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[TP] Widescreen res and patch
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13
Source/TwilightPrincessHD/patches.txt
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13
Source/TwilightPrincessHD/patches.txt
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@ -0,0 +1,13 @@
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[TPHDv81]
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moduleMatches = 0x1A03E108
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#rodata constants
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0x1005AAD8 = .float $width/$height
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_aspectAddr = 0x1006AAD8
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#code changes
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0x028D75B8 = lis r11, _aspectAddr@h
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0x028D75C0 = lfs f0, _aspectAddr@l(r11) ; Main 3d Aspect
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0x029BB184 = lis r12, _aspectAddr@h
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0x029BB188 = lfs f2, _aspectAddr@l(r12) ; may just be the intro zelda graphic
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@ -75,6 +75,28 @@ $scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 2560x1440
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$width = 2560
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@ -86,6 +108,28 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 7680x1440 (48:9)
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$width = 7680
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1
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[Preset]
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name = 2732x1536
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$width = 2732
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@ -109,7 +153,7 @@ $scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 3840x2160
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name = 3840x2160 (4k - Native x2)
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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@ -119,6 +163,28 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 5120x2160 (4k 48:9)
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$width = 11520
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 3840x2160 (4k - Native x2) x2 sub scaling
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$width = 3840
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