From ae599f9b9d1e070f3626b4680d4a6a92117dc2e5 Mon Sep 17 00:00:00 2001 From: Michael <15317421+ActualMandM@users.noreply.github.com> Date: Tue, 12 Apr 2022 12:08:11 -0700 Subject: [PATCH] [BotW] Add reflection range adjustment to Enhancements Co-authored-by: blueskythlikesclouds <19259897+blueskythlikesclouds@users.noreply.github.com> --- .../340382e6fbbb3951_0000000000001f49_ps.txt | 699 ++++++++++++++++++ src/BreathOfTheWild/Enhancements/rules.txt | 40 +- 2 files changed, 738 insertions(+), 1 deletion(-) create mode 100644 src/BreathOfTheWild/Enhancements/340382e6fbbb3951_0000000000001f49_ps.txt diff --git a/src/BreathOfTheWild/Enhancements/340382e6fbbb3951_0000000000001f49_ps.txt b/src/BreathOfTheWild/Enhancements/340382e6fbbb3951_0000000000001f49_ps.txt new file mode 100644 index 00000000..cffe5358 --- /dev/null +++ b/src/BreathOfTheWild/Enhancements/340382e6fbbb3951_0000000000001f49_ps.txt @@ -0,0 +1,699 @@ +#version 430 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 340382e6fbbb3951 +// start of shader inputs/outputs, predetermined by Cemu. Do not touch +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) +#endif +#ifdef VULKAN +layout(set = 1, binding = 3) uniform ufBlock +{ +uniform ivec4 uf_remappedPS[11]; +uniform vec4 uf_fragCoordScale; +}; +#else +uniform ivec4 uf_remappedPS[11]; +uniform vec2 uf_fragCoordScale; +#endif +TEXTURE_LAYOUT(0, 1, 0) uniform sampler2DArray textureUnitPS0; +TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; +TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; +layout(location = 0) noperspective in vec4 passParameterSem0; +layout(location = 1) noperspective in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +// end of shader inputs/outputs +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyz); +R1i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +PV0i.z = 0; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(uf_remappedPS[0].x)) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV0i.w = R127i.w; +R126i.w = 0x3f800000; +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 2 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R126i.z = R127i.w; +PV0i.z = R126i.z; +R3i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +R125i.w = 0x3f800000; +PS0i = R125i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); +// 4 +R126i.x = 0; +R5i.y = 0; +R127i.z = floatBitsToInt(-(intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[3].w))); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R124i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = 0; +PS1i = R6i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),1.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R1i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[4].w))); +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R124i.w)); +PS1i = R6i.x; +// 8 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.x))); +PV0i.x = R124i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.x))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R126i.z))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +tempResultf = max(0.0, intBitsToFloat(uf_remappedPS[5].w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R4i.w = floatBitsToInt(tempResultf); +PS0i = R4i.w; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +PS1i = R6i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),1.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R124i.w)); +PS1i = R7i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.x)); +// 13 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PS0i)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[6].w))); +// 14 +backupReg0i = R127i.z; +R3i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV1i.w))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PS0i))); +PS1i = R127i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 17 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 18 +R4i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w)); +PV0i.z = R4i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3db4b4b5)); +// 19 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[5].y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)); +// 20 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R1i.y = (($sampleCount > intBitsToFloat(R6i.z))?int(0xFFFFFFFF):int(0x0)); +// 1 +predResult = (R1i.y == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = R5i.y; +} +if( activeMaskStackC[2] == true ) { +break; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 4.0 + 0.0)); +PV0i.w = R123i.w; +// 1 +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0); +PV1i.x = R8i.x; +R9i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + 2.0); +PV1i.y = R9i.y; +R8i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000)); +PV1i.z = R8i.z; +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + 4.0); +// 2 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.x))); +PV0i.z = R1i.z; +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.y))); +PV0i.w = R1i.w; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x))); +PS0i = R2i.x; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(1.0))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.z)) + intBitsToFloat(R7i.y))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(1.0))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(1.0))); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.x))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R5i.w)) + intBitsToFloat(R7i.y))); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.y; +// 5 +R127i.x = floatBitsToInt(max(intBitsToFloat(R2i.y), -(1.0))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), -(1.0))); +PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0)); +R125i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV0i.y))); +PS1i = R125i.y; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(R2i.w), -(1.0))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(R2i.z), -(1.0))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R127i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(PV1i.w))); +PS0i = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 7 +PV1i.x = floatBitsToInt(min(intBitsToFloat(R127i.x), 1.0)); +R127i.y = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.z))); +PS1i = R3i.x; +// 8 +PV0i.x = floatBitsToInt(0.0); +R124i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(PV1i.z))); +R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R4i.z))); +PS0i = R4i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(1.0,1.0,1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(R4i.z))); +PS1i = R0i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R127i.w),-0.0),vec4(1.0,1.0,0.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = ((intBitsToFloat(PV1i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PS0i = R127i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.y),-0.0),vec4(1.0,1.0,0.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 12 +backupReg0i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),intBitsToFloat(R126i.w),-0.0),vec4(1.0,1.0,0.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = backupReg0i | PS1i; +PS0i = R127i.z; +// 13 +PV1i.y = ((intBitsToFloat(R127i.y) != 0.0)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.z))); +PS1i = R0i.w; +// 14 +PV0i.x = PV1i.y | R127i.z; +// 15 +R3i.y = R126i.w | PV0i.x; +// 16 +predResult = (R3i.y != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = R5i.y; +} +if( activeMaskStackC[2] == true ) { +break; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = R1i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R127i.y = R2i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + vec3(0.5,0.5,0.5)); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +PS1i = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0); +// 2 +R2i.x = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); +R2i.y = floatBitsToInt(intBitsToFloat(PS1i) + 0.5); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = R2i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R4i.x = 0; +PS0i = R4i.x; +// 3 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +R3i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R2i.z = backupReg0i; +R2i.w = 0x3f800000; +R5i.x = 0; +PS1i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +R1i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.xy)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).x); +R1i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).x); +R1i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R3i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = 0; +R125i.y = R0i.z; +R127i.z = R4i.y; +R127i.w = 0x3f800000; +R125i.w = 0x3f800000; +PS0i = R125i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R125i.x = 0; +PS1i = R125i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +R126i.z = R0i.w; +PS0i = R126i.z; +// 3 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[8].w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[8].w))); +R127i.w = 0x3f800000; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),1.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),1.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R127i.x)); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PS1i)); +PS0i = R125i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R127i.x))) + -(intBitsToFloat(uf_remappedPS[0].z)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R127i.z))) + -(intBitsToFloat(uf_remappedPS[0].z)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R125i.y))) + -(intBitsToFloat(uf_remappedPS[0].z)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PS1i)); +// 11 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(PV0i.x))); +PV1i.y = R1i.y; +R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.z))); +PV1i.z = R0i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[0].z)))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R1i.w; +R2i.x = ((0.0 > intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R2i.x; +R1i.z = ((0.0 > intBitsToFloat(PV1i.z))?int(0xFFFFFFFF):int(0x0)); +R0i.w = ((0.0 > intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R0i.w; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.w))); +PS0i = R1i.w; +// 13 +PV1i.y = PV0i.x | PV0i.w; +R2i.y = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R2i.y; +// 14 +PV0i.x = R1i.z | PV1i.y; +// 15 +R2i.z = R2i.y | PV0i.x; +// 16 +predResult = (R2i.z != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +int offset = floatBitsToInt($sampleCount * 4.0); +R127i.x = ((R0i.w == 0)?(offset):(R9i.y)); +PV0i.x = R127i.x; +R127i.y = ((R2i.x == 0)?(offset):(R8i.x)); +PV0i.y = R127i.y; +R127i.z = ((R2i.y == 0)?(offset):(R5i.w)); +R127i.w = ((R1i.z == 0)?(offset):(R8i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[9].x)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS0i)); +R126i.x = clampFI32(R126i.x); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R126i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), -(intBitsToFloat(R1i.x)))); +R126i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), -(intBitsToFloat(R1i.y)))); +R125i.z = floatBitsToInt(max(intBitsToFloat(R0i.z), -(intBitsToFloat(R0i.z)))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +// 3 +R5i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R5i.y; +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = ((intBitsToFloat(R127i.y) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R127i.w) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(backupReg0i) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d800000)); +R125i.y = ((intBitsToFloat(backupReg1i) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); +PS0i = R125i.y; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.w))); +// 9 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PS1i))); +// 11 +PV1i.x = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.z))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R125i.z))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.y))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.w))?int(0xFFFFFFFF):int(0x0)); +// 12 +backupReg0i = R127i.y; +R123i.x = ((R127i.z == 0)?(0):(PV1i.w)); +PV0i.x = R123i.x; +R127i.y = ((backupReg0i == 0)?(0):(PV1i.y)); +R123i.z = ((R127i.x == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R126i.w = ((R125i.y == 0)?(0):(PV1i.z)); +// 13 +PV1i.z = PV0i.z | PV0i.x; +// 14 +PV0i.x = R127i.y | PV1i.z; +// 15 +R1i.y = R126i.w | PV0i.x; +} +if( activeMaskStackC[2] == true ) { +break; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R6i.z; +R6i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0); +} +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.x) * 2.0 + -(1.0))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R6i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.y) / ($sampleCount * 4.0)); +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 2.0 + -(1.0))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PV0i.w)) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[9].w) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R7i.y))); +PS1i = R126i.y; +// 2 +backupReg0i = R1i.y; +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), intBitsToFloat(0x3dcccccd))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R0i.w = ((backupReg0i == 0)?(0):(0x3f800000)); +PS0i = R127i.y; +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.y))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); +R0i.z = floatBitsToInt(roundEven(1.0)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +R0i.x = floatBitsToInt(intBitsToFloat(PS0i) + 0.5); +PS1i = R0i.x; +// 4 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[10].w))); +PV0i.w = clampFI32(PV0i.w); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.w))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.y))); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.z))); +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R0i.w))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x), intBitsToFloat(PV0i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y), intBitsToFloat(PV0i.y))); +// 6 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x))); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/src/BreathOfTheWild/Enhancements/rules.txt b/src/BreathOfTheWild/Enhancements/rules.txt index 4bac3a09..aaeb0a5f 100644 --- a/src/BreathOfTheWild/Enhancements/rules.txt +++ b/src/BreathOfTheWild/Enhancements/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Enhancements path = "The Legend of Zelda: Breath of the Wild/Enhancements" -description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, and clarity preset creators. +description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, Skyth, and clarity preset creators. version = 6 [Default] @@ -10,6 +10,7 @@ $preset:int = 10 $disableClarity:int = 0 $disableDOF:int = 0 $reflExtra:int = 0 +$sampleCount:int = 4 $advancedLOD = 0 $lodBias = 0 $anisotropy = 1 @@ -131,6 +132,43 @@ name = Enhanced Reflections category = Reflections $reflExtra:int = 1 +# SSR Sample Count + +[Preset] +name = Disabled +category = Reflection Range +$sampleCount:int = 0 + +[Preset] +name = Extra Low (2 samples) +category = Reflection Range +$sampleCount:int = 2 + +[Preset] +name = Low (4 samples, Default) +category = Reflection Range +default = 1 + +[Preset] +name = Medium (8 samples) +category = Reflection Range +$sampleCount:int = 8 + +[Preset] +name = High (16 samples) +category = Reflection Range +$sampleCount:int = 16 + +[Preset] +name = Extra High (32 samples) +category = Reflection Range +$sampleCount:int = 32 + +[Preset] +name = Extreme (64 samples) +category = Reflection Range +$sampleCount:int = 64 + # Anisotropic Filtering [Preset]