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https://github.com/cemu-project/cemu_graphic_packs.git
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Add Tropical Freeze to build script
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 1920x1080"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -1,9 +0,0 @@
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[TropicalFreeze2]
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moduleMatches = 0x4FF15DD2
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0x10018498 = .float 2.370
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0x10094758 = .float 2.370
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[TropicalFreeze16]
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moduleMatches = 0xA37C99E1
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0x100184A8 = .float 2.370
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0x100946F8 = .float 2.370
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 2560x1080 (21:9)" #
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1080
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@ -1,19 +0,0 @@
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 2560x1440"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -1,19 +0,0 @@
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 3200x1800"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -1,19 +0,0 @@
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 3840x2160"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -1,9 +0,0 @@
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[TropicalFreeze2]
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moduleMatches = 0x4FF15DD2
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0x10018498 = .float 2.370
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0x10094758 = .float 2.370
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[TropicalFreeze16]
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moduleMatches = 0xA37C99E1
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0x100184A8 = .float 2.370
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0x100946F8 = .float 2.370
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - 5120x2160 (21:9)" #
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2160
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20
Source/TropicalFreeze/patches.txt
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20
Source/TropicalFreeze/patches.txt
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<?php
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$width = $argv[1];
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$height = $argv[2];
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$aspect = $width / (float)$height;
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if (round($aspect*100.0) == 178)
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exit(1);
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$aspect = number_format((float)$aspect, 3, '.', '');
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?>
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[TropicalFreeze2]
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moduleMatches = 0x4FF15DD2
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0x10018498 = .float <?=$aspect?>
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0x10094758 = .float <?=$aspect?>
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[TropicalFreeze16]
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moduleMatches = 0xA37C99E1
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0x100184A8 = .float <?=$aspect?>
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0x100946F8 = .float <?=$aspect?>
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21
Source/TropicalFreeze/rules.txt
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21
Source/TropicalFreeze/rules.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - <?=$title?>"
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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1
build.sh
1
build.sh
@ -99,6 +99,7 @@ std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "SuperSmashBros" "${res16by9[@]}"
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std_respack "SuperSmashBros" "${res16by9[@]}"
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std_respack "TropicalFreeze" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "TwilightPrincessHD" "${res16by9[@]}"
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std_respack "TwilightPrincessHD" "${res16by9[@]}"
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std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"
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