From a726d27940073d3bf841840be1d8fe4e8e9ef81a Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:37:30 -0700 Subject: [PATCH] [Tropical Freeze] 1800p --- ...cd906df24d9_00000000003c9259_ps_source.txt | 503 +++++++++ ...26ad7d5c7b0_00000000003c9259_ps_source.txt | 528 ++++++++++ ...208f158a95c_000000000007924b_ps_source.txt | 449 +++++++++ ...ae2a66fcff2_0000000000001e49_ps_source.txt | 122 +++ ...df8edff7c01_00000000003c9259_ps_source.txt | 510 ++++++++++ ...0151a15e243_0000000000000079_ps_source.txt | 140 +++ ...87d9600dc63_0000000000000079_ps_source.txt | 104 ++ ...867ab805ffa_0000000000000079_ps_source.txt | 104 ++ ...0d37005bddb_0000000000079259_ps_source.txt | 951 ++++++++++++++++++ ...3f7e5e242b1_0000000001e6da4b_ps_source.txt | 552 ++++++++++ Quality/TropicalFreeze_1800p/rules.txt | 10 + 11 files changed, 3973 insertions(+) create mode 100644 Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/rules.txt diff --git a/Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..c9f4ad07 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,503 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..c2169083 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt @@ -0,0 +1,528 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 28e3326ad7d5c7b0 +uniform ivec4 uf_remappedPS[17]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x35026000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f282000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x1e9ce000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x365b8000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6f = gl_FragCoord.xyzw; +R0f = passParameter1; +R1f = passParameter2; +R2f = passParameter3; +R3f = passParameter4; +R4f = passParameter5; +R5f = passParameter6; +R7f.xy = (texture(textureUnitPS1, R4f.xy).xy); +R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); +R8f.xyz = (texture(textureUnitPS3, R5f.xy).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor); +R5f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x)); +PV0f.x = R5f.x; +R5f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y)); +PV0f.y = R5f.y; +R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.z = R123f.z; +R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.w = R123f.w; +R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PS0f = R127f.y; +// 1 +PV1f.x = mul_nonIEEE(PV0f.z, PV0f.z); +PV1f.y = mul_nonIEEE(PV0f.w, PV0f.w); +R123f.z = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV1f.z = R123f.z; +R4f.w = PV0f.z + PV0f.w; +PV1f.w = R4f.w; +R126f.y = 1.0 / R1f.z; +PS1f = R126f.y; +// 2 +R4f.x = R127f.y + PV1f.z; +PV0f.x = R4f.x; +R123f.y = (PV1f.z * PV1f.z + PV1f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R7f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); +PV0f.z = R7f.z; +R123f.w = (R127f.y * R127f.y + PV1f.x); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R2f.w = R1f.y * PS1f; +PS0f = R2f.w; +// 3 +R7f.x = R1f.x * R126f.y; +PV1f.x = R7f.x; +R4f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); +PV1f.y = R4f.y; +PV1f.z = -(PV0f.w) + 1.0; +R127f.w = -(PV0f.y) + 1.0; +PV1f.w = R127f.w; +R127f.z = max(R5f.x, -(R5f.x)); +R127f.z /= 2.0; +PS1f = R127f.z; +// 4 +backupReg0f = R0f.x; +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg2f = R0f.z; +tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.w = tempf.x; +R126f.y = sqrt(PV1f.z); +PS0f = R126f.y; +// 5 +tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R4f.z = tempf.x; +PS1f = sqrt(R127f.w); +// 6 +R9f.x = R8f.x + 0.0; +PV0f.x = R9f.x; +R6f.y = R127f.z + -(intBitsToFloat(0x3ee66666)); +PV0f.y = R6f.y; +R6f.z = R126f.y + PS1f; +PV0f.z = R6f.z; +R0f.w = max(R5f.y, -(R5f.y)); +R0f.w /= 2.0; +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(R126f.w); +R5f.z = tempResultf; +PS0f = R5f.z; +R6f.x = (texture(textureUnitPS0, R5f.xy).x); +// 0 +tempf.x = R4f.w * R4f.w + R4f.x * R4f.x + R6f.z * R6f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +tempResultf = 1.0 / sqrt(R4f.z); +R127f.x = tempResultf; +PS0f = R127f.x; +// 1 +R125f.x = mul_nonIEEE(R0f.x, R5f.z); +PV1f.x = R125f.x; +R124f.y = mul_nonIEEE(R0f.y, R5f.z); +PV1f.y = R124f.y; +R125f.z = mul_nonIEEE(R2f.z, PS0f); +PV1f.z = R125f.z; +R124f.w = mul_nonIEEE(R0f.z, R5f.z); +PV1f.w = R124f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.w = tempResultf; +PS1f = R126f.w; +// 2 +PV0f.x = mul_nonIEEE(PV1f.y, PV1f.z); +R127f.y = mul_nonIEEE(R2f.x, R127f.x); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(R6f.z, PS1f); +PV0f.z = R127f.z; +R127f.w = mul_nonIEEE(R2f.y, R127f.x); +PV0f.w = R127f.w; +R126f.z = mul_nonIEEE(R4f.x, PS1f); +PS0f = R126f.z; +// 3 +R127f.x = mul_nonIEEE(R125f.x, PV0f.w); +PV1f.x = R127f.x; +R126f.y = mul_nonIEEE(R124f.w, PV0f.y); +PV1f.y = R126f.y; +R123f.z = (-(PV0f.w) * R124f.w + PV0f.x); +PV1f.z = R123f.z; +PV1f.w = mul_nonIEEE(R125f.x, PV0f.z); +R125f.y = mul_nonIEEE(R4f.w, R126f.w); +PS1f = R125f.y; +// 4 +tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.x = (R126f.z * PV1f.z + PV1f.w); +PS0f = R126f.x; +// 5 +R123f.x = (-(R125f.z) * R125f.x + R126f.y); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R124f.y, R127f.z); +PV1f.z = mul_nonIEEE(R124f.w, R127f.z); +R123f.w = (-(R127f.y) * R124f.y + R127f.x); +PV1f.w = R123f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.y = tempResultf; +PS1f = R126f.y; +// 6 +R124f.x = mul_nonIEEE(R3f.x, PS1f); +PV0f.x = R124f.x; +R123f.y = (R126f.z * PV1f.w + PV1f.z); +PV0f.y = R123f.y; +R127f.z = (R125f.y * R127f.y + R126f.x); +PV0f.z = R127f.z; +R123f.w = (R126f.z * PV1f.x + PV1f.y); +PV0f.w = R123f.w; +R126f.z = (R6f.x * intBitsToFloat(0x40000000) + -(1.0)); +PS0f = R126f.z; +// 7 +backupReg0f = R125f.z; +R6f.x = (R125f.y * R127f.w + PV0f.w); +PV1f.x = R6f.x; +PV1f.y = mul_nonIEEE(PV0f.z, PV0f.x); +R125f.z = (R125f.y * backupReg0f + PV0f.y); +PV1f.z = R125f.z; +R126f.w = mul_nonIEEE(R3f.y, R126f.y); +PV1f.w = R126f.w; +R122f.x = (PS0f * intBitsToFloat(uf_remappedPS[2].w) + R7f.z); +PS1f = R122f.x; +// 8 +backupReg0f = R126f.z; +R123f.x = (PV1f.x * PV1f.w + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].w) + PS1f); +PV0f.y = R123f.y; +R126f.z = mul_nonIEEE(R3f.z, R126f.y); +PV0f.z = R126f.z; +R123f.w = (backupReg0f * intBitsToFloat(uf_remappedPS[2].z) + R4f.y); +PV0f.w = R123f.w; +PS0f = R0f.w + -(intBitsToFloat(0x3ee66666)); +// 9 +R126f.x = R6f.y * intBitsToFloat(0x41a00000); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PV1f.x = R126f.x; +R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].z) + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (R7f.x * intBitsToFloat(uf_remappedPS[4].w) + PV0f.y); +PV1f.z = R123f.z; +R123f.w = (R125f.z * PV0f.z + PV0f.x)*2.0; +PV1f.w = R123f.w; +R127f.w = PS0f * intBitsToFloat(0x41a00000); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PS1f = R127f.w; +// 10 +R127f.x = (-(R125f.z) * PV1f.w + R126f.z); +PV0f.x = R127f.x; +R126f.y = (-(R6f.x) * PV1f.w + R126f.w); +PV0f.y = R126f.y; +R123f.z = (-(R127f.z) * PV1f.w + R124f.x); +PV0f.z = R123f.z; +R123f.w = (R7f.x * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y); +PV0f.w = R123f.w; +PS0f = 1.0 / PV1f.z; +// 11 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].z)); +PV1f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].y)); +R2f.z = PV0f.w * PS0f; +PV1f.z = R2f.z; +PV1f.w = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].x)); +R125f.y = -(R126f.x) + 1.0; +PS1f = R125f.y; +// 12 +R123f.x = (R126f.y * intBitsToFloat(uf_remappedPS[6].y) + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (R126f.y * intBitsToFloat(uf_remappedPS[6].z) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (R126f.y * intBitsToFloat(uf_remappedPS[6].x) + PV1f.w); +PV0f.z = R123f.z; +R125f.w = -(R127f.w) + 1.0; +PV0f.w = R125f.w; +R126f.y = 1.0 / -(PV1f.z); +PS0f = R126f.y; +// 13 +R123f.x = (R127f.x * intBitsToFloat(uf_remappedPS[7].x) + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R127f.x * intBitsToFloat(uf_remappedPS[7].y) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (R127f.x * intBitsToFloat(uf_remappedPS[7].z) + PV0f.y); +PV1f.z = R123f.z; +R127f.w = mul_nonIEEE(R125f.x, R124f.x); +PV1f.w = R127f.w; +R2f.w = R8f.y + 0.0; +PS1f = R2f.w; +// 14 +redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId); +R7f.x = cubeMapSTM.x; +R7f.y = cubeMapSTM.y; +R7f.z = cubeMapSTM.z; +R7f.w = intBitsToFloat(cubeMapFaceId); +PV0f.x = R7f.x; +PV0f.y = R7f.y; +PV0f.z = R7f.z; +PV0f.w = R7f.w; +PS0f = intBitsToFloat(uf_remappedPS[0].z) * R126f.y; +// 15 +R123f.x = (R124f.y * R126f.w + R127f.w); +PV1f.x = R123f.x; +R8f.y = R8f.z + 0.0; +PV1f.y = R8f.y; +PV1f.z = mul_nonIEEE(R127f.z, PS0f); +PV1f.w = mul_nonIEEE(R6f.x, PS0f); +R127f.w = 1.0 / abs(PV0f.z); +PS1f = R127f.w; +// 16 +backupReg0f = R5f.x; +backupReg1f = R5f.y; +backupReg2f = R7f.x; +R5f.x = (R125f.y * PV1f.z + backupReg0f); +PV0f.x = R5f.x; +R5f.y = (R125f.w * PV1f.w + backupReg1f); +PV0f.y = R5f.y; +R123f.z = (R124f.w * R126f.z + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[8].x)); +R7f.x = (backupReg2f * PS1f + intBitsToFloat(0x3fc00000)); +PS0f = R7f.x; +// 17 +backupReg0f = R7f.y; +backupReg1f = R9f.x; +backupReg2f = R2f.w; +R9f.x = max(PV0f.z, -(PV0f.z)); +R9f.x = clamp(R9f.x, 0.0, 1.0); +PV1f.x = R9f.x; +R7f.y = (backupReg0f * R127f.w + intBitsToFloat(0x3fc00000)); +PV1f.y = R7f.y; +R8f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), backupReg1f); +PV1f.z = R8f.z; +R2f.w = (R3f.y * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w); +PV1f.w = R2f.w; +R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), backupReg2f); +PS1f = R6f.x; +R7f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R7f.yx,floatBitsToInt(R7f.w)),cubeMapArrayIndex4)).xyzw); +R5f.xyz = (texture(textureUnitPS5, R5f.xy).xyz); +// 0 +R127f.x = (R7f.z * intBitsToFloat(uf_remappedPS[10].z) + -(R5f.z)); +PV0f.x = R127f.x; +R125f.y = (R7f.y * intBitsToFloat(uf_remappedPS[10].y) + -(R5f.y)); +PV0f.y = R125f.y; +R126f.z = (R7f.x * intBitsToFloat(uf_remappedPS[10].x) + -(R5f.x)); +PV0f.z = R126f.z; +PV0f.w = -(R9f.x) + 1.0; +R127f.z = -(R1f.w) + -(R2f.z); +PS0f = R127f.z; +// 1 +R123f.z = (R3f.z * intBitsToFloat(uf_remappedPS[8].z) + R2f.w); +PV1f.z = R123f.z; +R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), R8f.y); +PV1f.w = R127f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 2 +PV0f.x = -(intBitsToFloat(uf_remappedPS[8].w)) + PV1f.z; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), PS1f); +// 3 +R125f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)); +R125f.x = clamp(R125f.x, 0.0, 1.0); +PV1f.x = R125f.x; +PS1f = exp2(PV0f.y); +// 4 +R124f.y = -(intBitsToFloat(uf_remappedPS[13].w)) + 0.0; +R124f.y *= 2.0; +R124f.y = clamp(R124f.y, 0.0, 1.0); +PV0f.y = R124f.y; +PV0f.w = intBitsToFloat(uf_remappedPS[11].x) + PS1f; +PV0f.w = clamp(PV0f.w, 0.0, 1.0); +// 5 +R124f.x = (R1f.w * intBitsToFloat(uf_remappedPS[14].x) + intBitsToFloat(uf_remappedPS[14].y)); +R124f.x = clamp(R124f.x, 0.0, 1.0); +PV1f.x = R124f.x; +R123f.y = (R127f.x * PV0f.w + R5f.z); +PV1f.y = R123f.y; +R123f.z = (R125f.y * PV0f.w + R5f.y); +PV1f.z = R123f.z; +R123f.w = (R126f.z * PV0f.w + R5f.x); +PV1f.w = R123f.w; +R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), R127f.z); +R1f.w = clamp(R1f.w, 0.0, 1.0); +PS1f = R1f.w; +// 6 +R123f.x = (R8f.z * PV1f.w + 0.0); +PV0f.x = R123f.x; +R123f.z = (R127f.w * PV1f.y + 0.0); +PV0f.z = R123f.z; +R123f.w = (R6f.x * PV1f.z + 0.0); +PV0f.w = R123f.w; +// 7 +R127f.x = (intBitsToFloat(uf_remappedPS[15].y) * R7f.w + PV0f.w); +PV1f.x = R127f.x; +R125f.y = (intBitsToFloat(uf_remappedPS[15].x) * R7f.w + PV0f.x); +PV1f.y = R125f.y; +R127f.w = (intBitsToFloat(uf_remappedPS[15].z) * R7f.w + PV0f.z); +PV1f.w = R127f.w; +// 8 +PV0f.y = -(PV1f.w) + intBitsToFloat(uf_remappedPS[12].z); +PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[12].y); +PV0f.w = -(PV1f.y) + intBitsToFloat(uf_remappedPS[12].x); +// 9 +R123f.x = (PV0f.w * R125f.x + R125f.y); +PV1f.x = R123f.x; +R123f.z = (PV0f.y * R125f.x + R127f.w); +PV1f.z = R123f.z; +R123f.w = (PV0f.z * R125f.x + R127f.x); +PV1f.w = R123f.w; +// 10 +PV0f.x = -(R127f.x) + PV1f.w; +PV0f.y = -(R125f.y) + PV1f.x; +PV0f.w = -(R127f.w) + PV1f.z; +// 11 +backupReg0f = R127f.x; +backupReg1f = R125f.y; +R127f.x = (PV0f.w * R124f.y + R127f.w); +PV1f.x = R127f.x; +R125f.y = (PV0f.x * R124f.y + backupReg0f); +PV1f.y = R125f.y; +R127f.z = (PV0f.y * R124f.y + backupReg1f); +PV1f.z = R127f.z; +// 12 +PV0f.x = -(PV1f.x) + intBitsToFloat(uf_remappedPS[16].z); +PV0f.y = -(PV1f.y) + intBitsToFloat(uf_remappedPS[16].y); +PV0f.z = -(PV1f.z) + intBitsToFloat(uf_remappedPS[16].x); +// 13 +R1f.x = (PV0f.z * R124f.x + R127f.z); +PV1f.x = R1f.x; +R1f.y = (PV0f.y * R124f.x + R125f.y); +PV1f.y = R1f.y; +R1f.z = (PV0f.x * R124f.x + R127f.x); +PV1f.z = R1f.z; +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt b/Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt new file mode 100644 index 00000000..7a0d2e96 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt @@ -0,0 +1,449 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 44827208f158a95c +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fac000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f38e000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3618b000 res 1024x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2dc62000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6f = gl_FragCoord.xyzw; +R0f = passParameter1; +R1f = passParameter2; +R2f = passParameter3; +R3f = passParameter4; +R4f = passParameter5; +R5f = passParameter6; +R7f.xy = (texture(textureUnitPS1, R4f.xy).xy); +R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); +R5f.xyz = (texture(textureUnitPS3, R5f.xy).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor); +R123f.x = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.x = R123f.x; +R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.y = R127f.y; +R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.z = R123f.z; +R127f.w = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.w = R127f.w; +R4f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x)); +PS0f = R4f.x; +// 1 +R124f.x = PV0f.z + PV0f.x; +PV1f.x = R124f.x; +PV1f.y = mul_nonIEEE(PV0f.x, PV0f.x); +R124f.z = PV0f.y + PV0f.w; +PV1f.z = R124f.z; +PV1f.w = mul_nonIEEE(PV0f.z, PV0f.z); +R4f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y)); +PS1f = R4f.y; +// 2 +R125f.x = R5f.x + 0.0; +PV0f.x = R125f.x; +R123f.y = (R127f.y * R127f.y + PV1f.w); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R4f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); +PV0f.z = R4f.z; +R123f.w = (R127f.w * R127f.w + PV1f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R4f.w = 1.0 / R1f.z; +PS0f = R4f.w; +// 3 +backupReg0f = R5f.y; +R127f.x = -(PV0f.w) + 1.0; +PV1f.x = R127f.x; +R5f.y = backupReg0f + 0.0; +PV1f.y = R5f.y; +PV1f.z = -(PV0f.y) + 1.0; +R124f.w = R5f.z + 0.0; +PV1f.w = R124f.w; +R124f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[2].x)); +PS1f = R124f.y; +// 4 +backupReg0f = R0f.y; +backupReg0f = R0f.y; +backupReg1f = R0f.z; +backupReg1f = R0f.z; +R126f.x = R0f.x * R0f.x + backupReg0f * backupReg0f + backupReg1f * backupReg1f + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = R126f.x; +PV0f.y = R126f.x; +PV0f.z = R126f.x; +PV0f.w = R126f.x; +R127f.w = sqrt(PV1f.z); +PS0f = R127f.w; +// 5 +tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.z = tempf.x; +PS1f = sqrt(R127f.x); +// 6 +R5f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), R125f.x); +PV0f.x = R5f.x; +R6f.y = R1f.y * R4f.w; +PV0f.y = R6f.y; +R125f.z = R127f.w + PS1f; +PV0f.z = R125f.z; +R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(R126f.x); +R126f.z = tempResultf; +PS0f = R126f.z; +// 7 +tempf.x = R124f.x * R124f.x + R124f.z * R124f.z + PV0f.z * PV0f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +tempResultf = 1.0 / sqrt(R127f.z); +R127f.y = tempResultf; +PS1f = R127f.y; +// 8 +R125f.x = mul_nonIEEE(R2f.x, PS1f); +PV0f.x = R125f.x; +R125f.y = mul_nonIEEE(R0f.x, R126f.z); +PV0f.y = R125f.y; +R127f.z = mul_nonIEEE(R2f.z, PS1f); +PV0f.z = R127f.z; +R126f.w = mul_nonIEEE(R0f.y, R126f.z); +PV0f.w = R126f.w; +tempResultf = 1.0 / sqrt(PV1f.x); +R126f.y = tempResultf; +PS0f = R126f.y; +// 9 +backupReg0f = R127f.y; +R126f.x = mul_nonIEEE(R0f.z, R126f.z); +PV1f.x = R126f.x; +R127f.y = mul_nonIEEE(R2f.y, backupReg0f); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(PV0f.w, PV0f.z); +R125f.w = mul_nonIEEE(R125f.z, PS0f); +PV1f.w = R125f.w; +R0f.x = mul_nonIEEE(R124f.x, PS0f); +PS1f = R0f.x; +// 10 +R127f.x = mul_nonIEEE(R124f.z, R126f.y); +PV0f.x = R127f.x; +PV0f.y = mul_nonIEEE(R125f.y, PV1f.w); +R123f.z = (-(PV1f.y) * PV1f.x + PV1f.z); +PV0f.z = R123f.z; +R127f.w = mul_nonIEEE(PV1f.x, R125f.x); +PV0f.w = R127f.w; +R124f.x = mul_nonIEEE(R125f.y, PV1f.y); +PS0f = R124f.x; +// 11 +tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R124f.z = (PV0f.x * PV0f.z + PV0f.y); +PS1f = R124f.z; +// 12 +PV0f.x = mul_nonIEEE(R126f.w, R125f.w); +R123f.y = (-(R127f.z) * R125f.y + R127f.w); +PV0f.y = R123f.y; +PV0f.z = mul_nonIEEE(R126f.x, R125f.w); +R123f.w = (-(R125f.x) * R126f.w + R124f.x); +PV0f.w = R123f.w; +tempResultf = 1.0 / sqrt(PV1f.x); +R126f.z = tempResultf; +PS0f = R126f.z; +// 13 +backupReg0f = R124f.z; +R123f.x = (R127f.x * PV0f.w + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R127f.x * PV0f.y + PV0f.x); +PV1f.y = R123f.y; +R124f.z = mul_nonIEEE(R3f.y, PS0f); +PV1f.z = R124f.z; +R127f.w = (R0f.x * R125f.x + backupReg0f); +PV1f.w = R127f.w; +R127f.x = mul_nonIEEE(R3f.z, PS0f); +PS1f = R127f.x; +// 14 +backupReg0f = R127f.y; +backupReg1f = R124f.w; +R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[2].y) + R124f.y); +PV0f.x = R123f.x; +R127f.y = (R0f.x * R127f.z + PV1f.x); +PV0f.y = R127f.y; +R127f.z = (R0f.x * backupReg0f + PV1f.y); +PV0f.z = R127f.z; +R124f.w = mul_nonIEEE(R3f.x, R126f.z); +PV0f.w = R124f.w; +R0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), backupReg1f); +PS0f = R0f.y; +// 15 +backupReg0f = R5f.y; +R123f.x = (R3f.z * intBitsToFloat(uf_remappedPS[2].z) + PV0f.x); +PV1f.x = R123f.x; +R5f.y = R1f.x * R4f.w; +PV1f.y = R5f.y; +PV1f.z = mul_nonIEEE(R127f.w, PV0f.w); +R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), backupReg0f); +PV1f.w = R4f.w; +// 16 +R2f.x = -(intBitsToFloat(uf_remappedPS[4].w)) + 0.0; +R2f.x *= 2.0; +R2f.x = clamp(R2f.x, 0.0, 1.0); +PV0f.x = R2f.x; +PV0f.z = -(intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x; +R123f.w = (R127f.z * R124f.z + PV1f.z); +PV0f.w = R123f.w; +// 17 +R0f.x = (PV0f.z * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[3].w)); +R0f.x = clamp(R0f.x, 0.0, 1.0); +PV1f.x = R0f.x; +R123f.y = (R127f.y * R127f.x + PV0f.w)*2.0; +PV1f.y = R123f.y; +// 18 +backupReg0f = R127f.z; +R123f.x = (-(R127f.w) * PV1f.y + R124f.w); +PV0f.x = R123f.x; +R127f.z = (-(backupReg0f) * PV1f.y + R124f.z); +PV0f.z = R127f.z; +R127f.w = (-(R127f.y) * PV1f.y + R127f.x); +PV0f.w = R127f.w; +// 19 +PV1f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].y)); +PV1f.y = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].x)); +PV1f.z = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].z)); +// 20 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedPS[7].z) + PV1f.z); +PV0f.x = R123f.x; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedPS[7].x) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedPS[7].y) + PV1f.x); +PV0f.w = R123f.w; +// 21 +R123f.x = (R127f.w * intBitsToFloat(uf_remappedPS[8].x) + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R127f.w * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (R127f.w * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x); +PV1f.z = R123f.z; +// 22 +redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId); +R3f.x = cubeMapSTM.x; +R3f.y = cubeMapSTM.y; +R3f.z = cubeMapSTM.z; +R3f.w = intBitsToFloat(cubeMapFaceId); +PV0f.x = R3f.x; +PV0f.y = R3f.y; +PV0f.z = R3f.z; +PV0f.w = R3f.w; +// 23 +PS1f = 1.0 / abs(PV0f.z); +// 24 +backupReg0f = R3f.x; +backupReg1f = R3f.y; +R3f.x = (backupReg0f * PS1f + intBitsToFloat(0x3fc00000)); +PV0f.x = R3f.x; +R3f.y = (backupReg1f * PS1f + intBitsToFloat(0x3fc00000)); +PV0f.y = R3f.y; +R4f.x = (texture(textureUnitPS0, R4f.xy).x); +R3f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R3f.yx,floatBitsToInt(R3f.w)),cubeMapArrayIndex4)).xyzw); +// 0 +R123f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R123f.x; +PV0f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[9].x)); +PV0f.z = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedPS[9].z)); +PV0f.w = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedPS[9].y)); +// 1 +R123f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].w) + R4f.z); +PV1f.x = R123f.x; +R123f.y = (R5f.x * PV0f.y + 0.0); +PV1f.y = R123f.y; +R123f.z = (R4f.w * PV0f.w + 0.0); +PV1f.z = R123f.z; +R127f.w = (R0f.y * PV0f.z + 0.0); +PV1f.w = R127f.w; +R122f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].z) + R0f.w); +PS1f = R122f.x; +// 2 +R127f.x = (intBitsToFloat(uf_remappedPS[11].x) * R3f.w + PV1f.y); +PV0f.x = R127f.x; +R127f.y = (intBitsToFloat(uf_remappedPS[11].y) * R3f.w + PV1f.z); +PV0f.y = R127f.y; +R123f.z = (R6f.y * intBitsToFloat(uf_remappedPS[12].w) + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (R6f.y * intBitsToFloat(uf_remappedPS[12].z) + PS1f); +PV0f.w = R123f.w; +// 3 +R123f.x = (R5f.y * intBitsToFloat(uf_remappedPS[13].w) + PV0f.z); +PV1f.x = R123f.x; +R124f.y = (intBitsToFloat(uf_remappedPS[11].z) * R3f.w + R127f.w); +PV1f.y = R124f.y; +R127f.z = (R5f.y * intBitsToFloat(uf_remappedPS[13].z) + PV0f.w); +PV1f.z = R127f.z; +// 4 +PV0f.x = -(R127f.x) + intBitsToFloat(uf_remappedPS[5].x); +PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[5].z); +PV0f.w = -(R127f.y) + intBitsToFloat(uf_remappedPS[5].y); +PS0f = 1.0 / PV1f.x; +// 5 +R123f.x = (PV0f.w * R0f.x + R127f.y); +PV1f.x = R123f.x; +R123f.y = (PV0f.x * R0f.x + R127f.x); +PV1f.y = R123f.y; +PV1f.z = R127f.z * PS0f; +R123f.w = (PV0f.z * R0f.x + R124f.y); +PV1f.w = R123f.w; +// 6 +PV0f.x = -(R124f.y) + PV1f.w; +PV0f.y = -(R127f.y) + PV1f.x; +PV0f.z = -(R127f.x) + PV1f.y; +PV0f.w = -(R1f.w) + -(PV1f.z); +// 7 +backupReg0f = R2f.x; +backupReg0f = R2f.x; +backupReg0f = R2f.x; +R2f.x = (PV0f.z * backupReg0f + R127f.x); +PV1f.x = R2f.x; +R2f.y = (PV0f.y * backupReg0f + R127f.y); +PV1f.y = R2f.y; +R2f.z = (PV0f.x * backupReg0f + R124f.y); +PV1f.z = R2f.z; +R2f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), PV0f.w); +R2f.w = clamp(R2f.w, 0.0, 1.0); +PV1f.w = R2f.w; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..433098f6 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..c826b66f --- /dev/null +++ b/Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..c8d05bff --- /dev/null +++ b/Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,140 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..20813c7d --- /dev/null +++ b/Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,104 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..57b6e330 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,104 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt b/Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt new file mode 100644 index 00000000..302255af --- /dev/null +++ b/Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt @@ -0,0 +1,951 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader e140e0d37005bddb +uniform ivec4 uf_remappedPS[36]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x3ab78000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x30060000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS3;// Tex3 addr 0x2b630000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler3 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex3 = 0.0; +R5f = gl_FragCoord.xyzw; +R0f = passParameter1; +R1f = passParameter2; +R2f = passParameter3; +R3f = passParameter4; +R4f = passParameter5; +R6f.xy = (texture(textureUnitPS1, R4f.xy).xy); +R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R5f.xy = floatBitsToInt(intBitsToFloat(R5f.xy) / scaleFactor); +R9f.x = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedPS[0].x)); +PV0f.x = R9f.x; +R9f.y = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedPS[0].y)); +PV0f.y = R9f.y; +R123f.z = (R6f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.z = R123f.z; +R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.w = R123f.w; +R127f.z = (R6f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PS0f = R127f.z; +// 1 +R123f.x = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z); +PV1f.z = mul_nonIEEE(PV0f.w, PV0f.w); +R4f.w = PV0f.z + PV0f.w; +PV1f.w = R4f.w; +R127f.y = 1.0 / R1f.z; +PS1f = R127f.y; +// 2 +R123f.x = (PV1f.x * PV1f.x + PV1f.z); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R6f.y = R127f.z + PV1f.x; +PV0f.y = R6f.y; +R5f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); +PV0f.z = R5f.z; +R123f.w = (R127f.z * R127f.z + PV1f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R6f.z = R1f.y * PS1f; +PS0f = R6f.z; +// 3 +PV1f.x = -(PV0f.w) + 1.0; +R7f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); +PV1f.y = R7f.y; +R7f.z = R1f.x * R127f.y; +PV1f.z = R7f.z; +R127f.w = -(PV0f.x) + 1.0; +PV1f.w = R127f.w; +R126f.z = max(R9f.x, -(R9f.x)); +R126f.z /= 2.0; +PS1f = R126f.z; +// 4 +backupReg0f = R0f.x; +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg2f = R0f.z; +tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.w = tempf.x; +R127f.z = sqrt(PV1f.x); +PS0f = R127f.z; +// 5 +tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R4f.y = tempf.x; +PS1f = sqrt(R127f.w); +// 6 +R5f.x = -(R3f.x) + intBitsToFloat(uf_remappedPS[2].x); +PV0f.x = R5f.x; +R8f.y = R126f.z + -(intBitsToFloat(0x3ee66666)); +PV0f.y = R8f.y; +R4f.z = R127f.z + PS1f; +PV0f.z = R4f.z; +R0f.w = max(R9f.y, -(R9f.y)); +R0f.w /= 2.0; +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(R126f.w); +R5f.y = tempResultf; +PS0f = R5f.y; +R4f.x = (texture(textureUnitPS0, R9f.xy).x); +// 0 +tempf.x = R4f.w * R4f.w + R6f.y * R6f.y + R4f.z * R4f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +tempResultf = 1.0 / sqrt(R4f.y); +R127f.z = tempResultf; +PS0f = R127f.z; +// 1 +backupReg0f = R0f.x; +R0f.x = mul_nonIEEE(R0f.y, R5f.y); +PV1f.x = R0f.x; +R124f.y = mul_nonIEEE(R2f.z, PS0f); +PV1f.y = R124f.y; +R125f.z = mul_nonIEEE(backupReg0f, R5f.y); +PV1f.z = R125f.z; +R5f.w = mul_nonIEEE(R0f.z, R5f.y); +PV1f.w = R5f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.z = tempResultf; +PS1f = R126f.z; +// 2 +R127f.x = mul_nonIEEE(R2f.x, R127f.z); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(R4f.z, PS1f); +PV0f.y = R127f.y; +PV0f.z = mul_nonIEEE(PV1f.x, PV1f.y); +R127f.w = mul_nonIEEE(R2f.y, R127f.z); +PV0f.w = R127f.w; +R126f.y = mul_nonIEEE(R6f.y, PS1f); +PS0f = R126f.y; +// 3 +PV1f.x = mul_nonIEEE(R5f.w, PV0f.x); +R123f.y = (-(PV0f.w) * R5f.w + PV0f.z); +PV1f.y = R123f.y; +PV1f.z = mul_nonIEEE(R125f.z, PV0f.y); +PV1f.w = mul_nonIEEE(R125f.z, PV0f.w); +R126f.x = mul_nonIEEE(R4f.w, R126f.z); +PS1f = R126f.x; +// 4 +backupReg0f = R0f.x; +backupReg0f = R0f.x; +backupReg1f = R127f.y; +PV0f.x = mul_nonIEEE(backupReg0f, R127f.y); +R127f.y = (-(R127f.x) * backupReg0f + PV1f.w); +PV0f.y = R127f.y; +R123f.z = (-(R124f.y) * R125f.z + PV1f.x); +PV0f.z = R123f.z; +R126f.w = (R126f.y * PV1f.y + PV1f.z); +PV0f.w = R126f.w; +R125f.y = mul_nonIEEE(R5f.w, backupReg1f); +PS0f = R125f.y; +// 5 +tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R122f.x = (R126f.y * PV0f.z + PV0f.x); +PS1f = R122f.x; +// 6 +R125f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R125f.x; +R2f.y = (R126f.x * R127f.x + R126f.w); +PV0f.y = R2f.y; +PV0f.z = R0f.w + -(intBitsToFloat(0x3ee66666)); +R7f.w = (R126f.x * R127f.w + PS1f); +PV0f.w = R7f.w; +tempResultf = 1.0 / sqrt(PV1f.x); +R127f.x = tempResultf; +PS0f = R127f.x; +// 7 +R123f.x = (R126f.y * R127f.y + R125f.y); +PV1f.x = R123f.x; +R123f.y = (PV0f.x * intBitsToFloat(uf_remappedPS[3].w) + R5f.z); +PV1f.y = R123f.y; +R2f.z = mul_nonIEEE(R3f.z, PS0f); +PV1f.z = R2f.z; +R6f.w = mul_nonIEEE(R3f.x, PS0f); +PV1f.w = R6f.w; +PS1f = PV0f.z * intBitsToFloat(0x41a00000); +PS1f = clamp(PS1f, 0.0, 1.0); +// 8 +R6f.x = mul_nonIEEE(R3f.y, R127f.x); +PV0f.x = R6f.x; +PV0f.y = mul_nonIEEE(R2f.y, PV1f.w); +R4f.z = (R126f.x * R124f.y + PV1f.x); +PV0f.z = R4f.z; +R123f.w = (R6f.z * intBitsToFloat(uf_remappedPS[4].w) + PV1f.y); +PV0f.w = R123f.w; +R127f.x = -(PS1f) + 1.0; +PS0f = R127f.x; +// 9 +R123f.x = (R7f.w * PV0f.x + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[3].z) + R7f.y); +PV1f.y = R123f.y; +R123f.z = (R7f.z * intBitsToFloat(uf_remappedPS[5].w) + PV0f.w); +PV1f.z = R123f.z; +PV1f.w = R8f.y * intBitsToFloat(0x41a00000); +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +R124f.y = mul_nonIEEE(R5f.x, R5f.x); +PS1f = R124f.y; +// 10 +R123f.x = (R6f.z * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y); +PV0f.x = R123f.x; +R127f.y = -(PV1f.w) + 1.0; +PV0f.y = R127f.y; +R6f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[2].y); +PV0f.z = R6f.z; +R123f.w = (R4f.z * R2f.z + PV1f.x)*2.0; +PV0f.w = R123f.w; +R127f.w = 1.0 / PV1f.z; +PS0f = R127f.w; +// 11 +R125f.x = (-(R7f.w) * PV0f.w + R6f.x); +PV1f.x = R125f.x; +R123f.y = (R7f.z * intBitsToFloat(uf_remappedPS[5].z) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (-(R2f.y) * PV0f.w + R6f.w); +PV1f.z = R123f.z; +R126f.w = (-(R4f.z) * PV0f.w + R2f.z); +PV1f.w = R126f.w; +R7f.y = -(R3f.x) + intBitsToFloat(uf_remappedPS[6].x); +PS1f = R7f.y; +// 12 +PV0f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].z)); +PV0f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].y)); +R126f.z = PV1f.y * R127f.w; +PV0f.z = R126f.z; +PV0f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].x)); +R126f.x = (R6f.z * R6f.z + R124f.y); +PS0f = R126f.x; +// 13 +R123f.x = (R125f.x * intBitsToFloat(uf_remappedPS[8].y) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (R125f.x * intBitsToFloat(uf_remappedPS[8].x) + PV0f.w); +PV1f.z = R123f.z; +R127f.w = mul_nonIEEE(R7f.y, R7f.y); +PV1f.w = R127f.w; +R124f.y = 1.0 / -(PV0f.z); +PS1f = R124f.y; +// 14 +R123f.x = (R126f.w * intBitsToFloat(uf_remappedPS[9].x) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (R126f.w * intBitsToFloat(uf_remappedPS[9].y) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (R126f.w * intBitsToFloat(uf_remappedPS[9].z) + PV1f.y); +PV0f.z = R123f.z; +R3f.w = mul_nonIEEE(R125f.z, R6f.w); +PV0f.w = R3f.w; +R8f.w = -(R1f.w) + -(R126f.z); +PS0f = R8f.w; +// 15 +redcCUBE(vec4(PV0f.z,PV0f.z,PV0f.x,PV0f.y),vec4(PV0f.y,PV0f.x,PV0f.z,PV0f.z),cubeMapSTM,cubeMapFaceId); +R1f.x = cubeMapSTM.x; +R1f.y = cubeMapSTM.y; +R1f.z = cubeMapSTM.z; +R1f.w = intBitsToFloat(cubeMapFaceId); +PV1f.x = R1f.x; +PV1f.y = R1f.y; +PV1f.z = R1f.z; +PV1f.w = R1f.w; +PS1f = intBitsToFloat(uf_remappedPS[0].z) * R124f.y; +// 16 +R4f.x = -(R3f.z) + intBitsToFloat(uf_remappedPS[2].z); +PV0f.x = R4f.x; +R8f.y = -(R3f.y) + intBitsToFloat(uf_remappedPS[6].y); +PV0f.y = R8f.y; +PV0f.z = mul_nonIEEE(R2f.y, PS1f); +PV0f.w = mul_nonIEEE(R7f.w, PS1f); +R126f.w = 1.0 / abs(PV1f.z); +PS0f = R126f.w; +// 17 +backupReg0f = R9f.x; +backupReg1f = R9f.y; +backupReg2f = R1f.x; +R9f.x = (R127f.y * PV0f.z + backupReg0f); +PV1f.x = R9f.x; +R9f.y = (R127f.x * PV0f.w + backupReg1f); +PV1f.y = R9f.y; +R7f.z = (PV0f.y * PV0f.y + R127f.w); +PV1f.z = R7f.z; +R0f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[6].z); +PV1f.w = R0f.w; +R1f.x = (backupReg2f * PS0f + intBitsToFloat(0x3fc00000)); +PS1f = R1f.x; +// 18 +backupReg0f = R1f.y; +R2f.x = -(R3f.y) + intBitsToFloat(uf_remappedPS[10].y); +PV0f.x = R2f.x; +R1f.y = (backupReg0f * R126f.w + intBitsToFloat(0x3fc00000)); +PV0f.y = R1f.y; +R5f.z = -(R3f.x) + intBitsToFloat(uf_remappedPS[10].x); +PV0f.z = R5f.z; +R2f.w = (R4f.x * R4f.x + R126f.x); +PV0f.w = R2f.w; +R4f.w = -(R3f.x) + intBitsToFloat(uf_remappedPS[11].x); +PS0f = R4f.w; +R11f.xyzw = (texture(textureUnitPS3, vec4(redcCUBEReverse(R1f.yx,floatBitsToInt(R1f.w)),cubeMapArrayIndex3)).xyzw); +R10f.xyz = (texture(textureUnitPS4, R9f.xy).xyz); +// 0 +R127f.x = (R0f.w * R0f.w + R7f.z); +PV0f.x = R127f.x; +R127f.y = -(R3f.z) + intBitsToFloat(uf_remappedPS[10].z); +PV0f.y = R127f.y; +R125f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[11].y); +PV0f.z = R125f.z; +PV0f.w = mul_nonIEEE(R5f.z, R5f.z); +tempResultf = 1.0 / sqrt(R2f.w); +R126f.z = tempResultf; +PS0f = R126f.z; +// 1 +PV1f.x = mul_nonIEEE(R4f.w, R4f.w); +R124f.y = mul_nonIEEE(R5f.x, PS0f); +PV1f.y = R124f.y; +R123f.z = (R2f.x * R2f.x + PV0f.w); +PV1f.z = R123f.z; +R125f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[11].z); +PV1f.w = R125f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.w = tempResultf; +PS1f = R126f.w; +// 2 +backupReg0f = R7f.y; +R124f.x = mul_nonIEEE(R6f.z, R126f.z); +PV0f.x = R124f.x; +R125f.y = (R127f.y * R127f.y + PV1f.z); +PV0f.y = R125f.y; +PV0f.z = mul_nonIEEE(R2f.y, -(PV1f.y)); +R123f.w = (R125f.z * R125f.z + PV1f.x); +PV0f.w = R123f.w; +R7f.y = mul_nonIEEE(backupReg0f, PS1f); +PS0f = R7f.y; +// 3 +backupReg0f = R4f.x; +R4f.x = mul_nonIEEE(backupReg0f, R126f.z); +PV1f.x = R4f.x; +R123f.y = (R7f.w * -(PV0f.x) + PV0f.z); +PV1f.y = R123f.y; +R6f.z = (R125f.w * R125f.w + PV0f.w); +PV1f.z = R6f.z; +R1f.w = mul_nonIEEE(R8f.y, R126f.w); +PV1f.w = R1f.w; +tempResultf = 1.0 / sqrt(PV0f.y); +R125f.x = tempResultf; +PS1f = R125f.x; +// 4 +backupReg0f = R0f.w; +PV0f.x = mul_nonIEEE(R2f.y, -(R7f.y)); +R126f.y = (R4f.z * -(PV1f.x) + PV1f.y)*2.0; +PV0f.y = R126f.y; +R7f.z = mul_nonIEEE(R5f.z, PS1f); +PV0f.z = R7f.z; +R0f.w = mul_nonIEEE(backupReg0f, R126f.w); +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(PV1f.z); +R8f.y = tempResultf; +PS0f = R8f.y; +// 5 +PV1f.x = mul_nonIEEE(R2f.y, -(PV0f.z)); +R9f.y = mul_nonIEEE(R2f.x, R125f.x); +PV1f.y = R9f.y; +R1f.z = mul_nonIEEE(R4f.w, PS0f); +PV1f.z = R1f.z; +R123f.w = (R7f.w * -(R1f.w) + PV0f.x); +PV1f.w = R123f.w; +R126f.x = (-(R2f.y) * PV0f.y + -(R124f.y)); +PS1f = R126f.x; +// 6 +backupReg0f = R125f.z; +R2f.x = mul_nonIEEE(R127f.y, R125f.x); +PV0f.x = R2f.x; +PV0f.y = mul_nonIEEE(R2f.w, R126f.z); +R125f.z = (R4f.z * -(R0f.w) + PV1f.w)*2.0; +PV0f.z = R125f.z; +R127f.w = (R7f.w * -(PV1f.y) + PV1f.x); +PV0f.w = R127f.w; +R0f.z = mul_nonIEEE(backupReg0f, R8f.y); +PS0f = R0f.z; +// 7 +PV1f.x = mul_nonIEEE(-(R6f.w), R126f.x); +R127f.y = (intBitsToFloat(uf_remappedPS[12].w) * PV0f.y + intBitsToFloat(uf_remappedPS[13].w)); +R127f.y = clamp(R127f.y, 0.0, 1.0); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(R2f.y, -(R1f.z)); +R123f.w = (-(R7f.w) * R126f.y + -(R124f.x)); +PV1f.w = R123f.w; +R126f.z = mul_nonIEEE(R127f.x, R126f.w); +PS1f = R126f.z; +// 8 +R123f.x = (-(R2f.y) * R125f.z + -(R7f.y)); +PV0f.x = R123f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[14].x), R124f.y); +R127f.z = (R7f.w * -(R0f.z) + PV1f.z); +PV0f.z = R127f.z; +R2f.w = (R4f.z * -(R2f.x) + R127f.w)*2.0; +PV0f.w = R2f.w; +R127f.x = (-(R6f.x) * PV1f.w + PV1f.x); +PS0f = R127f.x; +// 9 +R126f.x = (intBitsToFloat(uf_remappedPS[15].x) * R127f.y + intBitsToFloat(uf_remappedPS[15].y)); +PV1f.x = R126f.x; +R1f.y = mul_nonIEEE(R125f.w, R8f.y); +PV1f.y = R1f.y; +R5f.z = (R0f.x * R6f.x + R3f.w); +PV1f.z = R5f.z; +R127f.w = (intBitsToFloat(uf_remappedPS[14].y) * R124f.x + PV0f.y); +PV1f.w = R127f.w; +R124f.z = mul_nonIEEE(-(R6f.w), PV0f.x); +PS1f = R124f.z; +// 10 +PV0f.x = mul_nonIEEE(R2f.y, R124f.y); +R124f.y = (intBitsToFloat(uf_remappedPS[16].w) * R126f.z + intBitsToFloat(uf_remappedPS[17].w)); +R124f.y = clamp(R124f.y, 0.0, 1.0); +PV0f.y = R124f.y; +R123f.z = (-(R4f.z) * R126f.y + -(R4f.x)); +PV0f.z = R123f.z; +R125f.w = (-(R7f.w) * R125f.z + -(R1f.w)); +PV0f.w = R125f.w; +R126f.w = (-(R4f.z) * R125f.z + -(R0f.w)); +PS0f = R126f.w; +// 11 +backupReg0f = R125f.y; +R123f.x = (-(R2f.y) * R2f.w + -(R7f.z)); +PV1f.x = R123f.x; +R125f.y = (R7f.w * R124f.x + PV0f.x); +PV1f.y = R125f.y; +R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x), R7f.y); +PV1f.z = R126f.z; +R124f.w = mul_nonIEEE(backupReg0f, R125f.x); +PV1f.w = R124f.w; +R3f.w = (-(R2f.z) * PV0f.z + R127f.x); +R3f.w = clamp(R3f.w, 0.0, 1.0); +PS1f = R3f.w; +// 12 +R0f.x = (R4f.z * -(R1f.y) + R127f.z)*2.0; +PV0f.x = R0f.x; +R123f.y = (-(R6f.x) * R125f.w + R124f.z); +PV0f.y = R123f.y; +R127f.z = (intBitsToFloat(uf_remappedPS[14].z) * R4f.x + R127f.w); +PV0f.z = R127f.z; +R127f.w = (R127f.y * R126f.x + intBitsToFloat(uf_remappedPS[15].z)); +PV0f.w = R127f.w; +R125f.w = mul_nonIEEE(-(R6f.w), PV1f.x); +PS0f = R125f.w; +// 13 +backupReg0f = R126f.z; +backupReg1f = R126f.w; +R127f.x = (intBitsToFloat(uf_remappedPS[19].x) * R124f.y + intBitsToFloat(uf_remappedPS[19].y)); +PV1f.x = R127f.x; +R126f.y = (R5f.w * R2f.z + R5f.z); +PV1f.y = R126f.y; +R126f.z = (intBitsToFloat(uf_remappedPS[18].y) * R1f.w + backupReg0f); +PV1f.z = R126f.z; +R126f.w = mul_nonIEEE(R2f.y, R7f.y); +PV1f.w = R126f.w; +R126f.x = (-(R2f.z) * backupReg1f + PV0f.y); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PS1f = R126f.x; +// 14 +R124f.x = mul_nonIEEE(R6f.z, R8f.y); +PV0f.x = R124f.x; +R123f.y = (-(R7f.w) * R2f.w + -(R9f.y)); +PV0f.y = R123f.y; +R123f.z = (-(R2f.y) * R0f.x + -(R1f.z)); +PV0f.z = R123f.z; +R5f.w = (intBitsToFloat(uf_remappedPS[20].w) * R124f.w + intBitsToFloat(uf_remappedPS[21].w)); +R5f.w = clamp(R5f.w, 0.0, 1.0); +PV0f.w = R5f.w; +R125f.z = mul_nonIEEE(R2f.y, R7f.z); +PS0f = R125f.z; +// 15 +backupReg0f = R127f.y; +R125f.x = (-(R6f.x) * PV0f.y + R125f.w); +PV1f.x = R125f.x; +R127f.y = mul_nonIEEE(-(R6f.w), PV0f.z); +PV1f.y = R127f.y; +R124f.z = (backupReg0f * R127f.w + intBitsToFloat(uf_remappedPS[15].w)); +PV1f.z = R124f.z; +R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[22].x), R7f.z); +PV1f.w = R127f.w; +R7f.z = (R4f.z * R4f.x + R125f.y); +R7f.z = clamp(R7f.z, 0.0, 1.0); +PS1f = R7f.z; +// 16 +backupReg0f = R127f.z; +backupReg1f = R126f.x; +R126f.x = (R7f.w * R1f.w + R126f.w); +PV0f.x = R126f.x; +R123f.y = (-(R7f.w) * R0f.x + -(R0f.z)); +PV0f.y = R123f.y; +R127f.z = (intBitsToFloat(uf_remappedPS[2].w) * backupReg0f + intBitsToFloat(uf_remappedPS[14].w)); +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV0f.z = R127f.z; +R126f.w = max(R126f.y, -(R126f.y)); +R126f.w = clamp(R126f.w, 0.0, 1.0); +PV0f.w = R126f.w; +tempResultf = log2(backupReg1f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124f.w = tempResultf; +PS0f = R124f.w; +// 17 +backupReg0f = R127f.x; +R127f.x = (R124f.y * backupReg0f + intBitsToFloat(uf_remappedPS[19].z)); +PV1f.x = R127f.x; +R126f.y = (intBitsToFloat(uf_remappedPS[18].z) * R0f.w + R126f.z); +PV1f.y = R126f.y; +R123f.z = (-(R4f.z) * R2f.w + -(R2f.x)); +PV1f.z = R123f.z; +R125f.w = (-(R6f.x) * PV0f.y + R127f.y); +PV1f.w = R125f.w; +tempResultf = log2(R3f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126f.z = tempResultf; +PS1f = R126f.z; +// 18 +backupReg0f = R125f.x; +backupReg1f = R126f.w; +R125f.x = (intBitsToFloat(uf_remappedPS[22].y) * R9f.y + R127f.w); +PV0f.x = R125f.x; +R8f.y = mul_nonIEEE(R124f.z, R127f.z); +PV0f.y = R8f.y; +R127f.z = (intBitsToFloat(uf_remappedPS[23].x) * R5f.w + intBitsToFloat(uf_remappedPS[23].y)); +PV0f.z = R127f.z; +R127f.w = (-(R2f.z) * PV1f.z + backupReg0f); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PV0f.w = R127f.w; +R126f.w = -(backupReg1f) + 1.0; +PS0f = R126f.w; +// 19 +R5f.x = (intBitsToFloat(uf_remappedPS[24].w) * R124f.x + intBitsToFloat(uf_remappedPS[25].w)); +R5f.x = clamp(R5f.x, 0.0, 1.0); +PV1f.x = R5f.x; +R127f.y = (R7f.w * R9f.y + R125f.z); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(R2f.y, R1f.z); +R2f.w = (R4f.z * R0f.w + R126f.x); +R2f.w = clamp(R2f.w, 0.0, 1.0); +PV1f.w = R2f.w; +R122f.x = (-(R4f.z) * R0f.x + -(R1f.y)); +PS1f = R122f.x; +// 20 +backupReg0f = R124f.y; +backupReg1f = R127f.w; +R0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].x), R1f.z); +PV0f.x = R0f.x; +R124f.y = (R7f.w * R0f.z + PV1f.z); +PV0f.y = R124f.y; +R1f.z = (-(R2f.z) * PS1f + R125f.w); +R1f.z = clamp(R1f.z, 0.0, 1.0); +PV0f.z = R1f.z; +R127f.w = (backupReg0f * R127f.x + intBitsToFloat(uf_remappedPS[19].w)); +PV0f.w = R127f.w; +tempResultf = log2(backupReg1f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127f.x = tempResultf; +PS0f = R127f.x; +// 21 +backupReg0f = R7f.z; +R4f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), R7f.z); +PV1f.x = R4f.x; +R2f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), R7f.z); +PV1f.y = R2f.y; +R7f.z = (R4f.z * R2f.x + R127f.y); +R7f.z = clamp(R7f.z, 0.0, 1.0); +PV1f.z = R7f.z; +R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), backupReg0f); +PV1f.w = R0f.w; +tempResultf = log2(R126f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2f.z = tempResultf; +PS1f = R2f.z; +// 22 +R6f.x = (R5f.w * R127f.z + intBitsToFloat(uf_remappedPS[23].z)); +PV0f.x = R6f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R126f.z); +R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R124f.w); +PV0f.z = R127f.z; +R7f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R127f.x); +PV0f.w = R7f.w; +R6f.y = (R4f.z * R1f.y + R124f.y); +R6f.y = clamp(R6f.y, 0.0, 1.0); +PS0f = R6f.y; +// 23 +R123f.w = (intBitsToFloat(uf_remappedPS[6].w) * R126f.y + intBitsToFloat(uf_remappedPS[18].w)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +R9f.x = exp2(PV0f.y); +PS1f = R9f.x; +// 24 +R9f.y = (intBitsToFloat(uf_remappedPS[22].z) * R2f.x + R125f.x); +PV0f.y = R9f.y; +R4f.z = mul_nonIEEE(R127f.w, PV1f.w); +PV0f.z = R4f.z; +R3f.w = (intBitsToFloat(uf_remappedPS[28].x) * R5f.x + intBitsToFloat(uf_remappedPS[28].y)); +PV0f.w = R3f.w; +R7f.y = exp2(R127f.z); +PS0f = R7f.y; +// 0 +R126f.x = (R5f.w * R6f.x + intBitsToFloat(uf_remappedPS[23].w)); +PV0f.x = R126f.x; +R123f.w = (intBitsToFloat(uf_remappedPS[26].y) * R0f.z + R0f.x); +PV0f.w = R123f.w; +tempResultf = log2(R1f.z); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS0f = R125f.y; +// 1 +R125f.x = (R8f.y * R2f.y + intBitsToFloat(uf_remappedPS[29].x)); +PV1f.x = R125f.x; +R126f.y = (R8f.y * R4f.x + intBitsToFloat(uf_remappedPS[29].y)); +PV1f.y = R126f.y; +R126f.z = (intBitsToFloat(uf_remappedPS[26].z) * R1f.y + PV0f.w); +PV1f.z = R126f.z; +R0f.z = exp2(R7f.w); +PS1f = R0f.z; +// 2 +R127f.x = (R8f.y * R0f.w + intBitsToFloat(uf_remappedPS[29].z)); +PV0f.x = R127f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].y), R2f.w); +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].x), R2f.w); +// 3 +backupReg0f = R126f.y; +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].z), R2f.w); +R126f.y = (R4f.z * PV0f.y + backupReg0f); +PV1f.y = R126f.y; +R127f.z = (R5f.x * R3f.w + intBitsToFloat(uf_remappedPS[28].z)); +PV1f.z = R127f.z; +R127f.w = (R4f.z * PV0f.z + R125f.x); +PV1f.w = R127f.w; +// 4 +R123f.x = (intBitsToFloat(uf_remappedPS[10].w) * R9f.y + intBitsToFloat(uf_remappedPS[22].w)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R124f.y = (R4f.z * PV1f.x + R127f.x); +PV0f.y = R124f.y; +// 5 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), R9f.x); +R127f.y = (R5f.x * R127f.z + intBitsToFloat(uf_remappedPS[28].w)); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), R9f.x); +R126f.w = mul_nonIEEE(R126f.x, PV0f.x); +PV1f.w = R126f.w; +// 6 +R126f.x = (R8f.y * PV1f.x + 0.0); +PV0f.x = R126f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), R9f.x); +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), R7f.z); +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].x), R7f.z); +R124f.w = (R8f.y * PV1f.z + 0.0); +PS0f = R124f.w; +// 7 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].y), R2f.z); +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z), R7f.z); +R125f.z = (R126f.w * PV0f.w + R127f.w); +PV1f.z = R125f.z; +R127f.w = (R126f.w * PV0f.z + R126f.y); +PV1f.w = R127f.w; +R127f.z = (R8f.y * PV0f.y + 0.0); +PS1f = R127f.z; +// 8 +R123f.y = (intBitsToFloat(uf_remappedPS[11].w) * R126f.z + intBitsToFloat(uf_remappedPS[26].w)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R2f.z = (R126f.w * PV1f.y + R124f.y); +PV0f.z = R2f.z; +R127f.x = exp2(PV1f.x); +PS0f = R127f.x; +// 9 +R124f.x = mul_nonIEEE(R127f.y, PV0f.y); +PV1f.x = R124f.x; +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].x), R7f.y); +R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z), R7f.y); +PV1f.z = R126f.z; +PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].y), R7f.y); +// 10 +backupReg0f = R126f.x; +R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].x), R6f.y); +PV0f.x = R126f.x; +R127f.y = (R4f.z * PV1f.y + backupReg0f); +PV0f.y = R127f.y; +R124f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].z), R6f.y); +PV0f.z = R124f.z; +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].y), R6f.y); +R125f.x = (R4f.z * PV1f.w + R124f.w); +PS0f = R125f.x; +// 11 +backupReg0f = R127f.z; +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R125f.y); +R123f.y = (R124f.x * PV0f.w + R127f.w); +PV1f.y = R123f.y; +R127f.z = intBitsToFloat(uf_remappedPS[30].x) + R127f.x; +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV1f.z = R127f.z; +R127f.w = (R4f.z * R126f.z + backupReg0f); +PV1f.w = R127f.w; +// 12 +R123f.x = (R11f.y * intBitsToFloat(uf_remappedPS[31].y) + -(R10f.y)); +PV0f.x = R123f.x; +R125f.y = (R124f.x * R126f.x + R125f.z); +PV0f.y = R125f.y; +R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y), PV1f.y); +PV0f.z = R125f.z; +R125f.w = (R124f.x * R124f.z + R2f.z); +PV0f.w = R125f.w; +R124f.w = exp2(PV1f.x); +PS0f = R124f.w; +// 13 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), R0f.z); +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].x), R0f.z); +R124f.z = (PV0f.x * R127f.z + R10f.y); +PV1f.z = R124f.z; +PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z), R0f.z); +// 14 +backupReg0f = R127f.y; +backupReg1f = R127f.w; +R123f.x = (R11f.z * intBitsToFloat(uf_remappedPS[31].z) + -(R10f.z)); +PV0f.x = R123f.x; +R127f.y = (R126f.w * PV1f.y + backupReg0f); +PV0f.y = R127f.y; +R123f.z = (R11f.x * intBitsToFloat(uf_remappedPS[31].x) + -(R10f.x)); +PV0f.z = R123f.z; +R127f.w = (R126f.w * PV1f.x + R125f.x); +PV0f.w = R127f.w; +R125f.x = (R126f.w * PV1f.w + backupReg1f); +PS0f = R125f.x; +// 15 +backupReg0f = R124f.w; +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].y), R124f.w); +R124f.y = (PV0f.x * R127f.z + R10f.z); +PV1f.y = R124f.y; +PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].x), R124f.w); +R124f.w = (PV0f.z * R127f.z + R10f.x); +PV1f.w = R124f.w; +PS1f = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z), backupReg0f); +// 16 +backupReg0f = R127f.y; +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x), R125f.y); +R127f.y = (R124f.x * PV1f.x + R127f.w); +PV0f.y = R127f.y; +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z), R125f.w); +R127f.w = (R124f.x * PV1f.z + backupReg0f); +PV0f.w = R127f.w; +R125f.y = (R124f.x * PS1f + R125f.x); +PS0f = R125f.y; +// 17 +backupReg0f = R125f.z; +PV1f.x = mul_nonIEEE(PV0f.x, R124f.w); +PV1f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[33].x)); +R125f.z = mul_nonIEEE(PV0f.z, R124f.y); +PV1f.z = R125f.z; +PV1f.w = mul_nonIEEE(backupReg0f, R124f.z); +R127f.z = -(intBitsToFloat(uf_remappedPS[34].w)) + 0.0; +R127f.z *= 2.0; +R127f.z = clamp(R127f.z, 0.0, 1.0); +PS1f = R127f.z; +// 18 +backupReg0f = R127f.y; +R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[33].y) + PV1f.y); +PV0f.x = R123f.x; +R127f.y = (intBitsToFloat(uf_remappedPS[27].x) * R127f.w + PV1f.x); +PV0f.y = R127f.y; +R124f.z = (intBitsToFloat(uf_remappedPS[27].y) * backupReg0f + PV1f.w); +PV0f.z = R124f.z; +// 19 +R125f.x = (R3f.z * intBitsToFloat(uf_remappedPS[33].z) + PV0f.x); +PV1f.x = R125f.x; +R123f.w = (intBitsToFloat(uf_remappedPS[27].z) * R125f.y + R125f.z); +PV1f.w = R123f.w; +// 20 +backupReg0f = R127f.y; +R124f.x = (intBitsToFloat(uf_remappedPS[27].z) * R11f.w + PV1f.w); +PV0f.x = R124f.x; +R127f.y = (intBitsToFloat(uf_remappedPS[27].y) * R11f.w + R124f.z); +PV0f.y = R127f.y; +R124f.z = (intBitsToFloat(uf_remappedPS[27].x) * R11f.w + backupReg0f); +PV0f.z = R124f.z; +// 21 +backupReg0f = R125f.x; +R125f.x = -(PV0f.z) + intBitsToFloat(uf_remappedPS[35].x); +PV1f.x = R125f.x; +PV1f.z = -(intBitsToFloat(uf_remappedPS[33].w)) + backupReg0f; +R127f.w = -(PV0f.y) + intBitsToFloat(uf_remappedPS[35].y); +PV1f.w = R127f.w; +// 22 +R123f.y = (PV1f.z * intBitsToFloat(uf_remappedPS[35].w) + intBitsToFloat(uf_remappedPS[32].w)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +PV0f.z = -(R124f.x) + intBitsToFloat(uf_remappedPS[35].z); +// 23 +backupReg0f = R8f.w; +R123f.x = (R127f.w * PV0f.y + R127f.y); +PV1f.x = R123f.x; +R123f.y = (R125f.x * PV0f.y + R124f.z); +PV1f.y = R123f.y; +R123f.w = (PV0f.z * PV0f.y + R124f.x); +PV1f.w = R123f.w; +R8f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), backupReg0f); +R8f.w = clamp(R8f.w, 0.0, 1.0); +PS1f = R8f.w; +// 24 +PV0f.x = -(R124f.x) + PV1f.w; +PV0f.y = -(R127f.y) + PV1f.x; +PV0f.z = -(R124f.z) + PV1f.y; +// 25 +R8f.x = (PV0f.z * R127f.z + R124f.z); +PV1f.x = R8f.x; +R8f.y = (PV0f.y * R127f.z + R127f.y); +PV1f.y = R8f.y; +R8f.z = (PV0f.x * R127f.z + R124f.x); +PV1f.z = R8f.z; +// export +passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); +} diff --git a/Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt b/Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt new file mode 100644 index 00000000..15639cc3 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt @@ -0,0 +1,552 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader e69e73f7e5e242b1 +uniform ivec4 uf_remappedPS[16]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2DArray textureUnitPS1;// Tex1 addr 0x2dfd6000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2DArray textureUnitPS2;// Tex2 addr 0x2ebd8000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2DArray textureUnitPS3;// Tex3 addr 0x30a94000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS4;// Tex4 addr 0x36cd2000 res 64x64x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0x30924000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS6;// Tex6 addr 0x358f2000 res 256x256x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler6 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +in vec4 passParameter7; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex6 = 0.0; +R7i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R6i = floatBitsToInt(passParameter7); +R8i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.zw)).xy); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R7i.xy = floatBitsToInt(intBitsToFloat(R7i.xy) / scaleFactor); +R127i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(float(uf_remappedPS[0].x)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = R125i.w; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i))); +PS1i = R5i.z; +// 2 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PV0i.x = R7i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R7i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS0i = R126i.w; +// 3 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), 1.0)); +PV1i.x = R9i.x; +R9i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS0i)); +PV1i.y = R9i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R127i.w; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), 1.0)); +PS1i = R8i.y; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +// 6 +backupReg0i = R127i.y; +R10i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV0i.x = R10i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z)); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i)); +PV0i.z = R126i.z; +R7i.w = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(uf_remappedPS[3].y))); +R7i.w = clampFI32(R7i.w); +PV0i.w = R7i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R126i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R126i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); +PV0i.z = R124i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.w))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 9 +backupReg0i = R126i.z; +backupReg1i = R125i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.x))); +PV1i.w = R125i.w; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +PS1i = R127i.z; +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.w))); +// 11 +backupReg0i = R125i.z; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.y))); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +PV1i.w = R127i.w; +R126i.w = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PS1i = R126i.w; +// 12 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.z))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(tempResultf); +// 13 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 14 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.w))); +PV0i.y = R7i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R125i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R124i.w))); +PS0i = R122i.x; +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 16 +R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.x))); +PV0i.x = R124i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.z))*2.0); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R124i.z = floatBitsToInt(tempResultf); +PS0i = R124i.z; +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((-(intBitsToFloat(R7i.y)) * intBitsToFloat(PV0i.w) + intBitsToFloat(backupReg0i))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R0i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.z)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.y))); +PV1i.z = R127i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +PV1i.w = R0i.w; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +PS1i = R3i.y; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R124i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].x))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.y))); +// 20 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((-(intBitsToFloat(R3i.y)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +R125i.w = floatBitsToInt((-(intBitsToFloat(R0i.w)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 21 +redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV1i.x = R4i.x; +PV1i.y = R4i.y; +PV1i.z = R4i.z; +PV1i.w = R4i.w; +R122i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PS1i = R122i.x; +// 22 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.w))); +PV0i.x = R8i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R125i.w))); +R3i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R124i.x))); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 23 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +R4i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R4i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.z))); +PV1i.z = R3i.z; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.y))); +PS1i = R3i.x; +R6i.xyzw = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw); +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R7i.xz)).x); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS6, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex6)).xyzw); +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + -(0.5)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) + -(0.5)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(0x40ddb3d7))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5)); +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.x))); +PS0i = R122i.x; +// 1 +R124i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +PV1i.w = R127i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(0x40ddb3d7))); +PS1i = R125i.x; +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.z) + -(0.5)); +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(0.5)); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(0.5)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x40ddb3d7))); +PV0i.w = R126i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.z))); +PS0i = R122i.x; +// 3 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y))); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5)); +PS1i = R124i.w; +// 4 +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(0.5)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.z) + -(0.5)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R125i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R127i.w))); +// 5 +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R124i.w))); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[7].x))); +PS0i = R126i.y; +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].w) + intBitsToFloat(R9i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.y))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(R8i.y))); +PS1i = R122i.x; +// 8 +R125i.x = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].w) + intBitsToFloat(PV1i.z))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedPS[10].y)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(uf_remappedPS[10].x)); +R125i.y = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].z) + intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[10].z)); +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[11].x) + 0.0)); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[11].y) + 0.0)); +PV1i.w = R126i.w; +// 10 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[11].z) + 0.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(R125i.x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].z) + intBitsToFloat(R125i.y))); +PV0i.w = R125i.w; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.w))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(PV0i.y))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[7].y))); +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i)); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y) + 0.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z))); +PV1i.w = R126i.w; +// 14 +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 15 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[15].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[15].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(uf_remappedPS[15].x)); +// 16 +R7i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.w))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R127i.z))); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.y))); +PV0i.z = R7i.z; +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R125i.z))); +R7i.w = clampFI32(R7i.w); +PV0i.w = R7i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/rules.txt b/Quality/TropicalFreeze_1800p/rules.txt new file mode 100644 index 00000000..e5888e9a --- /dev/null +++ b/Quality/TropicalFreeze_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 0005000010137F00,0005000010138300,0005000010144800 +name = "Donkey Kong Country: Tropical Freeze - 1800p (2K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x031 # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file