add some gamepad resolutions for HW

This commit is contained in:
Michael 2018-12-25 20:49:16 -08:00
parent fec10e3071
commit a7ed0d6026

View File

@ -4,7 +4,6 @@ name = Resolution
path = "Hyrule Warriors/Graphics/Resolution" path = "Hyrule Warriors/Graphics/Resolution"
description = Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance description = Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance
version = 3 version = 3
vsyncFrequency = 30
[Preset] [Preset]
name = 1280x720 (Default) name = 1280x720 (Default)
@ -39,7 +38,7 @@ $dither = 0.01
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 0.05 $scaleBlur = 0.05
// Quality # Quality
[Preset] [Preset]
name = 1600x900 name = 1600x900
@ -216,10 +215,8 @@ $scaleBlur = 1.0
#$dither = 0.25 #$dither = 0.25
#$scaleShader = (720.0/1080.0) #$scaleShader = (720.0/1080.0)
#$scaleBlur = 1.0 #$scaleBlur = 1.0
// Enthusiast
# Enthusiast
// Enthusiast
#[Preset]#6 #[Preset]#6
#name = 7680x4320 #name = 7680x4320
@ -267,6 +264,12 @@ height = 480
overwriteWidth = ($width/$gameWidth) * 864 overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 672
height = 368
overwriteWidth = ($width/$gameWidth) * (672)
overwriteHeight = ($height/$gameHeight) * (368)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
height = 368 height = 368
@ -275,6 +278,12 @@ tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * (640) overwriteWidth = ($width/$gameWidth) * (640)
overwriteHeight = ($height/$gameHeight) * (368) overwriteHeight = ($height/$gameHeight) * (368)
[TextureRedefine]
width = 648
height = 360
overwriteWidth = ($width/$gameWidth) * (648)
overwriteHeight = ($height/$gameHeight) * (360)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
height = 360 height = 360