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Version Downgrade for Compatability
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@ -1,4 +1,4 @@
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#version 460
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#version 450
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef VULKAN
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#ifdef VULKAN
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@ -1,4 +1,4 @@
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#version 460
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#version 450
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable //////////
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#extension GL_ARB_shading_language_packing : enable //////////
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@ -1,4 +1,4 @@
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#version 460
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#version 450
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef VULKAN
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#ifdef VULKAN
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@ -1,4 +1,4 @@
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#version 460
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#version 450
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef VULKAN
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#ifdef VULKAN
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@ -28,7 +28,7 @@ uniform vec2 uf_fragCoordScale;
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// shader 8fdd009324e987ee
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// shader 8fdd009324e987ee
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//horizontal blur
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//horizontal blur
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const float resScale = (float($width)/float($gameWidth));
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const float resScale = (float($width)/float($gameWidth));
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5b94000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5b94000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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@ -4,7 +4,7 @@ name = Graphics Settings
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path = "Shantae: Half-Genie Hero/Graphics"
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path = "Shantae: Half-Genie Hero/Graphics"
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description = Changes the game's resolution.|Setting Gamepad resolution higher than TV resolution will cause a glitch.
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description = Changes the game's resolution.|Setting Gamepad resolution higher than TV resolution will cause a glitch.
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#Credits: getdls, Intra
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#Credits: getdls, Intra
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version = 7
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version = 6
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[Default]
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[Default]
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$width = 1920
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$width = 1920
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@ -90,7 +90,6 @@ name = 7680x4320
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$width = 7680
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$width = 7680
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$height = 4320
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$height = 4320
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# Gamepad Resolution
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# Gamepad Resolution
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[Preset]
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[Preset]
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@ -164,8 +163,6 @@ name = 7680x4320
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$padWidth = 7680
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$padWidth = 7680
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$padHeight = 4320
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$padHeight = 4320
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# Texture Redefines
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# Texture Redefines
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# TV Resolution
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# TV Resolution
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@ -212,5 +209,5 @@ height = 480
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overwriteWidth = ($padWidth / $gamepadWidth) * 854
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overwriteWidth = ($padWidth / $gamepadWidth) * 854
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overwriteHeight = ($padHeight / $gamepadHeight) * 480
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overwriteHeight = ($padHeight / $gamepadHeight) * 480
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#version 2
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#version 2:
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#https://github.com/cemu-project/cemu_graphic_packs/blob/939a478799c13c5ed03e8decbf952f2a7ad02366/Source/ShantaeHGH/rules.txt
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#https://github.com/cemu-project/cemu_graphic_packs/blob/939a478799c13c5ed03e8decbf952f2a7ad02366/Source/ShantaeHGH/rules.txt
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