From ac0795526f4a975226e2a368577bdbdff6db121a Mon Sep 17 00:00:00 2001 From: Michael Date: Thu, 3 Jan 2019 23:42:15 -0800 Subject: [PATCH] Super Mario 3D World Circus inital scale Thanks getdls for your rulesGen program, it helped a lot with this There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better --- Resolutions/DrLuigi_Resolution/rules.txt | 7 + .../SuperMario3DWorld_Resolution/rules.txt | 1004 ++++++++++++++++- docs/resources/resolutions_1080.md | 7 + docs/resources/resolutions_720.md | 7 + 4 files changed, 1009 insertions(+), 16 deletions(-) diff --git a/Resolutions/DrLuigi_Resolution/rules.txt b/Resolutions/DrLuigi_Resolution/rules.txt index c5145989..6392f375 100644 --- a/Resolutions/DrLuigi_Resolution/rules.txt +++ b/Resolutions/DrLuigi_Resolution/rules.txt @@ -37,6 +37,13 @@ $gameHeight = 720 # Common HD Resolutions +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + [Preset] name = 1920x1080 $width = 1920 diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index 9dbb17f4..9867d4f5 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -12,7 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance +# Performance [Preset] name = 320x180 @@ -35,7 +35,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -79,23 +79,23 @@ $height = 2880 $gameWidth = 1280 $gameHeight = 720 -// Common Ultrawide Resolutions +# Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3440x1440 ("21:9") +name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 -// Common 16:10 Resolutions +# Common 16:10 Resolutions [Preset] name = 1440x900 (16:10) @@ -149,7 +149,7 @@ $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 -formatsExcluded = 0x008,0x41A,0x034,0x035 0x008 +formatsExcluded = 0x008,0x41A,0x034,0x035 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 @@ -167,13 +167,6 @@ height = 720 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 -[TextureRedefine] #shadow -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = ($width/$gameWidth) * 1024 -overwriteHeight = ($height/$gameHeight) * 1024 - [TextureRedefine] #Zoom width = 1024 height = 608 @@ -212,7 +205,7 @@ width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 -##672x405 + [TextureRedefine] #Depth 8 width = 640 height = 368 @@ -304,7 +297,6 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 - [TextureRedefine] width = 256 height = 256 @@ -549,3 +541,983 @@ height = 9 formats = 0x816,0x823 overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 + +[TextureRedefine] # circus +width = 1272 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1272 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1264 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1264 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1256 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1256 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1248 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1248 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1240 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1240 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1232 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1232 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1224 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1224 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1216 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1216 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1208 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1208 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1200 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1200 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1192 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1192 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1184 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1184 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1176 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1176 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1168 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1168 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1160 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1160 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1152 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1152 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1144 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1144 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1136 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1136 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1128 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1128 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1120 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1120 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1112 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1112 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1104 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1104 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1096 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1096 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1088 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1088 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1080 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1080 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1072 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1072 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1064 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1064 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1056 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1056 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1048 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1048 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1040 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1040 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1032 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1032 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1024 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1024 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1016 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1016 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1008 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1008 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 1000 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1000 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # circus +width = 640 +height = 320 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 320 + +[TextureRedefine] # circus +width = 636 +height = 360 +overwriteWidth = ($width/$gameWidth) * 636 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 632 +height = 360 +overwriteWidth = ($width/$gameWidth) * 632 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 628 +height = 360 +overwriteWidth = ($width/$gameWidth) * 628 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 624 +height = 360 +overwriteWidth = ($width/$gameWidth) * 624 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 620 +height = 360 +overwriteWidth = ($width/$gameWidth) * 620 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 616 +height = 360 +overwriteWidth = ($width/$gameWidth) * 616 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 612 +height = 360 +overwriteWidth = ($width/$gameWidth) * 612 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 608 +height = 360 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 604 +height = 360 +overwriteWidth = ($width/$gameWidth) * 604 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 600 +height = 360 +overwriteWidth = ($width/$gameWidth) * 600 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 596 +height = 360 +overwriteWidth = ($width/$gameWidth) * 596 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 592 +height = 360 +overwriteWidth = ($width/$gameWidth) * 592 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 588 +height = 360 +overwriteWidth = ($width/$gameWidth) * 588 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 584 +height = 360 +overwriteWidth = ($width/$gameWidth) * 584 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 580 +height = 360 +overwriteWidth = ($width/$gameWidth) * 580 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 576 +height = 360 +overwriteWidth = ($width/$gameWidth) * 576 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 572 +height = 360 +overwriteWidth = ($width/$gameWidth) * 572 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 568 +height = 360 +overwriteWidth = ($width/$gameWidth) * 568 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 564 +height = 360 +overwriteWidth = ($width/$gameWidth) * 564 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 560 +height = 360 +overwriteWidth = ($width/$gameWidth) * 560 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 556 +height = 360 +overwriteWidth = ($width/$gameWidth) * 556 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 552 +height = 360 +overwriteWidth = ($width/$gameWidth) * 552 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 548 +height = 360 +overwriteWidth = ($width/$gameWidth) * 548 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 544 +height = 360 +overwriteWidth = ($width/$gameWidth) * 544 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 540 +height = 360 +overwriteWidth = ($width/$gameWidth) * 540 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 536 +height = 360 +overwriteWidth = ($width/$gameWidth) * 536 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 532 +height = 360 +overwriteWidth = ($width/$gameWidth) * 532 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 528 +height = 360 +overwriteWidth = ($width/$gameWidth) * 528 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 524 +height = 360 +overwriteWidth = ($width/$gameWidth) * 524 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 520 +height = 360 +overwriteWidth = ($width/$gameWidth) * 520 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 516 +height = 360 +overwriteWidth = ($width/$gameWidth) * 516 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 512 +height = 360 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 508 +height = 360 +overwriteWidth = ($width/$gameWidth) * 508 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 504 +height = 360 +overwriteWidth = ($width/$gameWidth) * 504 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 500 +height = 360 +overwriteWidth = ($width/$gameWidth) * 500 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # circus +width = 318 +height = 180 +overwriteWidth = ($width/$gameWidth) * 318 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 316 +height = 180 +overwriteWidth = ($width/$gameWidth) * 316 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 314 +height = 180 +overwriteWidth = ($width/$gameWidth) * 314 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 312 +height = 180 +overwriteWidth = ($width/$gameWidth) * 312 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 310 +height = 180 +overwriteWidth = ($width/$gameWidth) * 310 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 308 +height = 180 +overwriteWidth = ($width/$gameWidth) * 308 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 306 +height = 180 +overwriteWidth = ($width/$gameWidth) * 306 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 304 +height = 180 +overwriteWidth = ($width/$gameWidth) * 304 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 302 +height = 180 +overwriteWidth = ($width/$gameWidth) * 302 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 300 +height = 180 +overwriteWidth = ($width/$gameWidth) * 300 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 298 +height = 180 +overwriteWidth = ($width/$gameWidth) * 298 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 296 +height = 180 +overwriteWidth = ($width/$gameWidth) * 296 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 294 +height = 180 +overwriteWidth = ($width/$gameWidth) * 294 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 292 +height = 180 +overwriteWidth = ($width/$gameWidth) * 292 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 290 +height = 180 +overwriteWidth = ($width/$gameWidth) * 290 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 288 +height = 180 +overwriteWidth = ($width/$gameWidth) * 288 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 286 +height = 180 +formatsExcluded = 0x433 +overwriteWidth = ($width/$gameWidth) * 286 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 284 +height = 180 +overwriteWidth = ($width/$gameWidth) * 284 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 282 +height = 180 +overwriteWidth = ($width/$gameWidth) * 282 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 280 +height = 180 +overwriteWidth = ($width/$gameWidth) * 280 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 278 +height = 180 +overwriteWidth = ($width/$gameWidth) * 278 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 276 +height = 180 +overwriteWidth = ($width/$gameWidth) * 276 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 274 +height = 180 +overwriteWidth = ($width/$gameWidth) * 274 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 272 +height = 180 +overwriteWidth = ($width/$gameWidth) * 272 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 270 +height = 180 +overwriteWidth = ($width/$gameWidth) * 270 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 268 +height = 180 +overwriteWidth = ($width/$gameWidth) * 268 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 266 +height = 180 +formatsExcluded = 0x433 +overwriteWidth = ($width/$gameWidth) * 266 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 264 +height = 180 +overwriteWidth = ($width/$gameWidth) * 264 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 262 +height = 180 +overwriteWidth = ($width/$gameWidth) * 262 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 260 +height = 180 +overwriteWidth = ($width/$gameWidth) * 260 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 258 +height = 180 +overwriteWidth = ($width/$gameWidth) * 258 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 256 +height = 180 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 254 +height = 180 +overwriteWidth = ($width/$gameWidth) * 254 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 252 +height = 180 +overwriteWidth = ($width/$gameWidth) * 252 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 250 +height = 180 +overwriteWidth = ($width/$gameWidth) * 250 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] # circus +width = 160 +height = 90 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 159 +height = 90 +overwriteWidth = ($width/$gameWidth) * 159 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 158 +height = 90 +overwriteWidth = ($width/$gameWidth) * 158 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 157 +height = 90 +overwriteWidth = ($width/$gameWidth) * 157 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 156 +height = 90 +overwriteWidth = ($width/$gameWidth) * 156 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 155 +height = 90 +overwriteWidth = ($width/$gameWidth) * 155 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 154 +height = 90 +overwriteWidth = ($width/$gameWidth) * 154 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 153 +height = 90 +overwriteWidth = ($width/$gameWidth) * 153 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 152 +height = 90 +overwriteWidth = ($width/$gameWidth) * 152 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 151 +height = 90 +overwriteWidth = ($width/$gameWidth) * 151 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 150 +height = 90 +overwriteWidth = ($width/$gameWidth) * 150 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 149 +height = 90 +overwriteWidth = ($width/$gameWidth) * 149 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 148 +height = 90 +overwriteWidth = ($width/$gameWidth) * 148 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 147 +height = 90 +overwriteWidth = ($width/$gameWidth) * 147 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 146 +height = 90 +overwriteWidth = ($width/$gameWidth) * 146 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 145 +height = 90 +overwriteWidth = ($width/$gameWidth) * 145 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 144 +height = 90 +overwriteWidth = ($width/$gameWidth) * 144 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 143 +height = 90 +overwriteWidth = ($width/$gameWidth) * 143 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 142 +height = 90 +overwriteWidth = ($width/$gameWidth) * 142 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 141 +height = 90 +overwriteWidth = ($width/$gameWidth) * 141 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 140 +height = 90 +overwriteWidth = ($width/$gameWidth) * 140 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 139 +height = 90 +overwriteWidth = ($width/$gameWidth) * 139 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 138 +height = 90 +overwriteWidth = ($width/$gameWidth) * 138 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 137 +height = 90 +overwriteWidth = ($width/$gameWidth) * 137 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 136 +height = 90 +overwriteWidth = ($width/$gameWidth) * 136 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 135 +height = 90 +overwriteWidth = ($width/$gameWidth) * 135 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 134 +height = 90 +overwriteWidth = ($width/$gameWidth) * 134 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 133 +height = 90 +overwriteWidth = ($width/$gameWidth) * 133 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 132 +height = 90 +overwriteWidth = ($width/$gameWidth) * 132 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 131 +height = 90 +overwriteWidth = ($width/$gameWidth) * 131 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 130 +height = 90 +overwriteWidth = ($width/$gameWidth) * 130 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 129 +height = 90 +overwriteWidth = ($width/$gameWidth) * 129 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 128 +height = 90 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 127 +height = 90 +overwriteWidth = ($width/$gameWidth) * 127 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 126 +height = 90 +overwriteWidth = ($width/$gameWidth) * 126 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 125 +height = 90 +overwriteWidth = ($width/$gameWidth) * 125 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # circus +width = 120 +height = 67 +overwriteWidth = ($width/$gameWidth) * 120 +overwriteHeight = ($height/$gameHeight) * 67 + +[TextureRedefine] # circus +width = 80 +height = 45 +overwriteWidth = ($width/$gameWidth) * 80 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 79 +height = 45 +overwriteWidth = ($width/$gameWidth) * 79 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 78 +height = 45 +overwriteWidth = ($width/$gameWidth) * 78 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 77 +height = 45 +overwriteWidth = ($width/$gameWidth) * 77 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 76 +height = 45 +overwriteWidth = ($width/$gameWidth) * 76 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 75 +height = 45 +overwriteWidth = ($width/$gameWidth) * 75 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 74 +height = 45 +overwriteWidth = ($width/$gameWidth) * 74 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 73 +height = 45 +overwriteWidth = ($width/$gameWidth) * 73 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 72 +height = 45 +overwriteWidth = ($width/$gameWidth) * 72 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 71 +height = 45 +overwriteWidth = ($width/$gameWidth) * 71 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 70 +height = 45 +overwriteWidth = ($width/$gameWidth) * 70 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 69 +height = 45 +overwriteWidth = ($width/$gameWidth) * 69 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 68 +height = 45 +overwriteWidth = ($width/$gameWidth) * 68 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 67 +height = 45 +overwriteWidth = ($width/$gameWidth) * 67 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 66 +height = 45 +overwriteWidth = ($width/$gameWidth) * 66 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 65 +height = 45 +overwriteWidth = ($width/$gameWidth) * 65 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 64 +height = 45 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 63 +height = 45 +overwriteWidth = ($width/$gameWidth) * 63 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 62 +height = 45 +overwriteWidth = ($width/$gameWidth) * 62 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # circus +width = 60 +height = 33 +overwriteWidth = ($width/$gameWidth) * 60 +overwriteHeight = ($height/$gameHeight) * 33 diff --git a/docs/resources/resolutions_1080.md b/docs/resources/resolutions_1080.md index 049d1db8..fadd10c1 100644 --- a/docs/resources/resolutions_1080.md +++ b/docs/resources/resolutions_1080.md @@ -38,6 +38,13 @@ $gameHeight = 1080 # Common HD Resolutions +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1920 +$gameHeight = 1080 + [Preset] name = 2560x1440 $width = 2560 diff --git a/docs/resources/resolutions_720.md b/docs/resources/resolutions_720.md index 0ad9af16..8397819a 100644 --- a/docs/resources/resolutions_720.md +++ b/docs/resources/resolutions_720.md @@ -31,6 +31,13 @@ $gameHeight = 720 # Common HD Resolutions +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + [Preset] name = 1920x1080 $width = 1920