diff --git a/Resolutions/NanoAssaultNeo_Resolution/rules.txt b/Resolutions/NanoAssaultNeo_Resolution/rules.txt new file mode 100644 index 00000000..d3f48344 --- /dev/null +++ b/Resolutions/NanoAssaultNeo_Resolution/rules.txt @@ -0,0 +1,117 @@ +[Definition] +titleIds = 0005000010110100,0005000010110600,0005000E10110100,0005000E10110600 +name = Resoluton +path = "NanoAssaultNeo/Graphics/Resolution" +description = Changes the games resolution. You cannot change resolutions on the fly. +version = 3 + +[Preset] +name = 1280x720 (16:9) (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 320x180 (16:9) +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 (16:9) +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 (16:9) +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Common HD Resolutions + +[Preset] +name = 1600x900 (16:9) +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 (16:9) +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 (16:9) +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 (16:9) +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 (16:9) +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 (16:9) +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + + + +# Game Resolution +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = ($width / $gameWidth) * 1280 +overwriteHeight = ($height / $gameHeight) * 720 + +# GamePad Resolution +[TextureRedefine] +width = 864 +height = 480 +overwriteWidth = ($width / $gameWidth) * 864 +overwriteHeight = ($height / $gameHeight) * 480 + +# GamePad Resolution +[TextureRedefine] +width = 854 +height = 480 +overwriteWidth = ($width / $gameWidth) * 854 +overwriteHeight = ($height / $gameHeight) * 480 + +# 1/2 Resolution +[TextureRedefine] +width = 640 +height = 368 +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 368 + +# 1/2 Resolution +[TextureRedefine] +width = 640 +height = 360 +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 360