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Considerably faster static mod on older CPUs; BotW
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@ -50,8 +50,8 @@ _arrowTimeDrain = 0x1C
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0x037DC360 = lfs f13, _divisor@l(r12)
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0x037DC360 = lfs f13, _divisor@l(r12)
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#Break all forms of frame limiting
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#Break all forms of frame limiting
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0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031FAAE8 = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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0x031FAAE8 = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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#0x031FAB00 = nop #skip fence (no waiting on GPU)
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#0x031FAB00 = nop #skip fence (no waiting on GPU)
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0x031FACD0 = nop #disable vsync
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0x031FACD0 = nop #disable vsync
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0x031FACF4 = nop #disable vsync loop
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0x031FACF4 = nop #disable vsync loop
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@ -122,8 +122,8 @@ _arrowTimeDrain = 0x1C
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0x037DB658 = lfs f13, _divisor@l(r12)
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0x037DB658 = lfs f13, _divisor@l(r12)
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#Break all forms of frame limiting
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#Break all forms of frame limiting
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0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031F9FEC = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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0x031F9FEC = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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#0x031FA004 = nop #skip fence (no waiting on GPU)
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#0x031FA004 = nop #skip fence (no waiting on GPU)
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0x031FA1D4 = nop #disable vsync
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0x031FA1D4 = nop #disable vsync
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0x031FA1F8 = nop #disable vsync loop
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0x031FA1F8 = nop #disable vsync loop
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