 = lis r12, _arrowMultiplier@ha +0x00000078 = lfs f12, _arrowMultiplier@l(r12) +0x0000007C = fmuls f12, f12, f10 +0x00000080 = lis r12, _arrowsDer@ha +0x00000084 = stfs f12, _arrowsDer@l(r12) + + +0x00000088 = lis r12, _float30@ha +0x0000008C = lfs f12, _float30@l(r12) +0x00000090 = fdivs f7, f12, f10 +0x00000094 = lis r12, _lowlimit@ha +0x00000098 = lfs f12, _lowlimit@l(r12) +0x0000009C = lis r12, _speedDiv@ha +0x000000A0 = fcmpu cr0, f7, f12 +0x000000A4 = bge .+0x0C + +0x000000A8 = stfs f7, _speedDiv@l(r12) +0x000000AC = blr +0x000000B0 = stfs f12, _speedDiv@l(r12) +0x000000B4 = blr _fenceNeg1 = 0x00000084 -0x00000088 = add r6, r12, r0 #orig instruction we are replacing -0x0000008C = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water) -0x00000090 = blt .+0x08 #skip subtract if less than -0x00000094 = subi r6, r6, 1 #do the subtract -0x00000098 = blr #return +0x000000B8 = add r6, r12, r0 #orig instruction we are replacing +0x000000BC = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water) +0x000000C0 = blt .+0x08 #skip subtract if less than +0x000000C4 = subi r6, r6, 1 #do the subtract +0x000000C8 = blr #return #codeChanges 0x031F9E80 = bla _fpsCalc