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Add 4K MK8 UW Pack
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35
Quality/MK8_2160pUW/patches.txt
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35
Quality/MK8_2160pUW/patches.txt
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[MK8AspectVer1]
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moduleMatches = 0x2A2DC82C
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0x10097D94 = .float 2.370
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0x100F3430 = .float 2.370
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_aspectAddr = 0x10097D94
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0x02416758 = lis r7, _aspectAddr@ha
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0x02416760 = lfs f7, _aspectAddr@l(r7)
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[MK8AspectVer2]
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moduleMatches = 0x62A5F023
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0x1009E9DC = .float 2.370
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0x100FC030 = .float 2.370
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_aspectAddr = 0x1009E9DC
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0x024376CC = lis r7, _aspectAddr@ha
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0x024376D4 = lfs f7, _aspectAddr@l(r7)
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[MK8AspectVer3]
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moduleMatches = 0xBA6B1E20
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0x100AC25C = .float 2.370
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0x1010A730 = .float 2.370
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_aspectAddr = 0x100AC25C
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0x024642E0 = lis r7, _aspectAddr@ha
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0x024642E8 = lfs f7, _aspectAddr@l(r7)
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[MK8AspectVer4]
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moduleMatches = 0x1D398493, 0xD09700CE
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0x100C359C = .float 2.370
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0x10121D30 = .float 2.370
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_aspectAddr = 0x100C359C
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0x024AEBE4 = lis r7, _aspectAddr@ha
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0x024AEBEC = lfs f7, _aspectAddr@l(r7)
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84
Quality/MK8_2160pUW/rules.txt
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84
Quality/MK8_2160pUW/rules.txt
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
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name = "Mario Kart 8 - 2160p (4K) (21:9)"
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version = 2
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# Main Screen Resolution
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
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overwriteWidth = 5120
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overwriteHeight = 2160
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# Half Res Alpha (and DOF)
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[TextureRedefine]
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1080
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 540
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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height = 720
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 2160
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 1080
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 640
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overwriteHeight = 540
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# MKTV screen
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[TextureRedefine]
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width = 960
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height = 540
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 1620
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# MKTV internal render targets
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[TextureRedefine]
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width = 960
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height = 536
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 1608
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# MKTV half res alpha
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[TextureRedefine]
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width = 480
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height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 804
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 402
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