Version Downgrade for Compatability

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intra0 2024-12-12 14:13:12 -06:00 committed by GitHub
parent 1dd03105fc
commit a73088d501
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5 changed files with 7 additions and 10 deletions

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@ -1,4 +1,4 @@
#version 460 #version 450
#extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN #ifdef VULKAN

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@ -1,4 +1,4 @@
#version 460 #version 450
#extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable ////////// #extension GL_ARB_shading_language_packing : enable //////////

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@ -1,4 +1,4 @@
#version 460 #version 450
#extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN #ifdef VULKAN

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@ -1,4 +1,4 @@
#version 460 #version 450
#extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN #ifdef VULKAN
@ -28,7 +28,7 @@ uniform vec2 uf_fragCoordScale;
// shader 8fdd009324e987ee // shader 8fdd009324e987ee
//horizontal blur //horizontal blur
const float resScale = (float($width)/float($gameWidth)); const float resScale = (float($width)/float($gameWidth));
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5b94000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5b94000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0

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@ -4,7 +4,7 @@ name = Graphics Settings
path = "Shantae: Half-Genie Hero/Graphics" path = "Shantae: Half-Genie Hero/Graphics"
description = Changes the game's resolution.|Setting Gamepad resolution higher than TV resolution will cause a glitch. description = Changes the game's resolution.|Setting Gamepad resolution higher than TV resolution will cause a glitch.
#Credits: getdls, Intra #Credits: getdls, Intra
version = 7 version = 6
[Default] [Default]
$width = 1920 $width = 1920
@ -90,7 +90,6 @@ name = 7680x4320
$width = 7680 $width = 7680
$height = 4320 $height = 4320
# Gamepad Resolution # Gamepad Resolution
[Preset] [Preset]
@ -164,8 +163,6 @@ name = 7680x4320
$padWidth = 7680 $padWidth = 7680
$padHeight = 4320 $padHeight = 4320
# Texture Redefines # Texture Redefines
# TV Resolution # TV Resolution
@ -212,5 +209,5 @@ height = 480
overwriteWidth = ($padWidth / $gamepadWidth) * 854 overwriteWidth = ($padWidth / $gamepadWidth) * 854
overwriteHeight = ($padHeight / $gamepadHeight) * 480 overwriteHeight = ($padHeight / $gamepadHeight) * 480
#version 2 #version 2:
#https://github.com/cemu-project/cemu_graphic_packs/blob/939a478799c13c5ed03e8decbf952f2a7ad02366/Source/ShantaeHGH/rules.txt #https://github.com/cemu-project/cemu_graphic_packs/blob/939a478799c13c5ed03e8decbf952f2a7ad02366/Source/ShantaeHGH/rules.txt