[BotW] Add clarity presets
Also, still trying to fix the website... soon™️
@ -31,6 +31,7 @@
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// Serfrost Preset (Bright Display) 8
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// Serfrost Preset (Bright Display) 8
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// Serfrost Preset (Dim Display) 9
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// Serfrost Preset (Dim Display) 9
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// Serfrost Preset (Default) 10
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// Serfrost Preset (Default) 10
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// ViskClarity Preset 11
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//##########################################################
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//##########################################################
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@ -172,17 +173,17 @@ float DPX_Strength = 0.20;
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#define adjust_bloom 1
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#define adjust_bloom 1
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const float bloomFactor = 0.30;
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const float bloomFactor = 0.30;
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#define HDRpassing 0
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#define HDRpassing 0
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float HDRPower = 1.00;
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float HDRPower = 1.3;
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float radius1 = 1.00;
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float radius1 = 0.795;
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float radius2 = 0.80;
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float radius2 = 0.85;
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#define lumapassing 0
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#define lumapassing 0
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float sharp_strength = 0.45;
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const float sharp_strength = 0.45;
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float sharp_clamp = 0.085;
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const float sharp_clamp = 0.085;
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float offset_bias = 1.0;
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const float offset_bias = 1.0;
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#define Tone_map 8
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#define Tone_map 8
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const float Exposure = 1.17;
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const float Exposure = 1.17;
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const float Bleach = 0.4;
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const float Bleach = 0.4;
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const float Gamma = 1.00;
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const float Gamma = 0.9;
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const float defog = 0.00;
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const float defog = 0.00;
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vec3 FogColor = vec3(1.0, 1.0, 1.0);
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vec3 FogColor = vec3(1.0, 1.0, 1.0);
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const float sat = 0.000;
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const float sat = 0.000;
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@ -190,8 +191,8 @@ float DPX_Strength = 0.20;
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#define post_process 1
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#define post_process 1
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const float satFactor = 0.25;
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const float satFactor = 0.25;
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#define blacknwhitepass 1
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#define blacknwhitepass 1
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const int BlackPoint = 1;
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const int BlackPoint = 0;
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const int WhitePoint = 220;
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const int WhitePoint = 255;
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#define lggpass 1
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#define lggpass 1
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vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
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vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
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vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
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vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
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@ -204,13 +205,13 @@ float DPX_Strength = 0.20;
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vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
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vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
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float Strength = 0.3;
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float Strength = 0.3;
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#define Techine 1
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#define Techine 1
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float Technicolor2_Red_Strength = -0.05;
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float Technicolor2_Red_Strength = 0.05;
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float Technicolor2_Green_Strength = -0.1;
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float Technicolor2_Green_Strength = 0.02;
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float Technicolor2_Blue_Strength = 0.07;
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float Technicolor2_Blue_Strength = 0.12;
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float Technicolor2_Brightness = 0.0;
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float Technicolor2_Brightness = 0.4;
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float Technicolor2_Strength = 2.0;
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float Technicolor2_Strength = 3.0;
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float Technicolor2_Saturation = 1.3; //1.13 to completely fix lava
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float Technicolor2_Saturation = 1.0;
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#define cmatrix 0
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#define cmatrix 7
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vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
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vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
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vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
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vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
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vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
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vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
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@ -223,7 +224,7 @@ float DPX_Strength = 0.20;
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const float Fade = 0.0;
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const float Fade = 0.0;
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const float Linearization = 1.0;
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const float Linearization = 1.0;
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const float Filmic_Bleach = 0.0;
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const float Filmic_Bleach = 0.0;
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const float Saturation = -0.3;
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const float Saturation = -0.25;
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const float BaseCurve = 1.5;
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const float BaseCurve = 1.5;
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const float BaseGamma = 1.0;
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const float BaseGamma = 1.0;
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const float EffectGamma = 0.68;
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const float EffectGamma = 0.68;
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@ -847,6 +848,73 @@ float DPX_Strength = 0.20;
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float Colorfulness = 1.0;
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float Colorfulness = 1.0;
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float DPX_Strength = 0.20;
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float DPX_Strength = 0.20;
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#elif (Preset == 11) //ViskClarity
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#define adjust_bloom 1
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const float bloomFactor = 4.050;
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#define HDRpassing 1
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const float HDRPower = 1.3;
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const float radius1 = 0.793;
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const float radius2 = 0.87;
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#define lumapassing 1
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const float sharp_strength = 0.50;
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const float sharp_clamp = 0.085;
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const float offset_bias = 0.0;
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#define Tone_map 8
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const float Exposure = 0.6;
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const float Bleach = 0.2;
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const float Gamma = 1.00;
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const float defog = 0.004;
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vec3 FogColor = vec3(1.0, 1.5, 1.7);
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const float sat = 0.050;
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const float crushContrast = 0.000;
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#define post_process 0
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const float satFactor = 0;
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#define blacknwhitepass 1
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const int BlackPoint = 2;
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const int WhitePoint = 285;
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#define lggpass 1
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vec3 RGB_Lift = vec3(0.994, 0.994, 0.994);
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vec3 RGB_Gamma = vec3(1.0, 0.990, 1.0);
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vec3 RGB_Gain = vec3(1.0, 0.990, 1.00);
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#define vibpass 1
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const float Vibrance = 0.500;
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vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
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#define Tech 1
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const float Power = 4.0;
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vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
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float Strength = 0.20;
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#define Techine 1
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const float Technicolor2_Red_Strength = 0.000;
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const float Technicolor2_Green_Strength = 0.000;
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const float Technicolor2_Blue_Strength = 0.000;
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const float Technicolor2_Brightness = 0.0;
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const float Technicolor2_Strength = 0.40;
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const float Technicolor2_Saturation = 1.00;
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#define cmatrix 0
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vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
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vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
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vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
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float CM_Strength = 1.0;
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#define CurvesPss 1
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const float Contrast = -0.35;
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#define Filmicpass 1
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const float Filmic_Contrast = 1.0;
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const float Filmic_Bleach = 0.0;
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const float Saturation = 0;
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const float Filmic_Strength = 0.85;
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const float Fade = 0.1;
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const float Linearization = 0.5;
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const float BaseCurve = 1.5;
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const float BaseGamma = 0.7;
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const float EffectGamma = 0.65;
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#define dpxpass 0
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vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
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vec3 RGB_C = vec3(0.36, 0.36, 0.34);
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float DPX_Contrast = 1.5;
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float DPX_Saturation = 0.8;
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float Colorfulness = 0.8;
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float DPX_Strength = 0.50;
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#endif
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#endif
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//###########################################################
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//###########################################################
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@ -37,6 +37,10 @@ $preset:int = 2
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name = The Complaining Gamer Preset
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name = The Complaining Gamer Preset
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$preset:int = 5
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$preset:int = 5
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[Preset]
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name = ViskClarity Preset
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$preset:int = 11
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[Preset]
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[Preset]
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name = Contrasty Preset
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name = Contrasty Preset
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$preset:int = 4
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$preset:int = 4
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@ -1,9 +0,0 @@
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source 'https://rubygems.org'
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gem "github-pages", '163', group: :jekyll_plugins
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# enable tzinfo-data for local build
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# gem 'tzinfo-data', platforms: [:mingw, :mswin, :x64_mingw]
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gem 'jekyll-paginate'
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# gem 'wdm', '>= 0.1.0' if Gem.win_platform?
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@ -9,6 +9,9 @@ author:
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collections:
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collections:
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- FAQ
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- FAQ
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Include:
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- /assets/images
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exclude:
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exclude:
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- .gitignore
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- .gitignore
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- Gemfile
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- Gemfile
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Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 487 B After Width: | Height: | Size: 196 B |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 4.5 KiB |
@ -116,7 +116,7 @@ async function searchInfoModalTrigger(clickedElem) {
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console.debug("Parsed compat info...", compatJson)
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console.debug("Parsed compat info...", compatJson)
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if (!compatJson.image.includes("*.jpg")) {
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if (!compatJson.image.includes("*.jpg")) {
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document.getElementById("modal-preview-image").src="http://compat.cemu.info/wiki/Special:Redirect/file/"+compatJson.image.split("File:")[1].split("|")[0];
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document.getElementById("modal-preview-image").src="https://images.weserv.nl/?url=compat.cemu.info/wiki/Special:Redirect/file/"+compatJson.image.split("File:")[1].split("|")[0];
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}
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}
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document.getElementById("information-box").classList.remove("compat-status-loading");
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document.getElementById("information-box").classList.remove("compat-status-loading");
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document.getElementById("information-box").classList.add("compat-status-"+compatJson.rating.toLowerCase());
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document.getElementById("information-box").classList.add("compat-status-"+compatJson.rating.toLowerCase());
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