diff --git a/Source/SonicLostWorld/58cf1eb8946f4b3c_0000000000000079_ps.txt b/Source/SonicLostWorld/58cf1eb8946f4b3c_0000000000000079_ps.txt new file mode 100644 index 00000000..590e4cf7 --- /dev/null +++ b/Source/SonicLostWorld/58cf1eb8946f4b3c_0000000000000079_ps.txt @@ -0,0 +1,83 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 58cf1eb8946f4b3c +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4aec000 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem136; +// 0 +R1f.x = R0f.x + intBitsToFloat(uf_remappedPS[0].x) / resXScale; +R1f.y = R0f.y + intBitsToFloat(uf_remappedPS[0].y) / resYScale; +R0f.z = R0f.x + intBitsToFloat(uf_remappedPS[0].z); +R0f.w = R0f.y + intBitsToFloat(uf_remappedPS[0].w); +// 1 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.x = backupReg0f + intBitsToFloat(uf_remappedPS[1].x) / resXScale; +R0f.y = backupReg1f + intBitsToFloat(uf_remappedPS[1].y) / resYScale; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +PV0f.x = mul_nonIEEE(R1f.w, intBitsToFloat(uf_remappedPS[2].x)); +PV0f.y = mul_nonIEEE(R1f.z, intBitsToFloat(uf_remappedPS[2].x)); +PV0f.z = mul_nonIEEE(R1f.y, intBitsToFloat(uf_remappedPS[2].x)); +PV0f.w = mul_nonIEEE(R1f.x, intBitsToFloat(uf_remappedPS[2].x)); +// 1 +R123f.x = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedPS[2].y)) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[2].y)) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[2].y)) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[2].y)) + PV0f.w); +PV1f.w = R123f.w; +// 2 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg3f = R0f.w; +R0f.x = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); +R0f.y = (mul_nonIEEE(backupReg1f,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.z); +R0f.z = (mul_nonIEEE(backupReg2f,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.y); +R0f.w = (mul_nonIEEE(backupReg3f,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt b/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt index c980f614..a43278b3 100644 --- a/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt +++ b/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt @@ -5,7 +5,6 @@ $fullHeight = $argv[2]; $scaleFactorX = always_decimal_format($fullWidth / 1280.0); $scaleFactorY = always_decimal_format($fullHeight / 720.0); ?> - #version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable @@ -13,7 +12,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); // shader 0b9b8f5dfa16ad58 //vertical blur const float resScale = ; - uniform ivec4 uf_remappedVS[5]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt b/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt index 518d579c..10a4979e 100644 --- a/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt +++ b/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt @@ -5,7 +5,6 @@ $fullHeight = $argv[2]; $scaleFactorX = always_decimal_format($fullWidth / 1280.0); $scaleFactorY = always_decimal_format($fullHeight / 720.0); ?> - #version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable diff --git a/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt b/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt index 3cd950f1..c33ff298 100644 --- a/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt +++ b/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt @@ -5,7 +5,6 @@ $fullHeight = $argv[2]; $scaleFactorX = always_decimal_format($fullWidth / 1280.0); $scaleFactorY = always_decimal_format($fullHeight / 720.0); ?> - #version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable diff --git a/Source/SuperMarioMaker/7f513855e2ebc5d0_0000000000000000_vs.txt b/Source/SuperMarioMaker/7f513855e2ebc5d0_0000000000000000_vs.txt new file mode 100644 index 00000000..03336ca6 --- /dev/null +++ b/Source/SuperMarioMaker/7f513855e2ebc5d0_0000000000000000_vs.txt @@ -0,0 +1,127 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 7f513855e2ebc5d0 +// vertical blur +const float resScale = ; +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R126f.x = (R1f.x > 0.0)?1.0:0.0; +R126f.x /= 2.0; +R127f.y = -(R1f.y); +PV0f.y = R127f.y; +R127f.z = (0.0 > R1f.x)?1.0:0.0; +R127f.z /= 2.0; +R127f.w = 1.0; +PV0f.w = R127f.w; +R125f.x = intBitsToFloat(uf_remappedVS[0].w) / resScale * intBitsToFloat(0x3f200000); +PS0f = R125f.x; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R127f.x = (PV0f.y > 0.0)?1.0:0.0; +R127f.x /= 2.0; +PS1f = R127f.x; +// 2 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +PS0f = (0.0 > R127f.y)?1.0:0.0; +PS0f /= 2.0; +// 3 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R126f.z = R127f.x + -(PS0f); +PS1f = R126f.z; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R126f.x + -(R127f.z); +// 5 +R126f.x = intBitsToFloat(uf_remappedVS[0].w) / resScale * intBitsToFloat(0x401173eb); +PV1f.x = R126f.x; +R127f.y = R126f.z + 0.5; +PV1f.y = R127f.y; +R2f.x = PS0f + 0.5; +PS1f = R2f.x; +// 6 +R1f.x = PS1f; +R2f.y = PV1f.y + -(R125f.x); +R2f.z = PV1f.y + R125f.x; +R2f.w = PV1f.y; +R1f.y = PV1f.y + -(PV1f.x); +PS0f = R1f.y; +// 7 +R1f.z = R127f.y + R126f.x; +R1f.w = R127f.y; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/SuperMarioMaker/cedd7a7d49bc26da_0000000000000000_vs.txt b/Source/SuperMarioMaker/cedd7a7d49bc26da_0000000000000000_vs.txt new file mode 100644 index 00000000..2d5742e4 --- /dev/null +++ b/Source/SuperMarioMaker/cedd7a7d49bc26da_0000000000000000_vs.txt @@ -0,0 +1,128 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader cedd7a7d49bc26da +// horizontal blur +const float resScale = ; +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = (0.0 > R1f.x)?1.0:0.0; +R127f.x /= 2.0; +R127f.y = (R1f.x > 0.0)?1.0:0.0; +R127f.y /= 2.0; +R127f.z = -(R1f.y); +PV0f.z = R127f.z; +R127f.w = 1.0; +PV0f.w = R127f.w; +R126f.y = intBitsToFloat(uf_remappedVS[0].z) / resScale * intBitsToFloat(0x3f200000); +PS0f = R126f.y; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R126f.w = (PV0f.z > 0.0)?1.0:0.0; +R126f.w /= 2.0; +PS1f = R126f.w; +// 2 +backupReg0f = R127f.z; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +R127f.z = (0.0 > backupReg0f)?1.0:0.0; +R127f.z /= 2.0; +PS0f = R127f.z; +// 3 +backupReg0f = R127f.y; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R127f.y = backupReg0f + -(R127f.x); +PS1f = R127f.y; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R126f.w + -(R127f.z); +// 5 +R127f.x = intBitsToFloat(uf_remappedVS[0].z) / resScale * intBitsToFloat(0x401173eb); +PV1f.z = PS0f + 0.5; +R127f.w = R127f.y + 0.5; +PV1f.w = R127f.w; +// 6 +R2f.x = PV1f.z; +PV0f.x = R2f.x; +R2f.y = PV1f.w + -(R126f.y); +R2f.z = PV1f.w + R126f.y; +R2f.w = PV1f.w; +// 7 +R1f.x = PV0f.x; +R1f.y = R127f.w + -(R127f.x); +R1f.z = R127f.w + R127f.x; +R1f.w = R127f.w; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/SuperMarioMaker/db25758018a030be_0000000000000000_vs.txt b/Source/SuperMarioMaker/db25758018a030be_0000000000000000_vs.txt new file mode 100644 index 00000000..ae769dd8 --- /dev/null +++ b/Source/SuperMarioMaker/db25758018a030be_0000000000000000_vs.txt @@ -0,0 +1,115 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader db25758018a030be +// chromatic aberration +const float resScale = ; +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem2; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = -(R1f.y); +PV0f.x = R127f.x; +R127f.y = (R1f.x > 0.0)?1.0:0.0; +R127f.y /= 2.0; +R127f.z = (0.0 > R1f.x)?1.0:0.0; +R127f.z /= 2.0; +R127f.w = 1.0; +PV0f.w = R127f.w; +R2f.x = intBitsToFloat(uf_remappedVS[0].z) / resScale; +PS0f = R2f.x; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R126f.z = (PV0f.x > 0.0)?1.0:0.0; +R126f.z /= 2.0; +PS1f = R126f.z; +// 2 +backupReg0f = R127f.x; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +R127f.x = (0.0 > backupReg0f)?1.0:0.0; +R127f.x /= 2.0; +PS0f = R127f.x; +// 3 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R126f.w = R127f.y + -(R127f.z); +PS1f = R126f.w; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R126f.z + -(R127f.x); +// 5 +R1f.x = R126f.w + 0.5; +R2f.y = intBitsToFloat(uf_remappedVS[0].w) / resScale; +R1f.z = PS0f + 0.5; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem0 = vec4(R1f.x, R1f.z, R1f.z, R1f.z); +// export +passParameterSem2 = vec4(R2f.x, R2f.y, R2f.z, R2f.z); +} diff --git a/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt b/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt index 1a11fc25..d5f14e4c 100644 --- a/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt +++ b/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt @@ -5,7 +5,6 @@ $fullHeight = $argv[2]; $scaleFactorX = always_decimal_format($fullWidth / 1280.0); $scaleFactorY = always_decimal_format($fullHeight / 720.0); ?> - #version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable diff --git a/Source/TokyoMirage/201bd8dfd2a9e7d3_0000000000000000_vs.txt b/Source/TokyoMirage/201bd8dfd2a9e7d3_0000000000000000_vs.txt new file mode 100644 index 00000000..dfca071a --- /dev/null +++ b/Source/TokyoMirage/201bd8dfd2a9e7d3_0000000000000000_vs.txt @@ -0,0 +1,168 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 201bd8dfd2a9e7d3 +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 5) out vec4 passParameterSem141; +layout(location = 2) out vec4 passParameterSem138; +layout(location = 3) out vec4 passParameterSem139; +layout(location = 4) out vec4 passParameterSem140; +layout(location = 1) out vec4 passParameterSem137; +layout(location = 0) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y) / resYScale, intBitsToFloat(uf_remappedVS[0].w)); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x) / resXScale, intBitsToFloat(uf_remappedVS[0].w)); +R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z)) + R2f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].z)) + R2f.x); +PV0f.w = R123f.w; +// 1 +R6f.x = PV0f.w + PV0f.y; +PV1f.x = R6f.x; +R6f.y = PV0f.z + PV0f.x; +PV1f.y = R6f.y; +PV1f.z = PV0f.z + -(PV0f.x); +PV1f.w = PV0f.w + -(PV0f.y); +// 2 +R5f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +PV0f.x = R5f.x; +R5f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +R6f.z = PV1f.w; +PV0f.z = R6f.z; +R6f.w = PV1f.z; +PV0f.w = R6f.w; +// 3 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +R0f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV0f.x); +PS1f = R0f.x; +// 4 +R3f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PS1f); +PV0f.x = R3f.x; +R0f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + R5f.y); +PV0f.y = R0f.y; +R5f.z = PV1f.y; +PV0f.z = R5f.z; +R5f.w = PV1f.x; +PV0f.w = R5f.w; +// 5 +R4f.x = (intBitsToFloat(uf_remappedVS[0].x) / resYScale * 2.0 + PV0f.x); +PV1f.x = R4f.x; +R3f.y = (intBitsToFloat(uf_remappedVS[0].y) / resXScale * 2.0 + PV0f.y); +PV1f.y = R3f.y; +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 6 +R2f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +R4f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +PV0f.y = R4f.y; +R0f.z = PV1f.w; +PV0f.z = R0f.z; +R0f.w = PV1f.z; +PV0f.w = R0f.w; +// 7 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +R2f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +PS1f = R2f.y; +// 8 +R3f.z = PV1f.y; +PV0f.z = R3f.z; +R3f.w = PV1f.x; +PV0f.w = R3f.w; +// 9 +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 10 +R4f.z = PV1f.w; +PV0f.z = R4f.z; +R4f.w = PV1f.z; +PV0f.w = R4f.w; +// 11 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +// 12 +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem141 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem138 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem139 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// export +passParameterSem140 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// export +passParameterSem137 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +// export +passParameterSem136 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); +} diff --git a/Source/TokyoMirage/23c5bbfda0fc3b0f_0000000000000000_vs.txt b/Source/TokyoMirage/23c5bbfda0fc3b0f_0000000000000000_vs.txt new file mode 100644 index 00000000..23473bfa --- /dev/null +++ b/Source/TokyoMirage/23c5bbfda0fc3b0f_0000000000000000_vs.txt @@ -0,0 +1,96 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 23c5bbfda0fc3b0f +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem137; +layout(location = 0) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y) / resYScale, intBitsToFloat(uf_remappedVS[0].w)); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x) / resXScale, intBitsToFloat(uf_remappedVS[0].w)); +R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z)) + R2f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].z)) + R2f.x); +PV0f.w = R123f.w; +// 1 +R0f.x = PV0f.w + PV0f.y; +PV1f.x = R0f.x; +R0f.y = PV0f.z + PV0f.x; +PV1f.y = R0f.y; +PV1f.z = PV0f.z + -(PV0f.x); +PV1f.w = PV0f.w + -(PV0f.y); +// 2 +R2f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +R2f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +R0f.z = PV1f.w; +PV0f.z = R0f.z; +R0f.w = PV1f.z; +PV0f.w = R0f.w; +// 3 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +// 4 +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem137 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem136 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/TokyoMirage/39863f29c6d85cb8_0000000000000000_vs.txt b/Source/TokyoMirage/39863f29c6d85cb8_0000000000000000_vs.txt new file mode 100644 index 00000000..a55338c3 --- /dev/null +++ b/Source/TokyoMirage/39863f29c6d85cb8_0000000000000000_vs.txt @@ -0,0 +1,82 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 39863f29c6d85cb8 +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z)) + R2f.y); +PV0f.x = R127f.x; +R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].z)) + R2f.x); +PV0f.y = R123f.y; +R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y) / resYScale, intBitsToFloat(uf_remappedVS[0].w)); +PV0f.z = R127f.z; +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x) / resXScale, intBitsToFloat(uf_remappedVS[0].w)); +// 1 +PV1f.x = PV0f.x + -(PV0f.z); +PV1f.y = PV0f.y + -(PV0f.w); +R2f.x = PV0f.y + PV0f.w; +PS1f = R2f.x; +// 2 +R2f.y = R127f.x + R127f.z; +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem136 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/TokyoMirage/59fca914f0dcb060_0000000000000000_vs.txt b/Source/TokyoMirage/59fca914f0dcb060_0000000000000000_vs.txt new file mode 100644 index 00000000..725c0319 --- /dev/null +++ b/Source/TokyoMirage/59fca914f0dcb060_0000000000000000_vs.txt @@ -0,0 +1,200 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 59fca914f0dcb060 +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem138; +layout(location = 3) out vec4 passParameterSem139; +layout(location = 4) out vec4 passParameterSem140; +layout(location = 5) out vec4 passParameterSem141; +layout(location = 6) out vec4 passParameterSem142; +layout(location = 1) out vec4 passParameterSem137; +layout(location = 0) out vec4 passParameterSem136; +layout(location = 7) out vec4 passParameterSem143; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y) / resYScale, intBitsToFloat(uf_remappedVS[0].w)); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x) / resXScale, intBitsToFloat(uf_remappedVS[0].w)); +R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z)) + R2f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].z)) + R2f.x); +PV0f.w = R123f.w; +// 1 +R6f.x = PV0f.w + PV0f.y; +PV1f.x = R6f.x; +R6f.y = PV0f.z + PV0f.x; +PV1f.y = R6f.y; +PV1f.z = PV0f.z + -(PV0f.x); +PV1f.w = PV0f.w + -(PV0f.y); +// 2 +R5f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +PV0f.x = R5f.x; +R5f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +R6f.z = PV1f.w; +PV0f.z = R6f.z; +R6f.w = PV1f.z; +PV0f.w = R6f.w; +// 3 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +R2f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV0f.x); +PS1f = R2f.x; +// 4 +R0f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PS1f); +PV0f.x = R0f.x; +R2f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + R5f.y); +PV0f.y = R2f.y; +R5f.z = PV1f.y; +PV0f.z = R5f.z; +R5f.w = PV1f.x; +PV0f.w = R5f.w; +// 5 +R3f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV0f.x); +PV1f.x = R3f.x; +R0f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +PV1f.y = R0f.y; +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 6 +R4f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +R3f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +PV0f.y = R3f.y; +R2f.z = PV1f.w; +PV0f.z = R2f.z; +R2f.w = PV1f.z; +PV0f.w = R2f.w; +// 7 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +R4f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +PS1f = R4f.y; +// 8 +R7f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + R4f.x); +PV0f.x = R7f.x; +R7f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PS1f); +PV0f.y = R7f.y; +R0f.z = PV1f.y; +PV0f.z = R0f.z; +R0f.w = PV1f.x; +PV0f.w = R0f.w; +// 9 +R8f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV0f.x); +R8f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 10 +R3f.z = PV1f.w; +PV0f.z = R3f.z; +R3f.w = PV1f.z; +PV0f.w = R3f.w; +// 11 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +// 12 +R4f.z = PV1f.y; +PV0f.z = R4f.z; +R4f.w = PV1f.x; +PV0f.w = R4f.w; +// 13 +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 14 +R7f.z = PV1f.w; +R7f.w = PV1f.z; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem138 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem139 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem140 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// export +passParameterSem141 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// export +passParameterSem142 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); +// export +passParameterSem137 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +// export +passParameterSem136 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); +// 0 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + R7f.w); +PV0f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + R7f.z); +PV0f.y = R123f.y; +// 1 +R8f.z = PV0f.y; +R8f.w = PV0f.x; +// export +passParameterSem143 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); +} diff --git a/Source/TokyoMirage/88ae6940d510eea5_0000000000000000_vs.txt b/Source/TokyoMirage/88ae6940d510eea5_0000000000000000_vs.txt new file mode 100644 index 00000000..466e88a3 --- /dev/null +++ b/Source/TokyoMirage/88ae6940d510eea5_0000000000000000_vs.txt @@ -0,0 +1,80 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 88ae6940d510eea5 +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem136; +layout(location = 1) out vec4 passParameterSem137; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = R2f.x + intBitsToFloat(uf_remappedVS[0].x) / resXScale; +PV0f.y = -(intBitsToFloat(uf_remappedVS[0].x)) / resXScale; +PV0f.w = intBitsToFloat(uf_remappedVS[0].y) / resYScale; +R0f.x = R2f.x + -(intBitsToFloat(uf_remappedVS[0].x)) / resXScale; +PS0f = R0f.x; +// 1 +backupReg0f = R2f.x; +R2f.x = backupReg0f + PV0f.y; +R0f.y = R2f.y + -(intBitsToFloat(uf_remappedVS[0].y)) / resYScale; +R0f.z = PV0f.x; +R2f.w = R2f.y + PV0f.w; +R2f.z = PV0f.x; +PS1f = R2f.z; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem136 = vec4(R0f.x, R0f.y, R0f.z, R0f.y); +// export +passParameterSem137 = vec4(R2f.x, R2f.w, R2f.z, R2f.w); +} diff --git a/Source/TokyoMirage/8cdd68cf2a074404_0000000000000000_vs.txt b/Source/TokyoMirage/8cdd68cf2a074404_0000000000000000_vs.txt new file mode 100644 index 00000000..594d274c --- /dev/null +++ b/Source/TokyoMirage/8cdd68cf2a074404_0000000000000000_vs.txt @@ -0,0 +1,151 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 8cdd68cf2a074404 +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 4) out vec4 passParameterSem140; +layout(location = 2) out vec4 passParameterSem138; +layout(location = 3) out vec4 passParameterSem139; +layout(location = 1) out vec4 passParameterSem137; +layout(location = 0) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z)) + R2f.y); +PV0f.x = R127f.x; +R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].z)) + R2f.x); +PV0f.y = R123f.y; +R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y) / resYScale, intBitsToFloat(uf_remappedVS[0].w)); +PV0f.z = R127f.z; +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x) / resXScale, intBitsToFloat(uf_remappedVS[0].w)); +// 1 +PV1f.x = PV0f.x + -(PV0f.z); +PV1f.y = PV0f.y + -(PV0f.w); +R5f.x = PV0f.y + PV0f.w; +PS1f = R5f.x; +// 2 +R4f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PS1f); +PV0f.x = R4f.x; +R5f.y = R127f.x + R127f.z; +PV0f.y = R5f.y; +R5f.z = PV1f.y; +PV0f.z = R5f.z; +R5f.w = PV1f.x; +PV0f.w = R5f.w; +// 3 +R0f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV0f.x); +PV1f.x = R0f.x; +R4f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +PV1f.y = R4f.y; +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 4 +R3f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +R0f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +PV0f.y = R0f.y; +R4f.z = PV1f.w; +PV0f.z = R4f.z; +R4f.w = PV1f.z; +PV0f.w = R4f.w; +// 5 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +R3f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +PS1f = R3f.y; +// 6 +R2f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + R3f.x); +R2f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PS1f); +R0f.z = PV1f.y; +PV0f.z = R0f.z; +R0f.w = PV1f.x; +PV0f.w = R0f.w; +// 7 +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 8 +R3f.z = PV1f.w; +PV0f.z = R3f.z; +R3f.w = PV1f.z; +PV0f.w = R3f.w; +// 9 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +// 10 +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem140 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem138 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem139 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// export +passParameterSem137 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// export +passParameterSem136 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +} diff --git a/Source/TokyoMirage/b181218b85619285_0000000000000000_vs.txt b/Source/TokyoMirage/b181218b85619285_0000000000000000_vs.txt new file mode 100644 index 00000000..e46185fb --- /dev/null +++ b/Source/TokyoMirage/b181218b85619285_0000000000000000_vs.txt @@ -0,0 +1,131 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader b181218b85619285 +const float resXScale = ; +const float resYScale = ; +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem139; +layout(location = 2) out vec4 passParameterSem138; +layout(location = 1) out vec4 passParameterSem137; +layout(location = 0) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y) / resYScale, intBitsToFloat(uf_remappedVS[0].w)); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x) / resXScale, intBitsToFloat(uf_remappedVS[0].w)); +R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z)) + R2f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].z)) + R2f.x); +PV0f.w = R123f.w; +// 1 +R4f.x = PV0f.w + PV0f.y; +PV1f.x = R4f.x; +R4f.y = PV0f.z + PV0f.x; +PV1f.y = R4f.y; +PV1f.z = PV0f.z + -(PV0f.x); +PV1f.w = PV0f.w + -(PV0f.y); +// 2 +R3f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV1f.x); +PV0f.x = R3f.x; +R3f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV1f.y); +R4f.z = PV1f.w; +PV0f.z = R4f.z; +R4f.w = PV1f.z; +PV0f.w = R4f.w; +// 3 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +R0f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PV0f.x); +PS1f = R0f.x; +// 4 +R2f.x = (intBitsToFloat(uf_remappedVS[0].x) / resXScale * 2.0 + PS1f); +R0f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + R3f.y); +PV0f.y = R0f.y; +R3f.z = PV1f.y; +PV0f.z = R3f.z; +R3f.w = PV1f.x; +PV0f.w = R3f.w; +// 5 +R2f.y = (intBitsToFloat(uf_remappedVS[0].y) / resYScale * 2.0 + PV0f.y); +R123f.z = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.w = R123f.w; +// 6 +R0f.z = PV1f.w; +PV0f.z = R0f.z; +R0f.w = PV1f.z; +PV0f.w = R0f.w; +// 7 +R123f.x = (-(intBitsToFloat(uf_remappedVS[0].y)) / resYScale * 2.0 + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(intBitsToFloat(uf_remappedVS[0].x)) / resXScale * 2.0 + PV0f.z); +PV1f.y = R123f.y; +// 8 +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem139 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem138 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem137 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// export +passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +}