diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/56bdb3903699990d_0000079a492a9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/56bdb3903699990d_0000079a492a9249_ps.txt new file mode 100644 index 00000000..3f7c53bc --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/56bdb3903699990d_0000079a492a9249_ps.txt @@ -0,0 +1,1048 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); +const float Light = $L; + +// Armor When Link is transparent +// textureUnitPS12 uf_blockPS8[23].xyz uf_blockPS8[31].x + +// shader 56bdb3903699990d +uniform vec2 uf_fragCoordScale; +layout(binding = 33, std140) +uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + + +layout(binding = 38, std140) +uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + + +layout(binding = 40, std140) +uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + + +layout(binding = 42, std140) +uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + + +layout(binding = 0) uniform sampler2D textureUnitPS0; +layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler3D textureUnitPS7; +layout(binding = 8) uniform sampler2DArray textureUnitPS8; +layout(binding = 9) uniform sampler2D textureUnitPS9; +layout(binding = 10) uniform sampler2D textureUnitPS10; +layout(binding = 11) uniform sampler2D textureUnitPS11; +layout(binding = 12) uniform sampler2D textureUnitPS12; +layout(binding = 13) uniform sampler2D textureUnitPS13; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem5; +layout(location = 5) in vec4 passParameterSem7; +layout(location = 6) in vec4 passParameterSem8; +layout(location = 7) in vec4 passParameterSem9; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem5); +R5i = floatBitsToInt(passParameterSem7); +R6i = floatBitsToInt(passParameterSem8); +R7i = floatBitsToInt(passParameterSem9); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xy); +R1i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R1i.xy)).xyz); +R9i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.zw)).xyz); +R3i.w = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R0i.xy)).x); +R11i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R7i.w)); +// 1 +backupReg0i = R7i.x; +backupReg1i = R7i.y; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y))); +PS1i = R126i.w; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt(fract(intBitsToFloat(R6i.y))); +PS0i = R8i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PS1i = R126i.z; +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); +R7i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R1i.w; +// 5 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS6[44].x)); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +R4i.y = floatBitsToInt(sqrt(intBitsToFloat(R126i.z))); +PS1i = R4i.y; +} +if( activeMaskStackC[1] == true ) { +R13i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R7i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(R6i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.w) + -(0.5)); +R6i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS0i = R6i.x; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R8i.y) + -(0.5)); +R8i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R3i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) * intBitsToFloat(0x3d4ccccd)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PV0i.w)) + 1.0)); +R127i.w = clampFI32(R127i.w); +R3i.x = PS0i; +PS1i = R3i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R6i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +PS0i = R6i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R127i.x)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(R8i.y)) + 1.0)); +R7i.z = 0; +R7i.w = 0x3f800000; +R3i.y = PS0i; +PS1i = R3i.y; +// 4 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R10i.w = R13i.x; +R10i.w = clampFI32(R10i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 5 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); +R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); +PV1i.y = R14i.y; +R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z)); +PS1i = floatBitsToInt(tempResultf); +// 6 +backupReg0i = R126i.z; +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PS0i = R13i.z; +// 7 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.z),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R126i.x = floatBitsToInt(tempResultf); +PS1i = R126i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R14i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.z)); +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R6i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R8i.z = clampFI32(R8i.z); +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R14i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.w = tempi.x; +R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.x))); +PS0i = R15i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockPS6[44].y) + intBitsToFloat(R4i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS6[43].x)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS6[45].x)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y))); +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS6[44].z) + intBitsToFloat(backupReg0i))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(Color.x, intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(Color.z, intBitsToFloat(R1i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(Color.y, intBitsToFloat(R1i.y))); +// 4 +backupReg0i = R126i.y; +backupReg1i = R127i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV1i.w))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS6[43].z) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV1i.z))); +R14i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(backupReg1i)); +PS0i = R14i.z; +// 5 +R8i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.z)); +R15i.y = PS0i; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS6[45].z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +// 6 +R1i.y = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R3i.z))); +R1i.y = clampFI32(R1i.y); +R16i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(PV1i.z)); +R6i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R3i.z))); +R6i.w = clampFI32(R6i.w); +// 7 +R10i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R126i.y))); +R10i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R126i.x))); +R10i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt(fract(uf_blockPS8[36].w)); +PS1i = R3i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R9i.x = floatBitsToInt(uf_blockPS1[0].y); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.z)), uf_blockPS1[17].y)); +// 1 +R9i.y = floatBitsToInt(uf_blockPS1[1].y); +R9i.z = floatBitsToInt(uf_blockPS1[2].y); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +// 2 +predResult = (intBitsToFloat(R3i.y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = floatBitsToInt(floor(uf_blockPS8[36].w)); +PV0i.z = R0i.z; +// 1 +R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(R0i.z)); +// 1 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (uf_blockPS8[33].w > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +if( activeMaskStackC[2] == true ) { +R0i.z = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.y),intBitsToFloat(R0i.y))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(0x3dea4a8c)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R8i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); +R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); +// 3 +backupReg0i = R127i.z; +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000)); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); +R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8)); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R9i.w = 0x3e99999a; +PS1i = R9i.w; +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(PV0i.z)); +R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 8 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +backupReg3i = R10i.x; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),uf_blockPS8[33].w) + intBitsToFloat(backupReg2i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R127i.y)); +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),uf_blockPS8[33].w) + intBitsToFloat(backupReg3i))); +PS0i = R10i.x; +// 9 +backupReg0i = R10i.y; +backupReg1i = R10i.z; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); +// 10 +R11i.w = R7i.w; +// 11 +R0i.w = R7i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R9i.w = 0; +PV0i.w = R9i.w; +// 1 +R0i.w = PV0i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = floatBitsToInt(uf_blockPS10[2].z + 1.0); +// 1 +R14i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y)); +R14i.x = clampFI32(R14i.x); +// 2 +predResult = (1.0 > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = ((-(intBitsToFloat(R5i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +R6i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); +PV0i.w = ((-(intBitsToFloat(R5i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +// 1 +PV1i.y = PV0i.w & int(1); +// 2 +PV0i.z = PV1i.y - R127i.x; +// 3 +PV1i.w = PV0i.z << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.z)); +// 4 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002a; +R0i.z = PV1i.w + 0x0000002b; +R0i.w = PV1i.w + 0x0000002d; +R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R7i.z; +} +if( activeMaskStackC[2] == true ) { +R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R4i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R0i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.y; +// 6 +R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.y)); +PV0i.w = R127i.w; +// 7 +PV1i.x = ((intBitsToFloat(0x3727c5ac) > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 8 +R123i.y = ((PV1i.x == 0)?(R127i.w):(0x3727c5ac)); +PV0i.y = R123i.y; +// 9 +R7i.w = PV0i.y; +R7i.w = clampFI32(R7i.w); +} +if( activeMaskStackC[2] == true ) { +R7i.y = floatBitsToInt(texture(textureUnitPS1, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +// 1 +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R7i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R16i.z) * intBitsToFloat(0x3903126f) + 0.5)); +R4i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) * intBitsToFloat(0x3ba3d70a)); +PV0i.z = R4i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); +R127i.x = clampFI32(R127i.x); +PS0i = R127i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R15i.y),intBitsToFloat(R16i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = PV0i.z; +PS1i = R1i.w; +// 2 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R15i.y),intBitsToFloat(R16i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R15i.y),intBitsToFloat(R16i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R1i.x; +// 4 +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3a83126f)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R3i.z = floatBitsToInt(intBitsToFloat(R16i.z) * intBitsToFloat(0x3a83126f)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(R8i.w) + -(intBitsToFloat(R15i.z))); +// 5 +R127i.x = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); +R3i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R6i.x)))); +R1i.z = floatBitsToInt((intBitsToFloat(R14i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R8i.y)))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R15i.z))); +PV1i.w = R123i.w; +tempResultf = max(0.0, intBitsToFloat(PV0i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R6i.x = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R6i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.w)), intBitsToFloat(0xbf7d70a4))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x3f99999a)); +R127i.w = clampFI32(R127i.w); +tempResultf = max(0.0, intBitsToFloat(R8i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3ecccccd)); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(max(intBitsToFloat(R11i.y), intBitsToFloat(R11i.z))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS1i)) + uf_blockPS6[27].w)/2.0); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(R11i.w))); +// 9 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +R6i.z = floatBitsToInt(max(intBitsToFloat(R11i.x), intBitsToFloat(R126i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(0xbe593484))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.w))); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983)); +R6i.y = floatBitsToInt(min(intBitsToFloat(R11i.y), intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(0x3fc90da4))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(R127i.z))); +R0i.w = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +PS0i = R0i.w; +// 11 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(PV0i.z))) + 1.0)); +R5i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); +R5i.y = clampFI32(R5i.y); +R5i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(0xbe99999a)); +R4i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(0x2edbe6ff)); +tempResultf = max(0.0, intBitsToFloat(R126i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R5i.x = floatBitsToInt(tempResultf); +PS1i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS6, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.x = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).x); +R1i.w = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xz),0.0).x); +R8i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R1i.w) * 2.0 + -(1.0))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.y),intBitsToFloat(R1i.z),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.y),intBitsToFloat(R1i.z),intBitsToFloat(R6i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + uf_blockPS10[1].z); +PV0i.x = clampFI32(PV0i.x); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x41c80000) + intBitsToFloat(R14i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(R5i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(PV0i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[3].z, intBitsToFloat(PV0i.x))); +PS1i = R126i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R14i.x)) + intBitsToFloat(R127i.y))); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R14i.y),intBitsToFloat(R12i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41400000)); +R127i.y = floatBitsToInt(min(intBitsToFloat(R11i.x), intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + uf_blockPS10[1].y); +PV0i.z = clampFI32(PV0i.z); +R126i.w = R2i.w; +R126i.w = clampFI32(R126i.w); +tempResultf = max(0.0, intBitsToFloat(PV1i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS0i))); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(0x40200001)); +R125i.y = clampFI32(R125i.y); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbecccccd)); +R1i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = clampFI32(PS1i); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(0xbfe66666)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 9 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS0i)) + 1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R7i.x)) + intBitsToFloat(0xbd4ccccd))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R7i.x)) + intBitsToFloat(0xbc23d70a))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(R3i.w))); +// 10 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41a00000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(PS1i))) + uf_blockPS6[27].z)); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42480000)); +R127i.w = clampFI32(R127i.w); +PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i))); +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); +PV1i.x = R123i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.w)) + 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3df5c28f)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R4i.w)); +PS1i = R125i.z; +// 12 +R126i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.z))); +R126i.x = clampFI32(R126i.x); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PS1i)) + 1.0)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(0x3dcccccd) + 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[30].w)); +tempResultf = max(0.0, intBitsToFloat(R6i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 13 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +PV1i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(0x3da3d70a)); +PV1i.w = clampFI32(PV1i.w); +tempResultf = max(0.0, intBitsToFloat(R5i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS1i))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R124i.y = clampFI32(R124i.y); +R126i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R1i.w))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 15 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +R5i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x42960000)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 16 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(backupReg0i))); +PV0i.x = R127i.x; +R6i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(0x2edbe6ff)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS6[16].w)); +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.z))); +PS0i = R3i.w; +// 17 +R1i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R125i.x)); +R1i.x = clampFI32(R1i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.y))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R6i.z))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 18 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R11i.x) + -(intBitsToFloat(R6i.z))); +PS0i = floatBitsToInt(intBitsToFloat(R11i.y) + -(intBitsToFloat(R6i.z))); +// 19 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R11i.z) + -(intBitsToFloat(R6i.z))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R10i.w)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R6i.x = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV0i.z)); +PS1i = R6i.x; +// 20 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R6i.z; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg2i))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),-(intBitsToFloat(R5i.w))) + intBitsToFloat(R126i.w))); +PS0i = R4i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(uf_blockPS6[4].x,uf_blockPS6[4].y,uf_blockPS6[4].z,-0.0),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(0xba0a8ec8))); +R7i.w = clampFI32(R7i.w); +PS0i = R7i.w; +// 1 +PV1i.x = floatBitsToInt(uf_blockPS6[5].x + -(intBitsToFloat(R5i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + uf_blockPS6[52].x); +PV1i.z = floatBitsToInt(uf_blockPS6[5].y + -(intBitsToFloat(R5i.z))); +PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(0xba0a8ec8))); +R0i.z = clampFI32(R0i.z); +PS1i = R0i.z; +// 2 +backupReg0i = R5i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),uf_blockPS6[15].x) + uf_blockPS6[14].w)); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R5i.z))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(0xba0a8ec8))); +R1i.y = clampFI32(R1i.y); +PS0i = R1i.y; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS6[5].z + -(intBitsToFloat(R6i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbecccccd)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS6[13].w)); +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R6i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.w))); +PV0i.w = clampFI32(PV0i.w); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.w))); +R5i.z = clampFI32(R5i.z); +// 6 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV1i.y))); +R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PS0i = R7i.x; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 8 +backupReg0i = R4i.y; +backupReg0i = R4i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.y))); +PV0i.y = R4i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PV1i.y))); +PS0i = R1i.x; +// 9 +R6i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.w))); +R8i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R126i.y))); +PV1i.z = R4i.z; +R0i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) * intBitsToFloat(0x3fb8aa3b)); +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3fb8aa3b)); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * intBitsToFloat(0x3fb8aa3b)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PS1i))); +// 11 +R8i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +R5i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); +// 13 +R8i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].w, intBitsToFloat(R5i.z))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[0].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[0].y)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x))); +PV1i.x = R123i.x; +R126i.y = ((1.0 > uf_blockPS8[37].x)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = R126i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), uf_blockPS10[0].z)); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R7i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R2i.z))); +PV0i.y = R123i.y; +R125i.z = ((PV1i.y == 0)?(R4i.y):(R8i.x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.z))); +R125i.x = ((PV1i.y == 0)?(R1i.x):(R5i.w)); +PS0i = R125i.x; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +R127i.w = ((R126i.y == 0)?(R4i.z):(R8i.z)); +R1i.w = floatBitsToInt(uf_blockPS8[37].x); +PS1i = R1i.w; +// 4 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.y))); +PV0i.x = R127i.x; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x))); +PV0i.w = R126i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) * 0.25); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 0.25); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.w))); +PV1i.z = R127i.z; +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3fb8aa3b)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * 0.25); +// 7 +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3fb8aa3b)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 8 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); +// 9 +R123i.x = ((R126i.y == 0)?(R127i.x):(PV0i.x)); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); +// 10 +R1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.z)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +R123i.w = ((R126i.y == 0)?(R126i.w):(PV1i.w)); +PV0i.w = R123i.w; +// 11 +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R125i.x)); +R123i.z = ((R126i.y == 0)?(R127i.z):(PV0i.z)); +PV1i.z = R123i.z; +// 12 +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/7cd50058a8f1d6dd_00001e1e1fea9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/7cd50058a8f1d6dd_00001e1e1fea9249_ps.txt new file mode 100644 index 00000000..b7f23cb1 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/7cd50058a8f1d6dd_00001e1e1fea9249_ps.txt @@ -0,0 +1,941 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); +const float Light = $L; + +// Armor When teleporting + +// shader 7cd50058a8f1d6dd +uniform ivec4 uf_remappedPS[10]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler3D textureUnitPS1; +layout(binding = 2) uniform sampler2DArray textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler2D textureUnitPS7; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem5; +layout(location = 5) in vec4 passParameterSem7; +layout(location = 6) in vec4 passParameterSem8; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem5); +R5i = floatBitsToInt(passParameterSem7); +R6i = floatBitsToInt(passParameterSem8); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy); +R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz); +R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz); +R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.w = R127i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R126i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x))); +PS0i = R126i.w; +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R126i.y = floatBitsToInt(fract(intBitsToFloat(R6i.y))); +PS1i = R126i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +// 5 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.x))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5)); +R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R126i.w; +// 6 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); +// 7 +R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R1i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R1i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R1i.z))); +// 9 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 10 +R5i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f969696)); +R3i.z = clampFI32(R3i.z); +R1i.w = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w))); +R6i.y = 0x3f800000; +PS0i = R6i.y; +// 11 +R7i.y = 0; +R5i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.w))); +PS1i = R5i.y; +// 12 +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +PS0i = floatBitsToInt(tempResultf); +// 13 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R1i.x; +// 15 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R2i.w = clampFI32(R2i.w); +// 16 +predResult = (intBitsToFloat(R1i.w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w))); +PV0i.z = R0i.z; +// 1 +R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R0i.z)); +// 1 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R6i.z = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +// 1 +predResult = (R6i.z != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a)); +R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a)); +R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a)); +} +if( activeMaskStackC[2] == true ) { +R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3dea4a8c)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R2i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); +// 3 +R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000)); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +R7i.y = 0x3e99999a; +PS1i = R7i.y; +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = clampFI32(PV0i.y); +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +R127i.z = clampFI32(R127i.z); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w)); +PS1i = R127i.x; +// 8 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z)); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i))); +PS0i = R5i.x; +// 9 +backupReg0i = R5i.y; +backupReg1i = R5i.z; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i))); +// 10 +R4i.y = R6i.y; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = R7i.y; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +// 2 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666)); +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666)); +R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec)); +R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec)); +PS0i = R1i.y; +// 3 +R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec)); +} +if( activeMaskStackC[2] == true ) { +R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x); +R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x)); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y))); +PV1i.y = R123i.y; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y)); +// 3 +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000)); +R127i.w = clampFI32(R127i.w); +PV1i.w = R127i.w; +// 4 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w))); +PS0i = R5i.x; +// 5 +backupReg0i = R5i.y; +backupReg1i = R5i.z; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889)); +// 1 +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(uf_remappedPS[6].x))); +// 2 +predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40e66666)); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983)); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983)); +PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS0i)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w)))); +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a)); +R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 3 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +R126i.z = R1i.x; +R126i.z = clampFI32(R126i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +PV1i.w = R123i.w; +R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000))); +PS1i = R124i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000))); +R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367)); +PS1i = R126i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000))); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i)); +R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333))); +PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367)); +// 8 +R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29))); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333))); +tempResultf = max(0.0, intBitsToFloat(R126i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.x = floatBitsToInt(tempResultf); +PS0i = R127i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd))); +PV1i.z = R123i.z; +PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0)); +R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0)); +PS1i = R126i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000)); +R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.z))); +PV0i.z = R123i.z; +PV0i.w = PV1i.x; +PV0i.w = clampFI32(PV0i.w); +R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000))); +PS0i = R127i.z; +// 11 +R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000))); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R1i.w = ((R126i.x == 0)?(PV0i.y):(0)); +R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R125i.z; +// 12 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000))); +// 13 +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.w = clampFI32(PV1i.w); +// 14 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +// 15 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R125i.w = PV0i.y; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +// 16 +PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x)); +// 17 +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); +PV1i.y = R126i.y; +// 18 +tempResultf = max(0.0, intBitsToFloat(PV1i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 19 +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000)); +// 20 +R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R126i.z; +// 21 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x))); +PV1i.w = R123i.w; +// 22 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 23 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 24 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 25 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.xyz = ivec3(0,0,0); +R1i.w = 0; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x40490fdb)); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R1i.x; +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i))); +PS0i = R1i.w; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.w = R126i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +// 5 +PV1i.x = PV0i.z; +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); +PV1i.y = clampFI32(PV1i.y); +PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367)); +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x)); +// 7 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); +PV1i.x = R127i.x; +R127i.y = PV0i.w; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71)); +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6)); +R126i.x = PV1i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0); +PS0i = R126i.x; +// 9 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +tempResultf = max(0.0, intBitsToFloat(PV1i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000)); +// 12 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 13 +R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z))); +PV1i.w = R123i.w; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)); +// 15 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y)); +// 16 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x))); +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +backupReg3i = R1i.w; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.w = R1i.w; +R126i.w = clampFI32(R126i.w); +PV0i.w = R126i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.x))); +PV1i.y = R123i.y; +R127i.z = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.z))); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x))); +PS1i = R127i.y; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.z))); +PS0i = R127i.w; +// 3 +backupReg0i = R127i.y; +R127i.x = ((R127i.z == 0)?(R5i.x):(PV0i.z)); +PV1i.x = R127i.x; +R127i.y = ((R127i.z == 0)?(R9i.x):(backupReg0i)); +R126i.z = ((R127i.z == 0)?(R5i.z):(PV0i.x)); +PV1i.z = R126i.z; +R125i.w = ((R127i.z == 0)?(R5i.y):(PV0i.y)); +PV1i.w = R125i.w; +R125i.z = ((R127i.z == 0)?(R9i.y):(PV0i.w)); +PS1i = R125i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x)); +R126i.y = ((R127i.z == 0)?(R9i.z):(R127i.w)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R4i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y)); +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z)); +// 5 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R125i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z))); +R2i.w = ((R127i.z == 0)?(R4i.y):(PV0i.z)); +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y))); +PS1i = R6i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y))); +// 7 +predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x))); +R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000))); +R0i.y = clampFI32(R0i.y); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x))); +// 1 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z))); +R1i.w = PV0i.w; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +R1i.x = PV0i.x; +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0); +PS1i = R1i.x; +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w))); +} +if( activeMaskStackC[2] == true ) { +R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard; +tempResultf = max(0.0, intBitsToFloat(R1i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R1i.x = floatBitsToInt(tempResultf); +PS0i = R1i.x; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666)); +// 1 +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd))); +PV0i.y = R123i.y; +// 3 +backupReg0i = R5i.x; +backupReg1i = R5i.y; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +PV0i.y = uf_remappedPS[7].z; +PV0i.z = ((intBitsToFloat(R7i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((R6i.z == 0)?(0x3d008081):(0x3d30b0b1)); +PV0i.w = R123i.w; +R1i.w = floatBitsToInt(1.0); +PS0i = R1i.w; +// 1 +R1i.x = PV0i.w; +R127i.y = ((PV0i.z == 0)?(0):(0x3f800000)); +PV1i.y = R127i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000)); +R1i.y = PV0i.y; +PS1i = R1i.y; +// 2 +PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); +PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +R2i.w = 0x3f800000; +R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); +PS0i = R0i.x; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0); +R123i.w = ((PV0i.x == 0)?(R6i.y):(R7i.y)); +PV1i.w = R123i.w; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000)); +// 5 +R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081)); +PS1i = int(intBitsToFloat(PV0i.z)); +// 6 +PV0i.x = PS1i & 0x000000e0; +// 7 +PV1i.w = PV0i.x >> 0x00000003; +// 8 +PS0i = floatBitsToInt(float(PV1i.w)); +// 9 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000)); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +// 11 +R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081))); +// 12 +R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R4i.w = R2i.w; +// 13 +R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R3i.w = R0i.w; +// 14 +R2i.xyz = ivec3(R6i.x,R8i.y,R7i.z); +R2i.w = R5i.w; +// 15 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R1i.z; +backupReg3i = R1i.w; +R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i); +R1i.w = backupReg3i; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/cc51c2b5a4fce06c_00000078787f9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/cc51c2b5a4fce06c_00000078787f9249_ps.txt new file mode 100644 index 00000000..4824da13 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/cc51c2b5a4fce06c_00000078787f9249_ps.txt @@ -0,0 +1,187 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); +const float Light = $L; + +// Ancient Armor + +// shader cc51c2b5a4fce06c +uniform ivec4 uf_remappedPS[3]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler2D textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem7; +layout(location = 3) in vec4 passParameterSem3; +layout(location = 4) in vec4 passParameterSem4; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R2f = passParameterSem7; +R3f = passParameterSem3; +R4f = passParameterSem4; +R5f.xy = (texture(textureUnitPS3, R0f.xy).xy); +R1f.w = (texture(textureUnitPS2, R0f.xy).x); +R1f.xyz = (texture(textureUnitPS4, R1f.xy).xyz); +R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz); +R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz); +// 0 +PV0f.x = fract(R2f.x); +R125f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PV0f.y = R125f.y; +R127f.z = mul_nonIEEE(R3f.y, R4f.z); +PV0f.w = fract(R2f.y); +R127f.x = mul_nonIEEE(R3f.z, R4f.x); +PS0f = R127f.x; +// 1 +R126f.x = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PV1f.y = PV0f.w + -(0.5); +PV1f.z = PV0f.x + -(0.5); +PV1f.w = mul_nonIEEE(R3f.x, R4f.y); +R127f.y = mul_nonIEEE(PV0f.y, PV0f.y); +PS1f = R127f.y; +// 2 +backupReg0f = R127f.z; +R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R126f.y = (mul_nonIEEE(-(R4f.z),R3f.x) + R127f.x); +R127f.z = (mul_nonIEEE(-(R4f.y),R3f.z) + backupReg0f); +R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.w); +PS0f = R127f.w; +// 3 +R123f.x = (mul_nonIEEE(R126f.x,R126f.x) + R127f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R4f.w, R126f.x); +PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w); +R126f.w = mul_nonIEEE(Color.r, R1f.x); +R126f.x = mul_nonIEEE(Color.g, R1f.y); +PS1f = R126f.x; +// 4 +PV0f.x = mul_nonIEEE(R127f.z, PV1f.y); +PV0f.y = mul_nonIEEE(R126f.y, PV1f.y); +PV0f.z = mul_nonIEEE(R127f.w, PV1f.y); +PV0f.w = -(PV1f.x) + 1.0; +PS0f = mul_nonIEEE(PV1f.z, PV1f.z); +// 5 +R123f.x = (mul_nonIEEE(R4f.y,R125f.y) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R4f.x,R125f.y) + PV0f.x); +PV1f.y = R123f.y; +PV1f.z = mul_nonIEEE(R1f.w, PS0f); +R123f.w = (mul_nonIEEE(R4f.z,R125f.y) + PV0f.z); +PV1f.w = R123f.w; +PS1f = sqrt(PV0f.w); +// 6 +R127f.x = (mul_nonIEEE(R3f.x,PS1f) + PV1f.y); +PV0f.x = R127f.x; +R126f.y = (mul_nonIEEE(R3f.y,PS1f) + PV1f.x); +PV0f.y = R126f.y; +R126f.z = (mul_nonIEEE(R3f.z,PS1f) + PV1f.w); +PV0f.z = R126f.z; +PV0f.w = PV1f.z * intBitsToFloat(0x427f0000); +R127f.z = mul_nonIEEE(Color.b, R1f.z); +PS0f = R127f.z; +// 7 +tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R125f.y = floor(PV0f.w); +R125f.y *= 4.0; +PS1f = R125f.y; +// 8 +PV0f.x = mul_nonIEEE(R6f.z, R127f.z); +PV0f.y = mul_nonIEEE(R6f.y, R126f.x); +R127f.z = intBitsToFloat(0x3d008081); +PV0f.w = mul_nonIEEE(R6f.x, R126f.w); +tempResultf = 1.0 / sqrt(PV1f.x); +R127f.y = tempResultf; +R127f.y /= 2.0; +PS0f = R127f.y; +// 9 +R126f.x = R125f.y + 2.0; +R6f.y = mul_nonIEEE(Light, PV0f.y); +R6f.z = mul_nonIEEE(Light, PV0f.x); +PV1f.w = intBitsToFloat(uf_remappedPS[2].z); +R6f.x = mul_nonIEEE(Light, PV0f.w); +PS1f = R6f.x; +// 10 +R3f.x = R127f.z; +R3f.y = PV1f.w; +R1f.z = (mul_nonIEEE(R126f.z,R127f.y) + 0.5); +R3f.w = 1.0; +R1f.x = (mul_nonIEEE(R127f.x,R127f.y) + 0.5); +PS0f = R1f.x; +// 11 +R1f.y = (mul_nonIEEE(R126f.y,R127f.y) + 0.5); +R6f.w = 1.0; +R1f.w = R126f.x * intBitsToFloat(0x3b808081); +PS1f = R1f.w; +// 12 +R0f.w = intBitsToFloat(0x3e828283); +// 13 +R7f.xyz = vec3(R6f.x,R6f.y,R6f.z); +R7f.w = R6f.w; +// 14 +R6f.xyz = vec3(R1f.x,R1f.y,R1f.z); +R6f.w = R1f.w; +// 15 +R5f.xyz = vec3(R0f.x,R0f.y,R0f.z); +R5f.w = R0f.w; +// 16 +R4f.xyz = vec3(R3f.x,R3f.y,R3f.z); +R4f.w = R3f.w; +// export +passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +passPixelColor1 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +passPixelColor3 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); +passPixelColor5 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/rules.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/rules.txt new file mode 100644 index 00000000..941cccaf --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Armor/rules.txt @@ -0,0 +1,55 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = Ancient Armor +path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Ancient Armor" +description = Change Ancient Amor's color and brightness. Originally it's Ancient Orange. +version = 3 + +[Preset] +name = Malice Red +$R = 0.85 +$G = 0.029 +$B = 0.15 +$L = 20.0 + +[Preset] +name = Guardian Yellow +$R = 1.0 +$G = 0.2 +$B = 0.059 +$L = 40.0 + +[Preset] +name = Guardian weapon Yellow +$R = 1.0 +$G = 0.2 +$B = 0.0 +$L = 29.576 + +[Preset] +name = Ancient Orange +$R = 1.0 +$G = 0.2 +$B = 0.0006 +$L = 20.0 + +[Preset] +name = Ancient weapon Orange +$R = 1.0 +$G = 0.15 +$B = 0.05 +$L = 20.0 + +[Preset] +name = Energy Blue +$R = 0.03 +$G = 0.25 +$B = 1.0 +$L = 40.0 + +[Preset] +name = Custom (Edit in rules.txt) +$R = 0.000 +$G = 0.000 +$B = 0.000 +$L = 40.0 # Brightness, Armor only because others vary diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/5c4fc00fefe604eb_00000078787f9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/5c4fc00fefe604eb_00000078787f9249_ps.txt new file mode 100644 index 00000000..6cd61b6d --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/5c4fc00fefe604eb_00000078787f9249_ps.txt @@ -0,0 +1,199 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); +const float Light = $L; + +// Ancient weapons + +// shader 5c4fc00fefe604eb +uniform ivec4 uf_remappedPS[3]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler2D textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem3; +layout(location = 2) in vec4 passParameterSem4; +layout(location = 3) in vec4 passParameterSem7; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem3); +R2i = floatBitsToInt(passParameterSem4); +R3i = floatBitsToInt(passParameterSem7); +R4i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy); +R6i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy); +R5i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz); +R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.z))); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PV0i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.x))); +PS0i = R126i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.y))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PS1i))); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R127i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x437f0000)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R127i.w; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +R127i.x = int(intBitsToFloat(PV1i.z)); +PS0i = R127i.x; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +// 6 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.x & 0x000000e0; +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x427f0000)); +PS0i = R127i.y; +// 7 +R127i.x = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R5i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R5i.z))); +R127i.z = PV0i.w >> 0x00000003; +R127i.w = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R5i.x))); +R126i.w = ((intBitsToFloat(R6i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PS1i = R126i.w; +// 8 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R126i.x = floatBitsToInt(floor(intBitsToFloat(backupReg0i))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0); +PS0i = R126i.x; +// 9 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R127i.w))); +R126i.y = ((R126i.w == 0)?(0x3d008081):(0x3d20a0a1)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(float(backupReg1i)); +// 10 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x42820000)); +R7i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 2.0); +PV0i.w = uf_remappedPS[2].z; +R7i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x))); +PS0i = R7i.x; +// 11 +R6i.x = R126i.y; +R6i.y = PV0i.w; +R7i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.z))); +R6i.w = floatBitsToInt(1.0); +R7i.w = 0x3f800000; +PS1i = R7i.w; +// 12 +R5i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3b808081)); +R0i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b808081)); +PS0i = R0i.w; +// 13 +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +PS1i = floatBitsToInt(tempResultf); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0); +// 14 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PS1i)) + 0.5)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PS1i)) + 0.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PS1i)) + 0.5)); +// 15 +R4i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R4i.w = R7i.w; +// 16 +R3i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R3i.w = R5i.w; +// 17 +R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R2i.w = R0i.w; +// 18 +R1i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R1i.w = R6i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/b1b149918fac0b8d_00001e1e1fea9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/b1b149918fac0b8d_00001e1e1fea9249_ps.txt new file mode 100644 index 00000000..907837d8 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/b1b149918fac0b8d_00001e1e1fea9249_ps.txt @@ -0,0 +1,959 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); +const float Light = $L; + +// Ancient weapons when teleporting + +// shader b1b149918fac0b8d +uniform ivec4 uf_remappedPS[10]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler3D textureUnitPS1; +layout(binding = 2) uniform sampler2DArray textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler2D textureUnitPS7; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem2; +layout(location = 2) in vec4 passParameterSem8; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem5; +layout(location = 5) in vec4 passParameterSem7; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem2); +R2i = floatBitsToInt(passParameterSem8); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem5); +R5i = floatBitsToInt(passParameterSem7); +if( activeMaskStackC[1] == true ) { +R6i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy); +R7i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz); +R9i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz); +R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.w = R127i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PS0i = R127i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R126i.w = floatBitsToInt(fract(intBitsToFloat(R2i.x))); +PS0i = R126i.w; +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.y))); +PS1i = R126i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5)); +R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R126i.w; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R7i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R7i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R9i.y))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.z))); +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 10 +R4i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.z))); +R4i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +R4i.w = 0; +PS0i = R4i.w; +// 11 +R2i.x = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[2].w))); +R5i.w = R9i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(tempResultf); +// 12 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +PV0i.z = R3i.z; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PS1i = R3i.y; +// 14 +R3i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +R3i.x = clampFI32(R3i.x); +// 15 +predResult = (intBitsToFloat(R2i.x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[2].w))); +PV0i.z = R0i.z; +// 1 +R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z)); +// 1 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg2i))); +// 2 +R5i.w = R4i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.z = ((intBitsToFloat(uf_remappedPS[3].w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +// 1 +predResult = (R5i.z != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e99999a)); +R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e99999a)); +R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e99999a)); +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R3i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); +R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); +// 3 +backupReg0i = R127i.z; +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000)); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); +R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8)); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R6i.w = 0x3e99999a; +PS1i = R6i.w; +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z)); +R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 8 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +backupReg3i = R4i.x; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg2i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.y)); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg3i))); +PS0i = R4i.x; +// 9 +backupReg0i = R4i.y; +backupReg1i = R4i.z; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i))); +// 10 +R3i.w = R1i.w; +// 11 +R5i.w = R1i.w; +// 12 +R4i.w = R1i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R6i.w = R4i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[3].y)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +// 2 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666)); +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666)); +R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40666666)); +R2i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f3851ec)); +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec)); +PS0i = R2i.y; +// 3 +R2i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3f3851ec)); +} +if( activeMaskStackC[2] == true ) { +R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x); +R2i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.y)); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.z))); +PV1i.y = R123i.y; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.y)); +// 3 +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000)); +R127i.w = clampFI32(R127i.w); +PV1i.w = R127i.w; +// 4 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +backupReg3i = R4i.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w))); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w))); +PS0i = R4i.x; +// 5 +backupReg0i = R4i.y; +backupReg1i = R4i.z; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(0xbd088889)); +// 1 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].x))); +// 2 +predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e22f983)); +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40e66666)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e22f983)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e22f983)); +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PS0i)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w)))); +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a)); +R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 3 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +R126i.z = R3i.y; +R126i.z = clampFI32(R126i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +PV1i.w = R123i.w; +R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000))); +PS1i = R124i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983)); +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000))); +R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367)); +PS1i = R126i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000))); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i)); +R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333))); +PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367)); +// 8 +R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29))); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333))); +tempResultf = max(0.0, intBitsToFloat(R126i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.x = floatBitsToInt(tempResultf); +PS0i = R127i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd))); +PV1i.z = R123i.z; +PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0)); +R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0)); +PS1i = R126i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000)); +R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = PV1i.x; +PV0i.w = clampFI32(PV0i.w); +R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000))); +PS0i = R127i.z; +// 11 +R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000))); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R1i.w = ((R126i.x == 0)?(PV0i.y):(0)); +R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R125i.z; +// 12 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000))); +// 13 +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.w = clampFI32(PV1i.w); +// 14 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +// 15 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R125i.w = PV0i.y; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +// 16 +PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x)); +// 17 +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); +PV1i.y = R126i.y; +// 18 +tempResultf = max(0.0, intBitsToFloat(PV1i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 19 +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000)); +// 20 +R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R126i.z; +// 21 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x))); +PV1i.w = R123i.w; +// 22 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 23 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 24 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 25 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R2i.xyz = ivec3(0,0,0); +R1i.w = 0; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[2].x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x40490fdb)); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R10i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40600000)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i))); +PS0i = R1i.w; +// 1 +R127i.x = R3i.y; +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.z = R123i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x)); +// 4 +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +// 5 +PV1i.x = PV0i.z; +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); +PV1i.y = clampFI32(PV1i.y); +PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367)); +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x)); +// 7 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); +PV1i.x = R127i.x; +R127i.y = PV0i.w; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71)); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6)); +R126i.x = PV1i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0); +PS0i = R126i.x; +// 9 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +tempResultf = max(0.0, intBitsToFloat(PV1i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000)); +// 12 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 13 +R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z))); +PV1i.w = R123i.w; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)); +// 15 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)); +// 16 +backupReg0i = R2i.x; +backupReg1i = R2i.y; +backupReg2i = R2i.z; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg0i))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg1i))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[2].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R3i.x))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.x))); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(PV0i.x))); +// 2 +backupReg0i = R2i.x; +backupReg1i = R2i.y; +backupReg2i = R2i.z; +backupReg3i = R1i.w; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.z = R1i.w; +R127i.z = clampFI32(R127i.z); +PV0i.z = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.z))); +PV1i.z = R123i.z; +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R10i.x))); +PS1i = R122i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R125i.z = ((PV1i.w == 0)?(R10i.x):(PS1i)); +PS0i = R125i.z; +// 3 +R127i.x = ((R127i.w == 0)?(R4i.x):(PV0i.w)); +PV1i.x = R127i.x; +R127i.y = ((R127i.w == 0)?(R10i.y):(PV0i.z)); +R126i.z = ((R127i.w == 0)?(R4i.z):(PV0i.x)); +PV1i.z = R126i.z; +R126i.w = ((R127i.w == 0)?(R4i.y):(PV0i.y)); +PV1i.w = R126i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.z))); +PS1i = R122i.x; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x)); +R126i.y = ((R127i.w == 0)?(R10i.z):(PS1i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R3i.w))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z)); +// 5 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w))); +R0i.z = ((R127i.w == 0)?(R3i.w):(PV0i.w)); +PV1i.z = R0i.z; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z))); +PS1i = R4i.z; +// 6 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y))); +PS0i = R6i.z; +// 7 +predResult = (1.0 > intBitsToFloat(uf_remappedPS[5].w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].w)) + 1.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[6].x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[6].x))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[6].x))); +PV0i.w = R1i.w; +// 1 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[9].z))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z))); +R0i.w = PV0i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) / 2.0); +R2i.x = PV0i.y; +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PS1i = R2i.x; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbe19999a)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[9].y))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R1i.x)) + intBitsToFloat(R0i.w))); +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.w; +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[5].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000))); +R2i.z = clampFI32(R2i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(0x3f969696)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = max(0.0, intBitsToFloat(backupReg0i)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +if( (intBitsToFloat(PV0i.w) > intBitsToFloat(R0i.w))) discard; +R0i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666)); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(exp2(intBitsToFloat(R0i.w))); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS0i) + intBitsToFloat(0x3ee66666))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS0i) + intBitsToFloat(0x3e4ccccd))); +PV1i.y = R123i.y; +// 2 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0)); +PV0i.w = R123i.w; +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R0i.z))); +PV0i.x = R123i.x; +PV0i.y = ((intBitsToFloat(R5i.w) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV0i.z = ((intBitsToFloat(R6i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R127i.w = uf_remappedPS[7].z; +R1i.w = floatBitsToInt(1.0); +PS0i = R1i.w; +// 1 +R123i.x = ((PV0i.y == 0)?(0x3d008081):(0x3d20a0a1)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.z == 0)?(0):(0x3f800000)); +PV1i.y = R127i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000)); +R0i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 0.5 + 0.5)); +PS1i = R0i.x; +// 2 +PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R0i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + 0.5)); +PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +R123i.w = ((R5i.z == 0)?(PV1i.x):(0x3d30b0b1)); +PV0i.w = R123i.w; +R2i.w = 0x3f800000; +PS0i = R2i.w; +// 3 +R1i.x = PV0i.w; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0); +R123i.w = ((PV0i.x == 0)?(R5i.w):(R6i.w)); +PV1i.w = R123i.w; +R1i.y = R127i.w; +PS1i = R1i.y; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000)); +// 5 +R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081)); +PS1i = int(intBitsToFloat(PV0i.z)); +// 6 +PV0i.x = PS1i & 0x000000e0; +// 7 +PV1i.w = PV0i.x >> 0x00000003; +// 8 +PS0i = floatBitsToInt(float(PV1i.w)); +// 9 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000)); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +// 11 +R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081))); +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i); +R4i.w = R2i.w; +// 13 +R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R3i.w = R0i.w; +// 14 +R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R2i.w = R5i.w; +// 15 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R1i.z; +backupReg3i = R1i.w; +R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i); +R1i.w = backupReg3i; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/f611e1b3827b5e13_0000079a492a9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/f611e1b3827b5e13_0000079a492a9249_ps.txt new file mode 100644 index 00000000..eec2eae6 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/f611e1b3827b5e13_0000079a492a9249_ps.txt @@ -0,0 +1,1080 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); +const float Light = $L; + +// Ancient weapons when Link is transparent + +// shader f611e1b3827b5e13 +uniform vec2 uf_fragCoordScale; +layout(binding = 33, std140) +uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + + +layout(binding = 38, std140) +uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + + +layout(binding = 40, std140) +uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + + +layout(binding = 42, std140) +uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + + +layout(binding = 0) uniform sampler2D textureUnitPS0; +layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler3D textureUnitPS7; +layout(binding = 8) uniform sampler2DArray textureUnitPS8; +layout(binding = 9) uniform sampler2D textureUnitPS9; +layout(binding = 10) uniform sampler2D textureUnitPS10; +layout(binding = 11) uniform sampler2D textureUnitPS11; +layout(binding = 12) uniform sampler2D textureUnitPS12; +layout(binding = 13) uniform sampler2D textureUnitPS13; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem2; +layout(location = 2) in vec4 passParameterSem4; +layout(location = 3) in vec4 passParameterSem5; +layout(location = 4) in vec4 passParameterSem7; +layout(location = 5) in vec4 passParameterSem8; +layout(location = 6) in vec4 passParameterSem9; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem2); +R2i = floatBitsToInt(passParameterSem4); +R3i = floatBitsToInt(passParameterSem5); +R4i = floatBitsToInt(passParameterSem7); +R5i = floatBitsToInt(passParameterSem8); +R6i = floatBitsToInt(passParameterSem9); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).xyz); +R8i.xy = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R0i.xy)).xy); +R10i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.zw)).xyz); +R12i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R3i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R3i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R3i.x))); +R126i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R6i.w)); +// 1 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 2 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R2i.y)) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg1i))); +R6i.w = floatBitsToInt(fract(intBitsToFloat(R5i.x))); +PS0i = R6i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R125i.w; +// 4 +backupReg0i = R5i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y))); +R5i.y = floatBitsToInt(fract(intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R5i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R5i.x; +// 5 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS6[44].x)); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.z))); +R3i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.w))); +PS1i = R3i.z; +} +if( activeMaskStackC[1] == true ) { +R13i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.w) + -(0.5)); +R6i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS0i = R6i.x; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5)); +R14i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R2i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) * intBitsToFloat(0x3d4ccccd)); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PV0i.w)) + 1.0)); +R126i.w = clampFI32(R126i.w); +R2i.x = PS0i; +PS1i = R2i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = tempi.x; +R11i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +PS0i = R11i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R127i.x)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R2i.y = PS0i; +R3i.z = 0; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R14i.y)) + 1.0)); +R7i.w = 0x3f800000; +PS1i = R7i.w; +// 4 +R15i.y = R13i.x; +R15i.y = clampFI32(R15i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +R8i.w = 0; +R6i.w = R8i.y; +PS0i = R6i.w; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R8i.y))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R5i.x)); +// 6 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); +PV0i.y = R11i.y; +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.z = R13i.z; +R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV1i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.w)); +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R127i.y; +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); +R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R3i.z))); +R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R16i.y; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R13i.z),intBitsToFloat(PV1i.w),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R16i.y),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R8i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +R8i.x = clampFI32(R8i.x); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R11i.z))); +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R14i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R15i.z = tempi.x; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.z))); +PS1i = R4i.w; +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS6[43].x)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[44].y) + intBitsToFloat(R5i.z))); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS6[45].x)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),uf_blockPS6[44].z) + intBitsToFloat(R127i.y))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(Color.y, intBitsToFloat(R9i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(Color.x, intBitsToFloat(R9i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(Color.z, intBitsToFloat(R9i.z))); +// 4 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),uf_blockPS6[43].z) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R8i.y = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(R127i.w)); +PS0i = R8i.y; +// 5 +R14i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.w)); +R9i.y = PS0i; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),uf_blockPS6[45].z) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +// 6 +R16i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(PV1i.w)); +R2i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R2i.z))); +R2i.w = clampFI32(R2i.w); +R6i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R2i.z))); +R6i.z = clampFI32(R6i.z); +PS0i = R6i.z; +// 7 +R10i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R126i.z))); +R10i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.y))); +R10i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.x))); +R2i.x = floatBitsToInt(fract(uf_blockPS8[36].w)); +PS1i = R2i.x; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R9i.x = floatBitsToInt(uf_blockPS1[0].y); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R4i.z)), uf_blockPS1[17].y)); +// 1 +R17i.y = floatBitsToInt(uf_blockPS1[1].y); +R8i.z = floatBitsToInt(uf_blockPS1[2].y); +R9i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R9i.z; +// 2 +predResult = (intBitsToFloat(R2i.x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = floatBitsToInt(floor(uf_blockPS8[36].w)); +PV0i.z = R0i.z; +// 1 +R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R0i.z)); +// 1 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg2i))); +// 2 +R6i.w = R8i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (uf_blockPS8[33].w > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = 0; +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R0i.z),intBitsToFloat(R0i.z),intBitsToFloat(R0i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(0x3dea4a8c)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R8i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); +R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); +// 3 +backupReg0i = R127i.z; +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000)); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); +R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8)); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R8i.w = 0x3e99999a; +PS1i = R8i.w; +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV0i.z)); +R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 8 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R10i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),uf_blockPS8[33].w) + intBitsToFloat(backupReg2i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R127i.y)); +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),uf_blockPS8[33].w) + intBitsToFloat(backupReg3i))); +PS0i = R10i.x; +// 9 +backupReg0i = R10i.y; +backupReg1i = R10i.z; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); +// 10 +R9i.w = R7i.w; +// 11 +R6i.w = R7i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); +// 1 +R17i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)); +R17i.z = clampFI32(R17i.z); +// 2 +predResult = (1.0 > intBitsToFloat(R6i.z)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = ((-(intBitsToFloat(R4i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +R6i.y = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); +PV0i.w = ((-(intBitsToFloat(R4i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +// 1 +PV1i.z = PV0i.w & int(1); +// 2 +PV0i.y = PV1i.z - R127i.x; +// 3 +PV1i.w = PV0i.y << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.y)); +// 4 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002b; +R0i.z = PV1i.w + 0x0000002a; +R0i.w = PV1i.w + 0x0000002d; +R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R7i.z; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R3i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R2i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R5i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R0i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 6 +R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +// 7 +PV1i.y = ((intBitsToFloat(0x3727c5ac) > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 8 +R123i.y = ((PV1i.y == 0)?(R127i.z):(0x3727c5ac)); +PV0i.y = R123i.y; +// 9 +R7i.w = PV0i.y; +R7i.w = clampFI32(R7i.w); +} +if( activeMaskStackC[2] == true ) { +R7i.z = floatBitsToInt(texture(textureUnitPS1, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + 1.0); +// 1 +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R14i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R16i.z) * intBitsToFloat(0x3903126f) + 0.5)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) * intBitsToFloat(0x3ba3d70a)); +PV0i.z = R6i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); +R127i.w = clampFI32(R127i.w); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R9i.y),intBitsToFloat(R16i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.w = PV0i.z; +PS1i = R2i.w; +// 2 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R9i.y),intBitsToFloat(R16i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R9i.y),intBitsToFloat(R16i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R2i.x; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R0i.z = floatBitsToInt(intBitsToFloat(R14i.x) * intBitsToFloat(0x3a83126f)); +R0i.w = floatBitsToInt(intBitsToFloat(R16i.z) * intBitsToFloat(0x3a83126f)); +PS0i = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R4i.w))); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R4i.w))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); +R3i.z = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R6i.x)))); +R3i.w = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R14i.y)))); +tempResultf = max(0.0, intBitsToFloat(PV0i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R11i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), intBitsToFloat(0xbf7d70a4))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) * 1.5); +R6i.y = 0x3f19999a; +PS0i = R6i.y; +// 7 +R7i.x = ((intBitsToFloat(R6i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R2i.z = floatBitsToInt(1.0); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + uf_blockPS6[27].w)/2.0); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R8i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3ecccccd)); +R3i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(0xbe593484))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(R12i.y), intBitsToFloat(R12i.z))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R9i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3f99999a)); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(0x3fc90da4))); +PV0i.w = R123i.w; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 11 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(PV0i.w))) + 1.0)); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +R7i.z = floatBitsToInt(max(intBitsToFloat(R12i.x), intBitsToFloat(R125i.w))); +R6i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(R127i.z))); +tempResultf = max(0.0, intBitsToFloat(R126i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R8i.x = floatBitsToInt(tempResultf); +PS1i = R8i.x; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(textureLod(textureUnitPS6, intBitsToFloat(R0i.xy),0.0).xyz); +R2i.y = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.w)).x); +R2i.x = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R0i.zw),0.0).x); +R0i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R3i.w),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.z),intBitsToFloat(R3i.w),intBitsToFloat(R6i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R2i.y) + uf_blockPS10[1].z); +R127i.y = clampFI32(R127i.y); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.w),intBitsToFloat(R6i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R4i.w),intBitsToFloat(R6i.y),intBitsToFloat(R2i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R126i.z = PS0i; +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R125i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[3].z, intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +PS0i = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R16i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(PV0i.w))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R16i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R17i.z)) + intBitsToFloat(R125i.w))); +PS0i = R122i.x; +// 7 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(R8i.x))); +R127i.y = floatBitsToInt(min(intBitsToFloat(R12i.y), intBitsToFloat(R12i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(PS0i) + uf_blockPS10[1].y); +R126i.z = clampFI32(R126i.z); +R123i.w = ((R7i.x == 0)?(R126i.w):(PV0i.x)); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(0x2edbe6ff)); +PS1i = R126i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R17i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R13i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV1i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(0xbecccccd)); +R6i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x41c80000) + intBitsToFloat(R8i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41400000)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); +tempResultf = max(0.0, intBitsToFloat(PV0i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R126i.x = R1i.w; +R126i.x = clampFI32(R126i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41200000)); +PV0i.y = clampFI32(PV0i.y); +R126i.z = floatBitsToInt(min(intBitsToFloat(R12i.x), intBitsToFloat(R127i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = clampFI32(PS0i); +// 11 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); +R125i.z = clampFI32(R125i.z); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x40200001)); +R125i.w = clampFI32(R125i.w); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R127i.y = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(0xbd4ccccd))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(0xbc23d70a))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R6i.w))); +// 13 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.x)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +PV1i.y = clampFI32(PV1i.y); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(PS0i))) + uf_blockPS6[27].z)); +R4i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS1i)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3df5c28f)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x42480000)); +PV0i.w = clampFI32(PV0i.w); +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS0i = R3i.z; +// 15 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV0i.z))); +R127i.x = clampFI32(R127i.x); +R4i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PS0i)) + 1.0)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS6[30].w)); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(0xbfe66666)); +tempResultf = max(0.0, intBitsToFloat(R7i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R4i.w))); +R126i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3dcccccd) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f19999a)); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(0x3da3d70a)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = max(0.0, intBitsToFloat(R125i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i))); +R123i.y = floatBitsToInt((-(intBitsToFloat(R4i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +R127i.z = clampFI32(R127i.z); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.x))); +R5i.w = clampFI32(R5i.w); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 18 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R6i.z = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x42960000)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R4i.w))); +R6i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R6i.w; +// 19 +R8i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x2edbe6ff)); +R5i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3f4ccccd)); +R4i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3f4ccccd)); +R3i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3f4ccccd)); +R2i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.z))); +PS1i = R2i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(uf_blockPS6[4].x,uf_blockPS6[4].y,uf_blockPS6[4].z,-0.0),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R16i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R7i.y)) + intBitsToFloat(R7i.y))); +PS0i = R127i.w; +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R4i.x)); +R126i.x = clampFI32(R126i.x); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + uf_blockPS6[52].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS6[16].w)); +PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.y))); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),uf_blockPS6[15].x) + uf_blockPS6[14].w)); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R7i.x)) + intBitsToFloat(R7i.z))); +R125i.w = clampFI32(R125i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R8i.x)); +// 3 +backupReg0i = R127i.x; +PV1i.x = floatBitsToInt(uf_blockPS6[5].x + -(intBitsToFloat(R3i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbecccccd)); +PV1i.z = floatBitsToInt(uf_blockPS6[5].y + -(intBitsToFloat(R4i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS6[13].w)); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R127i.x; +// 4 +backupReg0i = R4i.z; +PV0i.x = floatBitsToInt(uf_blockPS6[5].z + -(intBitsToFloat(R5i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.w))); +PV0i.y = R126i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R3i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.z))); +PV0i.w = clampFI32(PV0i.w); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R3i.w; +// 5 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R125i.w))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R8i.w))); +R3i.z = clampFI32(R3i.z); +R125i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +PS1i = R125i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R12i.z) + -(intBitsToFloat(R7i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R12i.y) + -(intBitsToFloat(R7i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.x) + -(intBitsToFloat(R7i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.x))); +R124i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R15i.y)) + intBitsToFloat(R2i.y))); +PV1i.w = R125i.w; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R7i.z))); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.y)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +PS0i = R126i.y; +// 9 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R6i.x))); +PS1i = R125i.y; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(0xba0a8ec8))); +R0i.y = clampFI32(R0i.y); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(0xba0a8ec8))); +R0i.z = clampFI32(R0i.z); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(0xba0a8ec8))); +R4i.w = clampFI32(R4i.w); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.w))); +PS0i = R122i.x; +// 11 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R0i.w)) + intBitsToFloat(PS0i))); +R2i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R0i.w)) + intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.z))); +PV1i.z = R123i.z; +R6i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.z))); +PV1i.w = R6i.w; +// 12 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R0i.w)) + intBitsToFloat(PV1i.z))); +// 13 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R6i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.y))); +PV1i.w = R5i.w; +// 14 +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x3fb8aa3b)); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x3fb8aa3b)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) * intBitsToFloat(0x3fb8aa3b)); +// 15 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 16 +R0i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); +// 17 +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 18 +R7i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].w, intBitsToFloat(R3i.z))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS10[0].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS10[0].y)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R125i.y = ((1.0 > uf_blockPS8[37].x)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = R125i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), uf_blockPS10[0].z)); +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = R123i.y; +R125i.z = ((PV1i.y == 0)?(R4i.y):(backupReg0i)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.z))); +R125i.x = ((PV1i.y == 0)?(R6i.x):(backupReg1i)); +PS0i = R125i.x; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R0i.y))); +R125i.w = ((R125i.y == 0)?(R5i.w):(R7i.z)); +R0i.w = floatBitsToInt(uf_blockPS8[37].x); +PS1i = R0i.w; +// 4 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.y))); +PV0i.x = R127i.x; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.x))); +PV0i.w = R127i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) * 0.25); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 0.25); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.w))); +PV1i.z = R127i.z; +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3fb8aa3b)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * 0.25); +// 7 +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3fb8aa3b)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 8 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); +// 9 +R123i.x = ((R125i.y == 0)?(R127i.x):(PV0i.x)); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); +// 10 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.z)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +R123i.w = ((R125i.y == 0)?(R127i.w):(PV1i.w)); +PV0i.w = R123i.w; +// 11 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R125i.x)); +R123i.z = ((R125i.y == 0)?(R127i.z):(PV0i.z)); +PV1i.z = R123i.z; +// 12 +R0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.w)); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/rules.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/rules.txt new file mode 100644 index 00000000..3f82b8aa --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Ancient_Weapons/rules.txt @@ -0,0 +1,55 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = Ancient weapons +path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Ancient weapons" +description = Change Ancient weapons 's color and brightness. Originally it varies. Ancient Orange's Brightness is changed to Bow's. +version = 3 + +[Preset] +name = Malice Red +$R = 0.85 +$G = 0.029 +$B = 0.15 +$L = 20.0 + +[Preset] +name = Guardian Yellow +$R = 1.0 +$G = 0.2 +$B = 0.059 +$L = 40.0 + +[Preset] +name = Guardian weapon Yellow +$R = 1.0 +$G = 0.2 +$B = 0.0 +$L = 29.576 + +[Preset] +name = Ancient Orange +$R = 1.0 +$G = 0.2 +$B = 0.0006 +$L = 11.525 + +[Preset] +name = Ancient weapon Orange +$R = 1.0 +$G = 0.15 +$B = 0.05 +$L = 20.0 + +[Preset] +name = Energy Blue +$R = 0.03 +$G = 0.25 +$B = 1.0 +$L = 40.0 + +[Preset] +name = Custom (Edit in rules.txt) +$R = 0.000 +$G = 0.000 +$B = 0.000 +$L = 40.0 # Brightness, Armor only because others vary diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Decayed_Guardian/85d00659937443d5_000003c3c3fc9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Decayed_Guardian/85d00659937443d5_000003c3c3fc9249_ps.txt new file mode 100644 index 00000000..6bceaa27 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Decayed_Guardian/85d00659937443d5_000003c3c3fc9249_ps.txt @@ -0,0 +1,203 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); + +// Decayed Guardian + +// shader 85d00659937443d5 +uniform ivec4 uf_remappedPS[3]; +uniform vec2 uf_fragCoordScale; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler2D textureUnitPS7; +layout(binding = 8) uniform sampler2D textureUnitPS8; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 3) in vec4 passParameterSem3; +layout(location = 4) in vec4 passParameterSem4; +layout(location = 5) in vec4 passParameterSem5; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R12f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R2f = passParameterSem6; +R3f = passParameterSem3; +R4f = passParameterSem4; +R5f = passParameterSem5; +R8f.xyz = (texture(textureUnitPS5, R0f.xy).xyz); +R7f.xyz = (texture(textureUnitPS6, R0f.xy).xyz); +R6f.xyz = (texture(textureUnitPS7, R0f.zw).xyz); +R1f.xyz = (texture(textureUnitPS8, R1f.xy).xyz); +R1f.w = (texture(textureUnitPS4, R0f.xy).x); +R0f.xyz = (texture(textureUnitPS3, R0f.xy).xyz); +// 0 +PV0f.x = mul_nonIEEE(R3f.y, R4f.z); +R126f.y = (R8f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R3f.z, R4f.x); +PV0f.w = mul_nonIEEE(R3f.x, R4f.y); +R127f.x = (R8f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PS0f = R127f.x; +// 1 +R126f.x = (mul_nonIEEE(-(R4f.z),R3f.x) + PV0f.z); +R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + PV0f.x); +PV1f.z = mul_nonIEEE(PV0f.y, PV0f.y); +R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV0f.w); +R127f.z = mul_nonIEEE(R4f.w, PS0f); +PS1f = R127f.z; +// 2 +backupReg0f = R127f.x; +backupReg0f = R127f.x; +R127f.x = mul_nonIEEE(R6f.x, R1f.x); +R125f.y = mul_nonIEEE(R6f.y, R1f.y); +R126f.z = mul_nonIEEE(R6f.z, R1f.z); +R123f.w = (mul_nonIEEE(backupReg0f,backupReg0f) + PV1f.z); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R124f.z = mul_nonIEEE(Color.g, R7f.y); +PS0f = R124f.z; +// 3 +backupReg0f = R127f.y; +R125f.x = mul_nonIEEE(Color.b, R7f.z); +R127f.y = -(PV0f.w) + 1.0; +PV1f.z = mul_nonIEEE(backupReg0f, R127f.z); +R125f.w = mul_nonIEEE(Color.r, R7f.x); +PS1f = mul_nonIEEE(R126f.x, R127f.z); +// 4 +PV0f.x = mul_nonIEEE(R127f.w, R127f.z); +R123f.y = (mul_nonIEEE(-(R2f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R127f.z = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.z)/2.0; +R127f.w = (mul_nonIEEE(R4f.y,R126f.y) + PS1f)/2.0; +R124f.y = mul_nonIEEE(R127f.x, intBitsToFloat(uf_remappedPS[1].x)); +PS0f = R124f.y; +// 5 +backupReg0f = R127f.y; +R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.y); +R127f.y = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.x)/2.0; +R125f.z = mul_nonIEEE(Color.g, R124f.z); +R126f.w = mul_nonIEEE(Color.r, R125f.w); +R127f.x = sqrt(backupReg0f); +R127f.x /= 2.0; +PS1f = R127f.x; +// 6 +backupReg0f = R126f.z; +R124f.x = mul_nonIEEE(R125f.y, intBitsToFloat(uf_remappedPS[1].x)); +R125f.y = mul_nonIEEE(Color.b, R125f.x); +R126f.z = intBitsToFloat(0x427f0000) * R1f.w; +R124f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[1].x)); +R126f.y = intBitsToFloat(0x427f0000) * R8f.z; +PS0f = R126f.y; +// 7 +backupReg0f = R127f.x; +backupReg0f = R127f.x; +backupReg1f = R3f.y; +backupReg0f = R127f.x; +R127f.x = (mul_nonIEEE(R3f.x,backupReg0f) + R127f.z); +R3f.y = (mul_nonIEEE(R3f.z,backupReg0f) + R127f.y); +R127f.z = (mul_nonIEEE(backupReg1f,backupReg0f) + R127f.w); +R127f.w = mul_nonIEEE(R126f.x, R126f.w); +R127f.y = mul_nonIEEE(R126f.x, R125f.z); +PS1f = R127f.y; +// 8 +backupReg0f = R126f.x; +backupReg1f = R124f.z; +R126f.x = mul_nonIEEE(backupReg0f, R125f.y); +R125f.y = mul_nonIEEE(R125f.x, R124f.w); +R124f.z = mul_nonIEEE(backupReg1f, R124f.x); +PV0f.w = mul_nonIEEE(R125f.w, R124f.y); +R125f.w = intBitsToFloat(0x3c808081); +PS0f = R125f.w; +// 9 +backupReg0f = R126f.y; +R125f.x = floor(R126f.z); +R125f.x *= 4.0; +R126f.y = floor(backupReg0f); +R126f.y *= 4.0; +R126f.z = intBitsToFloat(uf_remappedPS[2].z); +R4f.w = 1.0; +R1f.x = (mul_nonIEEE(R127f.w,R124f.y) + PV0f.w); +PS1f = R1f.x; +// 10 +R4f.x = R125f.w; +R1f.y = (mul_nonIEEE(R127f.y,R124f.x) + R124f.z); +R1f.z = (mul_nonIEEE(R126f.x,R124f.w) + R125f.y); +R1f.w = 1.0; +R8f.y = mul_nonIEEE(R5f.x, R0f.y); +PS0f = R8f.y; +// 11 +R8f.x = mul_nonIEEE(R5f.x, R0f.x); +R4f.y = R126f.z; +R8f.z = mul_nonIEEE(R5f.x, R0f.z); +R0f.w = (R126f.y * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)); +R0f.x = R127f.x + 0.5; +PS1f = R0f.x; +// 12 +R0f.y = R127f.z + 0.5; +R0f.z = R3f.y + 0.5; +R8f.w = (R125f.x * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)); +// 13 +R12f.xyz = vec3(R1f.x,R1f.y,R1f.z); +R12f.w = R1f.w; +// 14 +R11f.xyz = vec3(R0f.x,R0f.y,R0f.z); +R11f.w = R0f.w; +// 15 +R10f.xyz = vec3(R8f.x,R8f.y,R8f.z); +R10f.w = R8f.w; +// 16 +R9f.xyz = vec3(R4f.x,R4f.y,R4f.z); +R9f.w = R4f.w; +// export +passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w); +passPixelColor1 = vec4(R10f.x, R10f.y, R10f.z, R10f.w); +passPixelColor3 = vec4(R11f.x, R11f.y, R11f.z, R11f.w); +passPixelColor5 = vec4(R12f.x, R12f.y, R12f.z, R12f.w); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Decayed_Guardian/rules.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Decayed_Guardian/rules.txt new file mode 100644 index 00000000..77e9d1e0 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Decayed_Guardian/rules.txt @@ -0,0 +1,48 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = Decayed Guardian +path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Decayed Guardian" +description = Change Decayed Guardian's color. Originally it's Malice Red. +version = 3 + +[Preset] +name = Malice Red +$R = 0.85 +$G = 0.029 +$B = 0.15 + +[Preset] +name = Guardian Yellow +$R = 1.0 +$G = 0.2 +$B = 0.059 + +[Preset] +name = Guardian weapon Yellow +$R = 1.0 +$G = 0.2 +$B = 0.0 + +[Preset] +name = Ancient Orange +$R = 1.0 +$G = 0.2 +$B = 0.0006 + +[Preset] +name = Ancient weapon Orange +$R = 1.0 +$G = 0.15 +$B = 0.05 + +[Preset] +name = Energy Blue +$R = 0.03 +$G = 0.25 +$B = 1.0 + +[Preset] +name = Custom (Edit in rules.txt) +$R = 0.000 +$G = 0.000 +$B = 0.000 diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/4e0bab929e11836f_00003cd249549249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/4e0bab929e11836f_00003cd249549249_ps.txt new file mode 100644 index 00000000..33675e04 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/4e0bab929e11836f_00003cd249549249_ps.txt @@ -0,0 +1,1089 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); + +// Guardian weapons when Link is transparent +// uf_blockPS8[23].xyz uf_blockPS8[31].x + +// shader 4e0bab929e11836f +uniform vec2 uf_fragCoordScale; +layout(binding = 33, std140) +uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + + +layout(binding = 36, std140) +uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + + +layout(binding = 38, std140) +uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + + +layout(binding = 40, std140) +uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + + +layout(binding = 42, std140) +uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + + +layout(binding = 0) uniform sampler2D textureUnitPS0; +layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler3D textureUnitPS7; +layout(binding = 8) uniform sampler2DArray textureUnitPS8; +layout(binding = 9) uniform sampler2D textureUnitPS9; +layout(binding = 10) uniform sampler2D textureUnitPS10; +layout(binding = 11) uniform sampler2D textureUnitPS11; +layout(binding = 12) uniform sampler2D textureUnitPS12; +layout(binding = 13) uniform sampler2D textureUnitPS13; +layout(binding = 14) uniform sampler2D textureUnitPS14; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem5; +layout(location = 5) in vec4 passParameterSem7; +layout(location = 6) in vec4 passParameterSem8; +layout(location = 7) in vec4 passParameterSem9; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem5); +R5i = floatBitsToInt(passParameterSem7); +R6i = floatBitsToInt(passParameterSem8); +R7i = floatBitsToInt(passParameterSem9); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xy); +R10i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).xyz); +R9i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.zw)).xyz); +R1i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +R6i.w = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R0i.xy)).x); +R15i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z))); +R127i.y = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R7i.w)); +// 1 +backupReg0i = R7i.x; +backupReg1i = R7i.y; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); +PS1i = R126i.w; +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.z))); +R1i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x))); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PS1i = R126i.y; +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.w))); +R3i.w = floatBitsToInt(fract(intBitsToFloat(R6i.y))); +R7i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R7i.w; +// 5 +backupReg0i = R4i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS6[44].x)); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.z))); +R4i.x = floatBitsToInt(sqrt(intBitsToFloat(R126i.y))); +PS1i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +R14i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R7i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R4i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R4i.z))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(R6i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R7i.w)); +PS0i = R126i.w; +// 1 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); +R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); +PV1i.y = R16i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R3i.w) + -(0.5)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R1i.x))); +R6i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS1i = R6i.x; +// 2 +backupReg0i = R1i.z; +backupReg1i = R127i.w; +backupReg1i = R127i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R1i.y))); +R12i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(backupReg1i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +PS1i = R11i.z; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.y)),intBitsToFloat(R12i.y)) + 1.0)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R127i.z)) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.w))); +R1i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) * intBitsToFloat(0x3d4ccccd)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.x = floatBitsToInt(tempResultf); +PS0i = R126i.x; +// 5 +R3i.x = R6i.x; +R1i.y = R11i.z; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.y))); +R7i.w = 0x3f800000; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.x))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.x))); +R3i.z = 0; +PV0i.z = R3i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.w)); +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.z))); +R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(backupReg0i))); +PV1i.z = R14i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.w))); +R16i.z = R14i.x; +R16i.z = clampFI32(R16i.z); +PS1i = R16i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R13i.z),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV1i.z))); +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R16i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R13i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x))); +PS1i = R6i.w; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R16i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R12i.z = tempi.x; +R17i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +R17i.y = clampFI32(R17i.y); +PS0i = R17i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockPS6[44].y) + intBitsToFloat(R4i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS6[43].x)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(Color.x, intBitsToFloat(R10i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(Color.y, intBitsToFloat(R10i.y))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS6[45].x)); +// 2 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockPS6[43].y) + intBitsToFloat(R127i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(Color.z, intBitsToFloat(R10i.z))); +// 3 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[31].x)); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS8[31].x)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS8[31].x)); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS8[31].z) + -(uf_blockPS8[31].y))); +R127i.w = clampFI32(R127i.w); +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS6[44].z) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockPS6[45].y) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.z))); +PS0i = R124i.w; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(Color.x, intBitsToFloat(R127i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS8[31].w, intBitsToFloat(R127i.w))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(Color.y, intBitsToFloat(R126i.z))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS6[43].z) + intBitsToFloat(R125i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(Color.z, intBitsToFloat(R126i.w))); +// 7 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +R10i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(R126i.x)); +PV1i.z = R10i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS6[45].z) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.w))); +PS1i = R8i.y; +// 8 +R12i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R124i.y)); +R9i.y = PV1i.z; +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(R124i.w))); +R6i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(PV1i.w)); +PS0i = R6i.z; +// 9 +backupReg0i = R1i.w; +R1i.x = floatBitsToInt(fract(uf_blockPS8[36].w)); +R17i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R1i.w))); +R17i.z = clampFI32(R17i.z); +R1i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(backupReg0i))); +R1i.w = clampFI32(R1i.w); +} +if( activeMaskStackC[1] == true ) { +// 0 +R10i.x = floatBitsToInt(uf_blockPS1[0].y); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.z)), uf_blockPS1[17].y)); +// 1 +R10i.y = floatBitsToInt(uf_blockPS1[1].y); +R9i.z = floatBitsToInt(uf_blockPS1[2].y); +R11i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R11i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R8i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS4[6].x, uf_blockPS8[37].x)); +// 1 +predResult = (intBitsToFloat(R1i.x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = floatBitsToInt(floor(uf_blockPS8[36].w)); +PV0i.z = R0i.z; +// 1 +R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R15i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R15i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R15i.z)) + intBitsToFloat(R0i.z)); +// 1 +backupReg0i = R15i.x; +backupReg1i = R15i.y; +backupReg2i = R15i.z; +R15i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i))); +R15i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg1i))); +R15i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (uf_blockPS8[33].w > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = 0; +} +if( activeMaskStackC[2] == true ) { +R0i.z = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R0i.z),intBitsToFloat(R0i.z),intBitsToFloat(R0i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R15i.z) * intBitsToFloat(0x3dea4a8c)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R17i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); +R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); +// 3 +backupReg0i = R127i.z; +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000)); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); +R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8)); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R9i.w = 0x3e99999a; +PS1i = R9i.w; +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R15i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R15i.z)) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R15i.y)) + intBitsToFloat(PV0i.z)); +R127i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 8 +backupReg0i = R15i.x; +backupReg1i = R15i.y; +backupReg2i = R15i.z; +backupReg3i = R8i.x; +R15i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); +R15i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); +R15i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),uf_blockPS8[33].w) + intBitsToFloat(backupReg2i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.y)); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),uf_blockPS8[33].w) + intBitsToFloat(backupReg3i))); +PS0i = R8i.x; +// 9 +backupReg0i = R8i.y; +backupReg1i = R8i.z; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); +// 10 +R5i.w = R7i.w; +// 11 +R0i.w = R7i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R9i.w = 0; +PV0i.w = R9i.w; +// 1 +R0i.w = PV0i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); +// 1 +R18i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.x)); +R18i.y = clampFI32(R18i.y); +// 2 +predResult = (1.0 > intBitsToFloat(R17i.z)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = ((-(intBitsToFloat(R5i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +R6i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); +PV0i.w = ((-(intBitsToFloat(R5i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +// 1 +PV1i.y = PV0i.w & int(1); +// 2 +PV0i.z = PV1i.y - R127i.x; +// 3 +PV1i.w = PV0i.z << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.z)); +// 4 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002a; +R0i.z = PV1i.w + 0x0000002b; +R0i.w = PV1i.w + 0x0000002d; +R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R7i.z; +} +if( activeMaskStackC[2] == true ) { +R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R4i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R0i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.y; +// 6 +R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.y)); +PV0i.w = R127i.w; +// 7 +PV1i.x = ((intBitsToFloat(0x3727c5ac) > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 8 +R123i.y = ((PV1i.x == 0)?(R127i.w):(0x3727c5ac)); +PV0i.y = R123i.y; +// 9 +R7i.w = PV0i.y; +R7i.w = clampFI32(R7i.w); +} +if( activeMaskStackC[2] == true ) { +R7i.y = floatBitsToInt(texture(textureUnitPS1, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +// 1 +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R17i.z)) + intBitsToFloat(R7i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3903126f) + 0.5)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) * intBitsToFloat(0x3ba3d70a)); +PV0i.z = R7i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); +R127i.y = clampFI32(R127i.y); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = PV0i.z; +PS1i = R1i.w; +// 2 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R1i.x; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R0i.z = floatBitsToInt(intBitsToFloat(R12i.x) * intBitsToFloat(0x3a83126f)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x3a83126f)); +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) + -(intBitsToFloat(R6i.w))); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); +R1i.z = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R6i.x)))); +R3i.w = floatBitsToInt((intBitsToFloat(R16i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R12i.y)))); +tempResultf = max(0.0, intBitsToFloat(PV0i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 6 +R6i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R11i.z)))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), intBitsToFloat(0xbf7d70a4))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = max(0.0, intBitsToFloat(R17i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3ecccccd)); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R11i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + uf_blockPS6[27].w)/2.0); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f99999a)); +R127i.z = clampFI32(R127i.z); +PS0i = R127i.z; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R5i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xbe593484))); +PV1i.y = R123i.y; +R3i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R6i.w = floatBitsToInt(max(intBitsToFloat(R15i.x), intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); +// 10 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R7i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(0x3fc90da4))); +PV0i.w = R123i.w; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(R126i.y))); +PS0i = R5i.w; +// 11 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(PV0i.w))) + 1.0)); +R6i.y = floatBitsToInt(min(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z))); +R6i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(0x2edbe6ff)); +R4i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(0xbe99999a)); +tempResultf = max(0.0, intBitsToFloat(R126i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R3i.y = floatBitsToInt(tempResultf); +PS1i = R3i.y; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(textureLod(textureUnitPS6, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.x = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).x); +R0i.w = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R0i.zw),0.0).x); +R0i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.xz)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0))); +PS0i = R127i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R3i.w),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R3i.w),intBitsToFloat(R6i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(R3i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + uf_blockPS10[1].z); +PV0i.z = clampFI32(PV0i.z); +R0i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x41c80000) + intBitsToFloat(R10i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[3].z, intBitsToFloat(PV0i.z))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R18i.y)) + intBitsToFloat(R127i.x))); +PS0i = R126i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R16i.y),intBitsToFloat(R13i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +R127i.x = floatBitsToInt(min(intBitsToFloat(R15i.x), intBitsToFloat(R6i.y))); +R125i.y = R2i.w; +R125i.y = clampFI32(R125i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41400000)); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) + uf_blockPS10[1].y); +PV0i.w = clampFI32(PV0i.w); +tempResultf = max(0.0, intBitsToFloat(PV1i.x)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x40200001)); +R125i.x = clampFI32(R125i.x); +PV1i.x = R125i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbecccccd)); +R4i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R14i.y) + 1.0)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = clampFI32(PS1i); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); +R126i.w = clampFI32(R126i.w); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 9 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS0i)) + 1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R7i.x)) + intBitsToFloat(0xbd4ccccd))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R7i.x)) + intBitsToFloat(0xbc23d70a))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(R7i.y))); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41a00000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(PS1i))) + uf_blockPS6[27].z)); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42480000)); +R127i.w = clampFI32(R127i.w); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.y))); +// 11 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R125i.y)) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3df5c28f)); +R125i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(0xbfe66666)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R6i.z)); +PS1i = R124i.w; +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS6[30].w)); +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.z))); +R127i.y = clampFI32(R127i.y); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PS1i)) + 1.0)); +PV0i.z = R127i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R4i.w))); +tempResultf = max(0.0, intBitsToFloat(R6i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 13 +R126i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +R125i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3da3d70a)); +PV1i.w = clampFI32(PV1i.w); +tempResultf = max(0.0, intBitsToFloat(R126i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 14 +backupReg0i = R127i.x; +backupReg1i = R125i.w; +backupReg1i = R125i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.y))); +R127i.x = clampFI32(R127i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(backupReg1i)) + intBitsToFloat(backupReg1i))); +R125i.w = clampFI32(R125i.w); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 15 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +R6i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x42960000)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x2edbe6ff)); +R5i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +R7i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R125i.w))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS6[16].w)); +PS0i = R125i.w; +// 17 +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +R7i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.x)); +R7i.y = clampFI32(R7i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.z))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R6i.w))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 18 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +// 19 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R16i.z)) + intBitsToFloat(R126i.w))); +PV1i.x = R7i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R6i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R6i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(R6i.w))); +R6i.x = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV0i.y)); +PS1i = R6i.x; +// 20 +backupReg0i = R6i.w; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R6i.w))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(R6i.w))); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); +PS0i = R4i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(uf_blockPS6[4].x,uf_blockPS6[4].y,uf_blockPS6[4].z,-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.x))); +PS0i = R125i.y; +// 1 +PV1i.x = floatBitsToInt(uf_blockPS6[5].x + -(intBitsToFloat(R6i.z))); +PV1i.y = floatBitsToInt(uf_blockPS6[5].y + -(intBitsToFloat(R7i.z))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + uf_blockPS6[52].x); +PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R5i.w))); +PS1i = R127i.z; +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R7i.y)) + intBitsToFloat(R6i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),uf_blockPS6[15].x) + uf_blockPS6[14].w)); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R7i.z))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(0xba0a8ec8))); +R5i.w = clampFI32(R5i.w); +PS0i = R5i.w; +// 3 +backupReg0i = R6i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS6[13].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbecccccd)); +PV1i.z = floatBitsToInt(uf_blockPS6[5].z + -(intBitsToFloat(R5i.y))); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(0xba0a8ec8))); +R6i.w = clampFI32(R6i.w); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R5i.z)) + intBitsToFloat(0xba0a8ec8))); +R0i.y = clampFI32(R0i.y); +PS1i = R0i.y; +// 4 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R7i.y)) + intBitsToFloat(R5i.y))); +R3i.y = ((1.0 > intBitsToFloat(R8i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.w))); +PV0i.w = clampFI32(PV0i.w); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.w))); +R5i.z = clampFI32(R5i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R4i.x)) + intBitsToFloat(R4i.x))); +PV1i.w = R123i.w; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PS0i = R5i.y; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.z))); +PS0i = R127i.x; +// 9 +backupReg0i = R3i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w))); +R6i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); +R3i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.z))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.z)) * intBitsToFloat(0x3fb8aa3b)); +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) * intBitsToFloat(0x3fb8aa3b)); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x3fb8aa3b)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +R7i.y = ((R3i.y == 0)?(R127i.z):(PV1i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); +// 13 +R4i.x = ((R3i.y == 0)?(R127i.x):(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +// 14 +R3i.w = ((R3i.y == 0)?(R126i.w):(PV1i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].w, intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS10[0].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[0].y)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS10[0].z)); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R2i.z))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R6i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R0i.y))); +// 4 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); +PV0i.x = R126i.x; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.y))); +PV0i.w = R126i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) * 0.25); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 0.25); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.x))); +PV1i.z = R126i.z; +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3fb8aa3b)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * 0.25); +// 7 +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3fb8aa3b)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 8 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +// 9 +R123i.x = ((R3i.y == 0)?(R126i.x):(PV0i.x)); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.z))); +// 10 +R8i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R7i.y)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +R123i.w = ((R3i.y == 0)?(R126i.w):(PV1i.w)); +PV0i.w = R123i.w; +// 11 +R8i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R4i.x)); +R123i.z = ((R3i.y == 0)?(R126i.z):(PV0i.z)); +PV1i.z = R123i.z; +// 12 +R8i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.w)); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/83573681c1fcb0ac_0000f0f0ff549249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/83573681c1fcb0ac_0000f0f0ff549249_ps.txt new file mode 100644 index 00000000..38a468d9 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/83573681c1fcb0ac_0000f0f0ff549249_ps.txt @@ -0,0 +1,977 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); + +// Guardian weapons when teleporting + +// shader 83573681c1fcb0ac +uniform ivec4 uf_remappedPS[10]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler3D textureUnitPS1; +layout(binding = 2) uniform sampler2DArray textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(binding = 7) uniform sampler2D textureUnitPS7; +layout(binding = 8) uniform sampler2D textureUnitPS8; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem5; +layout(location = 5) in vec4 passParameterSem7; +layout(location = 6) in vec4 passParameterSem8; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem5); +R5i = floatBitsToInt(passParameterSem7); +R6i = floatBitsToInt(passParameterSem8); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz); +R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz); +R1i.xyz = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).xyz); +R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.w = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R126i.x = floatBitsToInt(fract(intBitsToFloat(R6i.x))); +PS0i = R126i.x; +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.w = floatBitsToInt(fract(intBitsToFloat(R6i.y))); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5)); +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(0.5)); +PS0i = R127i.y; +// 7 +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R9i.x))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R1i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R1i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R1i.z))); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS1i = R127i.w; +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R9i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R126i.w)) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R9i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 9 +backupReg0i = R127i.w; +backupReg1i = R5i.z; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg0i))); +PS1i = R126i.z; +// 10 +backupReg0i = R126i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w))); +R126i.y = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R126i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.x))); +R124i.w = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +PS0i = R4i.y; +// 11 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R125i.x))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.w))); +PV1i.z = R4i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[1].x))); +PS1i = R124i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(0x3f59999a)); +PS0i = R127i.w; +// 13 +backupReg0i = R124i.z; +backupReg1i = R127i.x; +backupReg0i = R124i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.y))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.w))); +PS1i = R124i.w; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R124i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); +R3i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3f969696)); +R3i.z = clampFI32(R3i.z); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +// 15 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PS1i = R6i.y; +// 16 +R7i.y = 0x3f800000; +R6i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0); +R8i.y = 0; +PS0i = R8i.y; +// 17 +R3i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0); +R3i.y = clampFI32(R3i.y); +R1i.y = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w))); +PS1i = R1i.y; +// 18 +predResult = (intBitsToFloat(R1i.y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w))); +PV0i.z = R0i.z; +// 1 +R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z)); +// 1 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R4i.x = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +// 1 +predResult = (R4i.x != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a)); +R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a)); +R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a)); +} +if( activeMaskStackC[2] == true ) { +R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0); +tempResultf = max(0.0, intBitsToFloat(R3i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +tempResultf = max(0.0, intBitsToFloat(PV0i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); +// 3 +R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000)); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +R8i.y = 0x3e99999a; +PS1i = R8i.y; +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = clampFI32(PV0i.y); +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +R127i.z = clampFI32(R127i.z); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = clampFI32(PV0i.w); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w)); +PS1i = R127i.x; +// 8 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +backupReg3i = R5i.x; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z)); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i))); +PS0i = R5i.x; +// 9 +backupReg0i = R5i.y; +backupReg1i = R5i.z; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i))); +// 10 +R6i.y = R7i.y; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = R8i.y; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +// 2 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666)); +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666)); +R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec)); +R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec)); +PS0i = R1i.y; +// 3 +R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec)); +} +if( activeMaskStackC[2] == true ) { +R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x); +R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x)); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y))); +PV1i.y = R123i.y; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y)); +// 3 +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000)); +R127i.w = clampFI32(R127i.w); +PV1i.w = R127i.w; +// 4 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +backupReg3i = R5i.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w))); +PS0i = R5i.x; +// 5 +backupReg0i = R5i.y; +backupReg1i = R5i.z; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889)); +// 1 +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(uf_remappedPS[6].x))); +// 2 +predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x40e66666)); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983)); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983)); +PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PS0i)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w)))); +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a)); +R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 3 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +R126i.z = R6i.z; +R126i.z = clampFI32(R126i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +PV1i.w = R123i.w; +R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000))); +PS1i = R124i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000))); +R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367)); +PS1i = R126i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000))); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i)); +R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333))); +PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367)); +// 8 +R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29))); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333))); +tempResultf = max(0.0, intBitsToFloat(R126i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.x = floatBitsToInt(tempResultf); +PS0i = R127i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd))); +PV1i.z = R123i.z; +PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0)); +R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0)); +PS1i = R126i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000)); +R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.x))); +PV0i.z = R123i.z; +PV0i.w = PV1i.x; +PV0i.w = clampFI32(PV0i.w); +R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000))); +PS0i = R127i.z; +// 11 +R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000))); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R2i.w = ((R126i.x == 0)?(PV0i.y):(0)); +R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R125i.z; +// 12 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000))); +// 13 +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.w = clampFI32(PV1i.w); +// 14 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +// 15 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R125i.w = PV0i.y; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +// 16 +PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x)); +// 17 +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); +PV1i.y = R126i.y; +// 18 +tempResultf = max(0.0, intBitsToFloat(PV1i.y)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 19 +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000)); +// 20 +R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R126i.z; +// 21 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x))); +PV1i.w = R123i.w; +// 22 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 23 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 24 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 25 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.w))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R2i.w))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.xyz = ivec3(0,0,0); +R2i.w = 0; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x40490fdb)); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R6i.z; +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R10i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000)); +R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i))); +PS0i = R2i.w; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 0.5 + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.w = R126i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +// 5 +PV1i.x = PV0i.z; +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); +PV1i.y = clampFI32(PV1i.y); +PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367)); +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x)); +// 7 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); +PV1i.x = R127i.x; +R127i.y = PV0i.w; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71)); +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6)); +R126i.x = PV1i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0); +PS0i = R126i.x; +// 9 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +tempResultf = max(0.0, intBitsToFloat(PV1i.w)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000)); +// 12 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 13 +R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z))); +PV1i.w = R123i.w; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)); +// 15 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y)); +// 16 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R3i.y))); +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x))); +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +backupReg3i = R2i.w; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R2i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.y = R2i.w; +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R127i.w = ((intBitsToFloat(PV0i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R10i.x))); +PS1i = R122i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R126i.y = ((PV1i.w == 0)?(R10i.x):(PS1i)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R10i.y))); +PS0i = R122i.x; +// 3 +R127i.x = ((R127i.w == 0)?(R5i.x):(PV0i.w)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R10i.z))); +PV1i.y = R123i.y; +R127i.z = ((R127i.w == 0)?(R5i.z):(PV0i.x)); +PV1i.z = R127i.z; +R126i.w = ((R127i.w == 0)?(R5i.y):(PV0i.z)); +PV1i.w = R126i.w; +R125i.w = ((R127i.w == 0)?(R10i.y):(PS0i)); +PS1i = R125i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x)); +R126i.z = ((R127i.w == 0)?(R10i.z):(PV1i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R6i.y))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z)); +// 5 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x))); +R3i.y = ((R127i.w == 0)?(R6i.y):(PV0i.w)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w))); +PS1i = R5i.y; +// 6 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.z))); +// 7 +predResult = (1.0 > intBitsToFloat(uf_remappedPS[2].w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x))); +R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000))); +R0i.y = clampFI32(R0i.y); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x))); +// 1 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z))); +R1i.w = PV0i.w; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +R1i.x = PV0i.x; +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0); +PS1i = R1i.x; +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w))); +} +if( activeMaskStackC[2] == true ) { +R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard; +tempResultf = max(0.0, intBitsToFloat(R1i.z)); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R1i.x = floatBitsToInt(tempResultf); +PS0i = R1i.x; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666)); +// 1 +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd))); +PV0i.y = R123i.y; +// 3 +backupReg0i = R5i.x; +backupReg1i = R5i.y; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R3i.y))); +PV0i.x = R123i.x; +PV0i.y = uf_remappedPS[7].z; +PV0i.z = ((intBitsToFloat(R8i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((R4i.x == 0)?(0x3d008081):(0x3d30b0b1)); +PV0i.w = R123i.w; +R1i.w = floatBitsToInt(1.0); +PS0i = R1i.w; +// 1 +R1i.x = PV0i.w; +R127i.y = ((PV0i.z == 0)?(0):(0x3f800000)); +PV1i.y = R127i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000)); +R1i.y = PV0i.y; +PS1i = R1i.y; +// 2 +PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R0i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 0.5 + 0.5)); +PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +R2i.w = 0x3f800000; +R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); +PS0i = R0i.x; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0); +R123i.w = ((PV0i.x == 0)?(R7i.y):(R8i.y)); +PV1i.w = R123i.w; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000)); +// 5 +R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081)); +PS1i = int(intBitsToFloat(PV0i.z)); +// 6 +PV0i.x = PS1i & 0x000000e0; +// 7 +PV1i.w = PV0i.x >> 0x00000003; +// 8 +PS0i = floatBitsToInt(float(PV1i.w)); +// 9 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42c00000)); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +// 11 +R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081))); +// 12 +R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R4i.w = R2i.w; +// 13 +R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R3i.w = R0i.w; +// 14 +R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R2i.w = R5i.w; +// 15 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R1i.z; +backupReg3i = R1i.w; +R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i); +R1i.w = backupReg3i; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/91b6e09da2ff63cc_000003c3c3fc9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/91b6e09da2ff63cc_000003c3c3fc9249_ps.txt new file mode 100644 index 00000000..294dde0b --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/91b6e09da2ff63cc_000003c3c3fc9249_ps.txt @@ -0,0 +1,222 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); + +// Guardian Stalker + Scout + Guardian weapons + +// shader 91b6e09da2ff63cc +uniform ivec4 uf_remappedPS[3]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler2D textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem7; +layout(location = 3) in vec4 passParameterSem3; +layout(location = 4) in vec4 passParameterSem4; +layout(location = 5) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R2f = passParameterSem7; +R3f = passParameterSem3; +R4f = passParameterSem4; +R5f = passParameterSem6; +R5f.xy = (texture(textureUnitPS3, R0f.xy).xy); +R1f.w = (texture(textureUnitPS2, R0f.xy).x); +R7f.xyz = (texture(textureUnitPS4, R0f.xy).xyz); +R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz); +R1f.xyz = (texture(textureUnitPS6, R1f.xy).xyz); +R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz); +// 0 +PV0f.x = fract(R2f.x); +R126f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PV0f.y = R126f.y; +R127f.z = mul_nonIEEE(R3f.y, R4f.z); +PV0f.w = fract(R2f.y); +R126f.z = mul_nonIEEE(R3f.z, R4f.x); +PS0f = R126f.z; +// 1 +PV1f.x = mul_nonIEEE(R3f.x, R4f.y); +PV1f.y = PV0f.w + -(0.5); +PV1f.z = PV0f.x + -(0.5); +R127f.w = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PV1f.w = R127f.w; +PS1f = mul_nonIEEE(PV0f.y, PV0f.y); +// 2 +R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + R127f.z); +R127f.z = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.x); +R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R122f.x = (mul_nonIEEE(PV1f.w,PV1f.w) + PS1f); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 3 +PV1f.x = -(PS0f) + 1.0; +PV1f.y = mul_nonIEEE(R4f.w, R127f.w); +PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w); +R123f.w = (mul_nonIEEE(-(R4f.z),R3f.x) + R126f.z); +PV1f.w = R123f.w; +R125f.z = mul_nonIEEE(R6f.x, R1f.x); +PS1f = R125f.z; +// 4 +PV0f.x = mul_nonIEEE(R127f.y, PV1f.y); +PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z); +PV0f.z = mul_nonIEEE(R127f.z, PV1f.y); +PV0f.w = mul_nonIEEE(PV1f.w, PV1f.y); +R127f.z = sqrt(PV1f.x); +PS0f = R127f.z; +// 5 +R123f.x = (mul_nonIEEE(R4f.y,R126f.y) + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R4f.x,R126f.y) + PV0f.x); +PV1f.y = R123f.y; +R126f.z = mul_nonIEEE(R1f.w, PV0f.y); +R123f.w = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.z); +PV1f.w = R123f.w; +R126f.y = mul_nonIEEE(R6f.z, R1f.z); +PS1f = R126f.y; +// 6 +R124f.x = (mul_nonIEEE(R3f.x,R127f.z) + PV1f.y); +R124f.y = (mul_nonIEEE(R3f.y,R127f.z) + PV1f.x); +R1f.z = (mul_nonIEEE(R3f.z,R127f.z) + PV1f.w); +R127f.w = mul_nonIEEE(R6f.y, R1f.y); +R126f.w = mul_nonIEEE(Color.r, R7f.x); +PS0f = R126f.w; +// 7 +R127f.x = mul_nonIEEE(Color.r, PS0f); +R127f.y = mul_nonIEEE(Color.g, R7f.y); +PV1f.z = R126f.z * intBitsToFloat(0x427f0000); +R125f.w = mul_nonIEEE(Color.b, R7f.z); +R124f.z = intBitsToFloat(0x3d008081); +PS1f = R124f.z; +// 8 +R123f.x = (mul_nonIEEE(-(R5f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R125f.y = mul_nonIEEE(R125f.z, intBitsToFloat(uf_remappedPS[1].x)); +PV0f.y = R125f.y; +R127f.z = mul_nonIEEE(R127f.w, intBitsToFloat(uf_remappedPS[1].x)); +PV0f.z = R127f.z; +R127f.w = mul_nonIEEE(R126f.y, intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R127f.w; +R126f.y = floor(PV1f.z); +R126f.y *= 4.0; +PS0f = R126f.y; +// 9 +backupReg0f = R126f.w; +R126f.x = mul_nonIEEE(R127f.y, PV0f.z); +PV1f.y = mul_nonIEEE(Color.g, R127f.y); +R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.x); +PV1f.z = R125f.z; +R126f.w = mul_nonIEEE(backupReg0f, PV0f.y); +R125f.x = mul_nonIEEE(R125f.w, PV0f.w); +PS1f = R125f.x; +// 10 +backupReg0f = R126f.y; +PV0f.x = mul_nonIEEE(Color.b, R125f.w); +R126f.y = mul_nonIEEE(PV1f.z, R127f.x); +R126f.z = mul_nonIEEE(PV1f.z, PV1f.y); +R125f.w = intBitsToFloat(uf_remappedPS[2].z); +R127f.x = backupReg0f + 2.0; +PS0f = R127f.x; +// 11 +backupReg0f = R125f.z; +tempf.x = dot(vec4(R124f.x,R124f.y,R1f.z,-0.0),vec4(R124f.x,R124f.y,R1f.z,0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R125f.z = tempf.x; +PS1f = mul_nonIEEE(backupReg0f, PV0f.x); +// 12 +R5f.x = (mul_nonIEEE(R126f.y,R125f.y) + R126f.w); +R5f.y = (mul_nonIEEE(R126f.z,R127f.z) + R126f.x); +R5f.z = (mul_nonIEEE(PS1f,R127f.w) + R125f.x); +R1f.w = 1.0; +R1f.x = R124f.z; +PS0f = R1f.x; +// 13 +R1f.y = R125f.w; +R5f.w = 1.0; +R7f.w = R127f.x * intBitsToFloat(0x3b808081); +PS1f = R7f.w; +// 14 +R0f.w = intBitsToFloat(0x3ec2c2c4); +tempResultf = 1.0 / sqrt(R125f.z); +PS0f = tempResultf; +PS0f /= 2.0; +// 15 +R7f.x = (mul_nonIEEE(R124f.x,PS0f) + 0.5); +R7f.y = (mul_nonIEEE(R124f.y,PS0f) + 0.5); +R7f.z = (mul_nonIEEE(R1f.z,PS0f) + 0.5); +// 16 +backupReg0f = R5f.x; +backupReg1f = R5f.y; +backupReg2f = R5f.z; +backupReg3f = R5f.w; +R5f.xyz = vec3(backupReg0f,backupReg1f,backupReg2f); +R5f.w = backupReg3f; +// 17 +R4f.xyz = vec3(R7f.x,R7f.y,R7f.z); +R4f.w = R7f.w; +// 18 +R3f.xyz = vec3(R0f.x,R0f.y,R0f.z); +R3f.w = R0f.w; +// 19 +R2f.xyz = vec3(R1f.x,R1f.y,R1f.z); +R2f.w = R1f.w; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +passPixelColor1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +passPixelColor3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +passPixelColor5 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/rules.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/rules.txt new file mode 100644 index 00000000..949af69f --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Guadian_Stalker_Scout_and_Weapons/rules.txt @@ -0,0 +1,48 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = Guardian Stalker & Guardian Scout & The top Half of Guardian weapons +path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Guardian Stalker & Scout & Guardian weapons" +description = Change Guardian Stalker, Scout, Guardian weapons's color. Originally it depends on whether it's corrupted by malice, or the state of the Guardian Scout. +version = 3 + +[Preset] +name = Malice Red +$R = 0.85 +$G = 0.029 +$B = 0.15 + +[Preset] +name = Guardian Yellow +$R = 1.0 +$G = 0.2 +$B = 0.059 + +[Preset] +name = Guardian weapon Yellow +$R = 1.0 +$G = 0.2 +$B = 0.0 + +[Preset] +name = Ancient Orange +$R = 1.0 +$G = 0.2 +$B = 0.0006 + +[Preset] +name = Ancient weapon Orange +$R = 1.0 +$G = 0.15 +$B = 0.05 + +[Preset] +name = Energy Blue +$R = 0.03 +$G = 0.25 +$B = 1.0 + +[Preset] +name = Custom (Edit in rules.txt) +$R = 0.000 +$G = 0.000 +$B = 0.000 diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Guardian_Turret_Skywatcher/133297c9a66bfc98_000003c3c3fc9249_ps.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Guardian_Turret_Skywatcher/133297c9a66bfc98_000003c3c3fc9249_ps.txt new file mode 100644 index 00000000..c3af8013 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Guardian_Turret_Skywatcher/133297c9a66bfc98_000003c3c3fc9249_ps.txt @@ -0,0 +1,303 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable + +const vec3 Color = vec3($R,$G,$B); + +// Guardian Turret + Skywatcher + +// shader 133297c9a66bfc98 +uniform ivec4 uf_remappedPS[5]; +uniform vec2 uf_fragCoordScale; +layout(binding = 1) uniform sampler2D textureUnitPS1; +layout(binding = 2) uniform sampler2D textureUnitPS2; +layout(binding = 3) uniform sampler2D textureUnitPS3; +layout(binding = 4) uniform sampler2D textureUnitPS4; +layout(binding = 5) uniform sampler2D textureUnitPS5; +layout(binding = 6) uniform sampler2D textureUnitPS6; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem7; +layout(location = 3) in vec4 passParameterSem3; +layout(location = 4) in vec4 passParameterSem4; +layout(location = 5) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem7); +R3i = floatBitsToInt(passParameterSem3); +R4i = floatBitsToInt(passParameterSem4); +R5i = floatBitsToInt(passParameterSem6); +R6i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy); +R9i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy); +R2i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).w); +R8i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz); +R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz); +R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x))); +R127i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z))); +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.x))); +PS0i = R126i.x; +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(R2i.y))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5)); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +PV0i.z = R3i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PS1i)) + intBitsToFloat(R9i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x437f0000)); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) + -(1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.x))); +PS0i = R127i.y; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y))); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R1i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x))); +PS1i = int(intBitsToFloat(PV0i.y)); +// 12 +R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R8i.x))); +R125i.y = PS1i & 0x000000e0; +R126i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R8i.z))); +R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y)); +PS0i = R125i.x; +// 13 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[1].x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R125i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R126i.y)); +PS1i = R125i.w; +// 14 +backupReg0i = R126i.y; +backupReg1i = R126i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R127i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.w))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R126i.z))); +R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(backupReg0i)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x427f0000)); +PS0i = R127i.y; +// 15 +backupReg0i = R125i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R127i.z = backupReg0i >> 0x00000003; +PV1i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R127i.w))); +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.x))); +PS1i = R124i.x; +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(backupReg0i))); +R125i.x = clampFI32(R125i.x); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R125i.z))); +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R125i.w))); +R8i.x = clampFI32(R8i.x); +PS0i = R8i.x; +// 17 +backupReg0i = R127i.x; +backupReg1i = R9i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(floor(intBitsToFloat(R127i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x))); +R127i.z = ((intBitsToFloat(backupReg1i) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R126i.w))); +PV1i.w = clampFI32(PV1i.w); +R127i.y = floatBitsToInt(float(backupReg2i)); +PS1i = R127i.y; +// 18 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.w))); +PS0i = R127i.w; +// 19 +backupReg0i = R127i.z; +backupReg1i = R9i.y; +R8i.x = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0); +R9i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x42c20000)); +R127i.z = uf_remappedPS[4].z; +R125i.w = ((backupReg0i == 0)?(0x3d008081):(0x3d20a0a1)); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +PS1i = R5i.x; +// 20 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.x))); +R1i.x = clampFI32(R1i.x); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.w))); +R7i.w = floatBitsToInt(1.0); +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.y))); +R1i.y = clampFI32(R1i.y); +PS0i = R1i.y; +// 21 +R7i.x = R125i.w; +R7i.y = R127i.z; +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.z))); +R1i.z = clampFI32(R1i.z); +R5i.w = 0x3f800000; +R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); +PS1i = R0i.x; +// 0 +R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); +R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3b808081)); +R1i.w = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x3b808081)); +PS0i = R1i.w; +// 1 +backupReg0i = R5i.x; +backupReg1i = R5i.y; +backupReg2i = R5i.z; +backupReg3i = R5i.w; +R5i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i); +R5i.w = backupReg3i; +// 2 +R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R4i.w = R0i.w; +// 3 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z); +R3i.w = R1i.w; +// 4 +R2i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R2i.w = R7i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor5 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Guardian_Turret_Skywatcher/rules.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Guardian_Turret_Skywatcher/rules.txt new file mode 100644 index 00000000..7cc29a49 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Guardian_Turret_Skywatcher/rules.txt @@ -0,0 +1,48 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = Guardian Turret & Skywatcher +path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Guardian Turret & Skywatcher" +description = Change Guardian Turret, Skywatcher's color. Originally it depends on whether it's corrupted by malice or not. +version = 3 + +[Preset] +name = Malice Red +$R = 0.85 +$G = 0.029 +$B = 0.15 + +[Preset] +name = Guardian Yellow +$R = 1.0 +$G = 0.2 +$B = 0.059 + +[Preset] +name = Guardian weapon Yellow +$R = 1.0 +$G = 0.2 +$B = 0.0 + +[Preset] +name = Ancient Orange +$R = 1.0 +$G = 0.2 +$B = 0.0006 + +[Preset] +name = Ancient weapon Orange +$R = 1.0 +$G = 0.15 +$B = 0.05 + +[Preset] +name = Energy Blue +$R = 0.03 +$G = 0.25 +$B = 1.0 + +[Preset] +name = Custom (Edit in rules.txt) +$R = 0.000 +$G = 0.000 +$B = 0.000 diff --git a/Mods/BreathOfTheWild_ChangeAncientColor/Readme.txt b/Mods/BreathOfTheWild_ChangeAncientColor/Readme.txt new file mode 100644 index 00000000..059d72a2 --- /dev/null +++ b/Mods/BreathOfTheWild_ChangeAncientColor/Readme.txt @@ -0,0 +1,11 @@ +# Top half of the Guardian weapon is drawed with Scout shader while the bottom half is Skywatcher shader. + +# Generally color is between 0-1 which is then multiplied by brightness (So Guardian can turn on/off) +# Guardian 50 (changing), Ancient armor 20, Ancient bow about 11 +# Exception: Ancient sword, shield (20.0, 3.0, 1.0) use un-normalized color, with brightness being 1.0 +# Equals to (1.0, 0.15, 0.05) with brightness 20 + +# Game control color & brightness with a uniform, so they can vary between objects (and through time) drawn with the same shader. It's hard to do this in Gfx pack. +# In theory You can add if condition to check for game's uniform value so you can change the color of a specific object without affecting others. + +# Try converting custom color from gamma encoded to linear (color^0.45) if it look slightly off in game.