From a72f5560fa62ac46ee4910def4742e9ae438ade4 Mon Sep 17 00:00:00 2001 From: Darkemaste Date: Sat, 1 Apr 2017 15:02:46 -0500 Subject: [PATCH] Master Add missing rules to BotW Graphic Packs+Enhancement graphic packs. --- .../BreathOfTheWild_HighResShadows/rules.txt | 32 +++++++++-- Enthusiast/BreathOfTheWild_2880p/rules.txt | 53 +++++++++++++++++- Enthusiast/BreathOfTheWild_4320p/rules.txt | 53 +++++++++++++++++- Enthusiast/BreathOfTheWild_5760p/rules.txt | 53 +++++++++++++++++- Performance/BreathOfTheWild_360p/rules.txt | 45 ++++++++++++++- Performance/BreathOfTheWild_540p/rules.txt | 41 ++++++++++++++ Quality/BreathOfTheWild_1080p/rules.txt | 43 ++++++++++++++- Quality/BreathOfTheWild_1440p/rules.txt | 54 +++++++++++++++--- Quality/BreathOfTheWild_2160p/rules.txt | 55 ++++++++++++++++--- Quality/BreathOfTheWild_900p/rules.txt | 43 ++++++++++++++- 10 files changed, 443 insertions(+), 29 deletions(-) diff --git a/Enhancement/BreathOfTheWild_HighResShadows/rules.txt b/Enhancement/BreathOfTheWild_HighResShadows/rules.txt index 125d4c5c..c12bd3a0 100644 --- a/Enhancement/BreathOfTheWild_HighResShadows/rules.txt +++ b/Enhancement/BreathOfTheWild_HighResShadows/rules.txt @@ -7,11 +7,35 @@ name = "The Legend of Zelda: Breath of the Wild - High Res Shadows" [TextureRedefine] width = 360 height = 360 -overwriteWidth = 720 -overwriteHeight = 720 +overwriteWidth = 270 +overwriteHeight = 270 [TextureRedefine] width = 720 height = 720 -overwriteWidth = 1440 -overwriteHeight = 1440 \ No newline at end of file +overwriteWidth = 0144 +overwriteHeight = 0144 + +[TextureRedefine] +width = 256 +height = 256 +overwriteWidth = 768 +overwriteHeight = 768 + +[TextureRedefine] +width = 1024 +height = 1024 +overwriteWidth = 2048 +overwriteHeight = 2048 + +[TextureRedefine] +width = 2048 +height = 2048 +overwriteWidth = 4096 +overwriteHeight = 4096 + +[TextureRedefine] #4117 +width = 64 +height = 64 +overwriteWidth = 256 +overwriteHeight = 256 \ No newline at end of file diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index 76770bb9..644b74b9 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 2880 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 5120 +overwriteHeight = 2884 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 5120 overwriteHeight = 2432 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 4608 +overwriteHeight = 2592 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -62,4 +79,38 @@ overwriteHeight = 576 width = 160 height = 90 overwriteWidth = 720 -overwriteHeight = 360 \ No newline at end of file +<<<<<<< HEAD +overwriteHeight = 360 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 321 +overwriteHeight = 181 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 321 +overwriteHeight = 176 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 180 +overwriteHeight = 99 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 2880 +overwriteHeight = 1440 + +[TextureRedefine] #Gamepad +width = 854 +height = 480 +overwriteWidth = 2560 +overwriteHeight = 1440 +======= +overwriteHeight = 360 +>>>>>>> origin/master diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index 933af05a..5339c6ca 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 4320 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 7680 +overwriteHeight = 4326 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 3648 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 6912 +overwriteHeight = 3888 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -62,4 +79,38 @@ overwriteHeight = 864 width = 160 height = 90 overwriteWidth = 960 -overwriteHeight = 540 \ No newline at end of file +<<<<<<< HEAD +overwriteHeight = 540 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 480 +overwriteHeight = 270 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 480 +overwriteHeight = 264 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 240 +overwriteHeight = 132 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 4320 +overwriteHeight = 2160 + +[TextureRedefine] #Gamepad +width = 854 +height = 480 +overwriteWidth = 2560 +overwriteHeight = 1440 +======= +overwriteHeight = 540 +>>>>>>> origin/master diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index e65ff144..fb72a56a 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 5760 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 10240 +overwriteHeight = 5768 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 10240 overwriteHeight = 4864 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 9216 +overwriteHeight = 5184 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -62,4 +79,38 @@ overwriteHeight = 1152 width = 160 height = 90 overwriteWidth = 1281 -overwriteHeight = 721 \ No newline at end of file +<<<<<<< HEAD +overwriteHeight = 721 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 640 +overwriteHeight = 360 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 640 +overwriteHeight = 352 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 320 +overwriteHeight = 176 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 5760 +overwriteHeight = 2880 + +[TextureRedefine] #Gamepad +width = 854 +height = 480 +overwriteWidth = 2560 +overwriteHeight = 1440 +======= +overwriteHeight = 721 +>>>>>>> origin/master diff --git a/Performance/BreathOfTheWild_360p/rules.txt b/Performance/BreathOfTheWild_360p/rules.txt index 96a895ae..72722848 100644 --- a/Performance/BreathOfTheWild_360p/rules.txt +++ b/Performance/BreathOfTheWild_360p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 360 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 640 +overwriteHeight = 361 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 640 overwriteHeight = 304 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 576 +overwriteHeight = 324 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -61,8 +78,32 @@ overwriteHeight = 72 [TextureRedefine] #o-res1 width = 160 height = 90 -overwriteWidth = 90 -overwriteHeight = 45 +overwriteWidth = 80 +overwriteHeight = 46 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 40 +overwriteHeight = 23 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 40 +overwriteHeight = 22 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 20 +overwriteHeight = 11 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 360 +overwriteHeight = 181 [TextureRedefine] #Gamepad width = 854 diff --git a/Performance/BreathOfTheWild_540p/rules.txt b/Performance/BreathOfTheWild_540p/rules.txt index 759da145..69b86b81 100644 --- a/Performance/BreathOfTheWild_540p/rules.txt +++ b/Performance/BreathOfTheWild_540p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 540 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 960 +overwriteHeight = 541 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 960 overwriteHeight = 456 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 864 +overwriteHeight = 486 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -64,6 +81,30 @@ height = 90 overwriteWidth = 120 overwriteHeight = 68 +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 60 +overwriteHeight = 34 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 60 +overwriteHeight = 33 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 30 +overwriteHeight = 17 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 540 +overwriteHeight = 270 + [TextureRedefine] #Gamepad width = 854 height = 480 diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index f7affcc2..ecb8682a 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 1080 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 1920 +overwriteHeight = 1082 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1920 overwriteHeight = 912 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 1728 +overwriteHeight = 972 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -62,4 +79,28 @@ overwriteHeight = 216 width = 160 height = 90 overwriteWidth = 240 -overwriteHeight = 135 \ No newline at end of file +overwriteHeight = 135 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 120 +overwriteHeight = 68 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 120 +overwriteHeight = 66 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 60 +overwriteHeight = 33 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 1080 +overwriteHeight = 540 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index 84fb0902..bc87e6d1 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 1440 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 2560 +overwriteHeight = 1442 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1216 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 2304 +overwriteHeight = 1296 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -38,13 +55,16 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 +<<<<<<< HEAD +[TextureRedefine] #q-res1 +======= #Makes bloom look "pixelated" when scaled. #Disabling this breaks ambient occlusion [TextureRedefine] #q-res1, main bloom, AO +>>>>>>> origin/master width = 320 height = 180 -#formatsExcluded = 0x816 #upscale of bloom may oversharpen -overwriteWidth = 640 # nearest integer +overwriteWidth = 641 overwriteHeight = 360 [TextureRedefine] #q-res2 @@ -59,16 +79,32 @@ height = 144 overwriteWidth = 641 overwriteHeight = 289 -[TextureRedefine] #o-res1, medium bloom +[TextureRedefine] #o-res1 width = 160 height = 90 -#formatsExcluded = 0x816 #upscale of bloom may oversharpen -overwriteWidth = 320 #Nearest integer +overwriteWidth = 320 overwriteHeight = 180 -[TextureRedefine] # low detail bloom -width = 40 +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 160 +overwriteHeight = 91 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 160 +overwriteHeight = 88 + +[TextureRedefine] # G +width = 40 height = 22 -#formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 80 -overwriteHeight = 45 +overwriteHeight = 43 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 1440 +overwriteHeight = 720 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index c2c9879b..6d4f0a58 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -13,14 +13,32 @@ overwriteHeight = 2160 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 3840 +overwriteHeight = 2163 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 1824 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 3456 +overwriteHeight = 1944 + +[TextureRedefine] #half-res1 +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1, soft pass toon shader, +>>>>>>> origin/master width = 640 height = 360 overwriteWidth = 1920 @@ -38,12 +56,15 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 +<<<<<<< HEAD +[TextureRedefine] #q-res1 +======= #Makes bloom look "pixelated" when scaled. #Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 Main bloom pass, AO +>>>>>>> origin/master width = 320 height = 180 -#formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 960 overwriteHeight = 540 @@ -59,16 +80,32 @@ height = 144 overwriteWidth = 960 overwriteHeight = 432 -[TextureRedefine] #o-res1 medium bloom pass +[TextureRedefine] #o-res1 width = 160 height = 90 -#formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 480 overwriteHeight = 270 -[TextureRedefine] # low detail bloom pass -width = 40 -height = 22 -#formatsExcluded = 0x816 #upscale of bloom may oversharpen -overwriteWidth = 120 -overwriteHeight = 68 \ No newline at end of file +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 240 +overwriteHeight = 135 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 240 +overwriteHeight = 132 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 120 +overwriteHeight = 60 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 2160 +overwriteHeight = 1080 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_900p/rules.txt b/Quality/BreathOfTheWild_900p/rules.txt index 3179547e..63b210a1 100644 --- a/Quality/BreathOfTheWild_900p/rules.txt +++ b/Quality/BreathOfTheWild_900p/rules.txt @@ -13,13 +13,30 @@ overwriteHeight = 900 [TextureRedefine] #TV2 width = 1280 +height = 721 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 1600 +overwriteHeight = 902 + +[TextureRedefine] #TV3 +width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1600 overwriteHeight = 760 +<<<<<<< HEAD +[TextureRedefine] #TV4 +width = 1152 +height = 648 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 1440 +overwriteHeight = 810 + +======= #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs +>>>>>>> origin/master [TextureRedefine] #half-res1 width = 640 height = 360 @@ -62,4 +79,28 @@ overwriteHeight = 180 width = 160 height = 90 overwriteWidth = 200 -overwriteHeight = 113 \ No newline at end of file +overwriteHeight = 113 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 100 +overwriteHeight = 56 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 100 +overwriteHeight = 55 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 50 +overwriteHeight = 28 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 900 +overwriteHeight = 450 \ No newline at end of file