Update rules.txt

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MelonSpeedruns 2017-12-03 18:19:08 -05:00 committed by GitHub
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@ -19,3 +19,69 @@ formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
#[TextureRedefine] #Only saw depth in Nsight
#width = 640
#height = 360
#tileModesExcluded = 0x001
#overwriteWidth = <?=round($scaleFactorX*640)?>
#overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #Lighting?
width = 322
height = 182
overwriteWidth = <?=round($scaleFactorX*322)?>
overwriteHeight = <?=round($scaleFactorY*182)?>
#[TextureRedefine] #Dupe of Main Game
#width = 320
#height = 180
#overwriteWidth = <?=round($scaleFactorX*320)?>
#overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #Lighting Blur?
width = 162
height = 92
overwriteWidth = <?=round($scaleFactorX*162)?>
overwriteHeight = <?=round($scaleFactorY*92)?>
[TextureRedefine] #Lighting Blur?
width = 160
height = 90
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
#[TextureRedefine] #Shadows?
#width = 1024
#height = 2048
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1024)?>
#overwriteHeight = <?=round($scaleFactorY*2048)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 64
#height = 64
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*64)?>
#overwriteHeight = <?=round($scaleFactorY*64)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 16
#height = 16
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*16)?>
#overwriteHeight = <?=round($scaleFactorY*16)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 4
#height = 4
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*6)?>
#overwriteHeight = <?=round($scaleFactorY*6)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 1
#height = 1
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1)?>
#overwriteHeight = <?=round($scaleFactorY*1)?>