Add Tropical Freeze to build script

This commit is contained in:
Michael 2017-10-18 21:00:09 -07:00
parent 364ed565da
commit ae58c5dccc
17 changed files with 128 additions and 240 deletions

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@ -1,59 +1,59 @@
[XCX_COLLECTIBLESRANGE]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0U
codeCaveSize = 0xC0
_itemRangeInner = 0x00000000
0x00000000 = lis r5, 0x4250
0x00000004 = addi r5, r5, 0x0000
0x00000008 = stw r5, 0x4(r23)
0x0000000C = lfs f10, 0x4(r23)
0x00000010 = fadd f10, f9, f10
0x00000014 = blr
_itemHeightInner = 0x00000020
0x00000020 = lis r5, 0x4250
0x00000024 = addi r5, r5, 0x0000
0x00000028 = stw r5, 0x4(r23)
0x0000002C = lfs f12, 0x4(r23)
0x00000030 = fadd f12, f10, f12
0x00000034 = blr
_itemRangeDoll = 0x00000040
0x00000040 = lis r5, 0x4250
0x00000044 = addi r5, r5, 0x0000
0x00000048 = stw r5, 0x4(r23)
0x0000004C = lfs f9, 0x4(r23)
0x00000050 = fadd f9, f6, f9
0x00000054 = blr
_itemHeightDoll = 0x00000060
0x00000060 = lis r5, 0x4250
0x00000064 = addi r5, r5, 0x0000
0x00000068 = stw r5, 0x4(r23)
0x0000006C = lfs f10, 0x4(r23)
0x00000070 = fadd f10, f7, f10
0x00000074 = blr
_itemRangeFlight = 0x00000080
0x00000080 = lis r5, 0x4250
0x00000084 = addi r5, r5, 0x0000
0x00000088 = stw r5, 0x4(r23)
0x0000008C = lfs f10, 0x4(r23)
0x00000090 = fadd f10, f12, f10
0x00000094 = blr
_itemHeightFlight = 0x000000A0
0x000000A0 = lis r5, 0x4250
0x000000A4 = addi r5, r5, 0x0000
0x000000A8 = stw r5, 0x4(r23)
0x000000AC = lfs f0, 0x4(r23)
0x000000B0 = fadd f0, f13, f0
0x000000B4 = blr
0x02389B80 = bla _itemRangeInner
0x02389BB8 = bla _itemHeightInner
0x02389C3C = bla _itemRangeDoll
0x02389C74 = bla _itemHeightDoll
0x02389CEC = bla _itemRangeFlight
0x02389D30 = bla _itemHeightFlight
[XCX_COLLECTIBLESRANGE]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0U
codeCaveSize = 0xC0
_itemRangeInner = 0x00000000
0x00000000 = lis r5, 0x4250
0x00000004 = addi r5, r5, 0x0000
0x00000008 = stw r5, 0x4(r23)
0x0000000C = lfs f10, 0x4(r23)
0x00000010 = fadd f10, f9, f10
0x00000014 = blr
_itemHeightInner = 0x00000020
0x00000020 = lis r5, 0x4250
0x00000024 = addi r5, r5, 0x0000
0x00000028 = stw r5, 0x4(r23)
0x0000002C = lfs f12, 0x4(r23)
0x00000030 = fadd f12, f10, f12
0x00000034 = blr
_itemRangeDoll = 0x00000040
0x00000040 = lis r5, 0x4250
0x00000044 = addi r5, r5, 0x0000
0x00000048 = stw r5, 0x4(r23)
0x0000004C = lfs f9, 0x4(r23)
0x00000050 = fadd f9, f6, f9
0x00000054 = blr
_itemHeightDoll = 0x00000060
0x00000060 = lis r5, 0x4250
0x00000064 = addi r5, r5, 0x0000
0x00000068 = stw r5, 0x4(r23)
0x0000006C = lfs f10, 0x4(r23)
0x00000070 = fadd f10, f7, f10
0x00000074 = blr
_itemRangeFlight = 0x00000080
0x00000080 = lis r5, 0x4250
0x00000084 = addi r5, r5, 0x0000
0x00000088 = stw r5, 0x4(r23)
0x0000008C = lfs f10, 0x4(r23)
0x00000090 = fadd f10, f12, f10
0x00000094 = blr
_itemHeightFlight = 0x000000A0
0x000000A0 = lis r5, 0x4250
0x000000A4 = addi r5, r5, 0x0000
0x000000A8 = stw r5, 0x4(r23)
0x000000AC = lfs f0, 0x4(r23)
0x000000B0 = fadd f0, f13, f0
0x000000B4 = blr
0x02389B80 = bla _itemRangeInner
0x02389BB8 = bla _itemHeightInner
0x02389C3C = bla _itemRangeDoll
0x02389C74 = bla _itemHeightDoll
0x02389CEC = bla _itemRangeFlight
0x02389D30 = bla _itemHeightFlight

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@ -1,4 +1,4 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - Collectibles Range"
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - Collectibles Range"
version=2

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@ -1,21 +1,21 @@
[XCX_CUSTOMDROPRATIO]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0U
codeCaveSize = 0x20
; Uncomment those TWO lines to affect the chest chance to appear
;0x021AADB8 = li r3, 3 ; 0 = no drop, 1 = always gold, 2 = always silver, 3 = always bronze
;0x021AADBC = blr
_minDropRate = 0x00000000
0x00000000 = cmpwi r31, 100 ; all items with drop ratio less than this value will have a new drop ratio set at line 0x00000010
0x00000008 = blt .+0x8
0x0000000C = b .+0x8
0x00000010 = li r31, 100 ; new drop ratio
0x00000014 = cmpw r3, r31
0x00000018 = blr
0x021AF5DC = bla _minDropRate ; modify drop ratio for gold chests
0x021AF5F8 = bla _minDropRate ; modify drop ratio for silver chests
0x021AF614 = bla _minDropRate ; modify drop ratio for bronze chests
[XCX_CUSTOMDROPRATIO]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0U
codeCaveSize = 0x20
; Uncomment those TWO lines to affect the chest chance to appear
;0x021AADB8 = li r3, 3 ; 0 = no drop, 1 = always gold, 2 = always silver, 3 = always bronze
;0x021AADBC = blr
_minDropRate = 0x00000000
0x00000000 = cmpwi r31, 100 ; all items with drop ratio less than this value will have a new drop ratio set at line 0x00000010
0x00000008 = blt .+0x8
0x0000000C = b .+0x8
0x00000010 = li r31, 100 ; new drop ratio
0x00000014 = cmpw r3, r31
0x00000018 = blr
0x021AF5DC = bla _minDropRate ; modify drop ratio for gold chests
0x021AF5F8 = bla _minDropRate ; modify drop ratio for silver chests
0x021AF614 = bla _minDropRate ; modify drop ratio for bronze chests

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@ -1,4 +1,4 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - Custom Drop Ratio"
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - Custom Drop Ratio"
version=2

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@ -1,18 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,18 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,19 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,9 +0,0 @@
[TropicalFreeze2]
moduleMatches = 0x4FF15DD2
0x10018498 = .float 2.370
0x10094758 = .float 2.370
[TropicalFreeze16]
moduleMatches = 0xA37C99E1
0x100184A8 = .float 2.370
0x100946F8 = .float 2.370

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@ -1,12 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 2560x1080 (21:9)" #
version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,9 +0,0 @@
[TropicalFreeze2]
moduleMatches = 0x4FF15DD2
0x10018498 = .float 2.370
0x10094758 = .float 2.370
[TropicalFreeze16]
moduleMatches = 0xA37C99E1
0x100184A8 = .float 2.370
0x100946F8 = .float 2.370

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@ -1,12 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 5120x2160 (21:9)" #
version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2160

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@ -0,0 +1,20 @@
<?php
$width = $argv[1];
$height = $argv[2];
$aspect = $width / (float)$height;
if (round($aspect*100.0) == 178)
exit(1);
$aspect = number_format((float)$aspect, 3, '.', '');
?>
[TropicalFreeze2]
moduleMatches = 0x4FF15DD2
0x10018498 = .float <?=$aspect?>
0x10094758 = .float <?=$aspect?>
[TropicalFreeze16]
moduleMatches = 0xA37C99E1
0x100184A8 = .float <?=$aspect?>
0x100946F8 = .float <?=$aspect?>

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@ -0,0 +1,21 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - <?=$title?>"
version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -99,6 +99,7 @@ std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "SuperSmashBros" "${res16by9[@]}"
std_respack "TropicalFreeze" "${res16by9[@]}" "${res21by9[@]}"
std_respack "TwilightPrincessHD" "${res16by9[@]}"
std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"