From aa381832af30713333b31d77002353d3538fcdec Mon Sep 17 00:00:00 2001 From: intra0 Date: Thu, 12 Dec 2024 14:47:05 -0600 Subject: [PATCH] Delete Resolutions/DKCTropicalFreeze --- .../patches.txt | 9 - .../rules.txt | 220 ------------------ 2 files changed, 229 deletions(-) delete mode 100644 Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt delete mode 100644 Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt deleted file mode 100644 index 392ea0cc..00000000 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt +++ /dev/null @@ -1,9 +0,0 @@ -[DKTropicalFreeze2] -moduleMatches = 0x4FF15DD2 -0x10018498 = .float $width/$height -0x10094758 = .float $width/$height - -[DKTropicalFreeze16] -moduleMatches = 0xA37C99E1 -0x100184A8 = .float $width/$height -0x100946F8 = .float $width/$height diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt deleted file mode 100644 index 4f63d1ee..00000000 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt +++ /dev/null @@ -1,220 +0,0 @@ -[Definition] -titleIds = 0005000010137F00,0005000010138300,0005000010144800 -name = Resolution -path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" -description = Changes the resolution of the game. Made by getdls and Skalfate. -version = 4 - -[Preset] -name = 1280x720 (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - -# Performance - -[Preset] -name = 640x360 -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 960x540 -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 - -# Common HD Resolutions - -[Preset] -name = 1600x900 -$width = 1600 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1080 -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3200x1800 -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2160 -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 - -# Common Ultrawide Resolutions - -[Preset] -name = 2560x1080 (Ultrawide) -$width = 2560 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3440x1440 (Ultrawide) -$width = 3440 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -# Common Super Ultrawide Resolutions - -[Preset] -name = 3840x1080 (Super Ultrawide) -$width = 3440 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x1440 (Super Ultrawide) -$width = 5120 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -# Format Textures: -# - 0x001=Color-Red8 -# - 0x011=Depth24_Stencil8 -# - 0x01a=Color-RGBA8 -# - 0x80e=Depth32 - -# Main Game Renderer -[TextureRedefine] -width = 1280 -height = 720 -formats = 0x001,0x011,0x01a,0x80e -tileModesExcluded = 0x001 # For Video Playback -overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 720 - -# Loading Screen Dk Running -[TextureRedefine] -width = 1280 -height = 256 -formats = 0x01a,0x80e -overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 256 - -# GamePad -[TextureRedefine] -width = 864 -height = 480 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 864 -overwriteHeight = ($height/$gameHeight) * 480 - -# GamePad -[TextureRedefine] -width = 854 -height = 480 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 854 -overwriteHeight = ($height/$gameHeight) * 480 - -# Half-Res -[TextureRedefine] -width = 640 -height = 368 -formats = 0x01a,0x80e -formatsExcluded = 0x007 -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 368 - -# Half-Res -[TextureRedefine] -width = 640 -height = 360 -formats = 0x01a,0x80e -tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 360 - -# 1/4 Res -[TextureRedefine] -width = 320 -height = 192 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 192 - -# 1/4 Res -[TextureRedefine] -width = 320 -height = 180 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 180 - -# In-game UI Top left screen -[TextureRedefine] -width = 320 -height = 128 -formats = 0x01a,0x011 -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 128 - -# 1/4 Res -[TextureRedefine] -width = 160 -height = 96 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 96 - -# 1/4 Res -[TextureRedefine] -width = 160 -height = 90 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 90 - - -# Additonal GUI Textures - -# Donkey Kong's Face -[TextureRedefine] -width = 96 -height = 108 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 96 -overwriteHeight = ($height/$gameHeight) * 108