From ab91e0c188070529317119143ac78e2c4afd1b64 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Sat, 31 Aug 2019 19:22:26 +0200 Subject: [PATCH] [Hyrule Warriors] Fix minor stuff --- .../572a6cfa3943923d_0000000000001e49_ps.txt | 2 +- .../6ea8b1aa69c0b6f7_0000000001e49249_ps.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Enhancements/HyruleWarriors_Contrasty/572a6cfa3943923d_0000000000001e49_ps.txt b/Enhancements/HyruleWarriors_Contrasty/572a6cfa3943923d_0000000000001e49_ps.txt index e631ac88..026932e5 100644 --- a/Enhancements/HyruleWarriors_Contrasty/572a6cfa3943923d_0000000000001e49_ps.txt +++ b/Enhancements/HyruleWarriors_Contrasty/572a6cfa3943923d_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ const float crushContrast = $crushContrast; // 0.0 is neutral. Use small increme const float contrastCurve = $contrastCurve; -vec3 RGB_Lift = vec3($redShadows, $greenShadows , $blueSadows); // [0.000 to 2.000] Adjust shadows for Red, Green and Blue. +vec3 RGB_Lift = vec3($redShadows, $greenShadows , $blueShadows); // [0.000 to 2.000] Adjust shadows for Red, Green and Blue. vec3 RGB_Gamma = vec3($redMid ,$greenMid, $blueMid); // [0.000 to 2.000] Adjust midtones for Red, Green and Blue vec3 RGB_Gain = vec3($redHilight, $greenHilight, $blueHilight); // [0.000 to 2.000] Adjust highlights for Red, Green and Blue //lumasharpen diff --git a/Enhancements/HyruleWarriors_Contrasty/6ea8b1aa69c0b6f7_0000000001e49249_ps.txt b/Enhancements/HyruleWarriors_Contrasty/6ea8b1aa69c0b6f7_0000000001e49249_ps.txt index fa6dcb40..b62d67e2 100644 --- a/Enhancements/HyruleWarriors_Contrasty/6ea8b1aa69c0b6f7_0000000001e49249_ps.txt +++ b/Enhancements/HyruleWarriors_Contrasty/6ea8b1aa69c0b6f7_0000000001e49249_ps.txt @@ -15,7 +15,7 @@ const float crushContrast = $crushContrast; // 0.0 is neutral. Use small increme const float contrastCurve = $contrastCurve; -vec3 RGB_Lift = vec3($redShadows, $greenShadows , $blueSadows); // [0.000 to 2.000] Adjust shadows for Red, Green and Blue. +vec3 RGB_Lift = vec3($redShadows, $greenShadows , $blueShadows); // [0.000 to 2.000] Adjust shadows for Red, Green and Blue. vec3 RGB_Gamma = vec3($redMid ,$greenMid, $blueMid); // [0.000 to 2.000] Adjust midtones for Red, Green and Blue vec3 RGB_Gain = vec3($redHilight, $greenHilight, $blueHilight); // [0.000 to 2.000] Adjust highlights for Red, Green and Blue //lumasharpen