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Update rules.txt
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@ -19,3 +19,69 @@ formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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#[TextureRedefine] #Only saw depth in Nsight
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#width = 640
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#height = 360
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#tileModesExcluded = 0x001
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#overwriteWidth = <?=round($scaleFactorX*640)?>
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#overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = <?=round($scaleFactorX*322)?>
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overwriteHeight = <?=round($scaleFactorY*182)?>
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#[TextureRedefine] #Dupe of Main Game
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#width = 320
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#height = 180
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#overwriteWidth = <?=round($scaleFactorX*320)?>
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#overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = <?=round($scaleFactorX*162)?>
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overwriteHeight = <?=round($scaleFactorY*92)?>
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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#[TextureRedefine] #Shadows?
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#width = 1024
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#height = 2048
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1024)?>
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#overwriteHeight = <?=round($scaleFactorY*2048)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 64
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#height = 64
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 16
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#height = 16
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 4
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#height = 4
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 1
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#height = 1
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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