From af29cc9e2de3845829221fd5edae3546274aa7e2 Mon Sep 17 00:00:00 2001 From: Michael Date: Fri, 1 Feb 2019 23:09:15 -0800 Subject: [PATCH] [Splat] Fix Octo World fog, scale Inkopolis News blur and bloom --- Resolutions/Splatoon_Resolution/rules.txt | 155 ++++++++++++++++++++-- 1 file changed, 142 insertions(+), 13 deletions(-) diff --git a/Resolutions/Splatoon_Resolution/rules.txt b/Resolutions/Splatoon_Resolution/rules.txt index d6d36b38..1e51c98c 100644 --- a/Resolutions/Splatoon_Resolution/rules.txt +++ b/Resolutions/Splatoon_Resolution/rules.txt @@ -12,7 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance +# Performance [Preset] name = 320x180 @@ -35,7 +35,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -79,7 +79,7 @@ $height = 2880 $gameWidth = 1280 $gameHeight = 720 -// Common Ultrawide Resolutions +# Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") @@ -95,7 +95,7 @@ $height = 1440 $gameWidth = 1280 $gameHeight = 720 -// Common 16:10 Resolutions +# Common 16:10 Resolutions [Preset] name = 1440x900 (16:10) @@ -146,7 +146,7 @@ $height = 3200 $gameWidth = 1280 $gameHeight = 720 -// TV +# TV [TextureRedefine] width = 1280 @@ -187,7 +187,25 @@ overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 -// Blur +# Fog + +[TextureRedefine] +width = 640 +height = 368 +formats = 0x1a +overwriteFormat = 0x1f +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +formats = 0x1a +overwriteFormat = 0x1f +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 360 + +# Blur [TextureRedefine] width = 640 @@ -227,7 +245,7 @@ overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 -// Bloom +# Bloom [TextureRedefine] width = 320 @@ -333,7 +351,7 @@ overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 20 overwriteHeight = ($height / $gameHeight) * 11 -// Inkopolis News +# Inkopolis News [TextureRedefine] width = 1024 @@ -374,7 +392,31 @@ overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 576 -[TextureRedefine] # Blur +[TextureRedefine] +width = 256 +height = 256 +formats = 0x1 +overwriteWidth = ($width / $gameWidth) * 256 +overwriteHeight = ($height / $gameHeight) * 256 + +# Inkopolis News Blur + +[TextureRedefine] +width = 512 +height = 288 +formats = 0x1 +overwriteWidth = ($width / $gameWidth) * 512 +overwriteHeight = ($height / $gameHeight) * 288 + +[TextureRedefine] +width = 512 +height = 288 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 512 +overwriteHeight = ($height / $gameHeight) * 288 + +[TextureRedefine] width = 256 height = 256 formats = 0x816 @@ -382,7 +424,94 @@ overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 -// Zoom +# Inkopolis News Bloom + +[TextureRedefine] +width = 256 +height = 144 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 256 +overwriteHeight = ($height / $gameHeight) * 144 + +[TextureRedefine] +width = 128 +height = 128 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 128 +overwriteHeight = ($height / $gameHeight) * 128 + +[TextureRedefine] +width = 128 +height = 80 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 128 +overwriteHeight = ($height / $gameHeight) * 80 + +[TextureRedefine] +width = 128 +height = 72 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 128 +overwriteHeight = ($height / $gameHeight) * 72 + +[TextureRedefine] +width = 64 +height = 64 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 64 +overwriteHeight = ($height / $gameHeight) * 64 + +[TextureRedefine] +width = 64 +height = 48 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 64 +overwriteHeight = ($height / $gameHeight) * 48 + +[TextureRedefine] +width = 64 +height = 36 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 64 +overwriteHeight = ($height / $gameHeight) * 36 + +# overwriting causes shadows to be pitch black +# overwriting format causes lighting to be pitch black +#[TextureRedefine] +#width = 32 +#height = 32 +#formats = 0x816 + +[TextureRedefine] +width = 32 +height = 18 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 32 +overwriteHeight = ($height / $gameHeight) * 18 + +# overwriting causes shadows to be pitch black +#[TextureRedefine] +#width = 16 +#height = 16 +#formats = 0x816 + +[TextureRedefine] +width = 16 +height = 9 +formats = 0x816 +overwriteFormat = 0x823 +overwriteWidth = ($width / $gameWidth) * 16 +overwriteHeight = ($height / $gameHeight) * 9 + +# Zoom [TextureRedefine] width = 512 @@ -408,7 +537,7 @@ overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 252 -// Gamepad +# Gamepad [TextureRedefine] width = 864 @@ -428,7 +557,7 @@ height = 480 overwriteWidth = ($width / $gameWidth) * 848 overwriteHeight = ($height / $gameHeight) * 480 -// Gamepad Blur +# Gamepad Blur [TextureRedefine] width = 448 @@ -442,7 +571,7 @@ height = 240 overwriteWidth = ($width / $gameWidth) * 424 overwriteHeight = ($height / $gameHeight) * 240 -// Gamepad Bloom +# Gamepad Bloom [TextureRedefine] width = 224