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ClarityGFX
Updated main one with SerFrost's Fixed Settings.
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@ -24,15 +24,15 @@
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//##########################################################
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//ToneMapping
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float bloomFactor = 0.25; //Default is 1.0
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float bloomFactor = 0.2; //Default is 1.0
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float Bleach = 0.3; //Default is 0.0
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float exposure = 1.13; //Default is 1.0
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float defog = 0.004; //Default is 0.0
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//Lift Gamma Gain
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#define RGB_Lift vec3(1.05, 1.10, 1.05) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
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#define RGB_Lift vec3(1.05, 1.05, 1.05) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
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#define RGB_Gamma vec3(0.70, 0.70, 0.70) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
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#define RGB_Gain vec3(1.10, 0.95, 1.15) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
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#define RGB_Gain vec3(1.05, 1.00, 1.05) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
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//Note that a value of 1.0 is a neutral setting that leave the color unchanged.
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//Curves
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@ -40,7 +40,7 @@ float Contrast = 0.50; //[-1.0, 1.0] The amount of contrast you want
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//Levels Control
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const int BlackPoint = 0; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black
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const int WhitePoint = 245; //[0, 255] The new white point. Everything brighter than this becomes completely white
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const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter than this becomes completely white
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//LumaShapening
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#define sharp_strength 0.65 //[0.10 to 3.00] Strength of the sharpening Default is 0.65
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@ -55,7 +55,7 @@ const int WhitePoint = 245; //[0, 255] The new white point. Everything brighter
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#define Technicolor2_Blue_Strength 0.0 //Default is 0.0
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#define Technicolor2_Brightness 0.50 //Default is 1.0
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#define Technicolor2_Strength 1.0 //Default is 1.0
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#define Technicolor2_Saturation 0.67 //Default is 1.0
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#define Technicolor2_Saturation 0.70 //Default is 1.0
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//Fake High Dynamic Range.
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#define HDRPower 1.15 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
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