Updated "CellHunter" Preset.

This commit is contained in:
CellHunter 2018-11-06 00:33:34 -06:00 committed by GitHub
parent ae660c5a57
commit b19baeee99
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 1448 additions and 1448 deletions

View File

@ -551,14 +551,14 @@ float DPX_Strength = 0.20;
#elif (Preset == 7) //CellHunter #elif (Preset == 7) //CellHunter
#define adjust_bloom 1 #define adjust_bloom 1
const float bloomFactor = 0.445; const float bloomFactor = 0.455;
#define HDRpassing 1 #define HDRpassing 1
const float HDRPower = 1.000; const float HDRPower = 1.000;
const float radius1 = 1.135; const float radius1 = 1.100;
const float radius2 = 1.000; const float radius2 = 1.235;
#define lumapassing 1 #define lumapassing 1
const float sharp_strength = 0.65; const float sharp_strength = 0.65;
const float sharp_clamp = 0.75; const float sharp_clamp = 0.45;
const float offset_bias = 1.0; const float offset_bias = 1.0;
#define Tone_map 8 #define Tone_map 8
const float Exposure = 1.17; const float Exposure = 1.17;
@ -574,16 +574,16 @@ float DPX_Strength = 0.20;
const int BlackPoint = 16; const int BlackPoint = 16;
const int WhitePoint = 215; const int WhitePoint = 215;
#define lggpass 1 #define lggpass 1
vec3 RGB_Lift = vec3(0.985, 0.960, 1.005); vec3 RGB_Lift = vec3(0.980, 0.970, 1.000);
vec3 RGB_Gamma = vec3(0.985, 0.960, 1.005); vec3 RGB_Gamma = vec3(0.970, 0.965, 1.015);
vec3 RGB_Gain = vec3(0.985, 0.960, 1.005); vec3 RGB_Gain = vec3(0.980, 0.970, 1.010);
#define vibpass 1 #define vibpass 1
const float Vibrance = 0.245; const float Vibrance = 0.385;
vec3 VibranceRGBBalance = vec3(1.00, 1.00, 1.00); vec3 VibranceRGBBalance = vec3(1.10, 1.05, 1.15);
#define Tech 0 #define Tech 1
const float Power = 4.0; const float Power = 5.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.20; float Strength = 0.10;
#define Techine 0 #define Techine 0
const float Technicolor2_Red_Strength = 0.02; const float Technicolor2_Red_Strength = 0.02;
const float Technicolor2_Green_Strength = 0.02; const float Technicolor2_Green_Strength = 0.02;
@ -597,7 +597,7 @@ float DPX_Strength = 0.20;
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0; float CM_Strength = 1.0;
#define CurvesPss 1 #define CurvesPss 1
const float Contrast = 0.245; const float Contrast = 0.165;
#define Filmicpass 0 #define Filmicpass 0
const float Filmic_Contrast = 0.97; const float Filmic_Contrast = 0.97;
const float Filmic_Bleach = 0.0; const float Filmic_Bleach = 0.0;