[BotW] Add clarity presets

Also, still trying to fix the website... soon™️
This commit is contained in:
Crementif 2019-01-08 22:43:06 +01:00
parent 1549003b46
commit b517bd04ab
12 changed files with 96 additions and 30 deletions

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@ -31,6 +31,7 @@
// Serfrost Preset (Bright Display) 8 // Serfrost Preset (Bright Display) 8
// Serfrost Preset (Dim Display) 9 // Serfrost Preset (Dim Display) 9
// Serfrost Preset (Default) 10 // Serfrost Preset (Default) 10
// ViskClarity Preset 11
//########################################################## //##########################################################
@ -172,17 +173,17 @@ float DPX_Strength = 0.20;
#define adjust_bloom 1 #define adjust_bloom 1
const float bloomFactor = 0.30; const float bloomFactor = 0.30;
#define HDRpassing 0 #define HDRpassing 0
float HDRPower = 1.00; float HDRPower = 1.3;
float radius1 = 1.00; float radius1 = 0.795;
float radius2 = 0.80; float radius2 = 0.85;
#define lumapassing 0 #define lumapassing 0
float sharp_strength = 0.45; const float sharp_strength = 0.45;
float sharp_clamp = 0.085; const float sharp_clamp = 0.085;
float offset_bias = 1.0; const float offset_bias = 1.0;
#define Tone_map 8 #define Tone_map 8
const float Exposure = 1.17; const float Exposure = 1.17;
const float Bleach = 0.4; const float Bleach = 0.4;
const float Gamma = 1.00; const float Gamma = 0.9;
const float defog = 0.00; const float defog = 0.00;
vec3 FogColor = vec3(1.0, 1.0, 1.0); vec3 FogColor = vec3(1.0, 1.0, 1.0);
const float sat = 0.000; const float sat = 0.000;
@ -190,8 +191,8 @@ float DPX_Strength = 0.20;
#define post_process 1 #define post_process 1
const float satFactor = 0.25; const float satFactor = 0.25;
#define blacknwhitepass 1 #define blacknwhitepass 1
const int BlackPoint = 1; const int BlackPoint = 0;
const int WhitePoint = 220; const int WhitePoint = 255;
#define lggpass 1 #define lggpass 1
vec3 RGB_Lift = vec3(1.000, 1.000, 1.000); vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
@ -204,13 +205,13 @@ float DPX_Strength = 0.20;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.3; float Strength = 0.3;
#define Techine 1 #define Techine 1
float Technicolor2_Red_Strength = -0.05; float Technicolor2_Red_Strength = 0.05;
float Technicolor2_Green_Strength = -0.1; float Technicolor2_Green_Strength = 0.02;
float Technicolor2_Blue_Strength = 0.07; float Technicolor2_Blue_Strength = 0.12;
float Technicolor2_Brightness = 0.0; float Technicolor2_Brightness = 0.4;
float Technicolor2_Strength = 2.0; float Technicolor2_Strength = 3.0;
float Technicolor2_Saturation = 1.3; //1.13 to completely fix lava float Technicolor2_Saturation = 1.0;
#define cmatrix 0 #define cmatrix 7
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
@ -223,7 +224,7 @@ float DPX_Strength = 0.20;
const float Fade = 0.0; const float Fade = 0.0;
const float Linearization = 1.0; const float Linearization = 1.0;
const float Filmic_Bleach = 0.0; const float Filmic_Bleach = 0.0;
const float Saturation = -0.3; const float Saturation = -0.25;
const float BaseCurve = 1.5; const float BaseCurve = 1.5;
const float BaseGamma = 1.0; const float BaseGamma = 1.0;
const float EffectGamma = 0.68; const float EffectGamma = 0.68;
@ -847,6 +848,73 @@ float DPX_Strength = 0.20;
float Colorfulness = 1.0; float Colorfulness = 1.0;
float DPX_Strength = 0.20; float DPX_Strength = 0.20;
#elif (Preset == 11) //ViskClarity
#define adjust_bloom 1
const float bloomFactor = 4.050;
#define HDRpassing 1
const float HDRPower = 1.3;
const float radius1 = 0.793;
const float radius2 = 0.87;
#define lumapassing 1
const float sharp_strength = 0.50;
const float sharp_clamp = 0.085;
const float offset_bias = 0.0;
#define Tone_map 8
const float Exposure = 0.6;
const float Bleach = 0.2;
const float Gamma = 1.00;
const float defog = 0.004;
vec3 FogColor = vec3(1.0, 1.5, 1.7);
const float sat = 0.050;
const float crushContrast = 0.000;
#define post_process 0
const float satFactor = 0;
#define blacknwhitepass 1
const int BlackPoint = 2;
const int WhitePoint = 285;
#define lggpass 1
vec3 RGB_Lift = vec3(0.994, 0.994, 0.994);
vec3 RGB_Gamma = vec3(1.0, 0.990, 1.0);
vec3 RGB_Gain = vec3(1.0, 0.990, 1.00);
#define vibpass 1
const float Vibrance = 0.500;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
#define Tech 1
const float Power = 4.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.20;
#define Techine 1
const float Technicolor2_Red_Strength = 0.000;
const float Technicolor2_Green_Strength = 0.000;
const float Technicolor2_Blue_Strength = 0.000;
const float Technicolor2_Brightness = 0.0;
const float Technicolor2_Strength = 0.40;
const float Technicolor2_Saturation = 1.00;
#define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0;
#define CurvesPss 1
const float Contrast = -0.35;
#define Filmicpass 1
const float Filmic_Contrast = 1.0;
const float Filmic_Bleach = 0.0;
const float Saturation = 0;
const float Filmic_Strength = 0.85;
const float Fade = 0.1;
const float Linearization = 0.5;
const float BaseCurve = 1.5;
const float BaseGamma = 0.7;
const float EffectGamma = 0.65;
#define dpxpass 0
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
float DPX_Contrast = 1.5;
float DPX_Saturation = 0.8;
float Colorfulness = 0.8;
float DPX_Strength = 0.50;
#endif #endif
//########################################################### //###########################################################

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@ -37,6 +37,10 @@ $preset:int = 2
name = The Complaining Gamer Preset name = The Complaining Gamer Preset
$preset:int = 5 $preset:int = 5
[Preset]
name = ViskClarity Preset
$preset:int = 11
[Preset] [Preset]
name = Contrasty Preset name = Contrasty Preset
$preset:int = 4 $preset:int = 4

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@ -1,9 +0,0 @@
source 'https://rubygems.org'
gem "github-pages", '163', group: :jekyll_plugins
# enable tzinfo-data for local build
# gem 'tzinfo-data', platforms: [:mingw, :mswin, :x64_mingw]
gem 'jekyll-paginate'
# gem 'wdm', '>= 0.1.0' if Gem.win_platform?

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@ -9,6 +9,9 @@ author:
collections: collections:
- FAQ - FAQ
Include:
- /assets/images
exclude: exclude:
- .gitignore - .gitignore
- Gemfile - Gemfile

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@ -116,7 +116,7 @@ async function searchInfoModalTrigger(clickedElem) {
console.debug("Parsed compat info...", compatJson) console.debug("Parsed compat info...", compatJson)
if (!compatJson.image.includes("*.jpg")) { if (!compatJson.image.includes("*.jpg")) {
document.getElementById("modal-preview-image").src="http://compat.cemu.info/wiki/Special:Redirect/file/"+compatJson.image.split("File:")[1].split("|")[0]; document.getElementById("modal-preview-image").src="https://images.weserv.nl/?url=compat.cemu.info/wiki/Special:Redirect/file/"+compatJson.image.split("File:")[1].split("|")[0];
} }
document.getElementById("information-box").classList.remove("compat-status-loading"); document.getElementById("information-box").classList.remove("compat-status-loading");
document.getElementById("information-box").classList.add("compat-status-"+compatJson.rating.toLowerCase()); document.getElementById("information-box").classList.add("compat-status-"+compatJson.rating.toLowerCase());