mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
[Bayo2] Scale cutscene AA, specular highlights
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parent
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commit
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@ -0,0 +1,129 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 284b1bf9010d4e57
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//const float scaleFactor = ($gameHeight/$height);
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf489f800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem133;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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const float scaleFactor = uf_fragCoordScale.x;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R123i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem133);
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if( activeMaskStackC[1] == true ) {
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// 0
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R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba4ccccd)*scaleFactor);
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R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a4ccccd)*scaleFactor);
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R0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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PS0i = R2i.x;
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// 1
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbab60b61)*scaleFactor);
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R3i.zwy = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0x3ab60b61)*scaleFactor,0.0,0.0));
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PS1i = R3i.y;
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}
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if( activeMaskStackC[1] == true ) {
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R1i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyz);
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R0i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.zw)).xyz);
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R2i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyz);
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R4i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).xyz);
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R3i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyz);
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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backupReg0i = R0i.x;
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backupReg1i = R0i.z;
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PV0i.x = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(R0i.y));
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PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i));
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PV0i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(backupReg1i));
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// 1
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PV1i.x = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.z));
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PV1i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x));
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PV1i.w = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.y));
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// 2
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PV0i.y = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.x));
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PV0i.z = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.w));
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PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV1i.y));
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// 3
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R123i.x = floatBitsToInt((-(intBitsToFloat(R3i.x)) * 4.0 + intBitsToFloat(PV0i.z)));
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PV1i.x = R123i.x;
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R123i.z = floatBitsToInt((-(intBitsToFloat(R3i.y)) * 4.0 + intBitsToFloat(PV0i.w)));
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PV1i.z = R123i.z;
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R123i.w = floatBitsToInt((-(intBitsToFloat(R3i.z)) * 4.0 + intBitsToFloat(PV0i.y)));
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PV1i.w = R123i.w;
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// 4
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PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
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PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
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PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
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PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
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PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
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PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
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// 5
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R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3eaa7efa)*scaleFactor,intBitsToFloat(0x3eab020c)*scaleFactor,intBitsToFloat(0x3eaa7efa)*scaleFactor,0.0)));
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PV1i.x = R0i.x;
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PV1i.y = R0i.x;
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PV1i.z = R0i.x;
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PV1i.w = R0i.x;
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// 6
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R0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
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// 7
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predResult = (0.0 > intBitsToFloat(R0i.y));
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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if( (0 == 0)) discard;
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}
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activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
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if( activeMaskStackC[1] == true ) {
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// 0
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R3i.w = R0i.x;
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}
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// export
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passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
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}
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@ -0,0 +1,685 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 78a2659662685d55
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//specular highlight
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4c24000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem133;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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const float scaleFactor = uf_fragCoordScale.x;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R15i = ivec4(0);
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ivec4 R16i = ivec4(0);
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ivec4 R17i = ivec4(0);
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ivec4 R18i = ivec4(0);
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ivec4 R19i = ivec4(0);
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ivec4 R20i = ivec4(0);
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ivec4 R21i = ivec4(0);
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ivec4 R22i = ivec4(0);
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ivec4 R23i = ivec4(0);
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ivec4 R24i = ivec4(0);
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ivec4 R25i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem133);
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if( activeMaskStackC[1] == true ) {
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// 0
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R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,intBitsToFloat(0xba99999a))*scaleFactor);
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R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a99999a)*scaleFactor);
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PS0i = R2i.x;
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// 1
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R3i.zwy = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0xbb088889)*scaleFactor,0.0,intBitsToFloat(0x3b088889)*scaleFactor));
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PS1i = R3i.y;
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}
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if( activeMaskStackC[1] == true ) {
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R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
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R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw);
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R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
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R10i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).xyzw);
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R11i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyzw);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R127i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R9i.w));
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R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
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R127i.y = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R9i.z));
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R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
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R127i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y));
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R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
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R127i.w = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R9i.x));
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R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba4ccccd)*scaleFactor);
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PS0i = R3i.x;
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// 1
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R5i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(R11i.z));
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R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 2.0);
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R4i.y = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(R11i.w));
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R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 2.0);
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R2i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.y));
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R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0);
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R4i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R11i.x));
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R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 2.0);
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R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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PS1i = R3i.y;
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// 2
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a4ccccd)*scaleFactor);
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R3i.z = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbab60b61)*scaleFactor);
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R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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PS0i = R1i.x;
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// 3
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R4i.x = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + intBitsToFloat(R127i.z)));
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R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3ab60b61)*scaleFactor);
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R1i.z = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + intBitsToFloat(R127i.w)));
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R1i.w = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + intBitsToFloat(R127i.y)));
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R2i.w = floatBitsToInt((intBitsToFloat(R7i.w) * 2.0 + intBitsToFloat(R127i.x)));
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PS1i = R2i.w;
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}
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if( activeMaskStackC[1] == true ) {
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R12i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
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R13i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
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R14i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.zw)).xyzw);
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R15i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R124i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e2aaaab));
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R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(R13i.z));
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PV0i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(R13i.y));
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PV0i.w = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R13i.x));
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R1i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x3e2aaaab));
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PS0i = R1i.y;
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// 1
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R123i.x = floatBitsToInt((-(intBitsToFloat(R7i.x)) * 2.0 + intBitsToFloat(PV0i.w)));
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PV1i.x = R123i.x;
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R126i.y = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(R15i.z));
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PV1i.z = floatBitsToInt(intBitsToFloat(R14i.y) + intBitsToFloat(R15i.y));
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PV1i.w = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(R15i.x));
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R122i.x = floatBitsToInt((-(intBitsToFloat(R7i.y)) * 2.0 + intBitsToFloat(PV0i.z)));
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PS1i = R122i.x;
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// 2
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PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
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PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
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R123i.z = floatBitsToInt((-(intBitsToFloat(R7i.z)) * 2.0 + intBitsToFloat(R127i.y)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((-(intBitsToFloat(R7i.x)) * 2.0 + intBitsToFloat(PV1i.w)));
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PV0i.w = R123i.w;
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R127i.w = floatBitsToInt((-(intBitsToFloat(R7i.y)) * 2.0 + intBitsToFloat(PV1i.z)));
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PS0i = R127i.w;
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// 3
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backupReg0i = R126i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.5);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.5);
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R7i.z)) * 2.0 + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * 0.5);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * 0.5);
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3e2aaaab));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.5);
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + intBitsToFloat(R4i.w)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) * 0.5);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x3e2aaaab));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + intBitsToFloat(R5i.x)));
|
||||
PS0i = R126i.x;
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(R124i.x));
|
||||
PS1i = R125i.w;
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R124i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e2aaaab));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3e2aaaab));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3e2aaaab));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.w) * 2.0 + intBitsToFloat(R4i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40400000) + -(intBitsToFloat(0x3dcccccd)*scaleFactor)));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.y));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.z));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e2aaaab));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40400000) + -(intBitsToFloat(0x3dcccccd)*scaleFactor)));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg1i));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
|
||||
PS0i = R4i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R1i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(PS1i));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3b333333)*scaleFactor);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3b8ccccd)*scaleFactor);
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3bc00000)*scaleFactor);
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbb333333)*scaleFactor);
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
PS1i = R3i.y;
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.z)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y)));
|
||||
PV0i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R125i.w;
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbb8ccccd)*scaleFactor);
|
||||
PS0i = R5i.x;
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + -(intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
|
||||
PS1i = R5i.y;
|
||||
// 16
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.w)));
|
||||
R16i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R126i.z)));
|
||||
R16i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.x)));
|
||||
R16i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.y)));
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbbc00000)*scaleFactor);
|
||||
PS0i = R6i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R17i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.zy)).xyzw);
|
||||
R18i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.wy)).xyzw);
|
||||
R19i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.zy)).xyzw);
|
||||
R20i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyzw);
|
||||
R21i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R5i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b9f49f5)*scaleFactor);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(R17i.w));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3bfa4fa5)*scaleFactor);
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R18i.w) + intBitsToFloat(PV0i.w));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3c2aaaab)*scaleFactor);
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS1i = R4i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R22i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R5i.xz)).xyzw);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
|
||||
R23i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xw)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg0i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R11i.w) + intBitsToFloat(R6i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R19i.w) + intBitsToFloat(R2i.z));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbb9f49f5)*scaleFactor);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.0);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbbfa4fa5)*scaleFactor);
|
||||
PS0i = R1i.y;
|
||||
// 1
|
||||
backupReg0i = R3i.w;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.y));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbc2aaaab)*scaleFactor);
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x));
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xz)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.wy)).xyzw);
|
||||
R24i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.zy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R23i.w) + intBitsToFloat(R3i.w));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R20i.w) + intBitsToFloat(R1i.x));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R21i.w) + intBitsToFloat(PV0i.w));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R22i.w) + intBitsToFloat(PV1i.z));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e000000));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R24i.w) + intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
// 5
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e000000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
// 6
|
||||
R25i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R25i.x = clampFI32(R25i.x);
|
||||
PV0i.x = R25i.x;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
R1i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
// 9
|
||||
predResult = (intBitsToFloat(R1i.y) > intBitsToFloat(0x3e4ccccd));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R6i.x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(R12i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R6i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(R6i.y));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(R14i.w)));
|
||||
PS0i = R2i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R17i.x));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R17i.y));
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R23i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R23i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(R17i.z));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R18i.x) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R18i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R18i.y) + intBitsToFloat(R127i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R19i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R19i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R19i.x) + intBitsToFloat(R127i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R127i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R20i.y) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R20i.z) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R21i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R24i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R24i.x) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R24i.z) + intBitsToFloat(PV0i.w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R21i.y) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R127i.y;
|
||||
// 8
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R21i.z) + intBitsToFloat(R127i.w));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e000000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e000000));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e000000));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R22i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = tempi.x;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R22i.y) + intBitsToFloat(R127i.y));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R22i.z) + intBitsToFloat(R127i.x));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3e000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e000000));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e000000));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R14i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 14
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R127i.x;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R126i.w)));
|
||||
PS1i = R127i.y;
|
||||
// 16
|
||||
PV0i.x = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R12i.x)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(R12i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(R12i.z)));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R14i.x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = ((PV0i.x == 0)?(backupReg0i):(0x3f800000));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.z)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.w)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(R1i.z)));
|
||||
PS0i = R124i.y;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(0x3e991687)*scaleFactor,intBitsToFloat(0x3f1645a2)*scaleFactor,intBitsToFloat(0x3de978d5)*scaleFactor,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R3i.y = ((PS1i == 0)?(R127i.z):(0x3f800000));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(R125i.w));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R4i.y)));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(R14i.y)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R4i.z)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R3i.x)));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = ((1.0 > intBitsToFloat(R3i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(R14i.z)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.y)));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
backupReg0i = R2i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.z)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.w)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(R127i.w));
|
||||
R124i.y = clampFI32(R124i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = ((R127i.y == 0)?(R3i.x):(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = ((R127i.y == 0)?(R4i.y):(PV1i.x));
|
||||
R127i.y = ((backupReg0i == 0)?(R4i.z):(backupReg1i));
|
||||
R127i.z = ((backupReg0i == 0)?(R2i.w):(PV1i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R126i.w)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R125i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R15i.w) + -(intBitsToFloat(R2i.y)));
|
||||
R126i.y = ((1.0 > intBitsToFloat(R124i.y))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.y)) + intBitsToFloat(R125i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R16i.z)) + intBitsToFloat(R127i.w));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R16i.w)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R16i.x)) + intBitsToFloat(R127i.y));
|
||||
R127i.w = ((PV1i.y == 0)?(backupReg1i):(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R126i.y == 0)?(R126i.w):(R126i.z));
|
||||
R123i.y = ((R126i.y == 0)?(R125i.z):(R125i.y));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R16i.y)) + intBitsToFloat(backupReg0i));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 8
|
||||
R123i.x = ((R126i.y == 0)?(R2i.y):(R126i.x));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.y)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV1i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.z)));
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.w)));
|
||||
PS1i = R16i.x;
|
||||
// 10
|
||||
R16i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.z)));
|
||||
R16i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(R125i.y)));
|
||||
R16i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.y)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba99999a)*scaleFactor);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb088889)*scaleFactor);
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a99999a)*scaleFactor);
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb088889)*scaleFactor);
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba99999a)*scaleFactor);
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a99999a)*scaleFactor);
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b088889)*scaleFactor);
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b088889)*scaleFactor);
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R16i.x)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(R16i.y)));
|
||||
PS1i = R1i.z;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).w);
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.zw)).w);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).w);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(R16i.z)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R0i.w));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.y));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(R16i.w)));
|
||||
// 2
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R11i.w) + intBitsToFloat(PV0i.y));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.w));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3d23d70a));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40400000) + -(1.5)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.z)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.w)));
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -12,7 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Performance
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
@ -35,7 +35,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common HD Resolutions
|
||||
// Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -79,6 +79,35 @@ $height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
||||
name = --- SSAA res Tweaks - Set scaling to Stretch
|
||||
$width = 1920
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x2160 (Vertical x2)
|
||||
$width = 1920
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x2880 (Vertical x2)
|
||||
$width = 2560
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
[Preset] #
|
||||
name = 3840x4320 (Vertical x2)
|
||||
$width = 3840
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine] # Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
|
Loading…
Reference in New Issue
Block a user