diff --git a/Source/XenobladeX/rules.txt b/Source/XenobladeX/rules.txt index d62eeb6a..93a159de 100644 --- a/Source/XenobladeX/rules.txt +++ b/Source/XenobladeX/rules.txt @@ -85,8 +85,8 @@ width = 640 height = 360 formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures tileModesExcluded = 0x001 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions width = 512 @@ -98,40 +98,40 @@ overwriteHeight = [TextureRedefine] # Sun, Light Sources (plants, armor etc) width = 512 height = 288 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # Fog width = 426 height = 240 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround) width = 320 height = 180 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 261 height = 223 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 256 height = 180 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # "God rays" stencil res, lens reflections. width = 256 height = 144 -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = #[TextureRedefine] # lod switch dithering, don't scale #width = 256 @@ -155,8 +155,8 @@ overwriteHeight = width = 160 height = 90 #formatsExcluded = 0x816 #fixed in shader -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 128 @@ -169,15 +169,15 @@ overwriteHeight = width = 128 height = 90 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers width = 80 height = 46 #formatsExcluded = 0x816 #fixed in shader -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # width = 64 @@ -190,8 +190,8 @@ overwriteHeight = width = 64 height = 46 #formatsExcluded = -overwriteWidth = -overwriteHeight = +overwriteWidth = +overwriteHeight = [TextureRedefine] # height = 32