diff --git a/Enhancement/XenobladeX_219_GUI/0b8b33c2f133a514_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/0b8b33c2f133a514_0000000000000000_vs.txt new file mode 100644 index 00000000..b436029b --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/0b8b33c2f133a514_0000000000000000_vs.txt @@ -0,0 +1,1384 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0b8b33c2f133a514 +//transport flame 3 *dumped* +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem4; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem4; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), -(intBitsToFloat(R4i.x)))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(max(intBitsToFloat(R4i.y), -(intBitsToFloat(R4i.y)))); +PV0i.z = R126i.z; +R126i.w = R4i.z; +R127i.z = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R126i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R127i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R126i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R125i.x = R5i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 5 +R124i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R7i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R7i.x)); +R126i.z = R5i.z; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = R5i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R7i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R7i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R7i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R124i.y; +// 7 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R10i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.w)); +PS1i = R127i.x; +// 8 +R126i.x = R5i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = R5i.z; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = R5i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z)); +R125i.x = R5i.w; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 9 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R125i.w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg1i)); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.y)); +PS1i = R127i.z; +// 10 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R125i.x)); +R124i.x = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R125i.x)); +PS1i = R124i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.x)); +R1i.z = 0; +PS0i = R1i.z; +// 13 +R4i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R7i.x)); +PV1i.x = R4i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R7i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R14i.x = 0; +PS1i = R14i.x; +// 14 +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.z)); +R14i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R126i.y)); +R10i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R124i.x))); +R12i.y = 0; +PS0i = R12i.y; +// 15 +R12i.x = 0x3f800000; +R7i.y = 0x3f800000; +R12i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R12i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R124i.x)); +PS1i = R12i.w; +// 16 +R1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R125i.z)); +R5i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R125i.z))); +R13i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +PS0i = R13i.w; +// 17 +R4i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R13i.z = 0; +PS1i = R13i.z; +// 18 +R7i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R4i.w))/0.1591549367)); +// 19 +R126i.x = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R4i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R125i.y))/0.1591549367)); +// 22 +R6i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(R125i.y))/0.1591549367)); +// 23 +R0i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R124i.y))/0.1591549367)); +PS1i = R127i.w; +// 24 +R6i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R124i.y))/0.1591549367)); +// 25 +R5i.x = PS0i; +R4i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R5i.y = PS0i; +PS1i = R5i.y; +// 26 +R11i.z = floatBitsToInt(sqrt(intBitsToFloat(R0i.x))); +PS0i = R11i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R6i.x = uf_remappedVS[1].z; +PS0i = R6i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = uf_remappedVS[4].z; +PS1i = R6i.y; +// 4 +R6i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R4i.x = PV1i.x; +PS0i = R4i.x; +// 9 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +R4i.y = R127i.y; +PS1i = R4i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +// 12 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 14 +backupReg0i = R7i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R6i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R0i.x = uf_remappedVS[1].x; +PS0i = R0i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R12i.z)); +R0i.y = uf_remappedVS[1].y; +R0i.z = uf_remappedVS[1].z; +// 3 +backupReg0i = R4i.y; +R4i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(backupReg0i)); +R13i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PS1i))); +PS0i = R13i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R0i.z; +// 2 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R4i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R4i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R4i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R6i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R0i.y = 0; +R0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R4i.y = 0x3f800000; +PS0i = R4i.y; +// 1 +R12i.y = 0; +R4i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R10i.z = 0; +// 3 +R13i.z = R11i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +R6i.x = backupReg1i; +PS0i = R6i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +R6i.y = R4i.z; +PS1i = R6i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +R6i.z = R12i.z; +PS0i = R6i.z; +// 3 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R10i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R4i.z)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R13i.x = R14i.z; +R13i.z = R4i.x; +R7i.x = R7i.z; +PS0i = R7i.x; +// 1 +R7i.y = R1i.y; +R7i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R13i.y):(R4i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R14i.z):(R14i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R4i.x):(R13i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R13i.y; +R13i.x = ((R127i.y == 0)?(PV1i.x):(R4i.x)); +R13i.y = ((R127i.y == 0)?(PV1i.w):(R14i.z)); +R13i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R7i.z):(R7i.z)); +PV0i.w = R123i.w; +R7i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R7i.x; +// 3 +backupReg0i = R7i.y; +R12i.x = ((R127i.y == 0)?(0):(R14i.x)); +R7i.y = ((R127i.y == 0)?(R127i.z):(R7i.z)); +R7i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R12i.y = ((R127i.y == 0)?(0):(backupReg0i)); +PS1i = R12i.y; +// 4 +backupReg0i = R12i.z; +R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R6i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R5i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R10i.z = 0; +PS0i = R10i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +PS1i = R125i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +// 7 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R125i.z; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV1i.y)); +R125i.z = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +// 9 +backupReg0i = R124i.z; +backupReg1i = R125i.y; +R0i.x = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R126i.w; +// 12 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].y)); +PS0i = R126i.y; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R126i.w))); +PS1i = R125i.x; +// 14 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R124i.x)); +R123i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +// 15 +R5i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R125i.x))); +R5i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS0i = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PS0i = R127i.y; +// 19 +backupReg0i = R0i.x; +backupReg1i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PS1i = R127i.w; +// 20 +R6i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R6i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R125i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R7i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.y))); +PS0i = R7i.x; +// 21 +R7i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R126i.x))); +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.w))); +// 22 +R13i.z = R11i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +R1i.w = 0; +PS0i = R1i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R4i.z = R3i.w; +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 2.0); +PS1i = R4i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R4i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R4i.x; +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.w))); +PV1i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R124i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(intBitsToFloat(R13i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +R126i.y = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w))); +R126i.w = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R125i.z; +// 7 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y)); +R123i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.z; +// 9 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + -(0.0)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R2i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R126i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367)); +PS0i = R126i.y; +// 11 +R124i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R2i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R1i.z = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.x; +// 12 +R11i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R11i.x; +R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.x))/0.1591549367)); +PS0i = R127i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R125i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(cos((intBitsToFloat(R126i.x))/0.1591549367)); +PS1i = R125i.z; +// 14 +R2i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.y)); +PV0i.x = R2i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = R11i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R125i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS0i = R125i.x; +// 15 +backupReg0i = R0i.w; +R12i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R12i.x; +PV1i.y = R12i.x; +PV1i.z = R12i.x; +PV1i.w = R12i.x; +R126i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 16 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = tempi.x; +R4i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R4i.w; +// 17 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(R124i.x))); +PS1i = R122i.x; +// 18 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R126i.z; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R8i.y))); +R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +R126i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i))); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R5i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + 0.5); +PS0i = R5i.x; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R8i.x))); +PS1i = R126i.w; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R125i.w; +// 21 +backupReg0i = R9i.x; +R9i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R8i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.z = R9i.z; +R8i.w = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(R9i.y))); +R8i.x = floatBitsToInt(intBitsToFloat(R126i.w) + 0.5); +PS1i = R8i.x; +// 22 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.w = tempi.x; +R9i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.w)); +PS0i = R9i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(R9i.x)); +PS0i = R126i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y)); +PS1i = R127i.w; +// 2 +backupReg0i = R126i.x; +R126i.x = ((R0i.x == 0)?(PS1i):(PS1i)); +R0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i)); +R9i.x = floatBitsToInt(intBitsToFloat(R8i.y) + 0.5); +PS0i = R9i.x; +// 3 +backupReg0i = R0i.w; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R125i.x = ((R0i.x == 0)?(PV0i.z):(R1i.w)); +PS1i = R125i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +R0i.x = ((R4i.x == 0)?(R126i.x):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R126i.w):(R126i.w)); +PV0i.y = R123i.y; +R127i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((backupReg0i == 0)?(PV1i.x):(PV1i.x)); +PV0i.w = R123i.w; +R9i.y = floatBitsToInt(intBitsToFloat(R8i.w) + 0.5); +PS0i = R9i.y; +// 5 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z))); +R5i.y = ((R4i.x == 0)?(PV0i.y):(0x3f800000)); +R10i.z = ((R4i.x == 0)?(R125i.x):(0x3f800000)); +R0i.w = ((R4i.x == 0)?(PV0i.w):(0x3f800000)); +R1i.x = 0; +PS1i = R1i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = floatBitsToInt(intBitsToFloat(R11i.y) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS0i = R8i.y; +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS1i = R125i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i)); +PS0i = R126i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(R125i.w)); +PS1i = R127i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R125i.w)); +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS0i),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R2i.z = 0; +PV0i.z = R2i.z; +R1i.w = 0; +PV0i.w = R1i.w; +R6i.x = ((R127i.z == 0)?(R1i.x):(R127i.w)); +PS0i = R6i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.x = R127i.x; +R6i.y = ((R127i.z == 0)?(R8i.y):(R126i.w)); +R6i.z = ((R127i.z == 0)?(PV0i.z):(backupReg0i)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R6i.w = ((R127i.z == 0)?(PV0i.w):(R124i.x)); +PS1i = R6i.w; +// 14 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedVS[14].y))); +R8i.z = R1i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R0i.z))); +PV0i.w = R123i.w; +R8i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS0i = R8i.y; +// 15 +backupReg0i = R9i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R4i.w)); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R2i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +R9i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R9i.y; +// 16 +R123i.x = ((R1i.z == 0)?(PV1i.y):(0x3f800000)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R8i.w = R5i.x; +PS0i = R8i.w; +// 17 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y)); +R0i.z = PV0i.x; +R0i.z = clampFI32(R0i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.w = R123i.w; +R9i.z = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(0x3c800000)); +PS1i = R9i.z; +// 18 +R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w)); +R9i.w = 0x3f800000; +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R4i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +R0i.x = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(R5i.y):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(R10i.z):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +R122i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.z = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R12i.x) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].y)); +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R12i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[21].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 11 +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.y; +// 12 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.y = R123i.y; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/0dbac1e3ebdc5c02_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/0dbac1e3ebdc5c02_0000000000000000_vs.txt new file mode 100644 index 00000000..4233e82f --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/0dbac1e3ebdc5c02_0000000000000000_vs.txt @@ -0,0 +1,1365 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0dbac1e3ebdc5c02 +// float arrow ingame *dumped* +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem4; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), -(intBitsToFloat(R4i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R4i.y), -(intBitsToFloat(R4i.y)))); +PV0i.z = R127i.z; +R127i.w = R4i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R5i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R5i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R7i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R7i.y)); +R126i.w = R5i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R7i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R7i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R7i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R5i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R5i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R5i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R127i.x)); +R126i.y = R5i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.y)); +R4i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PS1i = R4i.y; +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y)); +R11i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV1i.x))); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R7i.x)); +PV1i.x = R0i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R7i.x = 0; +PS1i = R7i.x; +// 14 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R13i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R12i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R11i.y = 0; +PS0i = R11i.y; +// 15 +R4i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R7i.y = 0x3f800000; +R11i.z = 0; +R5i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R7i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R7i.w; +// 16 +R11i.x = 0x3f800000; +R0i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)) + 1.0); +R10i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R13i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R13i.w; +// 17 +R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R7i.z = 0; +PS1i = R7i.z; +// 18 +R12i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R4i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R4i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R4i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R4i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R5i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R6i.x = PS0i; +R6i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R5i.y = PS0i; +PS1i = R5i.y; +// 26 +R10i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R10i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R4i.z,R0i.w,R5i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R11i.x = uf_remappedVS[1].z; +PS0i = R11i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.y = uf_remappedVS[4].z; +PS1i = R11i.y; +// 4 +R11i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R4i.x = PV1i.x; +PS0i = R4i.x; +// 9 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R13i.x; +PV1i.y = R13i.x; +PV1i.z = R13i.x; +PV1i.w = R13i.x; +R4i.y = R127i.y; +PS1i = R4i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R13i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.z = tempi.x; +// 12 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R6i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R4i.x = uf_remappedVS[1].x; +PS0i = R4i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R11i.z)); +R4i.y = uf_remappedVS[1].y; +R4i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +backupReg1i = R6i.x; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R11i.z)); +R6i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R4i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R4i.z; +// 2 +R4i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R4i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R6i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R4i.y = 0; +R4i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R12i.y = 0; +R0i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R6i.z = 0; +// 3 +R7i.z = R10i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +R11i.x = R4i.z; +PS0i = R11i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = tempi.x; +R11i.y = backupReg1i; +PS1i = R11i.y; +// 2 +backupReg0i = R13i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.z = tempi.x; +R11i.z = R12i.z; +PS0i = R11i.z; +// 3 +backupReg0i = R0i.z; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R13i.x = R13i.z; +R13i.z = R0i.x; +R12i.x = R12i.z; +PS0i = R12i.x; +// 1 +R12i.y = R1i.y; +R12i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R13i.y):(R0i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R13i.z):(R13i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R0i.x):(R13i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R13i.y; +R13i.x = ((R127i.y == 0)?(PV1i.x):(R0i.x)); +R13i.y = ((R127i.y == 0)?(PV1i.w):(R13i.z)); +R13i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R12i.z):(R12i.z)); +PV0i.w = R123i.w; +R12i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R12i.x; +// 3 +R11i.x = ((R127i.y == 0)?(0):(R7i.x)); +R12i.y = ((R127i.y == 0)?(R127i.z):(R12i.z)); +R12i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R11i.y = ((R127i.y == 0)?(0):(R7i.y)); +PS1i = R11i.y; +// 4 +backupReg0i = R11i.z; +R11i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R5i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R5i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R5i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R4i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.x)); +PS1i = R125i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R0i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.x) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.0 + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + intBitsToFloat(backupReg1i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.z)); +PS1i = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R126i.w)); +// 4 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 5 +backupReg0i = R126i.x; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(R125i.z)); +R123i.y = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +R125i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.w))); +PS1i = R125i.y; +// 6 +backupReg0i = R126i.y; +R5i.x = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(R125i.x)); +R123i.w = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R6i.z = 0; +PS0i = R6i.z; +// 7 +backupReg0i = R125i.w; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV0i.y)); +R125i.w = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PS1i = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(PV0i.y)); +// 8 +R6i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x))); +R124i.y = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.w))); +R127i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w))); +R4i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i))); +PS0i = R4i.x; +// 9 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PS1i = R7i.x; +// 10 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +backupReg2i = R126i.z; +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[6].y)); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.z = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[6].x)); +R0i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg2i))); +PS0i = R0i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R127i.z)); +PS1i = R127i.x; +// 12 +backupReg0i = R0i.y; +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R124i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +PS0i = R124i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV1i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); +// 14 +R13i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.x))); +R13i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV1i.w))); +R13i.z = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV1i.z))); +R126i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.y))); +R125i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R125i.x; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R126i.z)); +R123i.w = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x))); +PV1i.w = R123i.w; +// 16 +R123i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[6].y)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R124i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.x))); +PS0i = R124i.x; +// 17 +R123i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 18 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R126i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R124i.y))); +// 19 +backupReg0i = R124i.x; +backupReg1i = R127i.z; +R124i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R125i.w))); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +// 20 +R11i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R126i.z))); +R11i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R126i.w))); +PV0i.z = R123i.z; +R11i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R125i.x))); +PS0i = R11i.z; +// 21 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.x))); +R5i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.z))); +R5i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R125i.w))); +// 22 +R7i.z = R10i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +R1i.w = 0; +PS0i = R1i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R10i.z = R3i.w; +R10i.z = floatBitsToInt(intBitsToFloat(R10i.z) * 2.0); +PS1i = R10i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R4i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R4i.x; +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R126i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + -(intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +R126i.y = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.z = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.y))); +R125i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R125i.y; +// 7 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R123i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z)); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.z; +// 9 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + -(0.0)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R2i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R127i.w = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R0i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R4i.z = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R10i.y = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367)); +PS1i = R10i.y; +// 12 +backupReg0i = R126i.y; +R10i.x = floatBitsToInt(intBitsToFloat(R13i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R10i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R13i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R13i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R124i.x = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +PS0i = R124i.x; +// 13 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R125i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(cos((intBitsToFloat(R126i.x))/0.1591549367)); +// 14 +R2i.xyz = floatBitsToInt(vec3(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z)) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w))); +PV0i.x = R2i.x; +PV0i.y = R2i.y; +PV0i.z = R2i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R122i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R1i.y) + intBitsToFloat(R127i.x))); +PS0i = R122i.x; +// 15 +backupReg0i = R0i.w; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R1i.x; +PV1i.y = R1i.x; +PV1i.z = R1i.x; +PV1i.w = R1i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(PS0i) + intBitsToFloat(R9i.y))); +PS1i = R125i.x; +// 16 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +R127i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS0i = R127i.x; +// 17 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +R4i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R4i.y; +// 18 +backupReg0i = R1i.y; +R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.y))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R127i.x) + intBitsToFloat(R9i.x))); +R126i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R1i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +PS0i = R1i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.x))); +PS1i = R125i.y; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R127i.w; +// 21 +backupReg0i = R8i.y; +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R8i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.y = R8i.y; +R9i.z = floatBitsToInt(intBitsToFloat(R125i.x) + 0.5); +R9i.w = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i))); +R7i.x = floatBitsToInt(intBitsToFloat(R125i.y) + 0.5); +PS1i = R7i.x; +// 22 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.w = tempi.x; +R8i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.w)); +PS0i = R8i.z; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R8i.x)); +PS0i = R125i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 2 +backupReg0i = R125i.x; +R125i.x = ((R0i.x == 0)?(PS1i):(PS1i)); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.y) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(R9i.w) + 0.5); +PS0i = R1i.y; +// 3 +backupReg0i = R0i.w; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R127i.x = ((R0i.x == 0)?(PV0i.z):(R1i.w)); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +R0i.x = ((R4i.x == 0)?(R125i.x):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R127i.y):(R127i.y)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + 1.0); +R123i.w = ((backupReg0i == 0)?(PV1i.x):(PV1i.x)); +PV0i.w = R123i.w; +R124i.y = floatBitsToInt(-(intBitsToFloat(R6i.z))); +PS0i = R124i.y; +// 5 +backupReg0i = R2i.y; +R2i.x = 0; +R8i.y = ((R4i.x == 0)?(PV0i.y):(0x3f800000)); +R8i.z = ((R4i.x == 0)?(R127i.x):(0x3f800000)); +R0i.w = ((R4i.x == 0)?(PV0i.w):(0x3f800000)); +R2i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS1i = R2i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = 0; +PS0i = R2i.z; +// 7 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PS1i)); +PS0i = R125i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.w)); +PS1i = R126i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R127i.w)); +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(PS0i),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R1i.w = 0; +R2i.x = ((R1i.z == 0)?(backupReg0i):(R125i.w)); +PS0i = R2i.x; +// 13 +backupReg0i = R2i.z; +backupReg1i = R2i.y; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R2i.z = ((R1i.z == 0)?(backupReg0i):(R124i.y)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.w = R125i.w; +R2i.y = ((R1i.z == 0)?(backupReg1i):(R127i.y)); +PS1i = R2i.y; +// 14 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedVS[14].y))); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.w = ((R1i.z == 0)?(R1i.w):(R124i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(backupReg0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R4i.y)); +R7i.z = R126i.w; +PS1i = R7i.z; +// 16 +R123i.x = ((R4i.z == 0)?(PV1i.w):(0x3f800000)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R7i.w = R127i.z; +PS0i = R7i.w; +// 17 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.y)); +R0i.z = PV0i.x; +R0i.z = clampFI32(R0i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.w = R123i.w; +// 18 +backupReg0i = R3i.z; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w)); +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R3i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R10i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +R0i.x = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(R8i.y):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(R8i.z):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].y)); +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[21].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 11 +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.y; +// 12 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.y = R123i.y; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem3 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/1cb8c35cca05b129_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/1cb8c35cca05b129_0000000000000000_vs.txt new file mode 100644 index 00000000..5b3ddcd2 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/1cb8c35cca05b129_0000000000000000_vs.txt @@ -0,0 +1,171 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1cb8c35cca05b129 +//dialog box +uniform ivec4 uf_remappedVS[14]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem2.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +// 1 +R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w); +PV1f.w = R123f.w; +// 2 +R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y); +R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z); +R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w); +// 3 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x); +// 4 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w); +PV0f.w = R123f.w; +// 5 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w); +PV1f.w = R123f.w; +// 6 +backupReg0f = R127f.w; +R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y); +R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z); +R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w); +// 7 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x); +// 8 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w); +PV0f.w = R123f.w; +// 9 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w); +PV1f.w = R123f.w; +// 10 +R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w); +R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z); +R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y); +R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x); +// 11 +PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0; +PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0; +PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0; +PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0; +// 12 +R123f.x = (R3f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R3f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R3f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R3f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w); +PV0f.w = R123f.w; +// 13 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w); +R3f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z); +R3f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y); +R3f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w); +// export +passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/1f915b133a255dab_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/1f915b133a255dab_0000000000000000_vs.txt new file mode 100644 index 00000000..57198c1b --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/1f915b133a255dab_0000000000000000_vs.txt @@ -0,0 +1,207 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1f915b133a255dab +//battle graph, dumped +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0); +R124i.x = floatBitsToInt(float(PS0i)); +PS1i = R124i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +R124i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0); +R124i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0); +R125i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0); +PS0i = R125i.x; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i))); +// 18 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i))); +// 19 +backupReg0i = R124i.z; +backupReg1i = R124i.w; +R124i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i))); +// 20 +backupReg0i = R125i.x; +backupReg1i = R124i.y; +R125i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i))); +R124i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].w) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i))); +// 21 +R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z))); +// 22 +R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y))); +R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x))); +// 23 +R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R124i.w))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R124i.z))); +// 24 +R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R124i.y))); +R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R125i.x))); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/2716141e287247da_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/2716141e287247da_0000000000000000_vs.txt new file mode 100644 index 00000000..9b3c7107 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/2716141e287247da_0000000000000000_vs.txt @@ -0,0 +1,1299 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 2716141e287247da +//transport heat waves +uniform ivec4 uf_remappedVS[21]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 3) out vec4 passParameterSem2; +layout(location = 4) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem4; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), -(intBitsToFloat(R4i.x)))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(max(intBitsToFloat(R4i.y), -(intBitsToFloat(R4i.y)))); +PV0i.z = R126i.z; +R126i.w = R4i.z; +R127i.z = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R126i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R127i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R126i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R125i.x = R5i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 5 +R124i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R7i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R7i.x)); +R126i.z = R5i.z; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = R5i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R7i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R7i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R7i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R124i.y; +// 7 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R11i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.w)); +PS1i = R127i.x; +// 8 +R126i.x = R5i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = R5i.z; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = R5i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z)); +R125i.x = R5i.w; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 9 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R125i.w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg1i)); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.y)); +PS1i = R127i.z; +// 10 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R11i.z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R125i.x)); +R124i.x = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R125i.x)); +PS1i = R124i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.x)); +R1i.z = 0; +PS0i = R1i.z; +// 13 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R7i.x)); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R7i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R4i.x = 0; +PS1i = R4i.x; +// 14 +R13i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R1i.z)) + vec3(intBitsToFloat(R125i.w),intBitsToFloat(R126i.z),intBitsToFloat(R126i.y))); +R10i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R124i.x))); +R12i.y = 0; +PS0i = R12i.y; +// 15 +R12i.x = 0x3f800000; +R7i.y = 0x3f800000; +R12i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R12i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R124i.x)); +PS1i = R12i.w; +// 16 +R1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R125i.z)); +R5i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R125i.z))); +R13i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +PS0i = R13i.w; +// 17 +R4i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R7i.z = 0; +PS1i = R7i.z; +// 18 +R14i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R4i.w))/0.1591549367)); +// 19 +R126i.x = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R4i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R125i.y))/0.1591549367)); +// 22 +R5i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(R125i.y))/0.1591549367)); +// 23 +R4i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R124i.y))/0.1591549367)); +PS1i = R127i.w; +// 24 +R6i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R124i.y))/0.1591549367)); +// 25 +R5i.x = PS0i; +R0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R6i.y = PS0i; +PS1i = R6i.y; +// 26 +R10i.z = floatBitsToInt(sqrt(intBitsToFloat(R0i.x))); +PS0i = R10i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R12i.x = uf_remappedVS[1].z; +PS0i = R12i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.y = uf_remappedVS[4].z; +PS1i = R12i.y; +// 4 +R12i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R13i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R13i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R4i.x = PV1i.x; +PS0i = R4i.x; +// 9 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R4i.y = R127i.y; +PS1i = R4i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +// 12 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R6i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R4i.x = uf_remappedVS[1].x; +PS0i = R4i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(R12i.z)); +R4i.y = uf_remappedVS[1].y; +R4i.z = uf_remappedVS[1].z; +// 3 +backupReg0i = R0i.y; +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R5i.x; +R5i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(R12i.z)); +R14i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i))); +PS0i = R14i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R4i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R4i.z; +// 2 +R4i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R4i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R5i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R6i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R4i.y = 0; +R4i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R5i.y = 0; +R0i.z = 0; +R5i.z = uf_remappedVS[1].x; +PS1i = R5i.z; +// 2 +R11i.z = 0; +// 3 +R7i.z = R10i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +R12i.x = R4i.z; +PS0i = R12i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +R12i.y = backupReg1i; +PS1i = R12i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +R12i.z = R5i.z; +PS0i = R12i.z; +// 3 +backupReg0i = R0i.z; +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R10i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = R13i.x; +PV1i.y = R13i.x; +PV1i.z = R13i.x; +PV1i.w = R13i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R13i.x; +R13i.x = R13i.z; +R13i.z = backupReg0i; +R7i.x = R14i.z; +PS0i = R7i.x; +// 1 +R7i.y = R1i.y; +R7i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R13i.y):(R13i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R13i.z):(R13i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R13i.x):(R13i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +R13i.x = ((R127i.y == 0)?(PV1i.x):(backupReg0i)); +R13i.y = ((R127i.y == 0)?(PV1i.w):(R13i.z)); +R13i.z = ((R127i.y == 0)?(PV1i.y):(backupReg1i)); +R123i.w = ((R127i.x == 0)?(R14i.z):(R14i.z)); +PV0i.w = R123i.w; +R7i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R7i.x; +// 3 +backupReg0i = R7i.y; +R12i.x = ((R127i.y == 0)?(0):(R4i.x)); +R7i.y = ((R127i.y == 0)?(R127i.z):(R14i.z)); +R7i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R12i.y = ((R127i.y == 0)?(0):(backupReg0i)); +PS1i = R12i.y; +// 4 +backupReg0i = R12i.z; +R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R6i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R6i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R6i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R11i.z = 0; +PS0i = R11i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +PS1i = R125i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +// 7 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R125i.z; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV1i.y)); +R125i.z = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +// 9 +backupReg0i = R124i.z; +backupReg1i = R125i.y; +R0i.x = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R126i.w; +// 12 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].y)); +PS0i = R126i.y; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R126i.w))); +PS1i = R125i.x; +// 14 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R124i.x)); +R123i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +// 15 +R6i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R125i.x))); +R6i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS0i = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PS0i = R127i.y; +// 19 +backupReg0i = R0i.x; +backupReg1i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PS1i = R127i.w; +// 20 +R12i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R12i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R125i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R13i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.y))); +PS0i = R13i.x; +// 21 +R13i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R126i.x))); +R13i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.w))); +// 22 +R7i.z = R10i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +R1i.w = 0; +PS0i = R1i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R5i.z = R3i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0); +PS1i = R5i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R0i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R0i.x; +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.x))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.w))); +PV1i.z = R125i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.z))); +PV1i.w = R0i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.y))); +R126i.y = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)); +R126i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R125i.y; +// 7 +R2i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y)); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.z; +// 9 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R126i.x; +// 10 +R4i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + -(0.0)); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R126i.w = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +PS0i = R126i.w; +// 11 +R5i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R4i.z = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R127i.z = floatBitsToInt(cos((intBitsToFloat(R127i.x))/0.1591549367)); +PS1i = R127i.z; +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R126i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R11i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R126i.y = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS0i = R126i.y; +// 13 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(backupReg0i)); +R127i.x = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.x; +// 14 +R11i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R11i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(PV1i.z)); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R125i.z = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 15 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R126i.z = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PS1i = R126i.z; +// 16 +backupReg0i = R127i.y; +backupReg1i = R125i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R127i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i))); +R1i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R125i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R8i.x))); +R6i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS0i = R6i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R11i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.y))); +PS1i = R1i.x; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R11i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R126i.x; +// 19 +backupReg0i = R125i.x; +backupReg1i = R125i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R11i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(R9i.x))); +R2i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(R8i.y))); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.w = R125i.w; +R7i.x = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); +PS1i = R7i.x; +// 20 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(backupReg2i)); +PS0i = R126i.z; +// 21 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.w = tempi.x; +R8i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(R125i.x)); +PS1i = R8i.y; +// 22 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R2i.y),intBitsToFloat(R0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.z = tempi.x; +R8i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(uf_remappedVS[0].z)); +R5i.y = floatBitsToInt(intBitsToFloat(R2i.z) + 0.5); +R126i.z = ((R2i.x == 0)?(R8i.x):(R8i.x)); +R125i.w = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R8i.y)); +R9i.x = floatBitsToInt(intBitsToFloat(R11i.y) + 0.5); +PS0i = R9i.x; +// 1 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +R126i.x = ((R2i.x == 0)?(PV0i.x):(R1i.w)); +PS1i = R126i.x; +// 2 +backupReg0i = R2i.x; +backupReg0i = R2i.x; +R2i.x = ((R0i.x == 0)?(R126i.z):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R125i.w):(R125i.w)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R13i.z) * intBitsToFloat(R13i.z)); +R123i.w = ((backupReg0i == 0)?(PV1i.x):(PV1i.x)); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R9i.y))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R8i.y = ((R0i.x == 0)?(PV0i.y):(0x3f800000)); +R0i.z = ((R0i.x == 0)?(R126i.x):(0x3f800000)); +R0i.w = ((R0i.x == 0)?(PV0i.w):(0x3f800000)); +R6i.y = floatBitsToInt(intBitsToFloat(PS0i) + 0.5); +PS1i = R6i.y; +// 4 +R124i.x = floatBitsToInt(-(intBitsToFloat(R4i.y))); +R127i.y = floatBitsToInt((intBitsToFloat(R13i.x) * intBitsToFloat(R13i.x) + intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(uf_remappedVS[2].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(uf_remappedVS[3].z)); +R0i.x = 0; +PS0i = R0i.x; +// 5 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),1.0,0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 6 +backupReg0i = R127i.y; +R1i.x = ((R1i.z == 0)?(R0i.x):(R8i.x)); +R127i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(uf_remappedVS[10].z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +R125i.x = floatBitsToInt(tempResultf); +PS0i = R125i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(R13i.x) * intBitsToFloat(PS0i)); +PS1i = R127i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R13i.y) * intBitsToFloat(R125i.x)); +PS0i = R127i.y; +// 9 +R1i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(uf_remappedVS[14].w))); +PV1i.z = floatBitsToInt(intBitsToFloat(R13i.z) * intBitsToFloat(R125i.x)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +// 11 +backupReg0i = R1i.y; +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +R1i.y = ((R1i.z == 0)?(backupReg0i):(R125i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +R1i.w = 0; +PV1i.w = R1i.w; +R2i.z = 0; +PS1i = R2i.z; +// 12 +backupReg0i = R1i.z; +backupReg0i = R1i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(uf_remappedVS[14].y))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R1i.z = ((backupReg0i == 0)?(PS1i):(R124i.x)); +R1i.w = ((backupReg0i == 0)?(PV1i.w):(R125i.y)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS0i = R7i.y; +// 13 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R4i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R6i.x)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(backupReg0i))); +PV1i.w = R123i.w; +R9i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +PS1i = R9i.y; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R123i.z = ((R4i.z == 0)?(PV1i.y):(0x3f800000)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R7i.z = uf_remappedVS[12].x; +PS0i = R7i.z; +// 15 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.w = R123i.w; +R0i.y = PV0i.z; +R0i.y = clampFI32(R0i.y); +PS1i = R0i.y; +// 16 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.y)); +R3i.z = floatBitsToInt(intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w)); +R7i.w = uf_remappedVS[12].y; +R9i.z = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(0x3c800000)); +PS0i = R9i.z; +// 17 +R9i.w = 0x3f800000; +// 18 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R5i.z)); +// 1 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R0i.x = ((PV0i.x == 0)?(R2i.x):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(R8i.y):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/28620f4f4753fb97_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/28620f4f4753fb97_0000000000000000_vs.txt new file mode 100644 index 00000000..33d8a456 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/28620f4f4753fb97_0000000000000000_vs.txt @@ -0,0 +1,163 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 28620f4f4753fb97 +// selectio position +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R126i.x = floatBitsToInt(float(PS0i)); +PS1i = R126i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[15].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[14].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z); +R0i.w = uf_uniformRegisterVS[ARi.x+4].w; +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/3e12e7b9d981b915_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/3e12e7b9d981b915_0000000000000000_vs.txt new file mode 100644 index 00000000..d8d07e48 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/3e12e7b9d981b915_0000000000000000_vs.txt @@ -0,0 +1,188 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 3e12e7b9d981b915 +// box canvas ingame *dumped* +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0); +R125i.x = floatBitsToInt(float(PS0i)); +PS1i = R125i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i))); +// 18 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i))); +// 19 +R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z); +R0i.w = uf_uniformRegisterVS[ARi.x+4].w; +// 20 +R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z))); +// 21 +R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y))); +R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x))); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/46bdcbf27127ae3b_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/46bdcbf27127ae3b_0000000000000000_vs.txt new file mode 100644 index 00000000..dc2e5bfd --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/46bdcbf27127ae3b_0000000000000000_vs.txt @@ -0,0 +1,132 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 46bdcbf27127ae3b +// depth, scary *dumped* +uniform ivec4 uf_remappedVS[11]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +// 1 +R123f.x = (R1f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R1f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R1f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R1f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w); +PV1f.w = R123f.w; +// 2 +R123f.x = (R1f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R1f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y); +R127f.z = (R1f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z); +R127f.w = (R1f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w); +// 3 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x); +// 4 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w); +PV0f.w = R123f.w; +// 5 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w); +PV1f.w = R123f.w; +// 6 +backupReg0f = R127f.w; +R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y); +R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z); +R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w); +// 7 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x); +// 8 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w); +PV0f.w = R123f.w; +// 9 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w); +PV1f.w = R123f.w; +// 10 +R1f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w); +R1f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z); +R1f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y); +R1f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w); +// export +// skipped export to semanticId 255 +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/538fc98d957aaa7c_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/538fc98d957aaa7c_0000000000000000_vs.txt new file mode 100644 index 00000000..92c5ce82 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/538fc98d957aaa7c_0000000000000000_vs.txt @@ -0,0 +1,188 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 538fc98d957aaa7c +// box canvas +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0); +R125i.x = floatBitsToInt(float(PS0i)); +PS1i = R125i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i))); +// 18 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i))); +// 19 +R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z); +R0i.w = uf_uniformRegisterVS[ARi.x+4].w; +// 20 +R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z))); +// 21 +R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y))); +R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x))); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x) *(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/8ff56afdf1a2f837_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/8ff56afdf1a2f837_0000000000000000_vs.txt new file mode 100644 index 00000000..9793e8e3 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/8ff56afdf1a2f837_0000000000000000_vs.txt @@ -0,0 +1,171 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 8ff56afdf1a2f837 +// text *dumped* +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R2i.z = 0; +R2i.w = floatBitsToInt(1.0); +R126i.x = floatBitsToInt(float(PS0i)); +PS1i = R126i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R0i.w = uf_uniformRegisterVS[ARi.x+8].w; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z); +// 18 +R2i.x = uf_uniformRegisterVS[ARi.x+12].x; +R2i.y = uf_uniformRegisterVS[ARi.x+12].y; +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/9bc5e526132c9534_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/9bc5e526132c9534_0000000000000000_vs.txt new file mode 100644 index 00000000..bcc72828 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/9bc5e526132c9534_0000000000000000_vs.txt @@ -0,0 +1,138 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 9bc5e526132c9534 +// selection fill *dumped* +uniform ivec4 uf_remappedVS[11]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +// 1 +R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w); +PV1f.w = R123f.w; +// 2 +R123f.x = (R2f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R2f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y); +R127f.z = (R2f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z); +R127f.w = (R2f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w); +// 3 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x); +// 4 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w); +PV0f.w = R123f.w; +// 5 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w); +PV1f.w = R123f.w; +// 6 +backupReg0f = R127f.w; +R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y); +R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z); +R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w); +// 7 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x); +// 8 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w); +PV0f.w = R123f.w; +// 9 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w); +PV1f.w = R123f.w; +// 10 +R2f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w); +R2f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z); +R2f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y); +R2f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(R2f.x*(origRatio / newRatio), R2f.y, R2f.z, R2f.w); +// export +passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/9f390af3897e9112_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/9f390af3897e9112_0000000000000000_vs.txt new file mode 100644 index 00000000..2c2ef647 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/9f390af3897e9112_0000000000000000_vs.txt @@ -0,0 +1,181 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 9f390af3897e9112 +//active selection +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[23].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].w) * 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].y) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[15].x) * 1.0); +R125i.x = floatBitsToInt(float(PS0i)); +PS1i = R125i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].z) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].y) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[19].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+4].x) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[18].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].y) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].x) + intBitsToFloat(backupReg1i))); +// 18 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].w) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[13].z) + intBitsToFloat(backupReg1i))); +// 19 +R0i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].x) + intBitsToFloat(R125i.w))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].y) + intBitsToFloat(R125i.z))); +// 20 +R0i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].z) + intBitsToFloat(R125i.y))); +R0i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[12].w) + intBitsToFloat(R126i.x))); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; + +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/b679b0945943e505_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/b679b0945943e505_0000000000000000_vs.txt new file mode 100644 index 00000000..75bfb2db --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/b679b0945943e505_0000000000000000_vs.txt @@ -0,0 +1,163 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader b679b0945943e505 +// selection box frame *dumped* +uniform ivec4 uf_remappedVS[14]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +// 1 +R123f.x = (R1f.y * intBitsToFloat(uf_remappedVS[1].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R1f.y * intBitsToFloat(uf_remappedVS[1].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R1f.y * intBitsToFloat(uf_remappedVS[1].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R1f.y * intBitsToFloat(uf_remappedVS[1].x) + PV0f.w); +PV1f.w = R123f.w; +// 2 +R123f.x = (R1f.x * intBitsToFloat(uf_remappedVS[2].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R1f.x * intBitsToFloat(uf_remappedVS[2].z) + PV1f.y); +R127f.z = (R1f.x * intBitsToFloat(uf_remappedVS[2].y) + PV1f.z); +R127f.w = (R1f.x * intBitsToFloat(uf_remappedVS[2].x) + PV1f.w); +// 3 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[3].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[3].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[3].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[3].x); +// 4 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[4].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[4].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[4].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[4].x) + PV1f.w); +PV0f.w = R123f.w; +// 5 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[5].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[5].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[5].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[5].x) + PV0f.w); +PV1f.w = R123f.w; +// 6 +backupReg0f = R127f.w; +R123f.x = (R127f.w * intBitsToFloat(uf_remappedVS[6].w) + PV1f.x); +PV0f.x = R123f.x; +R127f.y = (R127f.w * intBitsToFloat(uf_remappedVS[6].z) + PV1f.y); +R127f.z = (R127f.w * intBitsToFloat(uf_remappedVS[6].y) + PV1f.z); +R127f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[6].x) + PV1f.w); +// 7 +PV1f.x = PV0f.x * intBitsToFloat(uf_remappedVS[7].w); +PV1f.y = PV0f.x * intBitsToFloat(uf_remappedVS[7].z); +PV1f.z = PV0f.x * intBitsToFloat(uf_remappedVS[7].y); +PV1f.w = PV0f.x * intBitsToFloat(uf_remappedVS[7].x); +// 8 +R123f.x = (R127f.y * intBitsToFloat(uf_remappedVS[8].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R127f.y * intBitsToFloat(uf_remappedVS[8].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R127f.y * intBitsToFloat(uf_remappedVS[8].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R127f.y * intBitsToFloat(uf_remappedVS[8].x) + PV1f.w); +PV0f.w = R123f.w; +// 9 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedVS[9].w) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R127f.z * intBitsToFloat(uf_remappedVS[9].z) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedVS[9].y) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedVS[9].x) + PV0f.w); +PV1f.w = R123f.w; +// 10 +R1f.x = (R127f.w * intBitsToFloat(uf_remappedVS[10].x) + PV1f.w); +R1f.y = (R127f.w * intBitsToFloat(uf_remappedVS[10].y) + PV1f.z); +R1f.z = (R127f.w * intBitsToFloat(uf_remappedVS[10].z) + PV1f.y); +R1f.w = (R127f.w * intBitsToFloat(uf_remappedVS[10].w) + PV1f.x); +// 11 +PV1f.x = intBitsToFloat(uf_remappedVS[11].w) * 1.0; +PV1f.y = intBitsToFloat(uf_remappedVS[11].z) * 1.0; +PV1f.z = intBitsToFloat(uf_remappedVS[11].y) * 1.0; +PV1f.w = intBitsToFloat(uf_remappedVS[11].x) * 1.0; +// 12 +R123f.x = (R2f.y * intBitsToFloat(uf_remappedVS[12].w) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R2f.y * intBitsToFloat(uf_remappedVS[12].z) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R2f.y * intBitsToFloat(uf_remappedVS[12].y) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R2f.y * intBitsToFloat(uf_remappedVS[12].x) + PV1f.w); +PV0f.w = R123f.w; +// 13 +backupReg0f = R2f.x; +backupReg0f = R2f.x; +backupReg0f = R2f.x; +backupReg0f = R2f.x; +R2f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[13].x) + PV0f.w); +R2f.y = (backupReg0f * intBitsToFloat(uf_remappedVS[13].y) + PV0f.z); +R2f.z = (backupReg0f * intBitsToFloat(uf_remappedVS[13].z) + PV0f.y); +R2f.w = (backupReg0f * intBitsToFloat(uf_remappedVS[13].w) + PV0f.x); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/d6e8f178a5b828f0_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/d6e8f178a5b828f0_0000000000000000_vs.txt new file mode 100644 index 00000000..2c226041 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/d6e8f178a5b828f0_0000000000000000_vs.txt @@ -0,0 +1,188 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader d6e8f178a5b828f0 +// bg boxes +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +uniform float uf_alphaTestRef; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].w) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[27].x) * 1.0); +PS0i = int(intBitsToFloat(R1i.z)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].w) * 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].y) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[19].x) * 1.0); +R125i.x = floatBitsToInt(float(PS0i)); +PS1i = R125i.x; +// 2 +tempResultf = intBitsToFloat(PS1i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV0i.x = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].w) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].w) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].z) + intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].z) * intBitsToFloat(uf_uniformRegisterVS[26].x) + intBitsToFloat(backupReg1i))); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].w) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].z) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].y) * intBitsToFloat(uf_uniformRegisterVS[25].x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].w)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].y)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[23].x)); +// 9 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].y) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+8].x) * intBitsToFloat(uf_uniformRegisterVS[24].x) + intBitsToFloat(backupReg1i))); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].w) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].z) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].y) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_uniformRegisterVS[22].x) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[21].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 12 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].z) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[20].y) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_uniformRegisterVS[20].x) + intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_uniformRegisterVS[3].x)); +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_uniformRegisterVS[2].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_uniformRegisterVS[1].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].x) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].y) + intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].z) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_uniformRegisterVS[0].w) + intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +R125i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].y) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].x) + intBitsToFloat(backupReg1i))); +// 18 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +R126i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].w) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].y) * intBitsToFloat(uf_uniformRegisterVS[17].z) + intBitsToFloat(backupReg1i))); +// 19 +R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+4].x,uf_uniformRegisterVS[ARi.x+4].y,uf_uniformRegisterVS[ARi.x+4].z); +R0i.w = uf_uniformRegisterVS[ARi.x+4].w; +// 20 +R2i.x = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].x) + intBitsToFloat(R125i.w))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].y) + intBitsToFloat(R125i.z))); +// 21 +R2i.z = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].z) + intBitsToFloat(R125i.y))); +R2i.w = floatBitsToInt((intBitsToFloat(uf_uniformRegisterVS[ARi.x+12].x) * intBitsToFloat(uf_uniformRegisterVS[16].w) + intBitsToFloat(R126i.x))); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/d7074f19f5ca3b20_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/d7074f19f5ca3b20_0000000000000000_vs.txt new file mode 100644 index 00000000..2356d180 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/d7074f19f5ca3b20_0000000000000000_vs.txt @@ -0,0 +1,290 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader d7074f19f5ca3b20 +//tower counter +uniform ivec4 uf_remappedVS[14]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem2; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem3.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R125i.z = 0; +R126i.w = 0; +R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R4i.x)); +PS0i = R126i.x; +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R4i.y)); +R125i.w = 0x3f800000; +R125i.x = ((0.0 > intBitsToFloat(R3i.w))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +R124i.y = 0x3f800000; +R1i.z = 0; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R3i.z = 0; +PS0i = R3i.z; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R4i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 0.5); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3d579436)); +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.z)); +R124i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +R127i.w = PS0i; +PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367)); +// 6 +R126i.y = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +R127i.z = PS1i; +PV0i.z = R127i.z; +PS0i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 8 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i)); +// 9 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.y),intBitsToFloat(backupReg0i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +// 10 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.z),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.w),intBitsToFloat(R0i.z),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R126i.z)); +PS1i = R127i.x; +// 12 +backupReg0i = R126i.y; +R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(backupReg0i)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = R126i.z; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = ((R125i.x == 0)?(PV1i.x):(0)); +PS0i = R127i.z; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.x = ((R125i.x == 0)?(PV0i.x):(R1i.z)); +PS1i = R1i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = ((R125i.x == 0)?(PV1i.x):(R3i.z)); +PS0i = R1i.y; +// 17 +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[4].w)); +R1i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3f7fff58)); +R1i.w = ((R125i.x == 0)?(PV0i.x):(R124i.y)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[5].w)); +PS1i = R125i.x; +// 18 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),1.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),intBitsToFloat(R125i.x)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),1.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +// 20 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +// 21 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(uf_remappedVS[7].x))); +// 22 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[7].y)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 23 +backupReg0i = R126i.z; +R0i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +PV1i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(PS0i)); +PV1i.y = R2i.y; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 24 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 25 +R3i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[7].z)); +R3i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R2i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(R126i.z)); +PS1i = R2i.x; +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x) *(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.z)); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R3i.x))); +// 1 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0)); +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].x) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[7].w)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[11].w)); +R0i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[12].w)); +R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R125i.w; +// 4 +R124i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].y) + intBitsToFloat(uf_remappedVS[13].y))); +R126i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[10].x) + intBitsToFloat(uf_remappedVS[13].x))); +R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R126i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[10].z) + intBitsToFloat(uf_remappedVS[13].z))); +PV1i.x = R123i.x; +// 6 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].x) + intBitsToFloat(R126i.z))); +R0i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].y) + intBitsToFloat(R124i.y))); +R0i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[11].z) + intBitsToFloat(PV1i.x))); +passParameterSem0 = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt new file mode 100644 index 00000000..74d35dd6 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt @@ -0,0 +1,1366 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader e082c1f638f8e81e +// transport flame *dumped* +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem4; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), -(intBitsToFloat(R4i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R4i.y), -(intBitsToFloat(R4i.y)))); +PV0i.z = R127i.z; +R127i.w = R4i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R5i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R5i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R7i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R7i.y)); +R126i.w = R5i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R7i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R7i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R7i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R5i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R5i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R5i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R127i.x)); +R126i.y = R5i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.y)); +R4i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PS1i = R4i.y; +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y)); +R11i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV1i.x))); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R7i.x)); +PV1i.x = R0i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R7i.x = 0; +PS1i = R7i.x; +// 14 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R13i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R12i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R11i.y = 0; +PS0i = R11i.y; +// 15 +R4i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R7i.y = 0x3f800000; +R11i.z = 0; +R5i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R7i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R7i.w; +// 16 +R11i.x = 0x3f800000; +R0i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)) + 1.0); +R10i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R13i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R13i.w; +// 17 +R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R7i.z = 0; +PS1i = R7i.z; +// 18 +R12i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R4i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R4i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R4i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R4i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R5i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R6i.x = PS0i; +R6i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R5i.y = PS0i; +PS1i = R5i.y; +// 26 +R10i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R10i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R4i.z,R0i.w,R5i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R11i.x = uf_remappedVS[1].z; +PS0i = R11i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.y = uf_remappedVS[4].z; +PS1i = R11i.y; +// 4 +R11i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R4i.x = PV1i.x; +PS0i = R4i.x; +// 9 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R13i.x; +PV1i.y = R13i.x; +PV1i.z = R13i.x; +PV1i.w = R13i.x; +R4i.y = R127i.y; +PS1i = R4i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R13i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.z = tempi.x; +// 12 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R6i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R4i.x = uf_remappedVS[1].x; +PS0i = R4i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R11i.z)); +R4i.y = uf_remappedVS[1].y; +R4i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +backupReg1i = R6i.x; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R11i.z)); +R6i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R4i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R4i.z; +// 2 +R4i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R4i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R6i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R4i.y = 0; +R4i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R12i.y = 0; +R0i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R6i.z = 0; +// 3 +R7i.z = R10i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +R11i.x = R4i.z; +PS0i = R11i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = tempi.x; +R11i.y = backupReg1i; +PS1i = R11i.y; +// 2 +backupReg0i = R13i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.z = tempi.x; +R11i.z = R12i.z; +PS0i = R11i.z; +// 3 +backupReg0i = R0i.z; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R13i.x = R13i.z; +R13i.z = R0i.x; +R12i.x = R12i.z; +PS0i = R12i.x; +// 1 +R12i.y = R1i.y; +R12i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R13i.y):(R0i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R13i.z):(R13i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R0i.x):(R13i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R13i.y; +R13i.x = ((R127i.y == 0)?(PV1i.x):(R0i.x)); +R13i.y = ((R127i.y == 0)?(PV1i.w):(R13i.z)); +R13i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R12i.z):(R12i.z)); +PV0i.w = R123i.w; +R12i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R12i.x; +// 3 +R11i.x = ((R127i.y == 0)?(0):(R7i.x)); +R12i.y = ((R127i.y == 0)?(R127i.z):(R12i.z)); +R12i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R11i.y = ((R127i.y == 0)?(0):(R7i.y)); +PS1i = R11i.y; +// 4 +backupReg0i = R11i.z; +R11i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R5i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R5i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R5i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R4i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.x)); +PS1i = R125i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R0i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.x) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.0 + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + intBitsToFloat(backupReg1i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.z)); +PS1i = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R126i.w)); +// 4 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 5 +backupReg0i = R126i.x; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(R125i.z)); +R123i.y = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +R125i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.w))); +PS1i = R125i.y; +// 6 +backupReg0i = R126i.y; +R5i.x = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(R125i.x)); +R123i.w = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R6i.z = 0; +PS0i = R6i.z; +// 7 +backupReg0i = R125i.w; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV0i.y)); +R125i.w = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PS1i = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(PV0i.y)); +// 8 +R6i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x))); +R124i.y = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.w))); +R127i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w))); +R4i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i))); +PS0i = R4i.x; +// 9 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PS1i = R7i.x; +// 10 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +backupReg2i = R126i.z; +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[6].y)); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.z = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[6].x)); +R0i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg2i))); +PS0i = R0i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R127i.z)); +PS1i = R127i.x; +// 12 +backupReg0i = R0i.y; +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R124i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +PS0i = R124i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV1i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); +// 14 +R13i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.x))); +R13i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV1i.w))); +R13i.z = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV1i.z))); +R126i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.y))); +R125i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R125i.x; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R126i.z)); +R123i.w = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x))); +PV1i.w = R123i.w; +// 16 +R123i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[6].y)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R124i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.x))); +PS0i = R124i.x; +// 17 +R123i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 18 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R126i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R124i.y))); +// 19 +backupReg0i = R124i.x; +backupReg1i = R127i.z; +R124i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R125i.w))); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +// 20 +R11i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R126i.z))); +R11i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R126i.w))); +PV0i.z = R123i.z; +R11i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R125i.x))); +PS0i = R11i.z; +// 21 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.x))); +R5i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.z))); +R5i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R125i.w))); +// 22 +R7i.z = R10i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +R1i.w = 0; +PS0i = R1i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R10i.z = R3i.w; +R10i.z = floatBitsToInt(intBitsToFloat(R10i.z) * 2.0); +PS1i = R10i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R4i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R4i.x; +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R126i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + -(intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +R126i.y = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.z = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.y))); +R125i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R125i.y; +// 7 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R123i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z)); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.z; +// 9 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + -(0.0)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R2i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R127i.w = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R0i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R4i.z = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R10i.y = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367)); +PS1i = R10i.y; +// 12 +backupReg0i = R126i.y; +R10i.x = floatBitsToInt(intBitsToFloat(R13i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R10i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R13i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R13i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R124i.x = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +PS0i = R124i.x; +// 13 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R125i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(cos((intBitsToFloat(R126i.x))/0.1591549367)); +// 14 +R2i.xyz = floatBitsToInt(vec3(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z)) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w))); +PV0i.x = R2i.x; +PV0i.y = R2i.y; +PV0i.z = R2i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R122i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R1i.y) + intBitsToFloat(R127i.x))); +PS0i = R122i.x; +// 15 +backupReg0i = R0i.w; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R1i.x; +PV1i.y = R1i.x; +PV1i.z = R1i.x; +PV1i.w = R1i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(PS0i) + intBitsToFloat(R9i.y))); +PS1i = R125i.x; +// 16 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +R127i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS0i = R127i.x; +// 17 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +R4i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R4i.y; +// 18 +backupReg0i = R1i.y; +R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.y))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R127i.x) + intBitsToFloat(R9i.x))); +R126i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R1i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +PS0i = R1i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.x))); +PS1i = R125i.y; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R127i.w; +// 21 +backupReg0i = R8i.y; +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R8i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.y = R8i.y; +R9i.z = floatBitsToInt(intBitsToFloat(R125i.x) + 0.5); +R9i.w = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i))); +R7i.x = floatBitsToInt(intBitsToFloat(R125i.y) + 0.5); +PS1i = R7i.x; +// 22 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.w = tempi.x; +R8i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.w)); +PS0i = R8i.z; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R8i.x)); +PS0i = R125i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 2 +backupReg0i = R125i.x; +R125i.x = ((R0i.x == 0)?(PS1i):(PS1i)); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.y) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(R9i.w) + 0.5); +PS0i = R1i.y; +// 3 +backupReg0i = R0i.w; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R127i.x = ((R0i.x == 0)?(PV0i.z):(R1i.w)); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +R0i.x = ((R4i.x == 0)?(R125i.x):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R127i.y):(R127i.y)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + 1.0); +R123i.w = ((backupReg0i == 0)?(PV1i.x):(PV1i.x)); +PV0i.w = R123i.w; +R124i.y = floatBitsToInt(-(intBitsToFloat(R6i.z))); +PS0i = R124i.y; +// 5 +backupReg0i = R2i.y; +R2i.x = 0; +R8i.y = ((R4i.x == 0)?(PV0i.y):(0x3f800000)); +R8i.z = ((R4i.x == 0)?(R127i.x):(0x3f800000)); +R0i.w = ((R4i.x == 0)?(PV0i.w):(0x3f800000)); +R2i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS1i = R2i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = 0; +PS0i = R2i.z; +// 7 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PS1i)); +PS0i = R125i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.w)); +PS1i = R126i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R127i.w)); +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(PS0i),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R1i.w = 0; +R2i.x = ((R1i.z == 0)?(backupReg0i):(R125i.w)); +PS0i = R2i.x; +// 13 +backupReg0i = R2i.z; +backupReg1i = R2i.y; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R2i.z = ((R1i.z == 0)?(backupReg0i):(R124i.y)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.w = R125i.w; +R2i.y = ((R1i.z == 0)?(backupReg1i):(R127i.y)); +PS1i = R2i.y; +// 14 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedVS[14].y))); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.w = ((R1i.z == 0)?(R1i.w):(R124i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(backupReg0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R4i.y)); +R7i.z = R126i.w; +PS1i = R7i.z; +// 16 +R123i.x = ((R4i.z == 0)?(PV1i.w):(0x3f800000)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R7i.w = R127i.z; +PS0i = R7i.w; +// 17 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.y)); +R0i.z = PV0i.x; +R0i.z = clampFI32(R0i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.w = R123i.w; +// 18 +backupReg0i = R3i.z; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w)); +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R3i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R10i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +R0i.x = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(R8i.y):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(R8i.z):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].y)); +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[21].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 11 +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.y; +// 12 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.y = R123i.y; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); +} +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +// export +gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/eec2c2cee7a1d42f_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/eec2c2cee7a1d42f_0000000000000000_vs.txt new file mode 100644 index 00000000..3761626e --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/eec2c2cee7a1d42f_0000000000000000_vs.txt @@ -0,0 +1,1395 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader eec2c2cee7a1d42f +//waterfall splashes cutscene, rain *dumped* +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem9; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); +PV0i.z = R127i.z; +R127i.w = R5i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R6i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R6i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R126i.w = R6i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R8i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R8i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R11i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R6i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R6i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R6i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.x)); +R126i.y = R6i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +PV1i.x = R0i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R13i.x = 0; +PS1i = R13i.x; +// 14 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R14i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R8i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R8i.y = 0; +PS0i = R8i.y; +// 15 +R5i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R5i.y = 0x3f800000; +R8i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R12i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R12i.w; +// 16 +R8i.x = 0x3f800000; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R127i.x))); +R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R13i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R13i.w; +// 17 +R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R7i.z = 0; +PS1i = R7i.z; +// 18 +R12i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R14i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R5i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R6i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R14i.x = PS0i; +R13i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R6i.y = PS0i; +PS1i = R6i.y; +// 26 +R13i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R13i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R8i.x = uf_remappedVS[1].z; +PS0i = R8i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = uf_remappedVS[4].z; +PS1i = R8i.y; +// 4 +R8i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R5i.x = PV1i.x; +PS0i = R5i.x; +// 9 +R14i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R14i.x; +PV1i.y = R14i.x; +PV1i.z = R14i.x; +PV1i.w = R14i.x; +R5i.y = R127i.y; +PS1i = R5i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R14i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.z = tempi.x; +// 12 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R7i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R13i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +R5i.x = uf_remappedVS[1].x; +PS0i = R5i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R7i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R8i.z)); +R5i.y = uf_remappedVS[1].y; +R5i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R8i.z)); +R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R14i.x) + intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R5i.z; +// 2 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R7i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R5i.y = 0; +R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R12i.y = 0; +R0i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R11i.z = 0; +// 3 +R7i.z = R13i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R14i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = R14i.x; +PV0i.y = R14i.x; +PV0i.z = R14i.x; +PV0i.w = R14i.x; +R8i.x = R5i.z; +PS0i = R8i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.y = tempi.x; +R8i.y = backupReg1i; +PS1i = R8i.y; +// 2 +backupReg0i = R14i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.z = tempi.x; +R8i.z = R12i.z; +PS0i = R8i.z; +// 3 +backupReg0i = R0i.z; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R7i.x = R14i.z; +R7i.z = R0i.x; +R12i.x = R12i.z; +PS0i = R12i.x; +// 1 +R12i.y = R1i.y; +R12i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R7i.y):(R0i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R14i.z):(R14i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R0i.x):(R7i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R7i.y; +R7i.x = ((R127i.y == 0)?(PV1i.x):(R0i.x)); +R7i.y = ((R127i.y == 0)?(PV1i.w):(R14i.z)); +R7i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R12i.z):(R12i.z)); +PV0i.w = R123i.w; +R12i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R12i.x; +// 3 +R8i.x = ((R127i.y == 0)?(0):(R13i.x)); +R12i.y = ((R127i.y == 0)?(R127i.z):(R12i.z)); +R12i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R8i.y = ((R127i.y == 0)?(0):(R5i.y)); +PS1i = R8i.y; +// 4 +backupReg0i = R8i.z; +R8i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R6i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(R6i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.y)); +PS0i = R127i.z; +// 1 +R126i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R14i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.x)); +PS0i = R125i.x; +// 3 +R0i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R14i.x) + intBitsToFloat(R127i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(R125i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R11i.z = 0; +PS1i = R11i.z; +// 6 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +// 7 +backupReg0i = R126i.y; +backupReg1i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.z))); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.z; +R5i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z)); +// 9 +backupReg0i = R125i.y; +R6i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R125i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PS0i = R124i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R127i.w; +// 12 +backupReg0i = R126i.z; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R124i.w = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +R0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.z)); +PS0i = R0i.x; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.w))); +PS1i = R127i.x; +// 14 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +R125i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R124i.y)); +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); +// 15 +R14i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R14i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R14i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R0i.x))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.w; +backupReg0i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[6].y)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +PS0i = R126i.x; +// 17 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg1i = R125i.z; +R125i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R122i.x = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.y))); +PS1i = R122i.x; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS1i))); +PS0i = R124i.y; +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R126i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R124i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.w))); +PS1i = R127i.x; +// 20 +R8i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +R6i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV1i.x))); +PS0i = R6i.x; +// 21 +R6i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.x))); +R8i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.w))); +PS1i = R6i.z; +// 22 +R7i.z = R13i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +R0i.x = 0; +PS0i = R0i.x; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R5i.z = R3i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0); +PS1i = R5i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R5i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R5i.x; +// 3 +R126i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.w))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R126i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.w))); +R127i.z = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.w = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R126i.y; +// 7 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(R127i.x))); +R2i.y = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R123i.z; +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.w)); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.w; +// 9 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +PV1i.w = R126i.w; +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.y; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + -(0.0)); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R1i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R124i.x = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); +PS0i = R124i.x; +// 11 +R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R5i.y = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); +PS1i = R127i.y; +// 12 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R14i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R127i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R11i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R127i.w = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +PS0i = R127i.w; +// 13 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(cos((intBitsToFloat(R126i.w))/0.1591549367)); +// 14 +R11i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.w)); +PV0i.x = R11i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); +PV0i.y = R0i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = R2i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R122i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x))); +PS0i = R122i.x; +// 15 +backupReg0i = R0i.w; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R2i.x; +PV1i.y = R2i.x; +PV1i.z = R2i.x; +PV1i.w = R2i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(PS0i) + intBitsToFloat(R10i.y))); +PS1i = R126i.x; +// 16 +backupReg0i = R0i.w; +backupReg1i = R126i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R0i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.y = tempi.x; +R126i.w = floatBitsToInt((-(intBitsToFloat(R124i.x)) * intBitsToFloat(R1i.y) + intBitsToFloat(backupReg1i))); +PS0i = R126i.w; +// 17 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.z = tempi.x; +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(R124i.y)); +PS1i = R2i.w; +// 18 +backupReg0i = R126i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R126i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(R126i.w) + intBitsToFloat(R10i.x))); +R126i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.w))); +R123i.w = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); +PS0i = R1i.y; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R11i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x))); +PS1i = R127i.y; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R11i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R127i.x; +// 21 +backupReg0i = R9i.y; +R9i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R9i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.y = R9i.y; +R9i.z = floatBitsToInt(intBitsToFloat(R126i.y) + 0.5); +R10i.w = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i))); +R7i.x = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); +PS1i = R7i.x; +// 22 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R9i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.x)); +PS0i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R0i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R126i.z = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(R9i.x)); +PS0i = R126i.z; +// 1 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R9i.w)); +PS1i = R126i.x; +// 2 +backupReg0i = R1i.y; +R127i.x = ((R2i.y == 0)?(PS1i):(PS1i)); +R1i.y = floatBitsToInt(intBitsToFloat(R10i.w) + 0.5); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.z)); +R125i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS0i = R125i.x; +// 3 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +backupReg2i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = ((R2i.y == 0)?(PV0i.z):(backupReg2i)); +PS1i = R127i.y; +// 4 +R123i.x = ((R2i.y == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.z))); +R125i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((R2i.y == 0)?(R126i.w):(R126i.w)); +PV0i.w = R123i.w; +R0i.x = ((R5i.x == 0)?(R127i.x):(0x3f800000)); +PS0i = R0i.x; +// 5 +backupReg0i = R0i.y; +R1i.x = 0; +R2i.y = ((R5i.x == 0)?(PV0i.w):(0x3f800000)); +R2i.z = ((R5i.x == 0)?(R127i.y):(0x3f800000)); +R0i.w = ((R5i.x == 0)?(PV0i.x):(0x3f800000)); +R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS1i = R0i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R7i.z = 0; +PS0i = R7i.z; +// 7 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R3i.w = 0; +PS1i = R3i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PS0i)); +PS1i = R124i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.z)); +PS0i = R127i.y; +// 11 +R6i.x = ((R125i.z == 0)?(R1i.x):(R126i.x)); +R6i.y = ((R125i.z == 0)?(R0i.y):(R126i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +// 13 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 1.0); +R6i.z = ((R125i.z == 0)?(R7i.z):(R126i.y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +R6i.w = ((R125i.z == 0)?(R3i.w):(R124i.z)); +PS1i = R6i.w; +// 14 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R7i.w = R125i.x; +R7i.z = R9i.z; +PS0i = R7i.z; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +// 16 +R123i.x = ((R5i.y == 0)?(PV1i.z):(0x3f800000)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +// 17 +R1i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.x = R1i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.z = R0i.z; +R1i.z = PV0i.x; +R1i.z = clampFI32(R1i.z); +PS1i = R1i.z; +// 18 +backupReg0i = R3i.x; +backupReg1i = R3i.z; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x)); +R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.y)); +R3i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.z)); +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R1i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R0i.y)); +PV0i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R0i.z)); +PS0i = R127i.w; +// 1 +R4i.x = ((PV0i.w == 0)?(R0i.x):(0x3f800000)); +R4i.y = ((PV0i.w == 0)?(R2i.y):(0x3f800000)); +R4i.z = ((PV0i.w == 0)?(R2i.z):(0x3f800000)); +R4i.w = ((PV0i.w == 0)?(R0i.w):(0x3f800000)); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[21].y)); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PS1i), 0.0)); +PS0i = R127i.z; +// 3 +R0i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +R0i.y = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +R0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS1i)); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS1i = R0i.z; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +R2i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), 0.0)); +R2i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R2i.x = floatBitsToInt(max(intBitsToFloat(R126i.y), 0.0)); +PS0i = R2i.x; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),1.0,0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[21].w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 11 +R125i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R126i.w; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.x = R123i.x; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R125i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.x))); +// 14 +R1i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[19].w)); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R4i.x)*(origRatio / newRatio), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem4 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/rules.txt b/Enhancement/XenobladeX_219_GUI/rules.txt new file mode 100644 index 00000000..3f32290e --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = "Xenoblade Chronicles X - 21:9 GUI and 2d elements " +version = 2