mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-08 07:50:42 +01:00
Add VirtualConsole Directory to src
This commit is contained in:
parent
9a3e5cfb39
commit
b36554f18c
@ -0,0 +1,73 @@
|
||||
#version 450
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 79ba8affb269f61c
|
||||
// Checked against output from mGBA (191/255 = Wii U is 74.90196078431373% darker)
|
||||
// verified on Fire Emblem and Minish Cap
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 1) uniform ufBlock
|
||||
{
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
layout(location = 0) in vec4 passParameterSem128;
|
||||
layout(location = 1) in vec4 passParameterSem129;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem128;
|
||||
R1f = passParameterSem129;
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
// 0
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
backupReg3f = R0f.w;
|
||||
R0f.x = mul_nonIEEE(backupReg0f, R1f.x);
|
||||
R0f.y = mul_nonIEEE(backupReg1f, R1f.y);
|
||||
R0f.z = mul_nonIEEE(backupReg2f, R1f.z);
|
||||
R0f.w = mul_nonIEEE(backupReg3f, R1f.w);
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.335078534031414);
|
||||
}
|
7
src/VirtualConsole/VCGBA/Enhancements/Undarken/rules.txt
Normal file
7
src/VirtualConsole/VCGBA/Enhancements/Undarken/rules.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00
|
||||
name = Undarken
|
||||
path = "Virtual Console/GBA/Enhancements/Undarken"
|
||||
description = Undarkens the emulator output.|Made by Zalnor.
|
||||
#Credits: Zanlor
|
||||
version = 6
|
147
src/VirtualConsole/VCGBA/Graphics/rules.txt
Normal file
147
src/VirtualConsole/VCGBA/Graphics/rules.txt
Normal file
@ -0,0 +1,147 @@
|
||||
[Definition]
|
||||
titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00
|
||||
name = Graphics Settings
|
||||
path = "Virtual Console/GBA/Graphics"
|
||||
description = Changes the resolution of the game.|Made by Zalnor.
|
||||
#Credits: Zanlor
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (Default)
|
||||
|
||||
GBA Resolutions----------------------------
|
||||
|
||||
[Preset]
|
||||
name = ~~~Original GBA Resolutions~~~
|
||||
$width = 284
|
||||
$height = 160
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 240x160 (Original GBA)
|
||||
$width = 284
|
||||
$height = 160
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 480x320 2x
|
||||
$width = 569
|
||||
$height = 320
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 720x480 3x (480p)
|
||||
$width = 853
|
||||
$height = 480
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 960x640 4x
|
||||
$width = 1138
|
||||
$height = 640
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1200x800 5x (720p)
|
||||
$width = 1422
|
||||
$height = 800
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1440x960 6x
|
||||
$width = 1707
|
||||
$height = 960
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 1680x1120 7x (1080p)
|
||||
$width = 1991
|
||||
$height = 1120
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 1920x1280 8x
|
||||
$width = 2276
|
||||
$height = 1280
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 2160x1440 9x (1440p)
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
#TV Viewports-------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1080
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1080
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
#Gamepad Viewports---------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 864
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 854
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
#VC Menu-------------------------------------------
|
||||
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
|
@ -0,0 +1,69 @@
|
||||
#version 450
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 1494f789ce9ac901
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 0) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
// 0
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
backupReg3f = R0f.w;
|
||||
R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y));
|
||||
R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z));
|
||||
R0f.w = mul_nonIEEE(backupReg3f, intBitsToFloat(uf_remappedPS[0].w));
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(0);
|
||||
}
|
7
src/VirtualConsole/VCN64/Enhancements/Undarken/rules.txt
Normal file
7
src/VirtualConsole/VCN64/Enhancements/Undarken/rules.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
|
||||
name = Undarken
|
||||
path = "Virtual Console/N64/Enhancements/Undarken"
|
||||
description = Undarkens the emulator output.|Made by Zalnor.
|
||||
#Credits: Zanlor
|
||||
version = 6
|
203
src/VirtualConsole/VCN64/Graphics/rules.txt
Normal file
203
src/VirtualConsole/VCN64/Graphics/rules.txt
Normal file
@ -0,0 +1,203 @@
|
||||
[Definition]
|
||||
titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
|
||||
name = Graphics Settings
|
||||
path = "Virtual Console/N64/Graphics"
|
||||
description = Changes the resolution of the game.|Made by Zalnor.
|
||||
#Credits: Zanlor
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 1920x1080 (Default)
|
||||
default = 1
|
||||
|
||||
N64 Resolutions----------------------------------
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = ~~~Original N64 Resolutions~~~ (4:3)
|
||||
$width = 853
|
||||
$height = 480
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 640x480 (Original N64) (480i)
|
||||
$width = 853
|
||||
$height = 480
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 960x720 (720i)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 1280x960 2x
|
||||
$width = 1707
|
||||
$height = 960
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 1536x1152 (1080i)
|
||||
$width = 2048
|
||||
$height = 1152
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 1920x1440 3x (1440i)
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 2048x1536
|
||||
$width = 2731
|
||||
$height = 1536
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 2560x1920 (1800i)
|
||||
$width = 3413
|
||||
$height = 1920
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 3200x2400 5x
|
||||
$width = 4267
|
||||
$height = 2400
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 3840x2880 6x (4k)
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
[Preset]
|
||||
category = Resolution:
|
||||
name = 5760x4320 9x (8k)
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
$VCPgameWidth = 640
|
||||
|
||||
|
||||
#Game Viewports-------------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x01a,0x011
|
||||
overwriteWidth = ($width/1280) * 1280
|
||||
overwriteHeight = ($height/720) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 480
|
||||
formats = 0x01a,0x011
|
||||
overwriteWidth = ($width/640) * 640
|
||||
overwriteHeight = ($height/480) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 720
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/960) * 960
|
||||
overwriteHeight = ($height/720) * 720
|
||||
|
||||
#TV Viewports---------------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1080
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1080
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
#Gamepad Viewports-----------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 864
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 854
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
#VC Menu-------------------------------------------------
|
||||
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
|
@ -0,0 +1,59 @@
|
||||
#version 450
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader d2a97b2fb99411a5
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 1) uniform ufBlock
|
||||
{
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.420118343195266);
|
||||
}
|
7
src/VirtualConsole/VCNES/Enhancements/Undarken/rules.txt
Normal file
7
src/VirtualConsole/VCNES/Enhancements/Undarken/rules.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
|
||||
name = Undarken
|
||||
path = "Virtual Console/NES/Enhancements/Undarken"
|
||||
description = Undarkens the emulator output.|Made by Zalnor.
|
||||
#Credits: Zalnor
|
||||
version = 6
|
148
src/VirtualConsole/VCNES/Graphics/rules.txt
Normal file
148
src/VirtualConsole/VCNES/Graphics/rules.txt
Normal file
@ -0,0 +1,148 @@
|
||||
[Definition]
|
||||
titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
|
||||
name = Graphics Settings
|
||||
path = "Virtual Console/NES/Graphics"
|
||||
description = Changes the resolution of the game.|Made by Zalnor.
|
||||
#Credits: Zalnor
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (Default)
|
||||
default = 1
|
||||
|
||||
SNES Resolutions-----------------------------
|
||||
|
||||
[Preset]
|
||||
name = ~~~Original NES Resolutions~~~
|
||||
$width = 427
|
||||
$height = 240
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 256x240 (Original NES)
|
||||
$width = 427
|
||||
$height = 240
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 512x480 2x (480p)
|
||||
$width = 853
|
||||
$height = 480
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 768x720 3x (720p)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1024x960 4x
|
||||
$width = 1707
|
||||
$height = 960
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1280x1200 5x (1080p)
|
||||
$width = 2133
|
||||
$height = 1200
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1536x1440 6x (1440p)
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 1792x1680 7x
|
||||
$width = 2987
|
||||
$height = 1680
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 2048x1920 8x (1800p)
|
||||
$width = 3413
|
||||
$height = 1920
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 2304x2106 9x
|
||||
$width = 3840
|
||||
$height = 2106
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
#TV Viewports-----------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1080
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1080
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
#Gamepad Viewports-------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 864
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 854
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
#VC Menu
|
||||
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
|
148
src/VirtualConsole/VCSNES/Graphics/rules.txt
Normal file
148
src/VirtualConsole/VCSNES/Graphics/rules.txt
Normal file
@ -0,0 +1,148 @@
|
||||
[Definition]
|
||||
titleIds = 500001012A800,500001012E900,500001012EC00,500001012EE00,500001012ED00,500001012EF00,5000010130200,5000010130400,5000010130300,5000010130500,5000010130700,5000010130600,5000010130800,5000010130A00,5000010130900,5000010130B00,5000010108F00,5000010108E00,5000010109000,5000010109200,5000010109100,5000010109300,5000010109500,5000010109400,5000010109600,5000010109800,5000010109700,5000010109900,5000010109D00,5000010109C00,5000010109E00,5000010109F00,500001010A100,500001010A000,500001010A200,500001010A400,500001010A600,500001010A500,500001010A700,500001010A900,500001010A800,500001010AA00,5000010114C00,5000010114B00,5000010114D00,5000010115000,5000010114F00,5000010115100,5000010115300,5000010115200,5000010115400,5000010115A00,5000010115B00,5000010119A00,5000010119900,5000010119B00,5000010119D00,5000010119C00,5000010119E00,500001011A000,5000010119F00,500001011A100,500001011A200,500001011A400,500001011A300,500001011A500,500001012A200,500001012A300,500001012A600,500001012A500,500001012AD00,500001012A700,500001014B300,0500001014B300,5000010151600,5000010153D00,5000010153E00,5000010153F00,5000010154000,5000010159100,5000010159000,5000010159200,5000010159300,5000010130D00,5000010130C00,5000010130E00,5000010133400,5000010133300,5000010133500,5000010134700,5000010134600,5000010136000,5000010134B00,5000010134A00,5000010134C00,5000010134D00,5000010135C00,5000010137300,5000010137400,5000010137500,5000010137600,5000010137700,5000010137A00,5000010138000,5000010137B00,5000010140C00,5000010140E00,5000010140D00,5000010140F00,5000010141200,5000010141100,5000010141300,5000010141400,5000010141500,5000010141700,5000010141600,5000010141800,5000010141A00,5000010141900,5000010141B00,5000010141D00,5000010141C00,5000010141E00,5000010141F00,5000010143700,5000010143C00,500001014B000
|
||||
name = Graphics Settings
|
||||
path = "Virtual Console/SNES/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.|Made by Zalnor.
|
||||
#Credits: Zalnor
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (Default)
|
||||
default = 1
|
||||
|
||||
SNES Resolutions-----------------------------
|
||||
|
||||
[Preset]
|
||||
name = ~~~Original SNES Resolutions~~~
|
||||
$width = 796
|
||||
$height = 448
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 512x448 (Original SNES) (480p)
|
||||
$width = 796
|
||||
$height = 448
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1024x896 2x (720p)
|
||||
$width = 1593
|
||||
$height = 896
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 1536x1344 3x (1080p)
|
||||
$width = 2389
|
||||
$height = 1344
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 2048x1792 4x (1800p)
|
||||
$width = 3186
|
||||
$height = 1792
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 2560x2240 5x (4K)
|
||||
$width = 3982
|
||||
$height = 2240
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 3072x2688 6x
|
||||
$width = 4779
|
||||
$height = 2688
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 3584x3136 7x (5k)
|
||||
$width = 5575
|
||||
$height = 3136
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 4096x3584 8x (6k)
|
||||
$width = 6371
|
||||
$height = 3584
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
[Preset]
|
||||
name = 4608x4032 9x (7k)
|
||||
$width = 7168
|
||||
$height = 4032
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1088
|
||||
$GPgameWidth = 864
|
||||
$GPgameHeight = 480
|
||||
|
||||
#TV Viewports-----------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1080
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1080
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
#Gamepad Viewports-------------------------------------
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 864
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$GPgameWidth) * 854
|
||||
overwriteHeight = ($height/$GPgameHeight) * 480
|
||||
|
||||
#VC Menu
|
||||
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
|
Loading…
Reference in New Issue
Block a user