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[BotW] Master Mode Options mod (#529)
* Added Master Mode Options pack * Remove default = true * Mention that a reboot is needed after making changes * Tiny code comment tweak * Make requested changes
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[BotwMasterModeTweaksV208]
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moduleMatches = 0x6267BFD0
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# Constants
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merge0x129 = $bit0 + $bit1 + $bit3 + $bit5 + $bit8
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;Combines bits set by the user in rules.txt to a bitmask. Split between 2 patches because vanilla compiled it to 2 hex values instead of 1 for some
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;reason. There's no overlap in vanilla between the 2 hex values, so I made sure each bit was set by the same instruction as in vanilla.
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;(Variable names are the hex values that were in that location in vanilla)
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merge0xd0 = $bit4 + $bit6 + $bit7
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;Bit 2 is excluded from the logic because it does absolutely nothing. Bits 0 and 1 are connected to other parts of the game code, but don't actually
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;do anything in-game.
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# Patches
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0x031696B8 = ori r9, r0, merge0x129
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0x031696C4 = ori r0, r9, merge0xd0
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111
src/BreathOfTheWild/Cheats/MasterModeTweaks/rules.txt
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src/BreathOfTheWild/Cheats/MasterModeTweaks/rules.txt
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Master Mode Tweaks"
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path = "The Legend of Zelda: Breath of the Wild/Cheats/Master Mode Tweaks"
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description = Allows you to pick and choose which of Nintendo's tweaks are applied to Master Mode (Does nothing in Normal Mode). A reboot is required to apply changes made while the game is running. ||By Torphedo and Fleevoid, with lots of help from Exzap and leoetlino.
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version = 7
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[Default]
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$debug:int = 0
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$bit0:int = 0x1
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$bit1:int = 0x0
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$bit3:int = 0x8
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$bit4:int = 0x10
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$bit5:int = 0x20
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$bit6:int = 0x40
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$bit7:int = 0x80
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$bit8:int = 0x100
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[Preset]
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name = Disabled (Default)
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category = Show Debug Options
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$debug:int = 0
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[Preset]
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name = Enabled (shows broken options)
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category = Show Debug Options
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$debug:int = 1
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[Preset]
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name = Disabled (Default)
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category = 1-Hit-Kill Protection
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$bit3:int = 0x8
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[Preset]
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name = Enabled
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category = 1-Hit-Kill Protection
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$bit3:int = 0x0
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[Preset]
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name = Enabled (Default)
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category = No Ganon Stun Lock
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$bit4:int = 0x10
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[Preset]
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name = Disabled
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category = No Ganon Stun Lock
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$bit4:int = 0x0
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[Preset]
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Name = Enabled (Default)
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category = Health Regeneration
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$bit5:int = 0x20
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[Preset]
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Name = Disabled
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category = Health Regeneration
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$bit5:int = 0x0
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[Preset]
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name = Enabled (Default)
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category = Randomized Guardian Fire Timing
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$bit6:int = 0x40
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[Preset]
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name = Disabled
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category = Randomized Guardian Fire Timing
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$bit6:int = 0x0
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[Preset]
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name = Enabled (Default)
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category = 1.5x Damage Multiplier from Bosses and Tests of Strength
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$bit7:int = 0x80
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[Preset]
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name = Disabled
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category = 1.5x Damage Multiplier from Bosses and Tests of Strength
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$bit7:int = 0x0
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[Preset]
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name = Enabled (Default)
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category = Shorter Enemy Notice
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$bit8:int = 0x100
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[Preset]
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name = Disabled
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category = Shorter Enemy Notice
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$bit8:int = 0x0
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[Preset]
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name = Enabled (Default)
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category = IsLastPlayHardMode (Does nothing)
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condition = $debug == 1
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$bit0:int = 0x1
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[Preset]
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name = Disabled
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category = IsLastPlayHardMode (Does nothing)
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condition = $debug == 1
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$bit0:int = 0x0
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[Preset]
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name = Disabled (Default)
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category = Nerf Cooking (Appears to be broken or unimplemented)
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condition = $debug == 1
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$bit1:int = 0x0
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[Preset]
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name = Enabled
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category = Nerf Cooking (Appears to be broken or unimplemented)
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condition = $debug == 1
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$bit1:int = 0x2
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